/*
* Copyright 2012 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors: Ben Skeggs
*
*/
#include "draw/draw_context.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pipe.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_private.h"
#include "nouveau/nv_object.xml.h"
#include "nv30-40_3d.xml.h"
#include "nv30_context.h"
#include "nv30_format.h"
struct nv30_render {
struct vbuf_render base;
struct nv30_context *nv30;
struct pipe_transfer *transfer;
struct pipe_resource *buffer;
unsigned offset;
unsigned length;
struct vertex_info vertex_info;
struct nouveau_heap *vertprog;
uint32_t vtxprog[16][4];
uint32_t vtxfmt[16];
uint32_t vtxptr[16];
uint32_t prim;
};
static INLINE struct nv30_render *
nv30_render(struct vbuf_render *render)
{
return (struct nv30_render *)render;
}
static const struct vertex_info *
nv30_render_get_vertex_info(struct vbuf_render *render)
{
return &nv30_render(render)->vertex_info;
}
static boolean
nv30_render_allocate_vertices(struct vbuf_render *render,
ushort vertex_size, ushort nr_vertices)
{
struct nv30_render *r = nv30_render(render);
struct nv30_context *nv30 = r->nv30;
r->length = vertex_size * nr_vertices;
if (r->offset + r->length >= render->max_vertex_buffer_bytes) {
pipe_resource_reference(&r->buffer, NULL);
r->buffer = pipe_buffer_create(&nv30->screen->base.base,
PIPE_BIND_VERTEX_BUFFER, 0,
render->max_vertex_buffer_bytes);
if (!r->buffer)
return FALSE;
r->offset = 0;
}
return TRUE;
}
static void *
nv30_render_map_vertices(struct vbuf_render *render)
{
struct nv30_render *r = nv30_render(render);
char *map = pipe_buffer_map(&r->nv30->base.pipe, r->buffer,
PIPE_TRANSFER_WRITE |
PIPE_TRANSFER_UNSYNCHRONIZED, &r->transfer);
return map + r->offset;
}
static void
nv30_render_unmap_vertices(struct vbuf_render *render,
ushort min_index, ushort max_index)
{
struct nv30_render *r = nv30_render(render);
pipe_buffer_unmap(&r->nv30->base.pipe, r->transfer);
}
static void
nv30_render_set_primitive(struct vbuf_render *render, unsigned prim)
{
struct nv30_render *r = nv30_render(render);
r->prim = nv30_prim_gl(prim);
}
static void
nv30_render_draw_elements(struct vbuf_render *render,
const ushort *indices, uint count)
{
struct nv30_render *r = nv30_render(render);
struct nv30_context *nv30 = r->nv30;
struct nouveau_pushbuf *push = nv30->screen->base.pushbuf;
unsigned i;
BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
for (i = 0; i < r->vertex_info.num_attribs; i++) {
PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
nv04_resource(r->buffer), r->offset + r->vtxptr[i],
NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
}
if (!nv30_state_validate(nv30, FALSE))
return;
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
PUSH_DATA (push, r->prim);
if (count & 1) {
BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
PUSH_DATA (push, *indices++);
}
count >>= 1;
while (count) {
unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
count -= npush;
BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
while (npush--) {
PUSH_DATA(push, (indices[1] << 16) | indices[0]);
indices += 2;
}
}
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
