page.title=Audio @jd:body
This page explains how to implement the audio Hardware Abstraction Layer (HAL) and configure the shared library.
The audio HAL is composed of three different interfaces that you must implement:
hardware/libhardware/include/hardware/audio.h
- represents the main functions
of an audio device.hardware/libhardware/include/hardware/audio_policy.h
- represents the audio policy
manager, which handles things like audio routing and volume control policies.hardware/libhardware/include/hardware/audio_effect.h
- represents effects that can
be applied to audio such as downmixing, echo, or noise suppression.For an example, refer to the implementation for the Galaxy Nexus at
device/samsung/tuna/audio
.
In addition to implementing the HAL, you need to create a
device/<company_name>/<device_name>/audio/audio_policy.conf
file that
declares the audio devices present on your product. For an example, see the file for the Galaxy
Nexus audio hardware in device/samsung/tuna/audio/audio_policy.conf
. Also, see the
system/core/include/system/audio.h
and
system/core/include/system/audio_policy.h
header files for a reference of the
properties that you can define.
If your hardware and driver supports multichannel audio via HDMI, you can output the audio stream directly to the audio hardware. This bypasses the AudioFlinger mixer so it doesn't get downmixed to two channels.
The audio HAL must expose whether an output stream profile supports multichannel audio capabilities. If the HAL exposes its capabilities, the default policy manager allows multichannel playback over HDMI.
For more implementation details, see the device/samsung/tuna/audio/audio_hw.c
in
the Android 4.1 release.
To specify that your product contains a multichannel audio output, edit the
audio_policy.conf
file to describe the multichannel output for your product. The
following is an example from the Galaxy Nexus that shows a "dynamic" channel mask, which means the
audio policy manager queries the actual channel masks supported by the HDMI sink after connection.
You can also specify a static channel mask like AUDIO_CHANNEL_OUT_5POINT1
.
audio_hw_modules { primary { outputs { ... hdmi { sampling_rates 44100|48000 channel_masks dynamic formats AUDIO_FORMAT_PCM_16_BIT devices AUDIO_DEVICE_OUT_AUX_DIGITAL flags AUDIO_OUTPUT_FLAG_DIRECT } ... } ... } ... }
AudioFlinger's mixer downmixes the content to stereo automatically when sent to an audio device that does not support multichannel audio.
Ensure the audio codecs your hardware and drivers support are properly declared for your product. For details on declaring supported codecs, see Exposing Codecs to the Framework.
You need to package the HAL implementation into a shared library and copy it to the appropriate
location by creating an Android.mk
file:
device/<company_name>/<device_name>/audio
directory to
contain your library's source files.Android.mk
file to build the shared library. Ensure that the Makefile
contains the following line:
LOCAL_MODULE := audio.primary.<device_name>
Notice your library must be named audio_primary.<device_name>.so
so
that Android can correctly load the library. The "primary
" portion of this filename
indicates that this shared library is for the primary audio hardware located on the device. The
module names audio.a2dp.<device_name>
and
audio.usb.<device_name>
are also available for bluetooth and USB audio
interfaces. Here is an example of an Android.mk
from the Galaxy Nexus audio hardware:
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := audio.primary.tuna LOCAL_MODULE_RELATIVE_PATH := hw LOCAL_SRC_FILES := audio_hw.c ril_interface.c LOCAL_C_INCLUDES += \ external/tinyalsa/include \ $(call include-path-for, audio-utils) \ $(call include-path-for, audio-effects) LOCAL_SHARED_LIBRARIES := liblog libcutils libtinyalsa libaudioutils libdl LOCAL_MODULE_TAGS := optional include $(BUILD_SHARED_LIBRARY)
device/<company_name>/<device_name>/device.mk
Makefile:
PRODUCT_COPY_FILES := ... PRODUCT_COPY_FILES += \ frameworks/native/data/etc/android.android.hardware.audio.low_latency.xml:system/etc/permissions/android.hardware.audio.low_latency.xml \
audio_policy.conf
file that you created earlier to the
system/etc/
directory in your product's
device/<company_name>/<device_name>/device.mk
Makefile. For example:
PRODUCT_COPY_FILES += \ device/samsung/tuna/audio/audio_policy.conf:system/etc/audio_policy.conf
device/<company_name>/<device_name>/device.mk
Makefile. For
example, the Galaxy Nexus requires the primary and bluetooth audio HAL modules:
PRODUCT_PACKAGES += \ audio.primary.tuna \ audio.a2dp.default
The Android platform provides audio effects on supported devices in the audiofx package, which is available for developers to access. For example, on the Nexus 10, the following pre-processing effects are supported:
Pre-processing effects are paired with the use case mode in which the pre-processing is requested
. In Android app development, a use case is referred to as an AudioSource
; and app
developers request to use the AudioSource
abstraction instead of the actual audio
hardware device. The Android Audio Policy Manager maps an AudioSource
to the actual
hardware with AudioPolicyManagerBase::getDeviceForInputSource(int inputSource)
. The
following sources are exposed to developers:
android.media.MediaRecorder.AudioSource.CAMCORDER
android.media.MediaRecorder.AudioSource.VOICE_COMMUNICATION
android.media.MediaRecorder.AudioSource.VOICE_CALL
android.media.MediaRecorder.AudioSource.VOICE_DOWNLINK
android.media.MediaRecorder.AudioSource.VOICE_UPLINK
android.media.MediaRecorder.AudioSource.VOICE_RECOGNITION
android.media.MediaRecorder.AudioSource.MIC
android.media.MediaRecorder.AudioSource.DEFAULT
The default pre-processing effects applied for each AudioSource
are specified in
the /system/etc/audio_effects.conf
file. To specify your own default effects for every
AudioSource
, create a /system/vendor/etc/audio_effects.conf
file and
specify the pre-processing effects to turn on. For an example, see the implementation for the Nexus
10 in device/samsung/manta/audio_effects.conf
. AudioEffect instances acquire and
release a session when created and destroyed, enabling the effects (such as the Loudness Enhancer)
to persist throughout the duration of the session.
Warning: For the VOICE_RECOGNITION
use case, do
not enable the noise suppression pre-processing effect. It should not be turned on by default when
recording from this audio source, and you should not enable it in your own audio_effects.conf file.
Turning on the effect by default will cause the device to fail the compatibility requirement regardless of whether this was on by
default due to configuration file , or the audio HAL implementation's default behavior.
The following example enables pre-processing for the VoIP AudioSource
and Camcorder
AudioSource
. By declaring the AudioSource
configuration in this manner,
the framework will automatically request from the audio HAL the use of those effects.
pre_processing { voice_communication { aec {} ns {} } camcorder { agc {} } }
For AudioSource
tuning, there are no explicit requirements on audio gain or audio
processing with the exception of voice recognition (VOICE_RECOGNITION
).
The requirements for voice recognition are:
Examples of tuning different effects for different sources are:
CAMCORDER
VOICE_COMMUNICATION
VOICE_COMMUNICATION
and main phone micCAMCORDER
For more information, see:
device/samsung/manta/audio_effects.conf
file for the Nexus 10