// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <string.h>
#include <iostream>
#include <sstream>
#include <list>
#include <map>
#include <set>
#include <vector>
#include "ppapi/c/pp_errors.h"
#include "ppapi/c/ppb_console.h"
#include "ppapi/c/ppb_opengles2.h"
#include "ppapi/cpp/dev/video_decoder_client_dev.h"
#include "ppapi/cpp/dev/video_decoder_dev.h"
#include "ppapi/cpp/graphics_3d.h"
#include "ppapi/cpp/graphics_3d_client.h"
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/module.h"
#include "ppapi/cpp/rect.h"
#include "ppapi/cpp/var.h"
#include "ppapi/examples/video_decode/testdata.h"
#include "ppapi/lib/gl/include/GLES2/gl2.h"
#include "ppapi/lib/gl/include/GLES2/gl2ext.h"
#include "ppapi/utility/completion_callback_factory.h"
// Use assert as a poor-man's CHECK, even in non-debug mode.
// Since <assert.h> redefines assert on every inclusion (it doesn't use
// include-guards), make sure this is the last file #include'd in this file.
#undef NDEBUG
#include <assert.h>
// Assert |context_| isn't holding any GL Errors. Done as a macro instead of a
// function to preserve line number information in the failure message.
#define assertNoGLError() \
assert(!gles2_if_->GetError(context_->pp_resource()));
namespace {
struct PictureBufferInfo {
PP_PictureBuffer_Dev buffer;
GLenum texture_target;
};
struct Shader {
Shader() : program(0),
texcoord_scale_location(0) {}
GLuint program;
GLint texcoord_scale_location;
};
class VideoDecodeDemoInstance : public pp::Instance,
public pp::Graphics3DClient,
public pp::VideoDecoderClient_Dev {
public:
VideoDecodeDemoInstance(PP_Instance instance, pp::Module* module);
virtual ~VideoDecodeDemoInstance();
// pp::Instance implementation (see PPP_Instance).
virtual void DidChangeView(const pp::Rect& position,
const pp::Rect& clip_ignored);
// pp::Graphics3DClient implementation.
virtual void Graphics3DContextLost() {
// TODO(vrk/fischman): Properly reset after a lost graphics context. In
// particular need to delete context_ and re-create textures.
// Probably have to recreate the decoder from scratch, because old textures
// can still be outstanding in the decoder!
assert(false && "Unexpectedly lost graphics context");
}
// pp::VideoDecoderClient_Dev implementation.
virtual void ProvidePictureBuffers(
PP_Resource decoder,
uint32_t req_num_of_bufs,
const PP_Size& dimensions,
uint32_t texture_target);
virtual void DismissPictureBuffer(PP_Resource decoder,
int32_t picture_buffer_id);
virtual void PictureReady(PP_Resource decoder, const PP_Picture_Dev& picture);
virtual void NotifyError(PP_Resource decoder, PP_VideoDecodeError_Dev error);
private:
enum { kNumConcurrentDecodes = 7,
kNumDecoders = 2 }; // Baked into viewport rendering.
// A single decoder's client interface.
class DecoderClient {
public:
DecoderClient(VideoDecodeDemoInstance* gles2,
pp::VideoDecoder_Dev* decoder);
~DecoderClient();
void DecodeNextNALUs();
// Per-decoder implementation of part of pp::VideoDecoderClient_Dev.
void ProvidePictureBuffers(
uint32_t req_num_of_bufs,
PP_Size dimensions,
uint32_t texture_target);
void DismissPictureBuffer(int32_t picture_buffer_id);
const PictureBufferInfo& GetPictureBufferInfoById(int id);
pp::VideoDecoder_Dev* decoder() { return decoder_; }
private:
void DecodeNextNALU();
static void GetNextNALUBoundary(size_t start_pos, size_t* end_pos);
void DecoderBitstreamDone(int32_t result, int bitstream_buffer_id);
void DecoderFlushDone(int32_t result);
VideoDecodeDemoInstance* gles2_;
pp::VideoDecoder_Dev* decoder_;
pp::CompletionCallbackFactory<DecoderClient> callback_factory_;
int next_picture_buffer_id_;
int next_bitstream_buffer_id_;
size_t encoded_data_next_pos_to_decode_;
std::set<int> bitstream_ids_at_decoder_;
// Map of texture buffers indexed by buffer id.
typedef std::map<int, PictureBufferInfo> PictureBufferMap;
PictureBufferMap picture_buffers_by_id_;
// Map of bitstream buffers indexed by id.
