/* * Copyright 2011 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef __NV50_IR_UTIL_H__ #define __NV50_IR_UTIL_H__ #include <new> #include <assert.h> #include <stdio.h> #include <memory> #include <map> #ifndef NDEBUG # include <typeinfo> #endif #include "util/u_inlines.h" #include "util/u_memory.h" #define ERROR(args...) debug_printf("ERROR: " args) #define WARN(args...) debug_printf("WARNING: " args) #define INFO(args...) debug_printf(args) #define INFO_DBG(m, f, args...) \ do { \ if (m & NV50_IR_DEBUG_##f) \ debug_printf(args); \ } while(0) #define FATAL(args...) \ do { \ fprintf(stderr, args); \ abort(); \ } while(0) #define NV50_IR_FUNC_ALLOC_OBJ_DEF(obj, f, args...) \ new ((f)->getProgram()->mem_##obj.allocate()) obj(f, args) #define new_Instruction(f, args...) \ NV50_IR_FUNC_ALLOC_OBJ_DEF(Instruction, f, args) #define new_CmpInstruction(f, args...) \ NV50_IR_FUNC_ALLOC_OBJ_DEF(CmpInstruction, f, args) #define new_TexInstruction(f, args...) \ NV50_IR_FUNC_ALLOC_OBJ_DEF(TexInstruction, f, args) #define new_FlowInstruction(f, args...) \ NV50_IR_FUNC_ALLOC_OBJ_DEF(FlowInstruction, f, args) #define new_LValue(f, args...) \ NV50_IR_FUNC_ALLOC_OBJ_DEF(LValue, f, args) #define NV50_IR_PROG_ALLOC_OBJ_DEF(obj, p, args...) \ new ((p)->mem_##obj.allocate()) obj(p, args) #define new_Symbol(p, args...) \ NV50_IR_PROG_ALLOC_OBJ_DEF(Symbol, p, args) #define new_ImmediateValue(p, args...) \ NV50_IR_PROG_ALLOC_OBJ_DEF(ImmediateValue, p, args) #define delete_Instruction(p, insn) (p)->releaseInstruction(insn) #define delete_Value(p, val) (p)->releaseValue(val) namespace nv50_ir { class Iterator { public: virtual ~Iterator() { }; virtual void next() = 0; virtual void *get() const = 0; virtual bool end() const = 0; // if true, get will return 0 virtual void reset() { assert(0); } // only for graph iterators }; typedef std::auto_ptr<Iterator> IteratorRef; class ManipIterator : public Iterator { public: virtual bool insert(void *) = 0; // insert after current position virtual void erase() = 0; }; // WARNING: do not use a->prev/next for __item or __list #define DLLIST_DEL(__item) \ do { \ (__item)->prev->next = (__item)->next; \ (__item)->next->prev = (__item)->prev; \ (__item)->next = (__item); \ (__item)->prev = (__item); \ } while(0) #define DLLIST_ADDTAIL(__list, __item) \ do { \ (__item)->next = (__list); \ (__item)->prev = (__list)->prev; \ (__list)->prev->next = (__item); \ (__list)->prev = (__item); \ } while(0) #define DLLIST_ADDHEAD(__list, __item) \ do { \ (__item)->prev = (__list); \ (__item)->next = (__list)->next; \ (__list)->next->prev = (__item); \ (__list)->next = (__item); \ } while(0) #define DLLIST_MERGE(__listA, __listB, ty) \ do { \ ty prevB = (__listB)->prev; \ (__listA)->prev->next = (__listB); \ (__listB)->prev->next = (__listA); \ (__listB)->prev = (__listA)->prev; \ (__listA)->prev = prevB; \ } while(0) #define DLLIST_EMPTY(__list) ((__list)->next == (__list)) #define DLLIST_FOR_EACH(list, it) \ for (DLList::Iterator (it) = (list)->iterator(); !(it).end(); (it).next()) class DLList { public: class Item { public: Item(void *priv) : next(this), prev(this), data(priv) { } public: Item *next; Item *prev; void *data; }; DLList() : head(0) { } ~DLList() { clear(); } inline void insertHead(void *data) { Item *item = new Item(data); assert(data); item->prev = &head; item->next = head.next; head.next->prev = item; head.next = item; } inline void insertTail(void *data) { Item *item = new Item(data); assert(data); DLLIST_ADDTAIL(&head, item); } inline void insert(void *data) { insertTail(data); } void