/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/imports.h"
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_debug.h"
static bool
debug(struct debug_stream *stream, const char *name, GLuint len)
{
GLuint i;
GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
if (len == 0) {
printf("Error - zero length packet (0x%08x)\n", stream->ptr[0]);
assert(0);
return false;
}
if (stream->print_addresses)
printf("%08x: ", stream->offset);
printf("%s (%d dwords):\n", name, len);
for (i = 0; i < len; i++)
printf("\t0x%08x\n", ptr[i]);
printf("\n");
stream->offset += len * sizeof(GLuint);
return true;
}
static const char *get_prim_name( GLuint val )
{
switch (val & PRIM3D_MASK) {
case PRIM3D_TRILIST: return "TRILIST"; break;
case PRIM3D_TRISTRIP: return "TRISTRIP"; break;
case PRIM3D_TRISTRIP_RVRSE: return "TRISTRIP_RVRSE"; break;
case PRIM3D_TRIFAN: return "TRIFAN"; break;
case PRIM3D_POLY: return "POLY"; break;
case PRIM3D_LINELIST: return "LINELIST"; break;
case PRIM3D_LINESTRIP: return "LINESTRIP"; break;
case PRIM3D_RECTLIST: return "RECTLIST"; break;
case PRIM3D_POINTLIST: return "POINTLIST"; break;
case PRIM3D_DIB: return "DIB"; break;
case PRIM3D_CLEAR_RECT: return "CLEAR_RECT"; break;
case PRIM3D_ZONE_INIT: return "ZONE_INIT"; break;
default: return "????"; break;
}
}
static bool
debug_prim(struct debug_stream *stream, const char *name,
bool dump_floats, GLuint len)
{
GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
const char *prim = get_prim_name( ptr[0] );
GLuint i;
printf("%s %s (%d dwords):\n", name, prim, len);
printf("\t0x%08x\n", ptr[0]);
for (i = 1; i < len; i++) {
if (dump_floats)
printf("\t0x%08x // %f\n", ptr[i], *(GLfloat *)&ptr[i]);
else
printf("\t0x%08x\n", ptr[i]);
}
printf("\n");
stream->offset += len * sizeof(GLuint);
return true;
}
static bool
debug_program(struct debug_stream *stream, const char *name, GLuint len)
{
GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
if (len == 0) {
printf("Error - zero length packet (0x%08x)\n", stream->ptr[0]);
assert(0);
return false;
}
if (stream->print_addresses)
printf("%08x: ", stream->offset);
printf("%s (%d dwords):\n", name, len);
i915_disassemble_program( ptr, len );
stream->offset += len * sizeof(GLuint);
return true;
}
static bool
debug_chain(struct debug_stream *stream, const char *name, GLuint len)
{
GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
GLuint old_offset = stream->offset + len * sizeof(GLuint);
GLuint i;
printf("%s (%d dwords):\n", name, len);
for (i = 0; i < len; i++)
printf("\t0x%08x\n", ptr[i]);
stream->offset = ptr[1] & ~0x3;
if (stream->offset < old_offset)
printf("\n... skipping backwards from 0x%x --> 0x%x ...\n\n",
old_offset, stream->offset );
else
printf("\n... skipping from 0x%x --> 0x%x ...\n\n",
old_offset, stream->offset );
return true;
}
static bool
debug_variable_length_prim(struct debug_stream *stream)
{
GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
const char *prim = get_prim_name( ptr[0] );
GLuint i, len;
GLushort *idx = (GLushort *)(ptr+1);
for (i = 0; idx[i] != 0xffff; i++)
;
len = 1+(i+2)/2;
printf("3DPRIM, %s variable length %d indicies (%d dwords):\n", prim, i, len);
for (i = 0; i < len; i++)