typedef std::map<int, pp::Buffer_Dev*> BitstreamBufferMap;
BitstreamBufferMap bitstream_buffers_by_id_;
};
// Initialize Video Decoders.
void InitializeDecoders();
// GL-related functions.
void InitGL();
GLuint CreateTexture(int32_t width, int32_t height, GLenum texture_target);
void CreateGLObjects();
void Create2DProgramOnce();
void CreateRectangleARBProgramOnce();
Shader CreateProgram(const char* vertex_shader,
const char* fragment_shader);
void CreateShader(GLuint program, GLenum type, const char* source, int size);
void DeleteTexture(GLuint id);
void PaintFinished(int32_t result, PP_Resource decoder,
int picture_buffer_id);
// Log an error to the developer console and stderr (though the latter may be
// closed due to sandboxing or blackholed for other reasons) by creating a
// temporary of this type and streaming to it. Example usage:
// LogError(this).s() << "Hello world: " << 42;
class LogError {
public:
LogError(VideoDecodeDemoInstance* demo) : demo_(demo) {}
~LogError() {
const std::string& msg = stream_.str();
demo_->console_if_->Log(demo_->pp_instance(), PP_LOGLEVEL_ERROR,
pp::Var(msg).pp_var());
std::cerr << msg << std::endl;
}
// Impl note: it would have been nicer to have LogError derive from
// std::ostringstream so that it can be streamed to directly, but lookup
// rules turn streamed string literals to hex pointers on output.
std::ostringstream& s() { return stream_; }
private:
VideoDecodeDemoInstance* demo_; // Unowned.
std::ostringstream stream_;
};
pp::Size plugin_size_;
bool is_painting_;
// When decode outpaces render, we queue up decoded pictures for later
// painting. Elements are <decoder,picture>.
std::list<std::pair<PP_Resource, PP_Picture_Dev> > pictures_pending_paint_;
int num_frames_rendered_;
PP_TimeTicks first_frame_delivered_ticks_;
PP_TimeTicks last_swap_request_ticks_;
PP_TimeTicks swap_ticks_;
pp::CompletionCallbackFactory<VideoDecodeDemoInstance> callback_factory_;
// Unowned pointers.
const PPB_Console* console_if_;
const PPB_Core* core_if_;
const PPB_OpenGLES2* gles2_if_;
// Owned data.
pp::Graphics3D* context_;
typedef std::map<int, DecoderClient*> Decoders;
Decoders video_decoders_;
// Shader program to draw GL_TEXTURE_2D target.
Shader shader_2d_;
// Shader program to draw GL_TEXTURE_RECTANGLE_ARB target.
Shader shader_rectangle_arb_;
};
VideoDecodeDemoInstance::DecoderClient::DecoderClient(
VideoDecodeDemoInstance* gles2, pp::VideoDecoder_Dev* decoder)
: gles2_(gles2), decoder_(decoder), callback_factory_(this),
next_picture_buffer_id_(0),
next_bitstream_buffer_id_(0), encoded_data_next_pos_to_decode_(0) {
}
VideoDecodeDemoInstance::DecoderClient::~DecoderClient() {
delete decoder_;
decoder_ = NULL;
for (BitstreamBufferMap::iterator it = bitstream_buffers_by_id_.begin();
it != bitstream_buffers_by_id_.end(); ++it) {
delete it->second;
}
bitstream_buffers_by_id_.clear();
for (PictureBufferMap::iterator it = picture_buffers_by_id_.begin();
it != picture_buffers_by_id_.end(); ++it) {
gles2_->DeleteTexture(it->second.buffer.texture_id);
}
picture_buffers_by_id_.clear();
}
VideoDecodeDemoInstance::VideoDecodeDemoInstance(PP_Instance instance,
pp::Module* module)
: pp::Instance(instance), pp::Graphics3DClient(this),
pp::VideoDecoderClient_Dev(this),
is_painting_(false),
num_frames_rendered_(0),
first_frame_delivered_ticks_(-1),
swap_ticks_(0),
callback_factory_(this),
context_(NULL) {
assert((console_if_ = static_cast<const PPB_Console*>(
module->GetBrowserInterface(PPB_CONSOLE_INTERFACE))));
assert((core_if_ = static_cast<const PPB_Core*>(
module->GetBrowserInterface(PPB_CORE_INTERFACE))));
assert((gles2_if_ = static_cast<const PPB_OpenGLES2*>(
module->GetBrowserInterface(PPB_OPENGLES2_INTERFACE))));
}
VideoDecodeDemoInstance::~VideoDecodeDemoInstance() {
if (shader_2d_.program)
gles2_if_->DeleteProgram(context_->pp_resource(), shader_2d_.program);
if (shader_rectangle_arb_.program) {
gles2_if_->DeleteProgram(
context_->pp_resource(), shader_rectangle_arb_.program);
}
for (Decoders::iterator it = video_decoders_.begin();
it != video_decoders_.end(); ++it) {
delete it->second;
}
video_decoders_.clear();
delete context_;
}
void VideoDecodeDemoInstance::DidChangeView(
const pp::Rect& position, const pp::Rect& clip_ignored) {
if (position.width() == 0 || position.height() == 0)
return;
if (plugin_size_.width()) {
assert(position.size() == plugin_size_);
return;
}
plugin_size_ = position.size();
// Initialize graphics.