clear(); class Iterator : public ManipIterator { public: Iterator(Item *head, bool r) : rev(r), pos(r ? head->prev : head->next), term(head) { } virtual void next() { if (!end()) pos = rev ? pos->prev : pos->next; } virtual void *get() const { return pos->data; } virtual bool end() const { return pos == term; } // caution: if you're at end-2 and erase it, then do next, you're at end virtual void erase(); virtual bool insert(void *data); // move item to a another list, no consistency with its iterators though void moveToList(DLList&); private: const bool rev; Item *pos; Item *term; friend class DLList; }; inline void erase(Iterator& pos) { pos.erase(); } Iterator iterator() { return Iterator(&head, false); } Iterator revIterator() { return Iterator(&head, true); } private: Item head; }; class Stack { public: class Item { public: union { void *p; int i; unsigned int u; float f; double d; } u; Item() { memset(&u, 0, sizeof(u)); } }; Stack() : size(0), limit(0), array(0) { } ~Stack() { if (array) FREE(array); } inline void push(int i) { Item data; data.u.i = i; push(data); } inline void push(unsigned int u) { Item data; data.u.u = u; push(data); } inline void push(void *p) { Item data; data.u.p = p; push(data); } inline void push(float f) { Item data; data.u.f = f; push(data); } inline void push(Item data) { if (size == limit) resize(); array[size++] = data; } inline Item pop() { if (!size) { Item data; assert(0); return data; } return array[--size]; } inline unsigned int getSize() { return size; } inline Item& peek() { assert(size); return array[size - 1]; } void clear(bool releaseStorage = false) { if (releaseStorage && array) FREE(array); size = limit = 0; } void moveTo(Stack&); // move all items to target (not like push(pop())) private: void resize() { unsigned int sizeOld, sizeNew; sizeOld = limit * sizeof(Item); limit = MAX2(4, limit + limit); sizeNew = limit * sizeof(Item); array = (Item *)REALLOC(array, sizeOld, sizeNew); } unsigned int size; unsigned int limit; Item *array; }; class DynArray { public: class Item { public: union { uint32_t u32; void *p; }; }; DynArray() : data(NULL), size(0) { } ~DynArray() { if (data) FREE(data); } inline Item& operator[](unsigned int i) { if (i >= size) resize(i); return data[i]; } inline const Item operator[](unsigned int i) const { return data[i]; } void resize(unsigned int index) { const unsigned int oldSize = size * sizeof(Item); if (!size) size = 8; while (size <= index) size <<= 1; data = (Item *)REALLOC(data, oldSize, size * sizeof(Item)); } void clear() { FREE(data); data = NULL; size = 0; } private: Item *data; unsigned int size; }; class ArrayList { public: ArrayList() : size(0) { } void insert(void *item, int& id) { id = ids.getSize() ? ids.pop().u.i : size++; data[id].p = item; } void remove(int& id) { const unsigned int uid = id; assert(uid < size && data[id].p); ids.push(uid); data[uid].p = NULL; id = -1; } inline int getSize() const { return size; } inline void *get(unsigned int id) { assert(id < size); return data[id].p; } class Iterator : public nv50_ir::Iterator { public: Iterator(const ArrayList *array) : pos(0), data(array->data) { size = array->getSize(); if (size) nextValid(); } void nextValid() { while ((pos < size) && !data[pos].p) ++pos; } void next() { if (pos < size) { ++pos; nextValid(); } } void *get() const { assert(pos < size); return data[pos].p; } bool end() const { return pos >= size; } private: unsigned int pos; unsigned int size; const DynArray& data; friend class ArrayList; }; Iterator iterator() const { return Iterator(this); } void