printf("\t0x%08x\n", ptr[i]);
printf("\n");
stream->offset += len * sizeof(GLuint);
return true;
}
#define BITS( dw, hi, lo, ... ) \
do { \
unsigned himask = 0xffffffffU >> (31 - (hi)); \
printf("\t\t "); \
printf(__VA_ARGS__); \
printf(": 0x%x\n", ((dw) & himask) >> (lo)); \
} while (0)
#define MBZ( dw, hi, lo) do { \
unsigned x = (dw) >> (lo); \
unsigned lomask = (1 << (lo)) - 1; \
unsigned himask; \
himask = (1UL << (hi)) - 1; \
assert ((x & himask & ~lomask) == 0); \
} while (0)
#define FLAG( dw, bit, ... ) \
do { \
if (((dw) >> (bit)) & 1) { \
printf("\t\t "); \
printf(__VA_ARGS__); \
printf("\n"); \
} \
} while (0)
static bool
debug_load_immediate(struct debug_stream *stream, const char *name, GLuint len)
{
GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
GLuint bits = (ptr[0] >> 4) & 0xff;
GLuint j = 0;
printf("%s (%d dwords, flags: %x):\n", name, len, bits);
printf("\t0x%08x\n", ptr[j++]);
if (bits & (1<<0)) {
printf("\t LIS0: 0x%08x\n", ptr[j]);
printf("\t vb address: 0x%08x\n", (ptr[j] & ~0x3));
BITS(ptr[j], 0, 0, "vb invalidate disable");
j++;
}
if (bits & (1<<1)) {
printf("\t LIS1: 0x%08x\n", ptr[j]);
BITS(ptr[j], 29, 24, "vb dword width");
BITS(ptr[j], 21, 16, "vb dword pitch");
BITS(ptr[j], 15, 0, "vb max index");
j++;
}
if (bits & (1<<2)) {
int i;
printf("\t LIS2: 0x%08x\n", ptr[j]);
for (i = 0; i < 8; i++) {
unsigned tc = (ptr[j] >> (i * 4)) & 0xf;
if (tc != 0xf)
BITS(tc, 3, 0, "tex coord %d", i);
}
j++;
}
if (bits & (1<<3)) {
printf("\t LIS3: 0x%08x\n", ptr[j]);
j++;
}
if (bits & (1<<4)) {
printf("\t LIS4: 0x%08x\n", ptr[j]);
BITS(ptr[j], 31, 23, "point width");
BITS(ptr[j], 22, 19, "line width");
FLAG(ptr[j], 18, "alpha flatshade");
FLAG(ptr[j], 17, "fog flatshade");
FLAG(ptr[j], 16, "spec flatshade");
FLAG(ptr[j], 15, "rgb flatshade");
BITS(ptr[j], 14, 13, "cull mode");
FLAG(ptr[j], 12, "vfmt: point width");
FLAG(ptr[j], 11, "vfmt: specular/fog");
FLAG(ptr[j], 10, "vfmt: rgba");
FLAG(ptr[j], 9, "vfmt: depth offset");
BITS(ptr[j], 8, 6, "vfmt: position (2==xyzw)");
FLAG(ptr[j], 5, "force dflt diffuse");
FLAG(ptr[j], 4, "force dflt specular");
FLAG(ptr[j], 3, "local depth offset enable");
FLAG(ptr[j], 2, "vfmt: fp32 fog coord");
FLAG(ptr[j], 1, "sprite point");
FLAG(ptr[j], 0, "antialiasing");
j++;
}
if (bits & (1<<5)) {
printf("\t LIS5: 0x%08x\n", ptr[j]);
BITS(ptr[j], 31, 28, "rgba write disables");
FLAG(ptr[j], 27, "force dflt point width");
FLAG(ptr[j], 26, "last pixel enable");
FLAG(ptr[j], 25, "global z offset enable");
FLAG(ptr[j], 24, "fog enable");
BITS(ptr[j], 23, 16, "stencil ref");
BITS(ptr[j], 15, 13, "stencil test");
BITS(ptr[j], 12, 10, "stencil fail op");
BITS(ptr[j], 9, 7, "stencil pass z fail op");
BITS(ptr[j], 6, 4, "stencil pass z pass op");
FLAG(ptr[j], 3, "stencil write enable");
FLAG(ptr[j], 2, "stencil test enable");
FLAG(ptr[j], 1, "color dither enable");
FLAG(ptr[j], 0, "logiop enable");
j++;
}
if (bits & (1<<6)) {
printf("\t LIS6: 0x%08x\n", ptr[j]);
FLAG(ptr[j], 31, "alpha test enable");
BITS(ptr[j], 30, 28, "alpha func");
BITS(ptr[j], 27, 20, "alpha ref");
FLAG(ptr[j], 19, "depth test enable");
BITS(ptr[j], 18, 16, "depth func");
FLAG(ptr[j], 15, "blend enable");
