/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkLuaCanvas.h"
#include "SkLua.h"
extern "C" {
#include "lua.h"
#include "lauxlib.h"
}
class AutoCallLua : public SkLua {
public:
AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) {
lua_getglobal(L, func);
if (!lua_isfunction(L, -1)) {
int t = lua_type(L, -1);
SkDebugf("--- expected function %d\n", t);
}
lua_newtable(L);
this->pushString(verb, "verb");
}
~AutoCallLua() {
lua_State* L = this->get();
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
SkDebugf("lua err: %s\n", lua_tostring(L, -1));
}
lua_settop(L, -1);
}
void pushEncodedText(SkPaint::TextEncoding, const void*, size_t);
private:
typedef SkLua INHERITED;
};
#define AUTO_LUA(verb) AutoCallLua lua(fL, fFunc.c_str(), verb)
///////////////////////////////////////////////////////////////////////////////
void AutoCallLua::pushEncodedText(SkPaint::TextEncoding enc, const void* text,
size_t length) {
switch (enc) {
case SkPaint::kUTF8_TextEncoding:
this->pushString((const char*)text, length, "text");
break;
case SkPaint::kUTF16_TextEncoding: {
SkString str;
str.setUTF16((const uint16_t*)text, length);
this->pushString(str, "text");
} break;
case SkPaint::kGlyphID_TextEncoding:
this->pushArrayU16((const uint16_t*)text, length >> 1, "glyphs");
break;
case SkPaint::kUTF32_TextEncoding:
break;
}
}
///////////////////////////////////////////////////////////////////////////////
void SkLuaCanvas::pushThis() {
SkLua(fL).pushCanvas(this);
}
///////////////////////////////////////////////////////////////////////////////
static SkBitmap make_bm(int width, int height) {
SkBitmap bm;
bm.setConfig(SkBitmap::kNo_Config, width, height);
return bm;
}
SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[])
: INHERITED(make_bm(width, height))
, fL(L)
, fFunc(func) {
}
SkLuaCanvas::~SkLuaCanvas() {}
int SkLuaCanvas::save(SaveFlags flags) {
AUTO_LUA("save");
return this->INHERITED::save(flags);
}
int SkLuaCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags) {
AUTO_LUA("saveLayer");
if (bounds) {
lua.pushRect(*bounds, "bounds");
}
if (paint) {
lua.pushPaint(*paint, "paint");
}
return this->INHERITED::save(flags);
}
void SkLuaCanvas::restore() {
AUTO_LUA("restore");
this->INHERITED::restore();
}
bool SkLuaCanvas::translate(SkScalar dx, SkScalar dy) {
AUTO_LUA("translate");
lua.pushScalar(dx, "dx");
lua.pushScalar(dy, "dy");
return this->INHERITED::translate(dx, dy);
}
bool SkLuaCanvas::scale(SkScalar sx, SkScalar sy) {
AUTO_LUA("scale");
lua.pushScalar(sx, "sx");
lua.pushScalar(sy, "sy");
return this->INHERITED::scale(sx, sy);
}
bool SkLuaCanvas::rotate(SkScalar degrees) {
AUTO_LUA("rotate");
lua.pushScalar(degrees, "degrees");
return this->INHERITED::rotate(degrees);
}
bool SkLuaCanvas::skew(SkScalar kx, SkScalar ky) {
AUTO_LUA("skew");
lua.pushScalar(kx, "kx");
lua.pushScalar(ky, "ky");
return this->INHERITED::skew(kx, ky);
}
bool SkLuaCanvas::concat(const SkMatrix& matrix) {
AUTO_LUA("concat");
return this->INHERITED::concat(matrix);
}
void SkLuaCanvas::setMatrix(const SkMatrix& matrix) {
this->INHERITED::setMatrix(matrix);
}
bool SkLuaCanvas::clipRect(const SkRect& r, SkRegion::Op op, bool doAA) {
AUTO_LUA("clipRect");
lua.pushRect(r, "rect");
lua.pushBool(doAA, "aa");
return this->INHERITED::clipRect(r, op, doAA);
}
bool SkLuaCanvas::clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
AUTO_LUA("clipRRect");
lua.pushRRect(rrect, "rrect");
lua.pushBool(doAA, "aa");
return this->INHERITED::clipRRect(rrect, op, doAA);
}
bool SkLuaCanvas::clipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
AUTO_LUA("clipPath");
lua.pushPath(path, "path");
lua.pushBool(doAA, "aa");
return this->INHERITED::clipPath(path, op, doAA);
}
bool SkLuaCanvas::clipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
AUTO_LUA("clipRegion");
return this->INHERITED::clipRegion(deviceRgn, op);
}
void SkLuaCanvas::drawPaint(const SkPaint& paint) {
AUTO_LUA("drawPaint");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawPoints(PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
AUTO_LUA("drawPoints");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawOval(const SkRect& rect, const SkPaint& paint) {
AUTO_LUA("drawOval");
lua.pushRect(rect, "rect");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
AUTO_LUA("drawRect");
lua.pushRect(rect, "rect");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
AUTO_LUA("drawRRect");
lua.pushRRect(rrect, "rrect");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
AUTO_LUA("drawPath");
lua.pushPath(path, "path");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
const SkPaint* paint) {
AUTO_LUA("drawBitmap");
if (paint) {
lua.pushPaint(*paint, "paint");
}
}
void SkLuaCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src,
const SkRect& dst, const SkPaint* paint,
DrawBitmapRectFlags flags) {
AUTO_LUA("drawBitmapRectToRect");
if (paint) {
lua.pushPaint(*paint, "paint");
}
}
void SkLuaCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
const SkPaint* paint) {
AUTO_LUA("drawBitmapMatrix");
if (paint) {
lua.pushPaint(*paint, "paint");
}
}
void SkLuaCanvas::drawSprite(const SkBitmap& bitmap, int x, int y,
const SkPaint* paint) {
AUTO_LUA("drawSprite");
if (paint) {
lua.pushPaint(*paint, "paint");
}
}
void SkLuaCanvas::drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint& paint) {
AUTO_LUA("drawText");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint& paint) {
AUTO_LUA("drawPosText");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY,
const SkPaint& paint) {
AUTO_LUA("drawPosTextH");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix,
const SkPaint& paint) {
AUTO_LUA("drawTextOnPath");
lua.pushPath(path, "path");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawPicture(SkPicture& picture) {
AUTO_LUA("drawPicture");
// call through so we can see the nested picture ops
this->INHERITED::drawPicture(picture);
}
void SkLuaCanvas::drawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
AUTO_LUA("drawVertices");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawData(const void* data, size_t length) {
AUTO_LUA("drawData");
}