PUSH_RESET(push, BUFCTX_VTXTMP);
}
static void
nv30_render_draw_arrays(struct vbuf_render *render, unsigned start, uint nr)
{
struct nv30_render *r = nv30_render(render);
struct nv30_context *nv30 = r->nv30;
struct nouveau_pushbuf *push = nv30->base.pushbuf;
unsigned fn = nr >> 8, pn = nr & 0xff;
unsigned ps = fn + (pn ? 1 : 0);
unsigned i;
BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
for (i = 0; i < r->vertex_info.num_attribs; i++) {
PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
nv04_resource(r->buffer), r->offset + r->vtxptr[i],
NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
}
if (!nv30_state_validate(nv30, FALSE))
return;
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
PUSH_DATA (push, r->prim);
BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), ps);
while (fn--) {
PUSH_DATA (push, 0xff000000 | start);
start += 256;
}
if (pn)
PUSH_DATA (push, ((pn - 1) << 24) | start);
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
PUSH_RESET(push, BUFCTX_VTXTMP);
}
static void
nv30_render_release_vertices(struct vbuf_render *render)
{
struct nv30_render *r = nv30_render(render);
r->offset += r->length;
}
static const struct {
unsigned emit;
unsigned interp;
unsigned vp30;
unsigned vp40;
unsigned ow40;
} vroute [] = {
[TGSI_SEMANTIC_POSITION] = { EMIT_4F, INTERP_PERSPECTIVE, 0, 0, 0x00000000 },
[TGSI_SEMANTIC_COLOR ] = { EMIT_4F, INTERP_LINEAR , 3, 1, 0x00000001 },
[TGSI_SEMANTIC_BCOLOR ] = { EMIT_4F, INTERP_LINEAR , 1, 3, 0x00000004 },
[TGSI_SEMANTIC_FOG ] = { EMIT_4F, INTERP_PERSPECTIVE, 5, 5, 0x00000010 },
[TGSI_SEMANTIC_PSIZE ] = { EMIT_1F_PSIZE, INTERP_POS , 6, 6, 0x00000020 },
[TGSI_SEMANTIC_GENERIC ] = { EMIT_4F, INTERP_PERSPECTIVE, 8, 7, 0x00004000 }
};
static boolean
vroute_add(struct nv30_render *r, uint attrib, uint sem, uint *idx)
{
struct pipe_screen *pscreen = &r->nv30->screen->base.base;
struct nv30_fragprog *fp = r->nv30->fragprog.program;
struct vertex_info *vinfo = &r->vertex_info;
enum pipe_format format;
uint emit = EMIT_OMIT;
uint result = *idx;
if (sem == TGSI_SEMANTIC_GENERIC && result >= 8) {
for (result = 0; result < 8; result++) {
if (fp->texcoord[result] == *idx) {
emit = vroute[sem].emit;
break;
}
}
} else {
emit = vroute[sem].emit;
}
if (emit == EMIT_OMIT)
return FALSE;
draw_emit_vertex_attr(vinfo, emit, vroute[sem].interp, attrib);
format = draw_translate_vinfo_format(emit);
r->vtxfmt[attrib] = nv30_vtxfmt(pscreen, format)->hw;
r->vtxptr[attrib] = vinfo->size | NV30_3D_VTXBUF_DMA1;
vinfo->size += draw_translate_vinfo_size(emit);
if (nv30_screen(pscreen)->eng3d->oclass < NV40_3D_CLASS) {
r->vtxprog[attrib][0] = 0x001f38d8;
r->vtxprog[attrib][1] = 0x0080001b | (attrib << 9);
r->vtxprog[attrib][2] = 0x0836106c;
r->vtxprog[attrib][3] = 0x2000f800 | (result + vroute[sem].vp30) << 2;
} else {
r->vtxprog[attrib][0] = 0x401f9c6c;
r->vtxprog[attrib][1] = 0x0040000d | (attrib << 8);
r->vtxprog[attrib][2] = 0x8106c083;
r->vtxprog[attrib][3] = 0x6041ff80 | (result + vroute[sem].vp40) << 2;
}
*idx = vroute[sem].ow40 << result;
return TRUE;
}
static boolean
nv30_render_validate(struct nv30_context *nv30)