InitGL();
InitializeDecoders();
}
void VideoDecodeDemoInstance::InitializeDecoders() {
assert(video_decoders_.empty());
for (int i = 0; i < kNumDecoders; ++i) {
DecoderClient* client = new DecoderClient(
this, new pp::VideoDecoder_Dev(
this, *context_, PP_VIDEODECODER_H264PROFILE_MAIN));
assert(!client->decoder()->is_null());
assert(video_decoders_.insert(std::make_pair(
client->decoder()->pp_resource(), client)).second);
client->DecodeNextNALUs();
}
}
void VideoDecodeDemoInstance::DecoderClient::DecoderBitstreamDone(
int32_t result, int bitstream_buffer_id) {
assert(bitstream_ids_at_decoder_.erase(bitstream_buffer_id) == 1);
BitstreamBufferMap::iterator it =
bitstream_buffers_by_id_.find(bitstream_buffer_id);
assert(it != bitstream_buffers_by_id_.end());
delete it->second;
bitstream_buffers_by_id_.erase(it);
DecodeNextNALUs();
}
void VideoDecodeDemoInstance::DecoderClient::DecoderFlushDone(int32_t result) {
assert(result == PP_OK);
// Check that each bitstream buffer ID we handed to the decoder got handed
// back to us.
assert(bitstream_ids_at_decoder_.empty());
delete decoder_;
decoder_ = NULL;
}
static bool LookingAtNAL(const unsigned char* encoded, size_t pos) {
return pos + 3 < kDataLen &&
encoded[pos] == 0 && encoded[pos + 1] == 0 &&
encoded[pos + 2] == 0 && encoded[pos + 3] == 1;
}
void VideoDecodeDemoInstance::DecoderClient::GetNextNALUBoundary(
size_t start_pos, size_t* end_pos) {
assert(LookingAtNAL(kData, start_pos));
*end_pos = start_pos;
*end_pos += 4;
while (*end_pos + 3 < kDataLen &&
!LookingAtNAL(kData, *end_pos)) {
++*end_pos;
}
if (*end_pos + 3 >= kDataLen) {
*end_pos = kDataLen;
return;
}
}
void VideoDecodeDemoInstance::DecoderClient::DecodeNextNALUs() {
while (encoded_data_next_pos_to_decode_ <= kDataLen &&
bitstream_ids_at_decoder_.size() < kNumConcurrentDecodes) {
DecodeNextNALU();
}
}
void VideoDecodeDemoInstance::DecoderClient::DecodeNextNALU() {
if (encoded_data_next_pos_to_decode_ == kDataLen) {
++encoded_data_next_pos_to_decode_;
pp::CompletionCallback cb = callback_factory_.NewCallback(
&VideoDecodeDemoInstance::DecoderClient::DecoderFlushDone);
decoder_->Flush(cb);
return;
}
size_t start_pos = encoded_data_next_pos_to_decode_;
size_t end_pos;
GetNextNALUBoundary(start_pos, &end_pos);
pp::Buffer_Dev* buffer = new pp::Buffer_Dev(gles2_, end_pos - start_pos);
PP_VideoBitstreamBuffer_Dev bitstream_buffer;
int id = ++next_bitstream_buffer_id_;
bitstream_buffer.id = id;
bitstream_buffer.size = end_pos - start_pos;
bitstream_buffer.data = buffer->pp_resource();
memcpy(buffer->data(), kData + start_pos, end_pos - start_pos);
assert(bitstream_buffers_by_id_.insert(std::make_pair(id, buffer)).second);
pp::CompletionCallback cb =
callback_factory_.NewCallback(
&VideoDecodeDemoInstance::DecoderClient::DecoderBitstreamDone, id);
assert(bitstream_ids_at_decoder_.insert(id).second);
encoded_data_next_pos_to_decode_ = end_pos;
decoder_->Decode(bitstream_buffer, cb);
}
void VideoDecodeDemoInstance::ProvidePictureBuffers(PP_Resource decoder,
uint32_t req_num_of_bufs,
const PP_Size& dimensions,
uint32_t texture_target) {
DecoderClient* client = video_decoders_[decoder];
assert(client);
client->ProvidePictureBuffers(req_num_of_bufs, dimensions, texture_target);
}
void VideoDecodeDemoInstance::DecoderClient::ProvidePictureBuffers(
uint32_t req_num_of_bufs,
PP_Size dimensions,
uint32_t texture_target) {
