// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/display/display_controller.h" #include "ash/ash_switches.h" #include "ash/display/display_info.h" #include "ash/display/display_layout_store.h" #include "ash/display/display_manager.h" #include "ash/screen_util.h" #include "ash/shelf/shelf.h" #include "ash/shelf/shelf_widget.h" #include "ash/shell.h" #include "ash/test/ash_test_base.h" #include "ash/test/ash_test_helper.h" #include "ash/test/cursor_manager_test_api.h" #include "ash/test/display_manager_test_api.h" #include "ash/test/test_shell_delegate.h" #include "ash/wm/window_state.h" #include "ash/wm/wm_event.h" #include "base/command_line.h" #include "ui/aura/client/focus_change_observer.h" #include "ui/aura/client/focus_client.h" #include "ui/aura/env.h" #include "ui/aura/window_tracker.h" #include "ui/aura/window_tree_host.h" #include "ui/events/event_handler.h" #include "ui/events/test/event_generator.h" #include "ui/gfx/display.h" #include "ui/gfx/screen.h" #include "ui/views/widget/widget.h" #include "ui/wm/public/activation_change_observer.h" #include "ui/wm/public/activation_client.h" #if defined(USE_X11) #include <X11/Xlib.h> #include "ui/gfx/x/x11_types.h" #undef RootWindow #endif namespace ash { namespace { const char kDesktopBackgroundView[] = "DesktopBackgroundView"; template<typename T> class Resetter { public: explicit Resetter(T* value) : value_(*value) { *value = 0; } ~Resetter() { } T value() { return value_; } private: T value_; DISALLOW_COPY_AND_ASSIGN(Resetter); }; class TestObserver : public DisplayController::Observer, public gfx::DisplayObserver, public aura::client::FocusChangeObserver, public aura::client::ActivationChangeObserver { public: TestObserver() : changing_count_(0), changed_count_(0), bounds_changed_count_(0), rotation_changed_count_(0), workarea_changed_count_(0), changed_display_id_(0), focus_changed_count_(0), activation_changed_count_(0) { Shell::GetInstance()->display_controller()->AddObserver(this); Shell::GetScreen()->AddObserver(this); aura::client::GetFocusClient(Shell::GetPrimaryRootWindow())-> AddObserver(this); aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())-> AddObserver(this); } virtual ~TestObserver() { Shell::GetInstance()->display_controller()->RemoveObserver(this); Shell::GetScreen()->RemoveObserver(this); aura::client::GetFocusClient(Shell::GetPrimaryRootWindow())-> RemoveObserver(this); aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())-> RemoveObserver(this); } // Overridden from DisplayController::Observer virtual void OnDisplayConfigurationChanging() OVERRIDE { ++changing_count_; } virtual void OnDisplayConfigurationChanged() OVERRIDE { ++changed_count_; } // Overrideen from gfx::DisplayObserver virtual void OnDisplayMetricsChanged(const gfx::Display& display, uint32_t metrics) OVERRIDE { changed_display_id_ = display.id(); if (metrics & DISPLAY_METRIC_BOUNDS) ++bounds_changed_count_; if (metrics & DISPLAY_METRIC_ROTATION) ++rotation_changed_count_; if (metrics & DISPLAY_METRIC_WORK_AREA) ++workarea_changed_count_; } virtual void OnDisplayAdded(const gfx::Display& new_display) OVERRIDE { } virtual void OnDisplayRemoved(const gfx::Display& old_display) OVERRIDE { } // Overridden from aura::client::FocusChangeObserver virtual void OnWindowFocused(aura::Window* gained_focus, aura::Window* lost_focus) OVERRIDE { focus_changed_count_++; } // Overridden from aura::client::ActivationChangeObserver virtual void OnWindowActivated(aura::Window* gained_active, aura::Window* lost_active) OVERRIDE { activation_changed_count_++; } virtual void OnAttemptToReactivateWindow( aura::Window* request_active, aura::Window* actual_active) OVERRIDE { } int CountAndReset() { EXPECT_EQ(changing_count_, changed_count_); changed_count_ = 0; return Resetter<int>(&changing_count_).value(); } int64 