/**********************************************************
* Copyright 2009-2011 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
/*
* TODO:
*
* Fencing is currently a bit inefficient, since we need to call the
* kernel do determine a fence object signaled status if the fence is not
* signaled. This can be greatly improved upon by using the fact that the
* execbuf ioctl returns the last signaled fence seqno, as does the
* fence signaled ioctl. We should set up a ring of fence objects and
* walk through them checking for signaled status each time we receive a
* new passed fence seqno.
*/
#include "util/u_memory.h"
#include "util/u_atomic.h"
#include "pipebuffer/pb_buffer_fenced.h"
#include "vmw_screen.h"
#include "vmw_fence.h"
struct vmw_fence_ops
{
struct pb_fence_ops base;
struct vmw_winsys_screen *vws;
};
struct vmw_fence
{
int32_t refcount;
uint32_t handle;
uint32_t mask;
int32_t signalled;
};
/**
* vmw_fence - return the vmw_fence object identified by a
* struct pipe_fence_handle *
*
* @fence: The opaque pipe fence handle.
*/
static INLINE struct vmw_fence *
vmw_fence(struct pipe_fence_handle *fence)
{
return (struct vmw_fence *) fence;
}
/**
* vmw_fence_create - Create a user-space fence object.
*
* @handle: Handle identifying the kernel fence object.
* @mask: Mask of flags that this fence object may signal.
*
* Returns NULL on failure.
*/
struct pipe_fence_handle *
vmw_fence_create(uint32_t handle, uint32_t mask)
{
struct vmw_fence *fence = CALLOC_STRUCT(vmw_fence);
if (!fence)
return NULL;
p_atomic_set(&fence->refcount, 1);
fence->handle = handle;
fence->mask = mask;
p_atomic_set(&fence->signalled, 0);
return (struct pipe_fence_handle *) fence;
}
/**
* vmw_fence_ops - Return the vmw_fence_ops structure backing a
* struct pb_fence_ops pointer.
*
* @ops: Pointer to a struct pb_fence_ops.
*
*/
static INLINE struct vmw_fence_ops *
vmw_fence_ops(struct pb_fence_ops *ops)
{
assert(ops);
return (struct vmw_fence_ops *)ops;
}
/**
* vmw_fence_reference - Reference / unreference a vmw fence object.
*
* @vws: Pointer to the winsys screen.
* @ptr: Pointer to reference transfer destination.
* @fence: Pointer to object to reference. May be NULL.
*/
void
vmw_fence_reference(struct vmw_winsys_screen *vws,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence)
{
if (*ptr) {
struct vmw_fence *vfence = vmw_fence(*ptr);
if (p_atomic_dec_zero(&vfence->refcount)) {
vmw_ioctl_fence_unref(vws, vfence->handle);
FREE(vfence);
}
}
if (fence) {
struct vmw_fence *vfence = vmw_fence(fence);
p_atomic_inc(&vfence->refcount);
}
*ptr = fence;
}
/**
* vmw_fence_signalled - Check whether a fence object is signalled.
*
* @vws: Pointer to the winsys screen.
* @fence: Handle to the fence object.
* @flag: Fence flags to check. If the fence object can't signal
* a flag, it is assumed to be already signaled.
*
* Returns 0 if the fence object was signaled, nonzero otherwise.
*/
int
vmw_fence_signalled(struct vmw_winsys_screen *vws,
struct pipe_fence_handle *fence,
unsigned flag)
{
struct vmw_fence *vfence;
int32_t vflags = SVGA_FENCE_FLAG_EXEC;
int ret;
uint32_t old;
if (!fence)
return 0;
vfence = vmw_fence(fence);
old = p_atomic_read(&vfence->signalled);
vflags &= ~vfence->mask;
if ((old & vflags) == vflags)
return 0;
ret = vmw_ioctl_fence_signalled(vws, vfence->handle, vflags);
if (ret == 0) {
int32_t prev = old;
do {
old = prev;
prev = p_atomic_cmpxchg(&vfence->signalled, old, old | vflags);
} while (prev != old);
}
return ret;
}
/**
* vmw_fence_finish - Wait for a fence object to signal.
*
* @vws: Pointer to the winsys screen.
* @fence: Handle to the fence object.
* @flag: Fence flags to wait for. If the fence object can't signal
* a flag, it is assumed to be already signaled.
*
* Returns 0 if the wait succeeded. Nonzero otherwise.
*/
int
vmw_fence_finish(struct vmw_winsys_screen *vws,
struct pipe_fence_handle *fence,
unsigned flag)
{
struct vmw_fence *vfence;
int32_t vflags = SVGA_FENCE_FLAG_EXEC;
int ret;
uint32_t old;
if (!fence)
return 0;
vfence = vmw_fence(fence);
old = p_atomic_read(&vfence->signalled);
vflags &= ~vfence->mask;
if ((old & vflags) == vflags)
return 0;
ret = vmw_ioctl_fence_finish(vws, vfence->handle, vflags);
if (ret == 0) {
int32_t prev = old;
do {
old = prev;
prev = p_atomic_cmpxchg(&vfence->signalled, old, old | vflags);
} while (prev != old);
}
return ret;
}
/**
* vmw_fence_ops_fence_reference - wrapper for the pb_fence_ops api.
*
* wrapper around vmw_fence_reference.
*/
static void
vmw_fence_ops_fence_reference(struct pb_fence_ops *ops,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence)
{
struct vmw_winsys_screen *vws = vmw_fence_ops(ops)->vws;
vmw_fence_reference(vws, ptr, fence);
}
/**
* vmw_fence_ops_fence_signalled - wrapper for the pb_fence_ops api.
*
* wrapper around vmw_fence_signalled.
*/
static int
vmw_fence_ops_fence_signalled(struct pb_fence_ops *ops,
struct pipe_fence_handle *fence,
unsigned flag)
{
struct vmw_winsys_screen *vws = vmw_fence_ops(ops)->vws;
return vmw_fence_signalled(vws, fence, flag);
}
/**
* vmw_fence_ops_fence_finish - wrapper for the pb_fence_ops api.
*
* wrapper around vmw_fence_finish.
*/
static int
vmw_fence_ops_fence_finish(struct pb_fence_ops *ops,
struct pipe_fence_handle *fence,
unsigned flag)
{
struct vmw_winsys_screen *vws = vmw_fence_ops(ops)->vws;
return vmw_fence_finish(vws, fence, flag);
}
/**
* vmw_fence_ops_destroy - Destroy a pb_fence_ops function table.
*
* @ops: The function table to destroy.
*
* Part of the pb_fence_ops api.
*/
static void
vmw_fence_ops_destroy(struct pb_fence_ops *ops)
{
FREE(ops);
}
/**
* vmw_fence_ops_create - Create a pb_fence_ops function table.
*
* @vws: Pointer to a struct vmw_winsys_screen.
*
* Returns a pointer to a pb_fence_ops function table to interface
* with pipe_buffer. This function is typically called on driver setup.
*
* Returns NULL on failure.
*/
struct pb_fence_ops *
vmw_fence_ops_create(struct vmw_winsys_screen *vws)
{
struct vmw_fence_ops *ops;
ops = CALLOC_STRUCT(vmw_fence_ops);
if(!ops)
return NULL;
ops->base.destroy = &vmw_fence_ops_destroy;
ops->base.fence_reference = &vmw_fence_ops_fence_reference;
ops->base.fence_signalled = &vmw_fence_ops_fence_signalled;
ops->base.fence_finish = &vmw_fence_ops_fence_finish;
ops->vws = vws;
return &ops->base;
}