std::vector<PP_PictureBuffer_Dev> buffers;
for (uint32_t i = 0; i < req_num_of_bufs; ++i) {
PictureBufferInfo info;
info.buffer.size = dimensions;
info.texture_target = texture_target;
info.buffer.texture_id = gles2_->CreateTexture(
dimensions.width, dimensions.height, info.texture_target);
int id = ++next_picture_buffer_id_;
info.buffer.id = id;
buffers.push_back(info.buffer);
assert(picture_buffers_by_id_.insert(std::make_pair(id, info)).second);
}
decoder_->AssignPictureBuffers(buffers);
}
const PictureBufferInfo&
VideoDecodeDemoInstance::DecoderClient::GetPictureBufferInfoById(
int id) {
PictureBufferMap::iterator it = picture_buffers_by_id_.find(id);
assert(it != picture_buffers_by_id_.end());
return it->second;
}
void VideoDecodeDemoInstance::DismissPictureBuffer(PP_Resource decoder,
int32_t picture_buffer_id) {
DecoderClient* client = video_decoders_[decoder];
assert(client);
client->DismissPictureBuffer(picture_buffer_id);
}
void VideoDecodeDemoInstance::DecoderClient::DismissPictureBuffer(
int32_t picture_buffer_id) {
gles2_->DeleteTexture(GetPictureBufferInfoById(
picture_buffer_id).buffer.texture_id);
picture_buffers_by_id_.erase(picture_buffer_id);
}
void VideoDecodeDemoInstance::PictureReady(PP_Resource decoder,
const PP_Picture_Dev& picture) {
if (first_frame_delivered_ticks_ == -1)
assert((first_frame_delivered_ticks_ = core_if_->GetTimeTicks()) != -1);
if (is_painting_) {
pictures_pending_paint_.push_back(std::make_pair(decoder, picture));
return;
}
DecoderClient* client = video_decoders_[decoder];
assert(client);
const PictureBufferInfo& info =
client->GetPictureBufferInfoById(picture.picture_buffer_id);
assert(!is_painting_);
is_painting_ = true;
int x = 0;
int y = 0;
if (client != video_decoders_.begin()->second) {
x = plugin_size_.width() / kNumDecoders;
y = plugin_size_.height() / kNumDecoders;
}
if (info.texture_target == GL_TEXTURE_2D) {
Create2DProgramOnce();
gles2_if_->UseProgram(context_->pp_resource(), shader_2d_.program);
gles2_if_->Uniform2f(
context_->pp_resource(), shader_2d_.texcoord_scale_location, 1.0, 1.0);
} else {
assert(info.texture_target == GL_TEXTURE_RECTANGLE_ARB);
CreateRectangleARBProgramOnce();
gles2_if_->UseProgram(
context_->pp_resource(), shader_rectangle_arb_.program);
gles2_if_->Uniform2f(context_->pp_resource(),
shader_rectangle_arb_.texcoord_scale_location,
info.buffer.size.width,
info.buffer.size.height);
}
gles2_if_->Viewport(context_->pp_resource(), x, y,
plugin_size_.width() / kNumDecoders,
plugin_size_.height() / kNumDecoders);
gles2_if_->ActiveTexture(context_->pp_resource(), GL_TEXTURE0);
gles2_if_->BindTexture(
context_->pp_resource(), info.texture_target, info.buffer.texture_id);
gles2_if_->DrawArrays(context_->pp_resource(), GL_TRIANGLE_STRIP, 0, 4);
gles2_if_->UseProgram(context_->pp_resource(), 0);
pp::CompletionCallback cb =
callback_factory_.NewCallback(
&VideoDecodeDemoInstance::PaintFinished, decoder, info.buffer.id);
last_swap_request_ticks_ = core_if_->GetTimeTicks();
assert(context_->SwapBuffers(cb) == PP_OK_COMPLETIONPENDING);
}
void VideoDecodeDemoInstance::NotifyError(PP_Resource decoder,
PP_VideoDecodeError_Dev error) {
LogError(this).s() << "Received error: " << error;
assert(false && "Unexpected error; see stderr for details");
}
// This object is the global object representing this plugin library as long
// as it is loaded.
