// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <string.h>
#include <iostream>
#include <sstream>
#include "ppapi/c/pp_errors.h"
#include "ppapi/c/ppb_opengles2.h"
#include "ppapi/cpp/core.h"
#include "ppapi/cpp/fullscreen.h"
#include "ppapi/cpp/graphics_3d.h"
#include "ppapi/cpp/graphics_3d_client.h"
#include "ppapi/cpp/input_event.h"
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/module.h"
#include "ppapi/cpp/rect.h"
#include "ppapi/cpp/var.h"
#include "ppapi/lib/gl/include/GLES2/gl2.h"
#include "ppapi/utility/completion_callback_factory.h"
// Use assert as a poor-man's CHECK, even in non-debug mode.
// Since <assert.h> redefines assert on every inclusion (it doesn't use
// include-guards), make sure this is the last file #include'd in this file.
#undef NDEBUG
#include <assert.h>
// Assert |context_| isn't holding any GL Errors. Done as a macro instead of a
// function to preserve line number information in the failure message.
#define assertNoGLError() \
assert(!gles2_if_->GetError(context_->pp_resource()));
namespace {
class GLES2DemoInstance : public pp::Instance,
public pp::Graphics3DClient {
public:
GLES2DemoInstance(PP_Instance instance, pp::Module* module);
virtual ~GLES2DemoInstance();
// pp::Instance implementation (see PPP_Instance).
virtual void DidChangeView(const pp::Rect& position,
const pp::Rect& clip_ignored);
// pp::Graphics3DClient implementation.
virtual void Graphics3DContextLost() {
// TODO(jamesr): What's the state of context_? Should we delete the old one
// or try to revive it somehow?
// For now, just delete it and construct+bind a new context.
delete context_;
context_ = NULL;
pp::CompletionCallback cb = callback_factory_.NewCallback(
&GLES2DemoInstance::InitGL);
module_->core()->CallOnMainThread(0, cb, 0);
}
virtual bool HandleInputEvent(const pp::InputEvent& event) {
if (event.GetType() == PP_INPUTEVENT_TYPE_MOUSEUP) {
fullscreen_ = !fullscreen_;
pp::Fullscreen(this).SetFullscreen(fullscreen_);
}
return true;
}
private:
// GL-related functions.
void InitGL(int32_t result);
void FlickerAndPaint(int32_t result, bool paint_blue);
pp::Size plugin_size_;
pp::CompletionCallbackFactory<GLES2DemoInstance> callback_factory_;
// Unowned pointers.
const PPB_OpenGLES2* gles2_if_;
pp::Module* module_;
// Owned data.
pp::Graphics3D* context_;
bool fullscreen_;
};
GLES2DemoInstance::GLES2DemoInstance(PP_Instance instance, pp::Module* module)
: pp::Instance(instance), pp::Graphics3DClient(this),
callback_factory_(this),
module_(module),
context_(NULL),
fullscreen_(false) {
assert((gles2_if_ = static_cast<const PPB_OpenGLES2*>(
module->GetBrowserInterface(PPB_OPENGLES2_INTERFACE))));
RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE);
}
GLES2DemoInstance::~GLES2DemoInstance() {
delete context_;
}
void GLES2DemoInstance::DidChangeView(
const pp::Rect& position, const pp::Rect& clip_ignored) {
if (position.width() == 0 || position.height() == 0)
return;
plugin_size_ = position.size();
// Initialize graphics.
InitGL(0);
}
// This object is the global object representing this plugin library as long
// as it is loaded.
class GLES2DemoModule : public pp::Module {
public:
GLES2DemoModule() : pp::Module() {}
virtual ~GLES2DemoModule() {}
virtual pp::Instance* CreateInstance(PP_Instance instance) {
return new GLES2DemoInstance(instance, this);
}
};
void GLES2DemoInstance::InitGL(int32_t result) {
assert(plugin_size_.width() && plugin_size_.height());
if (context_) {
context_->ResizeBuffers(plugin_size_.width(), plugin_size_.height());
return;
}
int32_t context_attributes[] = {
PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8,
PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8,
PP_GRAPHICS3DATTRIB_RED_SIZE, 8,
PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0,
PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0,
PP_GRAPHICS3DATTRIB_SAMPLES, 0,
PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
PP_GRAPHICS3DATTRIB_WIDTH, plugin_size_.width(),
PP_GRAPHICS3DATTRIB_HEIGHT, plugin_size_.height(),
PP_GRAPHICS3DATTRIB_NONE,
};
context_ = new pp::Graphics3D(this, context_attributes);
assert(!context_->is_null());
assert(BindGraphics(*context_));
// Clear color bit.
gles2_if_->ClearColor(context_->pp_resource(), 0, 1, 0, 1);
gles2_if_->Clear(context_->pp_resource(), GL_COLOR_BUFFER_BIT);
assertNoGLError();
FlickerAndPaint(0, true);
}
void GLES2DemoInstance::FlickerAndPaint(int32_t result, bool paint_blue) {
if (result != 0 || !context_)
return;
float r = paint_blue ? 0 : 1;
float g = 0;
float b = paint_blue ? 1 : 0;
float a = 0.75;
gles2_if_->ClearColor(context_->pp_resource(), r, g, b, a);
gles2_if_->Clear(context_->pp_resource(), GL_COLOR_BUFFER_BIT);
assertNoGLError();
pp::CompletionCallback cb = callback_factory_.NewCallback(
&GLES2DemoInstance::FlickerAndPaint, !paint_blue);
context_->SwapBuffers(cb);
assertNoGLError();
}
} // anonymous namespace
namespace pp {
// Factory function for your specialization of the Module object.
Module* CreateModule() {
return new GLES2DemoModule();
}
} // namespace pp