BITS(ptr[j], 14, 12, "blend func");
BITS(ptr[j], 11, 8, "blend src factor");
BITS(ptr[j], 7, 4, "blend dst factor");
FLAG(ptr[j], 3, "depth write enable");
FLAG(ptr[j], 2, "color write enable");
BITS(ptr[j], 1, 0, "provoking vertex");
j++;
}
printf("\n");
assert(j == len);
stream->offset += len * sizeof(GLuint);
return true;
}
static bool
debug_load_indirect(struct debug_stream *stream, const char *name, GLuint len)
{
GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
GLuint bits = (ptr[0] >> 8) & 0x3f;
GLuint i, j = 0;
printf("%s (%d dwords):\n", name, len);
printf("\t0x%08x\n", ptr[j++]);
for (i = 0; i < 6; i++) {
if (bits & (1<<i)) {
switch (1<<(8+i)) {
case LI0_STATE_STATIC_INDIRECT:
printf(" STATIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
printf(" 0x%08x\n", ptr[j++]);
break;
case LI0_STATE_DYNAMIC_INDIRECT:
printf(" DYNAMIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
break;
case LI0_STATE_SAMPLER:
printf(" SAMPLER: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
printf(" 0x%08x\n", ptr[j++]);
break;
case LI0_STATE_MAP:
printf(" MAP: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
printf(" 0x%08x\n", ptr[j++]);
break;
case LI0_STATE_PROGRAM:
printf(" PROGRAM: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
printf(" 0x%08x\n", ptr[j++]);
break;
case LI0_STATE_CONSTANTS:
printf(" CONSTANTS: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
printf(" 0x%08x\n", ptr[j++]);
break;
default:
assert(0);
break;
}
}
}
if (bits == 0) {
printf("\t DUMMY: 0x%08x\n", ptr[j++]);
}
printf("\n");
assert(j == len);
stream->offset += len * sizeof(GLuint);
return true;
}
static void BR13( struct debug_stream *stream,
GLuint val )
{
printf("\t0x%08x\n", val);
FLAG(val, 30, "clipping enable");
BITS(val, 25, 24, "color depth (3==32bpp)");
BITS(val, 23, 16, "raster op");
BITS(val, 15, 0, "dest pitch");
}
static void BR2223( struct debug_stream *stream,
GLuint val22, GLuint val23 )
{
union { GLuint val; short field[2]; } BR22, BR23;
BR22.val = val22;
BR23.val = val23;
printf("\t0x%08x\n", val22);
BITS(val22, 31, 16, "dest y1");
BITS(val22, 15, 0, "dest x1");
printf("\t0x%08x\n", val23);
BITS(val23, 31, 16, "dest y2");
BITS(val23, 15, 0, "dest x2");
/* The blit engine may produce unexpected results when these aren't met */
assert(BR22.field[0] < BR23.field[0]);
assert(BR22.field[1] < BR23.field[1]);
}
static void BR09( struct debug_stream *stream,
GLuint val )
{
printf("\t0x%08x -- dest address\n", val);
}
static void BR26( struct debug_stream *stream,
GLuint val )
{
printf("\t0x%08x\n", val);
BITS(val, 31, 16, "src y1");
BITS(val, 15, 0, "src x1");
}
static void BR11( struct debug_stream *stream,
GLuint val )
{
printf("\t0x%08x\n", val);
BITS(val, 15, 0, "src pitch");
}
static void BR12( struct debug_stream *stream,
GLuint val )
{
printf("\t0x%08x -- src address\n", val);
}
static void BR16( struct debug_stream *stream,
GLuint val )
{
printf("\t0x%08x -- color\n", val);
}
static bool
debug_copy_blit(struct debug_stream *stream, const char *name, GLuint len)
{
GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
int j = 0;
printf("%s (%d dwords):\n", name, len);
printf("\t0x%08x\n", ptr[j++]);
BR13(stream, ptr[j++]);