{
struct nv30_render *r = nv30_render(nv30->draw->render);
struct nv30_rasterizer_stateobj *rast = nv30->rast;
struct pipe_screen *pscreen = &nv30->screen->base.base;
struct nouveau_pushbuf *push = nv30->screen->base.pushbuf;
struct nouveau_object *eng3d = nv30->screen->eng3d;
struct nv30_vertprog *vp = nv30->vertprog.program;
struct vertex_info *vinfo = &r->vertex_info;
unsigned vp_attribs = 0;
unsigned vp_results = 0;
unsigned attrib = 0;
unsigned pntc;
int i;
if (!r->vertprog) {
struct nouveau_heap *heap = nv30_screen(pscreen)->vp_exec_heap;
if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog)) {
while (heap->next && heap->size < 16) {
struct nouveau_heap **evict = heap->next->priv;
nouveau_heap_free(evict);
}
if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog))
return FALSE;
}
}
vinfo->num_attribs = 0;
vinfo->size = 0;
/* setup routing for all necessary vp outputs */
for (i = 0; i < vp->info.num_outputs && attrib < 16; i++) {
uint semantic = vp->info.output_semantic_name[i];
uint index = vp->info.output_semantic_index[i];
if (vroute_add(r, attrib, semantic, &index)) {
vp_attribs |= (1 << attrib++);
vp_results |= index;
}
}
/* setup routing for replaced point coords not written by vp */
if (rast && rast->pipe.point_quad_rasterization)
pntc = rast->pipe.sprite_coord_enable & 0x000002ff;
else
pntc = 0;
while (pntc && attrib < 16) {
uint index = ffs(pntc) - 1; pntc &= ~(1 << index);
if (vroute_add(r, attrib, TGSI_SEMANTIC_GENERIC, &index)) {
vp_attribs |= (1 << attrib++);
vp_results |= index;
}
}
/* modify vertex format for correct stride, and stub out unused ones */
BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
PUSH_DATA (push, r->vertprog->start);
r->vtxprog[attrib - 1][3] |= 1;
for (i = 0; i < attrib; i++) {
BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
PUSH_DATAp(push, r->vtxprog[i], 4);
r->vtxfmt[i] |= vinfo->size << 8;
}
for (; i < 16; i++)
r->vtxfmt[i] = NV30_3D_VTXFMT_TYPE_V32_FLOAT;
BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 1.0);
PUSH_DATAf(push, 1.0);
PUSH_DATAf(push, 1.0);
PUSH_DATAf(push, 1.0);
BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 1.0);
BEGIN_NV04(push, NV30_3D(VTXFMT(0)), 16);
PUSH_DATAp(push, r->vtxfmt, 16);
BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
PUSH_DATA (push, r->vertprog->start);
BEGIN_NV04(push, NV30_3D(ENGINE), 1);
PUSH_DATA (push, 0x00000103);
if (eng3d->oclass >= NV40_3D_CLASS) {
BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
PUSH_DATA (push, vp_attribs);
PUSH_DATA (push, vp_results);
}
vinfo->size /= 4;
return TRUE;
}
void
nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
struct nv30_context *nv30 = nv30_context(pipe);
struct draw_context *draw = nv30->draw;
struct pipe_transfer *transfer[PIPE_MAX_ATTRIBS] = {NULL};
struct pipe_transfer *transferi = NULL;
int i;
nv30_render_validate(nv30);
if (nv30->draw_dirty & NV30_NEW_VIEWPORT)
draw_set_viewport_state(draw, &nv30->viewport);
if (nv30->draw_dirty & NV30_NEW_RASTERIZER)
draw_set_rasterizer_state(draw, &nv30->rast->pipe, NULL);
if (nv30->draw_dirty & NV30_NEW_CLIP)
draw_set_clip_state(draw, &nv30->clip);