clear() { data.clear(); ids.clear(true); size = 0; } private: DynArray data; Stack ids; unsigned int size; }; class Interval { public: Interval() : head(0), tail(0) { } Interval(const Interval&); ~Interval(); bool extend(int, int); void insert(const Interval&); void unify(Interval&); // clears source interval void clear(); inline int begin() const { return head ? head->bgn : -1; } inline int end() const { checkTail(); return tail ? tail->end : -1; } inline bool isEmpty() const { return !head; } bool overlaps(const Interval&) const; bool contains(int pos) const; inline int extent() const { return end() - begin(); } int length() const; void print() const; inline void checkTail() const; private: class Range { public: Range(int a, int b) : next(0), bgn(a), end(b) { } Range *next; int bgn; int end; void coalesce(Range **ptail) { Range *rnn; while (next && end >= next->bgn) { assert(bgn <= next->bgn); rnn = next->next; end = MAX2(end, next->end); delete next; next = rnn; } if (!next) *ptail = this; } }; Range *head; Range *tail; }; class BitSet { public: BitSet() : marker(false), data(0), size(0) { } BitSet(unsigned int nBits, bool zero) : marker(false), data(0), size(0) { allocate(nBits, zero); } ~BitSet() { if (data) FREE(data); } bool allocate(unsigned int nBits, bool zero); bool resize(unsigned int nBits); // keep old data, zero additional bits inline unsigned int getSize() const { return size; } void fill(uint32_t val); void setOr(BitSet *, BitSet *); // second BitSet may be NULL inline void set(unsigned int i) { assert(i < size); data[i / 32] |= 1 << (i % 32); } // NOTE: range may not cross 32 bit boundary (implies n <= 32) inline void setRange(unsigned int i, unsigned int n) { assert((i + n) <= size && (((i % 32) + n) <= 32)); data[i / 32] |= ((1 << n) - 1) << (i % 32); } inline void setMask(unsigned int i, uint32_t m) { assert(i < size); data[i / 32] |= m; } inline void clr(unsigned int i) { assert(i < size); data[i / 32] &= ~(1 << (i % 32)); } // NOTE: range may not cross 32 bit boundary (implies n <= 32) inline void clrRange(unsigned int i, unsigned int n) { assert((i + n) <= size && (((i % 32) + n) <= 32)); data[i / 32] &= ~(((1 << n) - 1) << (i % 32)); } inline bool test(unsigned int i) const { assert(i < size); return data[i / 32] & (1 << (i % 32)); } // NOTE: range may not cross 32 bit boundary (implies n <= 32) inline bool testRange(unsigned int i, unsigned int n) { assert((i + n) <= size && (((i % 32) + n) <= 32)); return data[i / 32] & (((1 << n) - 1) << (i % 32)); } // Find a range of size (<= 32) clear bits aligned to roundup_pow2(size). int findFreeRange(unsigned int size) const; BitSet& operator|=(const BitSet&); BitSet& operator=(const BitSet& set) { assert(data && set.data); assert(size == set.size); memcpy(data, set.data, (set.size + 7) / 8); return *this; } void andNot(const BitSet&); // bits = (bits | setMask) & ~clrMask inline void periodicMask32(uint32_t setMask, uint32_t clrMask) { for (unsigned int i = 0; i < (size + 31) / 32; ++i) data[i] = (data[i] | setMask) & ~clrMask; } unsigned int popCount() const; void print() const; public: bool marker; // for user private: uint32_t *data; unsigned int size; }; void Interval::checkTail() const { #if NV50_DEBUG & NV50_DEBUG_PROG_RA Range *r = head; while (r->next) r = r->next; assert(tail == r); #endif } class MemoryPool { private: inline bool enlargeAllocationsArray(const unsigned int id, unsigned int nr) { const unsigned int size = sizeof(uint8_t *) * id; const unsigned int incr = sizeof(uint8_t *) * nr; uint8_t **alloc = (uint8_t **)REALLOC(allocArray, size, size + incr); if (!alloc) return false; allocArray = alloc; return true; } inline bool enlargeCapacity() { const unsigned int id = count >> objStepLog2; uint8_t *const mem = (uint8_t *)MALLOC(objSize << objStepLog2); if (!mem) return false; if (!