//===-- llvm/Target/TargetLDBackend.h - Target LD Backend -----*- C++ -*-===//
//
// The MCLinker Project
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef MCLD_TARGET_TARGETLDBACKEND_H
#define MCLD_TARGET_TARGETLDBACKEND_H
#include <llvm/Support/DataTypes.h>
namespace mcld {
class Module;
class LinkerConfig;
class IRBuilder;
class Relocation;
class RelocationFactory;
class Relocator;
class Layout;
class ArchiveReader;
class ObjectReader;
class DynObjReader;
class BinaryReader;
class ObjectWriter;
class DynObjWriter;
class ExecWriter;
class BinaryWriter;
class LDFileFormat;
class LDSymbol;
class LDSection;
class SectionData;
class Input;
class GOT;
class MemoryArea;
class MemoryAreaFactory;
class BranchIslandFactory;
class StubFactory;
class ObjectBuilder;
//===----------------------------------------------------------------------===//
/// TargetLDBackend - Generic interface to target specific assembler backends.
//===----------------------------------------------------------------------===//
class TargetLDBackend
{
TargetLDBackend(const TargetLDBackend &); // DO NOT IMPLEMENT
void operator=(const TargetLDBackend &); // DO NOT IMPLEMENT
protected:
TargetLDBackend(const LinkerConfig& pConfig);
public:
virtual ~TargetLDBackend();
// ----- target dependent ----- //
virtual void initTargetSegments(IRBuilder& pBuilder) { }
virtual void initTargetSections(Module& pModule, ObjectBuilder& pBuilder) { }
virtual void initTargetSymbols(IRBuilder& pBuilder, Module& pModule) { }
virtual void initTargetRelocation(IRBuilder& pBuilder) { }
virtual bool initStandardSymbols(IRBuilder& pBuilder, Module& pModule) = 0;
virtual bool initRelocator() = 0;
virtual Relocator* getRelocator() = 0;
// ----- format dependent ----- //
virtual ArchiveReader* createArchiveReader(Module&) = 0;
virtual ObjectReader* createObjectReader(IRBuilder&) = 0;
virtual DynObjReader* createDynObjReader(IRBuilder&) = 0;
virtual BinaryReader* createBinaryReader(IRBuilder&) = 0;
virtual ObjectWriter* createWriter() = 0;
virtual bool initStdSections(ObjectBuilder& pBuilder) = 0;
/// layout - layout method
virtual void layout(Module& pModule) = 0;
/// preLayout - Backend can do any needed modification before layout
virtual void preLayout(Module& pModule, IRBuilder& pBuilder) = 0;
/// postLayout - Backend can do any needed modification after layout
virtual void postLayout(Module& pModule, IRBuilder& pBuilder) = 0;
/// postProcessing - Backend can do any needed modification in the final stage
virtual void postProcessing(MemoryArea& pOutput) = 0;
/// section start offset in the output file
virtual size_t sectionStartOffset() const = 0;
/// computeSectionOrder - compute the layout order of the given section
virtual unsigned int getSectionOrder(const LDSection& pSectHdr) const = 0;
/// sizeNamePools - compute the size of regular name pools
/// In ELF executable files, regular name pools are .symtab, .strtab.,
/// .dynsym, .dynstr, and .hash
virtual void sizeNamePools(Module& pModule) = 0;
/// finalizeSymbol - Linker checks pSymbol.reserved() if it's not zero,
/// then it will ask backend to finalize the symbol value.
/// @return ture - if backend set the symbol value sucessfully
/// @return false - if backend do not recognize the symbol
virtual bool finalizeSymbols() = 0;
/// finalizeTLSSymbol - Linker asks backend to set the symbol value when it
/// meets a TLS symbol
virtual bool finalizeTLSSymbol(LDSymbol& pSymbol) = 0;
/// allocateCommonSymbols - allocate common symbols in the corresponding
/// sections.
virtual bool allocateCommonSymbols(Module& pModule) = 0;
/// mergeSection - merge target dependent sections.
virtual bool mergeSection(Module& pModule, LDSection& pInputSection)
{ return true; }
/// updateSectionFlags - update pTo's flags when merging pFrom
/// update the output section flags based on input section flags.
/// FIXME: (Luba) I know ELF need to merge flags, but I'm not sure if
/// MachO and COFF also need this.
virtual bool updateSectionFlags(LDSection& pTo, const LDSection& pFrom)
{ return true; }
/// readSection - read a target dependent section
virtual bool readSection(Input& pInput, SectionData& pSD)
{ return true; }
/// sizeInterp - compute the size of program interpreter's name
/// In ELF executables, this is the length of dynamic linker's path name
virtual void sizeInterp() = 0;
// ----- relaxation ----- //
virtual bool initBRIslandFactory() = 0;
virtual bool initStubFactory() = 0;
virtual bool initTargetStubs() { return true; }
virtual BranchIslandFactory* getBRIslandFactory() = 0;
virtual StubFactory* getStubFactory() = 0;
/// relax - the relaxation pass
virtual bool relax(Module& pModule, IRBuilder& pBuilder) = 0;
/// mayRelax - return true if the backend needs to do relaxation
virtual bool mayRelax() = 0;
protected:
const LinkerConfig& config() const { return m_Config; }
private:
const LinkerConfig& m_Config;
};
} // End mcld namespace
#endif