class VideoDecodeDemoModule : public pp::Module {
public:
VideoDecodeDemoModule() : pp::Module() {}
virtual ~VideoDecodeDemoModule() {}
virtual pp::Instance* CreateInstance(PP_Instance instance) {
return new VideoDecodeDemoInstance(instance, this);
}
};
void VideoDecodeDemoInstance::InitGL() {
assert(plugin_size_.width() && plugin_size_.height());
is_painting_ = false;
assert(!context_);
int32_t context_attributes[] = {
PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8,
PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8,
PP_GRAPHICS3DATTRIB_RED_SIZE, 8,
PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0,
PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0,
PP_GRAPHICS3DATTRIB_SAMPLES, 0,
PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
PP_GRAPHICS3DATTRIB_WIDTH, plugin_size_.width(),
PP_GRAPHICS3DATTRIB_HEIGHT, plugin_size_.height(),
PP_GRAPHICS3DATTRIB_NONE,
};
context_ = new pp::Graphics3D(this, context_attributes);
assert(!context_->is_null());
assert(BindGraphics(*context_));
// Clear color bit.
gles2_if_->ClearColor(context_->pp_resource(), 1, 0, 0, 1);
gles2_if_->Clear(context_->pp_resource(), GL_COLOR_BUFFER_BIT);
assertNoGLError();
CreateGLObjects();
}
void VideoDecodeDemoInstance::PaintFinished(int32_t result, PP_Resource decoder,
int picture_buffer_id) {
assert(result == PP_OK);
swap_ticks_ += core_if_->GetTimeTicks() - last_swap_request_ticks_;
is_painting_ = false;
++num_frames_rendered_;
if (num_frames_rendered_ % 50 == 0) {
double elapsed = core_if_->GetTimeTicks() - first_frame_delivered_ticks_;
double fps = (elapsed > 0) ? num_frames_rendered_ / elapsed : 1000;
double ms_per_swap = (swap_ticks_ * 1e3) / num_frames_rendered_;
LogError(this).s() << "Rendered frames: " << num_frames_rendered_
<< ", fps: " << fps << ", with average ms/swap of: "
<< ms_per_swap;
}
DecoderClient* client = video_decoders_[decoder];
if (client && client->decoder())
client->decoder()->ReusePictureBuffer(picture_buffer_id);
if (!pictures_pending_paint_.empty()) {
std::pair<PP_Resource, PP_Picture_Dev> decoder_picture =
pictures_pending_paint_.front();
pictures_pending_paint_.pop_front();
PictureReady(decoder_picture.first, decoder_picture.second);
}
}
GLuint VideoDecodeDemoInstance::CreateTexture(int32_t width,
int32_t height,
GLenum texture_target) {
GLuint texture_id;
gles2_if_->GenTextures(context_->pp_resource(), 1, &texture_id);
assertNoGLError();
// Assign parameters.
gles2_if_->ActiveTexture(context_->pp_resource(), GL_TEXTURE0);
gles2_if_->BindTexture(context_->pp_resource(), texture_target, texture_id);
gles2_if_->TexParameteri(
context_->pp_resource(), texture_target, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
gles2_if_->TexParameteri(
context_->pp_resource(), texture_target, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
gles2_if_->TexParameterf(
context_->pp_resource(), texture_target, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
gles2_if_->TexParameterf(
context_->pp_resource(), texture_target, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
if (texture_target == GL_TEXTURE_2D) {
gles2_if_->TexImage2D(
context_->pp_resource(), texture_target, 0, GL_RGBA, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
assertNoGLError();
return texture_id;
}
void VideoDecodeDemoInstance::DeleteTexture(GLuint id) {
gles2_if_->DeleteTextures(context_->pp_resource(), 1, &id);
}
void VideoDecodeDemoInstance::CreateGLObjects() {
// Assign vertex positions and texture coordinates to buffers for use in
// shader program.
static const float kVertices[] = {
-1, 1, -1, -1, 1, 1, 1, -1, // Position coordinates.