GetBoundsChangedCountAndReset() { return Resetter<int>(&bounds_changed_count_).value(); } int64 GetRotationChangedCountAndReset() { return Resetter<int>(&rotation_changed_count_).value(); } int64 GetWorkareaChangedCountAndReset() { return Resetter<int>(&workarea_changed_count_).value(); } int64 GetChangedDisplayIdAndReset() { return Resetter<int64>(&changed_display_id_).value(); } int GetFocusChangedCountAndReset() { return Resetter<int>(&focus_changed_count_).value(); } int GetActivationChangedCountAndReset() { return Resetter<int>(&activation_changed_count_).value(); } private: int changing_count_; int changed_count_; int bounds_changed_count_; int rotation_changed_count_; int workarea_changed_count_; int64 changed_display_id_; int focus_changed_count_; int activation_changed_count_; DISALLOW_COPY_AND_ASSIGN(TestObserver); }; gfx::Display GetPrimaryDisplay() { return Shell::GetScreen()->GetDisplayNearestWindow( Shell::GetAllRootWindows()[0]); } gfx::Display GetSecondaryDisplay() { return Shell::GetScreen()->GetDisplayNearestWindow( Shell::GetAllRootWindows()[1]); } void SetSecondaryDisplayLayoutAndOffset(DisplayLayout::Position position, int offset) { DisplayLayout layout(position, offset); ASSERT_GT(Shell::GetScreen()->GetNumDisplays(), 1); Shell::GetInstance()->display_manager()-> SetLayoutForCurrentDisplays(layout); } void SetSecondaryDisplayLayout(DisplayLayout::Position position) { SetSecondaryDisplayLayoutAndOffset(position, 0); } void SetDefaultDisplayLayout(DisplayLayout::Position position) { Shell::GetInstance()->display_manager()->layout_store()-> SetDefaultDisplayLayout(DisplayLayout(position, 0)); } class DisplayControllerShutdownTest : public test::AshTestBase { public: DisplayControllerShutdownTest() {} virtual ~DisplayControllerShutdownTest() {} virtual void TearDown() OVERRIDE { test::AshTestBase::TearDown(); if (!SupportsMultipleDisplays()) return; // Make sure that primary display is accessible after shutdown. gfx::Display primary = Shell::GetScreen()->GetPrimaryDisplay(); EXPECT_EQ("0,0 444x333", primary.bounds().ToString()); EXPECT_EQ(2, Shell::GetScreen()->GetNumDisplays()); } private: DISALLOW_COPY_AND_ASSIGN(DisplayControllerShutdownTest); }; class StartupHelper : public test::TestShellDelegate, public DisplayController::Observer { public: StartupHelper() : displays_initialized_(false) {} virtual ~StartupHelper() {} // ash::ShellSelegate: virtual void PreInit() OVERRIDE { Shell::GetInstance()->display_controller()->AddObserver(this); } // ash::DisplayController::Observer: virtual void OnDisplaysInitialized() OVERRIDE { DCHECK(!displays_initialized_); displays_initialized_ = true; } bool displays_initialized() const { return displays_initialized_; } private: bool displays_initialized_; DISALLOW_COPY_AND_ASSIGN(StartupHelper); }; class DisplayControllerStartupTest : public test::AshTestBase { public: DisplayControllerStartupTest() : startup_helper_(new StartupHelper) {} virtual ~DisplayControllerStartupTest() {} // ash::test::AshTestBase: virtual void SetUp() OVERRIDE { ash_test_helper()->set_test_shell_delegate(startup_helper_); test::AshTestBase::SetUp(); } virtual void TearDown() OVERRIDE { Shell::GetInstance()->display_controller()->RemoveObserver(startup_helper_); test::AshTestBase::TearDown(); } const StartupHelper* startup_helper() const { return startup_helper_; } private: StartupHelper* startup_helper_; // Owned by ash::Shell. DISALLOW_COPY_AND_ASSIGN(DisplayControllerStartupTest); }; class TestEventHandler : public ui::EventHandler { public: TestEventHandler() : target_root_(NULL), touch_radius_x_(0.0), touch_radius_y_(0.0), scroll_x_offset_(0.0), scroll_y_offset_(0.0), scroll_x_offset_ordinal_(0.0), scroll_y_offset_ordinal_(0.0) {} virtual ~TestEventHandler() {} virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE { if (event->flags() & ui::EF_IS_SYNTHESIZED && event->type() != ui::ET_MOUSE_EXITED && event->type() != ui::ET_MOUSE_ENTERED) { return; } aura::Window* target = static_cast<aura::Window*>(event->target()); mouse_location_ = event->root_location(); target_root_ = target->GetRootWindow(); event->StopPropagation(); } virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE { aura::Window* target = static_cast<aura::Window*>(event->target()); // Only record when the target is the background which covers // entire root window. if (target->name() != kDesktopBackgroundView) return; touch_radius_x_ = event->radius_x(); touch_radius_y_ = event->radius_y(); event->StopPropagation(); } virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE { aura::Window* target = static_cast<aura::Window*>(event->target()); // Only record when the target is the background which covers // entire root window. if (target->name() != kDesktopBackgroundView) return; if (event->type() == ui::ET_SCROLL) { scroll_x_offset_ = event->x_offset(); scroll_y_offset_ = event->y_offset(); scroll_x_offset_ordinal_ = event->x_offset_ordinal(); scroll_y_offset_ordinal_ = event->y_offset_ordinal(); } event->StopPropagation(); } std::string GetLocationAndReset() { std::string result = mouse_location_.ToString(); mouse_location_.SetPoint(0, 0); target_root_ = NULL; return result; } float touch_radius_x() { return touch_radius_x_; } float touch_radius_y() { return touch_radius_y_; } float scroll_x_offset() { return scroll_x_offset_; } float scroll_y_offset() { return scroll_y_offset_; } float scroll_x_offset_ordinal() { return scroll_x_offset_ordinal_; } float scroll_y_offset_ordinal() { return scroll_y_offset_ordinal_; } private: gfx::Point mouse_location_; aura::Window* target_root_; float touch_radius_x_; float touch_radius_y_; float scroll_x_offset_; float scroll_y_offset_; float scroll_x_offset_ordinal_; float scroll_y_offset_ordinal_; DISALLOW_COPY_AND_ASSIGN(TestEventHandler); }; gfx::Display::Rotation GetStoredRotation(int64 id) { return Shell::GetInstance()->display_manager()->GetDisplayInfo(id).rotation(); } float GetStoredUIScale(int64 id) { return Shell::GetInstance()->display_manager()->GetDisplayInfo(id). GetEffectiveUIScale(); } #if defined(USE_X11) void GetPrimaryAndSeconary(aura::Window** primary, aura::Window** secondary) { *primary = Shell::GetPrimaryRootWindow(); aura::Window::Windows root_windows = Shell::GetAllRootWindows(); *secondary = root_windows[0] == *primary ? root_windows[1] : root_windows[0]; } std::string GetXWindowName(aura::WindowTreeHost* host) { char* name = NULL; XFetchName(gfx::GetXDisplay(), host->GetAcceleratedWidget(), &name); std::string ret(name); XFree(name); return ret; } #endif } // namespace typedef test::AshTestBase DisplayControllerTest; TEST_F(DisplayControllerShutdownTest, Shutdown) { if (!SupportsMultipleDisplays()) return; UpdateDisplay("444x333, 200x200"); } TEST_F(DisplayControllerStartupTest, Startup) { if (!SupportsMultipleDisplays()) return; EXPECT_TRUE(startup_helper()->displays_initialized()); } TEST_F(DisplayControllerTest, SecondaryDisplayLayout) { if (!SupportsMultipleDisplays()) return; // Creates windows to catch activation change event. scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithId(1)); w1->Focus(); TestObserver observer; UpdateDisplay("500x500,400x400"); EXPECT_EQ(1, observer.CountAndReset()); // resize and add EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset()); EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); gfx::Insets insets(5, 5, 5, 5); int64 secondary_display_id = ScreenUtil::GetSecondaryDisplay().id(); Shell::GetInstance()->display_manager()->UpdateWorkAreaOfDisplay( secondary_display_id, insets); // Default layout is RIGHT. EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ("500,0 