// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_TEST_BASE_INTERACTIVE_TEST_UTILS_H_
#define CHROME_TEST_BASE_INTERACTIVE_TEST_UTILS_H_
#include "chrome/browser/ui/view_ids.h"
#include "chrome/test/base/ui_test_utils.h"
#include "ui/base/test/ui_controls.h"
#if defined(TOOLKIT_VIEWS)
#include "ui/views/view.h"
#endif
namespace gfx {
class Point;
}
namespace ui_test_utils {
// Brings the native window for |browser| to the foreground. Returns true on
// success.
bool BringBrowserWindowToFront(const Browser* browser) WARN_UNUSED_RESULT;
// Returns true if the View is focused.
bool IsViewFocused(const Browser* browser, ViewID vid);
// Simulates a mouse click on a View in the browser.
void ClickOnView(const Browser* browser, ViewID vid);
// A collection of utilities that are used from interactive_ui_tests. These are
// separated from ui_test_utils.h to ensure that browser_tests don't use them,
// since they depend on focus which isn't possible for sharded test.
// Hide a native window.
void HideNativeWindow(gfx::NativeWindow window);
// Show and focus a native window. Returns true on success.
bool ShowAndFocusNativeWindow(gfx::NativeWindow window) WARN_UNUSED_RESULT;
// Sends a key press, blocking until the key press is received or the test times
// out. This uses ui_controls::SendKeyPress, see it for details. Returns true
// if the event was successfully sent and received.
bool SendKeyPressSync(const Browser* browser,
ui::KeyboardCode key,
bool control,
bool shift,
bool alt,
bool command) WARN_UNUSED_RESULT;
// Sends a key press, blocking until the key press is received or the test times
// out. This uses ui_controls::SendKeyPress, see it for details. Returns true
// if the event was successfully sent and received.
bool SendKeyPressToWindowSync(const gfx::NativeWindow window,
ui::KeyboardCode key,
bool control,
bool shift,
bool alt,
bool command) WARN_UNUSED_RESULT;
// Sends a key press, blocking until both the key press and a notification from
// |source| of type |type| are received, or until the test times out. This uses
// ui_controls::SendKeyPress, see it for details. Returns true if the event was
// successfully sent and both the event and notification were received.
bool SendKeyPressAndWait(const Browser* browser,
ui::KeyboardCode key,
bool control,
bool shift,
bool alt,
bool command,
int type,
const content::NotificationSource& source)
WARN_UNUSED_RESULT;
// Sends a move event blocking until received. Returns true if the event was
// successfully received. This uses ui_controls::SendMouse***NotifyWhenDone,
// see it for details.
bool SendMouseMoveSync(const gfx::Point& location) WARN_UNUSED_RESULT;
bool SendMouseEventsSync(ui_controls::MouseButton type,
int state) WARN_UNUSED_RESULT;
// See SendKeyPressAndWait. This function additionally performs a check on the
// NotificationDetails using the provided Details<U>.
template <class U>
bool SendKeyPressAndWaitWithDetails(
const Browser* browser,
ui::KeyboardCode key,
bool control,
bool shift,
bool alt,
bool command,
int type,
const content::NotificationSource& source,
const content::Details<U>& details) WARN_UNUSED_RESULT;
template <class U>
bool SendKeyPressAndWaitWithDetails(
const Browser* browser,
ui::KeyboardCode key,
bool control,
bool shift,
bool alt,
bool command,
int type,
const content::NotificationSource& source,
const content::Details<U>& details) {
WindowedNotificationObserverWithDetails<U> observer(type, source);
if (!SendKeyPressSync(browser, key, control, shift, alt, command))
return false;
observer.Wait();
U my_details;
if (!observer.GetDetailsFor(source.map_key(), &my_details))
return false;
return *details.ptr() == my_details && !testing::Test::HasFatalFailure();
}
// A combination of SendMouseMove to the middle of the view followed by
// SendMouseEvents.
void MoveMouseToCenterAndPress(
#if defined(TOOLKIT_VIEWS)
views::View* view,
#elif defined(OS_IOS)
UIView* view,
#elif defined(OS_MACOSX)
NSView* view,
#endif
ui_controls::MouseButton button,
int state,
const base::Closure& task);
namespace internal {
// A utility function to send a mouse click event in a closure. It's shared by
// ui_controls_linux.cc and ui_controls_mac.cc
void ClickTask(ui_controls::MouseButton button,
int state,
const base::Closure& followup);
} // namespace internal
} // namespace ui_test_utils
#endif // CHROME_TEST_BASE_INTERACTIVE_TEST_UTILS_H_