BR2223(stream, ptr[j], ptr[j+1]);
j += 2;
BR09(stream, ptr[j++]);
BR26(stream, ptr[j++]);
BR11(stream, ptr[j++]);
BR12(stream, ptr[j++]);
stream->offset += len * sizeof(GLuint);
assert(j == len);
return true;
}
static bool
debug_color_blit(struct debug_stream *stream, const char *name, GLuint len)
{
GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
int j = 0;
printf("%s (%d dwords):\n", name, len);
printf("\t0x%08x\n", ptr[j++]);
BR13(stream, ptr[j++]);
BR2223(stream, ptr[j], ptr[j+1]);
j += 2;
BR09(stream, ptr[j++]);
BR16(stream, ptr[j++]);
stream->offset += len * sizeof(GLuint);
assert(j == len);
return true;
}
static bool
debug_modes4(struct debug_stream *stream, const char *name, GLuint len)
{
GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
int j = 0;
printf("%s (%d dwords):\n", name, len);
printf("\t0x%08x\n", ptr[j]);
BITS(ptr[j], 21, 18, "logicop func");
FLAG(ptr[j], 17, "stencil test mask modify-enable");
FLAG(ptr[j], 16, "stencil write mask modify-enable");
BITS(ptr[j], 15, 8, "stencil test mask");
BITS(ptr[j], 7, 0, "stencil write mask");
j++;
stream->offset += len * sizeof(GLuint);
assert(j == len);
return true;
}
static bool
debug_map_state(struct debug_stream *stream, const char *name, GLuint len)
{
GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
int j = 0;
printf("%s (%d dwords):\n", name, len);
printf("\t0x%08x\n", ptr[j++]);
{
printf("\t0x%08x\n", ptr[j]);
BITS(ptr[j], 15, 0, "map mask");
j++;
}
while (j < len) {
{
printf("\t TMn.0: 0x%08x\n", ptr[j]);
printf("\t map address: 0x%08x\n", (ptr[j] & ~0x3));
FLAG(ptr[j], 1, "vertical line stride");
FLAG(ptr[j], 0, "vertical line stride offset");
j++;
}
{
printf("\t TMn.1: 0x%08x\n", ptr[j]);
BITS(ptr[j], 31, 21, "height");
BITS(ptr[j], 20, 10, "width");
BITS(ptr[j], 9, 7, "surface format");
BITS(ptr[j], 6, 3, "texel format");
FLAG(ptr[j], 2, "use fence regs");
FLAG(ptr[j], 1, "tiled surface");
FLAG(ptr[j], 0, "tile walk ymajor");
j++;
}
{
printf("\t TMn.2: 0x%08x\n", ptr[j]);
BITS(ptr[j], 31, 21, "dword pitch");
BITS(ptr[j], 20, 15, "cube face enables");
BITS(ptr[j], 14, 9, "max lod");
FLAG(ptr[j], 8, "mip layout right");
BITS(ptr[j], 7, 0, "depth");
j++;
}
}
stream->offset += len * sizeof(GLuint);
assert(j == len);
return true;
}
static bool
debug_sampler_state(struct debug_stream *stream, const char *name, GLuint len)
{
GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
int j = 0;
printf("%s (%d dwords):\n", name, len);
printf("\t0x%08x\n", ptr[j++]);
{
printf("\t0x%08x\n", ptr[j]);
BITS(ptr[j], 15, 0, "sampler mask");
j++;
}
while (j < len) {
{
printf("\t TSn.0: 0x%08x\n", ptr[j]);
FLAG(ptr[j], 31, "reverse gamma");
FLAG(ptr[j], 30, "planar to packed");
FLAG(ptr[j], 29, "yuv->rgb");
BITS(ptr[j], 28, 27, "chromakey index");
BITS(ptr[j], 26, 22, "base mip level");
BITS(ptr[j], 21, 20, "mip mode filter");
BITS(ptr[j], 19, 17, "mag mode filter");
BITS(ptr[j], 16, 14, "min mode filter");
BITS(ptr[j], 13, 5, "lod bias (s4.4)");
FLAG(ptr[j], 4, "shadow enable");
FLAG(ptr[j], 3, "max-aniso-4");
BITS(ptr[j], 2, 0, "shadow func");
j++;
}
{
printf("\t TSn.1: 0x%08x\n", ptr[j]);
BITS(ptr[j], 31, 24, "min lod");
MBZ( ptr[j], 23, 18 );
FLAG(ptr[j], 17, "kill pixel enable");