400x400", GetSecondaryDisplay().bounds().ToString()); EXPECT_EQ("505,5 390x390", GetSecondaryDisplay().work_area().ToString()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); // Layout the secondary display to the bottom of the primary. SetSecondaryDisplayLayout(DisplayLayout::BOTTOM); EXPECT_EQ(1, observer.CountAndReset()); EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset()); EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset()); EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ("0,500 400x400", GetSecondaryDisplay().bounds().ToString()); EXPECT_EQ("5,505 390x390", GetSecondaryDisplay().work_area().ToString()); // Layout the secondary display to the left of the primary. SetSecondaryDisplayLayout(DisplayLayout::LEFT); EXPECT_EQ(1, observer.CountAndReset()); EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset()); EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset()); EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ("-400,0 400x400", GetSecondaryDisplay().bounds().ToString()); EXPECT_EQ("-395,5 390x390", GetSecondaryDisplay().work_area().ToString()); // Layout the secondary display to the top of the primary. SetSecondaryDisplayLayout(DisplayLayout::TOP); EXPECT_EQ(1, observer.CountAndReset()); EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset()); EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset()); EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ("0,-400 400x400", GetSecondaryDisplay().bounds().ToString()); EXPECT_EQ("5,-395 390x390", GetSecondaryDisplay().work_area().ToString()); // Layout to the right with an offset. SetSecondaryDisplayLayoutAndOffset(DisplayLayout::RIGHT, 300); EXPECT_EQ(1, observer.CountAndReset()); // resize and add EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset()); EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset()); EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ("500,300 400x400", GetSecondaryDisplay().bounds().ToString()); // Keep the minimum 100. SetSecondaryDisplayLayoutAndOffset(DisplayLayout::RIGHT, 490); EXPECT_EQ(1, observer.CountAndReset()); // resize and add EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset()); EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset()); EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ("500,400 400x400", GetSecondaryDisplay().bounds().ToString()); SetSecondaryDisplayLayoutAndOffset(DisplayLayout::RIGHT, -400); EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset()); EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset()); EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset()); EXPECT_EQ(1, observer.CountAndReset()); // resize and add EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ("500,-300 400x400", GetSecondaryDisplay().bounds().ToString()); // Layout to the bottom with an offset. SetSecondaryDisplayLayoutAndOffset(DisplayLayout::BOTTOM, -200); EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset()); EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset()); EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset()); EXPECT_EQ(1, observer.CountAndReset()); // resize and add EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ("-200,500 400x400", GetSecondaryDisplay().bounds().ToString()); // Keep the minimum 100. SetSecondaryDisplayLayoutAndOffset(DisplayLayout::BOTTOM, 490); EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset()); EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset()); EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset()); EXPECT_EQ(1, observer.CountAndReset()); // resize and add EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ("400,500 