(id % 32)) { if (!enlargeAllocationsArray(id, 32)) { FREE(mem); return false; } } allocArray[id] = mem; return true; } public: MemoryPool(unsigned int size, unsigned int incr) : objSize(size), objStepLog2(incr) { allocArray = NULL; released = NULL; count = 0; } ~MemoryPool() { unsigned int allocCount = (count + (1 << objStepLog2) - 1) >> objStepLog2; for (unsigned int i = 0; i < allocCount && allocArray[i]; ++i) FREE(allocArray[i]); if (allocArray) FREE(allocArray); } void *allocate() { void *ret; const unsigned int mask = (1 << objStepLog2) - 1; if (released) { ret = released; released = *(void **)released; return ret; } if (!(count & mask)) if (!enlargeCapacity()) return NULL; ret = allocArray[count >> objStepLog2] + (count & mask) * objSize; ++count; return ret; } void release(void *ptr) { *(void **)ptr = released; released = ptr; } private: uint8_t **allocArray; // array (list) of MALLOC allocations void *released; // list of released objects unsigned int count; // highest allocated object const unsigned int objSize; const unsigned int objStepLog2; }; /** * Composite object cloning policy. * * Encapsulates how sub-objects are to be handled (if at all) when a * composite object is being cloned. */ template<typename C> class ClonePolicy { protected: C *c; public: ClonePolicy(C *c) : c(c) {} C *context() { return c; } template<typename T> T *get(T *obj) { void *clone = lookup(obj); if (!clone) clone = obj->clone(*this); return reinterpret_cast<T *>(clone); } template<typename T> void set(const T *obj, T *clone) { insert(obj, clone); } protected: virtual void *lookup(void *obj) = 0; virtual void insert(const void *obj, void *clone) = 0; }; /** * Shallow non-recursive cloning policy. * * Objects cloned with the "shallow" policy don't clone their * children recursively, instead, the new copy shares its children * with the original object. */ template<typename C> class ShallowClonePolicy : public ClonePolicy<C> { public: ShallowClonePolicy(C *c) : ClonePolicy<C>(c) {} protected: virtual void *lookup(void *obj) { return obj; } virtual void insert(const void *obj, void *clone) { } }; template<typename C, typename T> inline T *cloneShallow(C *c, T *obj) { ShallowClonePolicy<C> pol(c); return obj->clone(pol); } /** * Recursive cloning policy. * * Objects cloned with the "deep" policy clone their children * recursively, keeping track of what has already been cloned to * avoid making several new copies of the same object. */ template<typename C> class DeepClonePolicy : public ClonePolicy<C> { public: DeepClonePolicy(C *c) : ClonePolicy<C>(c) {} private: std::map<const void *, void *> map; protected: virtual void *lookup(void *obj) { return map[obj]; } virtual void insert(const void *obj, void *clone) { map[obj] = clone; } }; template<typename S, typename T> struct bimap { std::map<S, T> forth; std::map<T, S> back; public: bimap() : l(back), r(forth) { } bimap(const bimap<S, T> &m) : forth(m.forth), back(m.back), l(back), r(forth) { } void insert(const S &s, const T &t) { forth.insert(std::make_pair(s, t)); back.insert(std::make_pair(t, s)); } typedef typename std::map<T, S>::const_iterator l_iterator; const std::map<T, S> &l; typedef typename std::map<S, T>::const_iterator r_iterator; const std::map<S, T> &r; }; } // namespace nv50_ir #endif // __NV50_IR_UTIL_H__