FLAG(ptr[j], 16, "keyed tex filter mode");
FLAG(ptr[j], 15, "chromakey enable");
BITS(ptr[j], 14, 12, "tcx wrap mode");
BITS(ptr[j], 11, 9, "tcy wrap mode");
BITS(ptr[j], 8, 6, "tcz wrap mode");
FLAG(ptr[j], 5, "normalized coords");
BITS(ptr[j], 4, 1, "map (surface) index");
FLAG(ptr[j], 0, "EAST deinterlacer enable");
j++;
}
{
printf("\t TSn.2: 0x%08x (default color)\n", ptr[j]);
j++;
}
}
stream->offset += len * sizeof(GLuint);
assert(j == len);
return true;
}
static bool
debug_dest_vars(struct debug_stream *stream, const char *name, GLuint len)
{
GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
int j = 0;
printf("%s (%d dwords):\n", name, len);
printf("\t0x%08x\n", ptr[j++]);
{
printf("\t0x%08x\n", ptr[j]);
FLAG(ptr[j], 31, "early classic ztest");
FLAG(ptr[j], 30, "opengl tex default color");
FLAG(ptr[j], 29, "bypass iz");
FLAG(ptr[j], 28, "lod preclamp");
BITS(ptr[j], 27, 26, "dither pattern");
FLAG(ptr[j], 25, "linear gamma blend");
FLAG(ptr[j], 24, "debug dither");
BITS(ptr[j], 23, 20, "dstorg x");
BITS(ptr[j], 19, 16, "dstorg y");
MBZ (ptr[j], 15, 15 );
BITS(ptr[j], 14, 12, "422 write select");
BITS(ptr[j], 11, 8, "cbuf format");
BITS(ptr[j], 3, 2, "zbuf format");
FLAG(ptr[j], 1, "vert line stride");
FLAG(ptr[j], 1, "vert line stride offset");
j++;
}
stream->offset += len * sizeof(GLuint);
assert(j == len);
return true;
}
static bool
debug_buf_info(struct debug_stream *stream, const char *name, GLuint len)
{
GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
int j = 0;
printf("%s (%d dwords):\n", name, len);
printf("\t0x%08x\n", ptr[j++]);
{
printf("\t0x%08x\n", ptr[j]);
BITS(ptr[j], 28, 28, "aux buffer id");
BITS(ptr[j], 27, 24, "buffer id (7=depth, 3=back)");
FLAG(ptr[j], 23, "use fence regs");
FLAG(ptr[j], 22, "tiled surface");
FLAG(ptr[j], 21, "tile walk ymajor");
MBZ (ptr[j], 20, 14);
BITS(ptr[j], 13, 2, "dword pitch");
MBZ (ptr[j], 2, 0);
j++;
}
printf("\t0x%08x -- buffer base address\n", ptr[j++]);
stream->offset += len * sizeof(GLuint);
assert(j == len);
return true;
}
static bool
i915_debug_packet(struct debug_stream *stream)
{
GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
GLuint cmd = *ptr;
switch (((cmd >> 29) & 0x7)) {
case 0x0:
switch ((cmd >> 23) & 0x3f) {
case 0x0:
return debug(stream, "MI_NOOP", 1);
case 0x3:
return debug(stream, "MI_WAIT_FOR_EVENT", 1);
case 0x4:
return debug(stream, "MI_FLUSH", 1);
case 0xA:
debug(stream, "MI_BATCH_BUFFER_END", 1);
return false;
case 0x22:
return debug(stream, "MI_LOAD_REGISTER_IMM", 3);
case 0x31:
return debug_chain(stream, "MI_BATCH_BUFFER_START", 2);
default:
break;
}
break;
case 0x1:
break;
case 0x2:
switch ((cmd >> 22) & 0xff) {
case 0x50:
return debug_color_blit(stream, "XY_COLOR_BLT", (cmd & 0xff) + 2);
case 0x53:
return debug_copy_blit(stream, "XY_SRC_COPY_BLT", (cmd & 0xff) + 2);
default:
return debug(stream, "blit command", (cmd & 0xff) + 2);
}
break;
case 0x3:
switch ((cmd >> 24) & 0x1f) {
case 0x6:
return debug(stream, "3DSTATE_ANTI_ALIASING", 1);
case 0x7:
return debug(stream, "3DSTATE_RASTERIZATION_RULES", 1);
case 0x8:
return debug(stream, "3DSTATE_BACKFACE_STENCIL_OPS", 2);
case 0x9:
return debug(stream, "3DSTATE_BACKFACE_STENCIL_MASKS", 1);