400x400", GetSecondaryDisplay().bounds().ToString()); SetSecondaryDisplayLayoutAndOffset(DisplayLayout::BOTTOM, -400); EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset()); EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset()); EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset()); EXPECT_EQ(1, observer.CountAndReset()); // resize and add EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ("-300,500 400x400", GetSecondaryDisplay().bounds().ToString()); // Setting the same layout shouldn't invoke observers. SetSecondaryDisplayLayoutAndOffset(DisplayLayout::BOTTOM, -400); EXPECT_EQ(0, observer.GetChangedDisplayIdAndReset()); EXPECT_EQ(0, observer.GetBoundsChangedCountAndReset()); EXPECT_EQ(0, observer.GetWorkareaChangedCountAndReset()); EXPECT_EQ(0, observer.CountAndReset()); // resize and add EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ("-300,500 400x400", GetSecondaryDisplay().bounds().ToString()); UpdateDisplay("500x500"); EXPECT_LE(1, observer.GetFocusChangedCountAndReset()); EXPECT_LE(1, observer.GetActivationChangedCountAndReset()); } namespace { DisplayInfo CreateDisplayInfo(int64 id, const gfx::Rect& bounds, float device_scale_factor) { DisplayInfo info(id, "", false); info.SetBounds(bounds); info.set_device_scale_factor(device_scale_factor); return info; } } // namespace TEST_F(DisplayControllerTest, MirrorToDockedWithFullscreen) { if (!SupportsMultipleDisplays()) return; // Creates windows to catch activation change event. scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithId(1)); w1->Focus(); // Docked mode. DisplayManager* display_manager = Shell::GetInstance()->display_manager(); const DisplayInfo internal_display_info = CreateDisplayInfo(1, gfx::Rect(0, 0, 500, 500), 2.0f); const DisplayInfo external_display_info = CreateDisplayInfo(2, gfx::Rect(0, 0, 500, 500), 1.0f); std::vector<DisplayInfo> display_info_list; // Mirror. display_info_list.push_back(internal_display_info); display_info_list.push_back(external_display_info); display_manager->OnNativeDisplaysChanged(display_info_list); const int64 internal_display_id = test::DisplayManagerTestApi(display_manager). SetFirstDisplayAsInternalDisplay(); EXPECT_EQ(1, internal_display_id); EXPECT_EQ(2U, display_manager->num_connected_displays()); EXPECT_EQ(1U, display_manager->GetNumDisplays()); wm::WindowState* window_state = wm::GetWindowState(w1.get()); const wm::WMEvent toggle_fullscreen_event(wm::WM_EVENT_TOGGLE_FULLSCREEN); window_state->OnWMEvent(&toggle_fullscreen_event); EXPECT_TRUE(window_state->IsFullscreen()); EXPECT_EQ("0,0 250x250", w1->bounds().ToString()); // Dock mode. TestObserver observer; display_info_list.clear(); display_info_list.push_back(external_display_info); display_manager->OnNativeDisplaysChanged(display_info_list); EXPECT_EQ(1U, display_manager->GetNumDisplays()); EXPECT_EQ(1U, display_manager->num_connected_displays()); EXPECT_EQ(0, observer.GetChangedDisplayIdAndReset()); EXPECT_EQ(0, observer.GetBoundsChangedCountAndReset()); EXPECT_EQ(0, observer.GetWorkareaChangedCountAndReset()); EXPECT_EQ(1, observer.CountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); EXPECT_TRUE(window_state->IsFullscreen()); EXPECT_EQ("0,0 500x500", w1->bounds().ToString()); } TEST_F(DisplayControllerTest, BoundsUpdated) { if (!SupportsMultipleDisplays()) return; // Creates windows to catch activation change event. scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithId(1)); w1->Focus(); TestObserver observer; SetDefaultDisplayLayout(DisplayLayout::BOTTOM); UpdateDisplay("200x200,300x300"); // layout, resize and add. EXPECT_EQ(1, observer.CountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); DisplayManager* display_manager = Shell::GetInstance()->display_manager(); gfx::Insets insets(5, 5, 5, 5); display_manager->UpdateWorkAreaOfDisplay( ScreenUtil::GetSecondaryDisplay().id(), insets); EXPECT_EQ("0,0 200x200", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ("0,200 