if (nv30->draw_dirty & NV30_NEW_ARRAYS) {
draw_set_vertex_buffers(draw, nv30->num_vtxbufs, nv30->vtxbuf);
draw_set_vertex_elements(draw, nv30->vertex->num_elements, nv30->vertex->pipe);
}
if (nv30->draw_dirty & NV30_NEW_FRAGPROG) {
struct nv30_fragprog *fp = nv30->fragprog.program;
if (!fp->draw)
fp->draw = draw_create_fragment_shader(draw, &fp->pipe);
draw_bind_fragment_shader(draw, fp->draw);
}
if (nv30->draw_dirty & NV30_NEW_VERTPROG) {
struct nv30_vertprog *vp = nv30->vertprog.program;
if (!vp->draw)
vp->draw = draw_create_vertex_shader(draw, &vp->pipe);
draw_bind_vertex_shader(draw, vp->draw);
}
if (nv30->draw_dirty & NV30_NEW_VERTCONST) {
if (nv30->vertprog.constbuf) {
void *map = nv04_resource(nv30->vertprog.constbuf)->data;
draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
map, nv30->vertprog.constbuf_nr);
}
}
for (i = 0; i < nv30->num_vtxbufs; i++) {
const void *map = nv30->vtxbuf[i].user_buffer;
if (!map)
map = pipe_buffer_map(pipe, nv30->vtxbuf[i].buffer,
PIPE_TRANSFER_UNSYNCHRONIZED |
PIPE_TRANSFER_READ, &transfer[i]);
draw_set_mapped_vertex_buffer(draw, i, map);
}
if (info->indexed) {
const void *map = nv30->idxbuf.user_buffer;
if (!map)
pipe_buffer_map(pipe, nv30->idxbuf.buffer,
PIPE_TRANSFER_UNSYNCHRONIZED |
PIPE_TRANSFER_READ, &transferi);
draw_set_indexes(draw,
(ubyte *) map + nv30->idxbuf.offset,
nv30->idxbuf.index_size);
} else {
draw_set_indexes(draw, NULL, 0);
}
draw_vbo(draw, info);
draw_flush(draw);
if (info->indexed && transferi)
pipe_buffer_unmap(pipe, transferi);
for (i = 0; i < nv30->num_vtxbufs; i++)
if (transfer[i])
pipe_buffer_unmap(pipe, transfer[i]);
nv30->draw_dirty = 0;
nv30_state_release(nv30);
}
static void
nv30_render_destroy(struct vbuf_render *render)
{
FREE(render);
}
static struct vbuf_render *
nv30_render_create(struct nv30_context *nv30)
{
struct nv30_render *r = CALLOC_STRUCT(nv30_render);
if (!r)
return NULL;
r->nv30 = nv30;
r->offset = 1 * 1024 * 1024;
r->base.max_indices = 16 * 1024;
r->base.max_vertex_buffer_bytes = r->offset;
r->base.get_vertex_info = nv30_render_get_vertex_info;
r->base.allocate_vertices = nv30_render_allocate_vertices;
r->base.map_vertices = nv30_render_map_vertices;
r->base.unmap_vertices = nv30_render_unmap_vertices;
r->base.set_primitive = nv30_render_set_primitive;
r->base.draw_elements = nv30_render_draw_elements;
r->base.draw_arrays = nv30_render_draw_arrays;
r->base.release_vertices = nv30_render_release_vertices;
r->base.destroy = nv30_render_destroy;
return &r->base;
}
void
nv30_draw_init(struct pipe_context *pipe)
{
struct nv30_context *nv30 = nv30_context(pipe);
struct vbuf_render *render;
struct draw_context *draw;
struct draw_stage *stage;
draw = draw_create(pipe);
if (!draw)
return;
render = nv30_render_create(nv30);
if (!render) {
draw_destroy(draw);
return;
}
stage = draw_vbuf_stage(draw, render);
if (!stage) {
render->destroy(render);
draw_destroy(draw);
return;
}
draw_set_render(draw, render);
draw_set_rasterize_stage(draw, stage);
draw_wide_line_threshold(draw, 10000000.f);
draw_wide_point_threshold(draw, 10000000.f);
draw_wide_point_sprites(draw, TRUE);
nv30->draw = draw;
}