// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_RESOURCES_RESOURCE_UPDATE_H_
#define CC_RESOURCES_RESOURCE_UPDATE_H_
#include "base/memory/ref_counted.h"
#include "cc/base/cc_export.h"
#include "skia/ext/refptr.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/vector2d.h"
class SkBitmap;
class SkCanvas;
namespace cc {
class PrioritizedResource;
struct CC_EXPORT ResourceUpdate {
static ResourceUpdate Create(PrioritizedResource* resource,
const SkBitmap* bitmap,
gfx::Rect content_rect,
gfx::Rect source_rect,
gfx::Vector2d dest_offset);
static ResourceUpdate CreateFromCanvas(PrioritizedResource* resource,
const skia::RefPtr<SkCanvas>& canvas,
gfx::Rect content_rect,
gfx::Rect source_rect,
gfx::Vector2d dest_offset);
ResourceUpdate();
virtual ~ResourceUpdate();
PrioritizedResource* texture;
const SkBitmap* bitmap;
skia::RefPtr<SkCanvas> canvas;
gfx::Rect content_rect;
gfx::Rect source_rect;
gfx::Vector2d dest_offset;
};
} // namespace cc
#endif // CC_RESOURCES_RESOURCE_UPDATE_H_