300x300", GetSecondaryDisplay().bounds().ToString()); EXPECT_EQ("5,205 290x290", GetSecondaryDisplay().work_area().ToString()); UpdateDisplay("400x400,200x200"); EXPECT_EQ(1, observer.CountAndReset()); // two resizes EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); EXPECT_EQ("0,0 400x400", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ("0,400 200x200", GetSecondaryDisplay().bounds().ToString()); UpdateDisplay("400x400,300x300"); EXPECT_EQ(1, observer.CountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); EXPECT_EQ("0,0 400x400", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ("0,400 300x300", GetSecondaryDisplay().bounds().ToString()); UpdateDisplay("400x400"); EXPECT_EQ(1, observer.CountAndReset()); EXPECT_LE(1, observer.GetFocusChangedCountAndReset()); EXPECT_LE(1, observer.GetActivationChangedCountAndReset()); EXPECT_EQ("0,0 400x400", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ(1, Shell::GetScreen()->GetNumDisplays()); UpdateDisplay("400x500*2,300x300"); EXPECT_EQ(1, observer.CountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); ASSERT_EQ(2, Shell::GetScreen()->GetNumDisplays()); EXPECT_EQ("0,0 200x250", GetPrimaryDisplay().bounds().ToString()); EXPECT_EQ("0,250 300x300", GetSecondaryDisplay().bounds().ToString()); // No change UpdateDisplay("400x500*2,300x300"); // We still call into Pre/PostDisplayConfigurationChange(). EXPECT_EQ(1, observer.CountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); // Rotation observer.GetRotationChangedCountAndReset(); // we only want to reset. int64 primary_id = GetPrimaryDisplay().id(); display_manager->SetDisplayRotation(primary_id, gfx::Display::ROTATE_90); EXPECT_EQ(1, observer.GetRotationChangedCountAndReset()); EXPECT_EQ(1, observer.CountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); display_manager->SetDisplayRotation(primary_id, gfx::Display::ROTATE_90); EXPECT_EQ(0, observer.GetRotationChangedCountAndReset()); EXPECT_EQ(0, observer.CountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); // UI scale is eanbled only on internal display. int64 secondary_id = GetSecondaryDisplay().id(); gfx::Display::SetInternalDisplayId(secondary_id); display_manager->SetDisplayUIScale(secondary_id, 1.125f); EXPECT_EQ(1, observer.CountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); display_manager->SetDisplayUIScale(secondary_id, 1.125f); EXPECT_EQ(0, observer.CountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); display_manager->SetDisplayUIScale(primary_id, 1.125f); EXPECT_EQ(0, observer.CountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); display_manager->SetDisplayUIScale(primary_id, 1.125f); EXPECT_EQ(0, observer.CountAndReset()); EXPECT_EQ(0, observer.GetFocusChangedCountAndReset()); EXPECT_EQ(0, observer.GetActivationChangedCountAndReset()); } TEST_F(DisplayControllerTest, SwapPrimary) { if (!SupportsMultipleDisplays()) return; DisplayController* display_controller = Shell::GetInstance()->display_controller(); DisplayManager* display_manager = Shell::GetInstance()->display_manager(); UpdateDisplay("200x200,300x300"); gfx::Display primary_display = Shell::GetScreen()->GetPrimaryDisplay(); gfx::Display secondary_display = ScreenUtil::GetSecondaryDisplay(); DisplayLayout display_layout(DisplayLayout::RIGHT, 50); display_manager->SetLayoutForCurrentDisplays(display_layout); EXPECT_NE(primary_display.id(), secondary_display.id()); aura::Window* primary_root = display_controller->GetRootWindowForDisplayId(primary_display.id()); aura::Window* secondary_root = display_controller->GetRootWindowForDisplayId(secondary_display.id()); EXPECT_NE(primary_root, secondary_root); aura::Window* shelf_window = Shelf::ForPrimaryDisplay()->shelf_widget()->GetNativeView(); EXPECT_TRUE(primary_root->Contains(shelf_window)); EXPECT_FALSE(secondary_root->Contains(shelf_window)); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetDisplayNearestPoint( gfx::Point(-100, -100)).id()); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetDisplayNearestWindow(NULL).id()); EXPECT_EQ("0,0 200x200", primary_display.bounds().ToString()); EXPECT_EQ("0,0 200x153", primary_display.work_area().ToString()); EXPECT_EQ("200,0 300x300", secondary_display.bounds().ToString()); EXPECT_EQ("200,0 300x253", secondary_display.work_area().ToString()); EXPECT_EQ("right, 50", display_manager->GetCurrentDisplayLayout().ToString()); // Switch primary and secondary display_controller->SetPrimaryDisplay(secondary_display); const DisplayLayout& inverted_layout = display_manager->GetCurrentDisplayLayout(); EXPECT_EQ("left, -50", inverted_layout.ToString()); EXPECT_EQ(secondary_display.id(), Shell::GetScreen()->GetPrimaryDisplay().id()); EXPECT_EQ(primary_display.id(), ScreenUtil::GetSecondaryDisplay().id()); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetDisplayNearestPoint( gfx::Point(-100, -100)).id()); EXPECT_EQ(secondary_display.id(), Shell::GetScreen()->GetDisplayNearestWindow(NULL).id()); EXPECT_EQ( primary_root, display_controller->GetRootWindowForDisplayId(secondary_display.id())); EXPECT_EQ( secondary_root, display_controller->GetRootWindowForDisplayId(primary_display.id())); EXPECT_TRUE(primary_root->Contains(shelf_window)); EXPECT_FALSE(secondary_root->Contains(shelf_window)); // Test if the bounds are correctly swapped. gfx::Display swapped_primary = Shell::GetScreen()->GetPrimaryDisplay(); gfx::Display swapped_secondary = ScreenUtil::GetSecondaryDisplay(); EXPECT_EQ("0,0 300x300", swapped_primary.bounds().ToString()); EXPECT_EQ("0,0 300x253", swapped_primary.work_area().ToString()); EXPECT_EQ("-200,-50 200x200", swapped_secondary.bounds().ToString()); EXPECT_EQ("-200,-50 200x153", swapped_secondary.work_area().ToString()); aura::WindowTracker tracker; tracker.Add(primary_root); tracker.Add(secondary_root); // Deleting 2nd display should move the primary to original primary display. UpdateDisplay("200x200"); RunAllPendingInMessageLoop(); // RootWindow is deleted in a posted task. EXPECT_EQ(1, Shell::GetScreen()->GetNumDisplays()); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetPrimaryDisplay().id()); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetDisplayNearestPoint( gfx::Point(-100, -100)).id()); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetDisplayNearestWindow(NULL).id()); EXPECT_TRUE(tracker.Contains(primary_root)); EXPECT_FALSE(tracker.Contains(secondary_root)); EXPECT_TRUE(primary_root->Contains(shelf_window)); } TEST_F(DisplayControllerTest, FindNearestDisplay) { if (!SupportsMultipleDisplays()) return; DisplayController* display_controller = Shell::GetInstance()->display_controller(); DisplayManager* display_manager = Shell::GetInstance()->display_manager(); UpdateDisplay("200x200,300x300"); DisplayLayout display_layout(DisplayLayout::RIGHT, 50); display_manager->SetLayoutForCurrentDisplays(display_layout); gfx::Display primary_display = Shell::GetScreen()->GetPrimaryDisplay(); gfx::Display secondary_display = ScreenUtil::GetSecondaryDisplay(); EXPECT_NE(primary_display.id(), secondary_display.id()); aura::Window* primary_root = display_controller->GetRootWindowForDisplayId(primary_display.id()); aura::Window* secondary_root = display_controller->GetRootWindowForDisplayId(secondary_display.id()); EXPECT_NE(primary_root, secondary_root); // Test that points outside of any display return the nearest display. EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetDisplayNearestPoint( gfx::Point(-100, 0)).id()); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetDisplayNearestPoint( gfx::Point(0, -100)).id()); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetDisplayNearestPoint( gfx::Point(100, 