/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsContext.h"
#include "rsAnimation.h"
using namespace android;
using namespace android::renderscript;
void Animation::serialize(Context *rsc, OStream *stream) const {
}
Animation *Animation::createFromStream(Context *rsc, IStream *stream) {
return NULL;
}
/*
Animation::Animation(Context *rsc) : ObjectBase(rsc)
{
mAllocFile = __FILE__;
mAllocLine = __LINE__;
mValuesInput = NULL;
mValuesOutput = NULL;
mValueCount = 0;
mInterpolation = RS_ANIMATION_INTERPOLATION_STEP;
mEdgePre = RS_ANIMATION_EDGE_UNDEFINED;
mEdgePost = RS_ANIMATION_EDGE_UNDEFINED;
mInputMin = 0;
mInputMax = 0;
}
Animation * Animation::create(Context *rsc,
const float *inValues, const float *outValues,
uint32_t valueCount, RsAnimationInterpolation interp,
RsAnimationEdge pre, RsAnimationEdge post)
{
if (valueCount < 2) {
rsc->setError(RS_ERROR_BAD_VALUE, "Animations require more than 2 values.");
return NULL;
}
Animation *a = new Animation(rsc);
if (!a) {
rsc->setError(RS_ERROR_OUT_OF_MEMORY);
return NULL;
}
float *vin = (float *)malloc(valueCount * sizeof(float));
float *vout = (float *)malloc(valueCount * sizeof(float));
a->mValuesInput = vin;
a->mValuesOutput = vout;
if (a->mValuesInput == NULL || a->mValuesOutput == NULL) {
delete a;
rsc->setError(RS_ERROR_OUT_OF_MEMORY);
return NULL;
}
a->mEdgePre = pre;
a->mEdgePost = post;
a->mInterpolation = interp;
a->mValueCount = valueCount;
memcpy(vin, inValues, valueCount * sizeof(float));
memcpy(vout, outValues, valueCount * sizeof(float));
a->mInputMin = inValues[0];
a->mInputMax = inValues[0];
bool needSort = false;
for (uint32_t ct=1; ct < valueCount; ct++) {
if (a->mInputMin > vin[ct]) {
needSort = true;
a->mInputMin = vin[ct];
}
if (a->mInputMax < vin[ct]) {
a->mInputMax = vin[ct];
} else {
needSort = true;
}
}
while (1) {
bool changed = false;
for (uint32_t ct=1; ct < valueCount; ct++) {
if (vin[ct-1] > vin[ct]) {
float t = vin[ct-1];
vin[ct-1] = vin[ct];
vin[ct] = t;
t = vout[ct-1];
vout[ct-1] = vout[ct];
vout[ct] = t;
changed = true;
}
}
if (!changed) break;
}
return a;
}
*/
/////////////////////////////////////////
//
namespace android {
namespace renderscript {
RsAnimation rsi_AnimationCreate(Context *rsc,
const float *inValues,
const float *outValues,
uint32_t valueCount,
RsAnimationInterpolation interp,
RsAnimationEdge pre,
RsAnimationEdge post) {
//ALOGE("rsi_ElementCreate %i %i %i %i", dt, dk, norm, vecSize);
Animation *a = NULL;//Animation::create(rsc, inValues, outValues, valueCount, interp, pre, post);
if (a != NULL) {
a->incUserRef();
}
return (RsAnimation)a;
}
}
}