// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef WIN8_METRO_DRIVER_DIRECT3D_HELPER_
#define WIN8_METRO_DRIVER_DIRECT3D_HELPER_
#include "base/basictypes.h"
#include <windows.ui.core.h>
#include <windows.foundation.h>
#include <d3d11_1.h>
namespace metro_driver {
// We need to initalize a Direct3D device and swapchain so that the browser
// can Present to our HWND. This class takes care of creating and keeping the
// swapchain up to date.
class Direct3DHelper {
public:
Direct3DHelper();
~Direct3DHelper();
void Initialize(winui::Core::ICoreWindow* window);
private:
void CreateDeviceResources();
void CreateWindowSizeDependentResources();
winui::Core::ICoreWindow* window_;
mswr::ComPtr<ID3D11Device1> d3d_device_;
mswr::ComPtr<ID3D11DeviceContext1> d3d_context_;
mswr::ComPtr<IDXGISwapChain1> swap_chain_;
D3D_FEATURE_LEVEL feature_level_;
ABI::Windows::Foundation::Rect window_bounds_;
DISALLOW_COPY_AND_ASSIGN(Direct3DHelper);
};
} // namespace metro_driver
#endif // WIN8_METRO_DRIVER_DIRECT3D_HELPER_