case 0xb:
return debug(stream, "3DSTATE_INDEPENDENT_ALPHA_BLEND", 1);
case 0xc:
return debug(stream, "3DSTATE_MODES5", 1);
case 0xd:
return debug_modes4(stream, "3DSTATE_MODES4", 1);
case 0x15:
return debug(stream, "3DSTATE_FOG_COLOR", 1);
case 0x16:
return debug(stream, "3DSTATE_COORD_SET_BINDINGS", 1);
case 0x1c:
/* 3DState16NP */
switch((cmd >> 19) & 0x1f) {
case 0x10:
return debug(stream, "3DSTATE_SCISSOR_ENABLE", 1);
case 0x11:
return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1);
default:
break;
}
break;
case 0x1d:
/* 3DStateMW */
switch ((cmd >> 16) & 0xff) {
case 0x0:
return debug_map_state(stream, "3DSTATE_MAP_STATE", (cmd & 0x1f) + 2);
case 0x1:
return debug_sampler_state(stream, "3DSTATE_SAMPLER_STATE", (cmd & 0x1f) + 2);
case 0x4:
return debug_load_immediate(stream, "3DSTATE_LOAD_STATE_IMMEDIATE", (cmd & 0xf) + 2);
case 0x5:
return debug_program(stream, "3DSTATE_PIXEL_SHADER_PROGRAM", (cmd & 0x1ff) + 2);
case 0x6:
return debug(stream, "3DSTATE_PIXEL_SHADER_CONSTANTS", (cmd & 0xff) + 2);
case 0x7:
return debug_load_indirect(stream, "3DSTATE_LOAD_INDIRECT", (cmd & 0xff) + 2);
case 0x80:
return debug(stream, "3DSTATE_DRAWING_RECTANGLE", (cmd & 0xffff) + 2);
case 0x81:
return debug(stream, "3DSTATE_SCISSOR_RECTANGLE", (cmd & 0xffff) + 2);
case 0x83:
return debug(stream, "3DSTATE_SPAN_STIPPLE", (cmd & 0xffff) + 2);
case 0x85:
return debug_dest_vars(stream, "3DSTATE_DEST_BUFFER_VARS", (cmd & 0xffff) + 2);
case 0x88:
return debug(stream, "3DSTATE_CONSTANT_BLEND_COLOR", (cmd & 0xffff) + 2);
case 0x89:
return debug(stream, "3DSTATE_FOG_MODE", (cmd & 0xffff) + 2);
case 0x8e:
return debug_buf_info(stream, "3DSTATE_BUFFER_INFO", (cmd & 0xffff) + 2);
case 0x97:
return debug(stream, "3DSTATE_DEPTH_OFFSET_SCALE", (cmd & 0xffff) + 2);
case 0x98:
return debug(stream, "3DSTATE_DEFAULT_Z", (cmd & 0xffff) + 2);
case 0x99:
return debug(stream, "3DSTATE_DEFAULT_DIFFUSE", (cmd & 0xffff) + 2);
case 0x9a:
return debug(stream, "3DSTATE_DEFAULT_SPECULAR", (cmd & 0xffff) + 2);
case 0x9c:
return debug(stream, "3DSTATE_CLEAR_PARAMETERS", (cmd & 0xffff) + 2);
default:
assert(0);
return 0;
}
break;
case 0x1e:
if (cmd & (1 << 23))
return debug(stream, "???", (cmd & 0xffff) + 1);
else
return debug(stream, "", 1);
break;
case 0x1f:
if ((cmd & (1 << 23)) == 0)
return debug_prim(stream, "3DPRIM (inline)", 1, (cmd & 0x1ffff) + 2);
else if (cmd & (1 << 17))
{
if ((cmd & 0xffff) == 0)
return debug_variable_length_prim(stream);
else
return debug_prim(stream, "3DPRIM (indexed)", 0, (((cmd & 0xffff) + 1) / 2) + 1);
}
else
return debug_prim(stream, "3DPRIM (indirect sequential)", 0, 2);
break;
default:
return debug(stream, "", 0);
}
break;
default:
assert(0);
return 0;
}
assert(0);
return 0;
}
void
i915_dump_batchbuffer( GLuint *start,
GLuint *end )
{
struct debug_stream stream;
GLuint bytes = (end - start) * 4;
bool done = false;
printf("\n\nBATCH: (%d)\n", bytes / 4);
stream.offset = 0;
stream.ptr = (char *)start;
stream.print_addresses = 0;
while (!done &&
stream.offset < bytes &&
stream.offset >= 0)
{
if (!i915_debug_packet( &stream ))
break;
assert(stream.offset <= bytes &&
stream.offset >= 0);
}
printf("END-BATCH\n\n\n");
}