0, 1, 0, 0, 1, 1, 1, 0, // Texture coordinates.
};
GLuint buffer;
gles2_if_->GenBuffers(context_->pp_resource(), 1, &buffer);
gles2_if_->BindBuffer(context_->pp_resource(), GL_ARRAY_BUFFER, buffer);
gles2_if_->BufferData(context_->pp_resource(), GL_ARRAY_BUFFER,
sizeof(kVertices), kVertices, GL_STATIC_DRAW);
assertNoGLError();
}
static const char kVertexShader[] =
"varying vec2 v_texCoord; \n"
"attribute vec4 a_position; \n"
"attribute vec2 a_texCoord; \n"
"uniform vec2 v_scale; \n"
"void main() \n"
"{ \n"
" v_texCoord = v_scale * a_texCoord; \n"
" gl_Position = a_position; \n"
"}";
void VideoDecodeDemoInstance::Create2DProgramOnce() {
if (shader_2d_.program)
return;
static const char kFragmentShader2D[] =
"precision mediump float; \n"
"varying vec2 v_texCoord; \n"
"uniform sampler2D s_texture; \n"
"void main() \n"
"{"
" gl_FragColor = texture2D(s_texture, v_texCoord); \n"
"}";
shader_2d_ = CreateProgram(kVertexShader, kFragmentShader2D);
assertNoGLError();
}
void VideoDecodeDemoInstance::CreateRectangleARBProgramOnce() {
if (shader_rectangle_arb_.program)
return;
static const char kFragmentShaderRectangle[] =
"#extension GL_ARB_texture_rectangle : require\n"
"precision mediump float; \n"
"varying vec2 v_texCoord; \n"
"uniform sampler2DRect s_texture; \n"
"void main() \n"
"{"
" gl_FragColor = texture2DRect(s_texture, v_texCoord).rgba; \n"
"}";
shader_rectangle_arb_ =
CreateProgram(kVertexShader, kFragmentShaderRectangle);
}
Shader VideoDecodeDemoInstance::CreateProgram(const char* vertex_shader,
const char* fragment_shader) {
Shader shader;
// Create shader program.
shader.program = gles2_if_->CreateProgram(context_->pp_resource());
CreateShader(shader.program, GL_VERTEX_SHADER, vertex_shader,
strlen(vertex_shader));
CreateShader(shader.program, GL_FRAGMENT_SHADER, fragment_shader,
strlen(fragment_shader));
gles2_if_->LinkProgram(context_->pp_resource(), shader.program);
gles2_if_->UseProgram(context_->pp_resource(), shader.program);
gles2_if_->Uniform1i(
context_->pp_resource(),
gles2_if_->GetUniformLocation(
context_->pp_resource(), shader.program, "s_texture"), 0);
assertNoGLError();
shader.texcoord_scale_location = gles2_if_->GetUniformLocation(
context_->pp_resource(), shader.program, "v_scale");
GLint pos_location = gles2_if_->GetAttribLocation(
context_->pp_resource(), shader.program, "a_position");
GLint tc_location = gles2_if_->GetAttribLocation(
context_->pp_resource(), shader.program, "a_texCoord");
assertNoGLError();
gles2_if_->EnableVertexAttribArray(context_->pp_resource(), pos_location);
gles2_if_->VertexAttribPointer(context_->pp_resource(), pos_location, 2,
GL_FLOAT, GL_FALSE, 0, 0);
gles2_if_->EnableVertexAttribArray(context_->pp_resource(), tc_location);
gles2_if_->VertexAttribPointer(
context_->pp_resource(), tc_location, 2, GL_FLOAT, GL_FALSE, 0,
static_cast<float*>(0) + 8); // Skip position coordinates.
gles2_if_->UseProgram(context_->pp_resource(), 0);
assertNoGLError();
return shader;
}
void VideoDecodeDemoInstance::CreateShader(
GLuint program, GLenum type, const char* source, int size) {
GLuint shader = gles2_if_->CreateShader(context_->pp_resource(), type);
gles2_if_->ShaderSource(context_->pp_resource(), shader, 1, &source, &size);
gles2_if_->CompileShader(context_->pp_resource(), shader);
gles2_if_->AttachShader(context_->pp_resource(), program, shader);
gles2_if_->DeleteShader(context_->pp_resource(), shader);
}
} // anonymous namespace
namespace pp {
// Factory function for your specialization of the Module object.
Module* CreateModule() {
return new VideoDecodeDemoModule();
}
} // namespace pp