#include "RenderScript.h"
#include "ScriptC_multiply.h"
using namespace android;
using namespace RSC;
int main(int argc, char** argv)
{
uint32_t numElems = 1024;
if (argc >= 2) {
int tempNumElems = atoi(argv[1]);
if (tempNumElems < 1) {
printf("numElems must be greater than 0\n");
return 1;
}
numElems = (uint32_t) tempNumElems;
}
sp<RS> rs = new RS();
bool r = rs->init();
sp<const Element> e = Element::U32(rs);
Type::Builder tb(rs, e);
tb.setX(numElems);
sp<const Type> t = tb.create();
sp<Allocation> ain = Allocation::createTyped(rs, t);
sp<Allocation> aout = Allocation::createTyped(rs, t);
sp<ScriptC_multiply> sc = new ScriptC_multiply(rs);
uint32_t* buf = new uint32_t[numElems];
for (uint32_t ct=0; ct < numElems; ct++) {
buf[ct] = (uint32_t)ct;
}
ain->copy1DRangeFrom(0, numElems, buf);
sc->forEach_multiply(ain, aout);
aout->copy1DRangeTo(0, numElems, buf);
for (uint32_t ct=0; ct < numElems; ct++) {
if (buf[ct] != ct * 2) {
printf("Mismatch at location %d: %u\n", ct, buf[ct]);
return 1;
}
}
printf("Test successful with %u elems!\n", numElems);
sc.clear();
t.clear();
e.clear();
ain.clear();
aout.clear();
}