100)).id()); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetDisplayNearestPoint( gfx::Point(224, 25)).id()); EXPECT_EQ(secondary_display.id(), Shell::GetScreen()->GetDisplayNearestPoint( gfx::Point(226, 25)).id()); EXPECT_EQ(secondary_display.id(), Shell::GetScreen()->GetDisplayNearestPoint( gfx::Point(600, 100)).id()); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetDisplayNearestPoint( gfx::Point(174, 225)).id()); EXPECT_EQ(secondary_display.id(), Shell::GetScreen()->GetDisplayNearestPoint( gfx::Point(176, 225)).id()); EXPECT_EQ(secondary_display.id(), Shell::GetScreen()->GetDisplayNearestPoint( gfx::Point(300, 400)).id()); } TEST_F(DisplayControllerTest, SwapPrimaryById) { if (!SupportsMultipleDisplays()) return; DisplayController* display_controller = Shell::GetInstance()->display_controller(); DisplayManager* display_manager = Shell::GetInstance()->display_manager(); UpdateDisplay("200x200,300x300"); gfx::Display primary_display = Shell::GetScreen()->GetPrimaryDisplay(); gfx::Display secondary_display = ScreenUtil::GetSecondaryDisplay(); DisplayLayout display_layout(DisplayLayout::RIGHT, 50); display_manager->SetLayoutForCurrentDisplays(display_layout); EXPECT_NE(primary_display.id(), secondary_display.id()); aura::Window* primary_root = display_controller->GetRootWindowForDisplayId(primary_display.id()); aura::Window* secondary_root = display_controller->GetRootWindowForDisplayId(secondary_display.id()); aura::Window* shelf_window = Shelf::ForPrimaryDisplay()->shelf_widget()->GetNativeView(); EXPECT_TRUE(primary_root->Contains(shelf_window)); EXPECT_FALSE(secondary_root->Contains(shelf_window)); EXPECT_NE(primary_root, secondary_root); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetDisplayNearestPoint( gfx::Point(-100, -100)).id()); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetDisplayNearestWindow(NULL).id()); // Switch primary and secondary by display ID. TestObserver observer; display_controller->SetPrimaryDisplayId(secondary_display.id()); EXPECT_EQ(secondary_display.id(), Shell::GetScreen()->GetPrimaryDisplay().id()); EXPECT_EQ(primary_display.id(), ScreenUtil::GetSecondaryDisplay().id()); EXPECT_LT(0, observer.CountAndReset()); EXPECT_EQ( primary_root, display_controller->GetRootWindowForDisplayId(secondary_display.id())); EXPECT_EQ( secondary_root, display_controller->GetRootWindowForDisplayId(primary_display.id())); EXPECT_TRUE(primary_root->Contains(shelf_window)); EXPECT_FALSE(secondary_root->Contains(shelf_window)); const DisplayLayout& inverted_layout = display_manager->GetCurrentDisplayLayout(); EXPECT_EQ("left, -50", inverted_layout.ToString()); // Calling the same ID don't do anything. display_controller->SetPrimaryDisplayId(secondary_display.id()); EXPECT_EQ(0, observer.CountAndReset()); aura::WindowTracker tracker; tracker.Add(primary_root); tracker.Add(secondary_root); // Deleting 2nd display should move the primary to original primary display. UpdateDisplay("200x200"); RunAllPendingInMessageLoop(); // RootWindow is deleted in a posted task. EXPECT_EQ(1, Shell::GetScreen()->GetNumDisplays()); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetPrimaryDisplay().id()); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetDisplayNearestPoint( gfx::Point(-100, -100)).id()); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetDisplayNearestWindow(NULL).id()); EXPECT_TRUE(tracker.Contains(primary_root)); EXPECT_FALSE(tracker.Contains(secondary_root)); EXPECT_TRUE(primary_root->Contains(shelf_window)); // Adding 2nd display with the same ID. The 2nd display should become primary // since secondary id is still stored as desirable_primary_id. std::vector<DisplayInfo> display_info_list; display_info_list.push_back( display_manager->GetDisplayInfo(primary_display.id())); display_info_list.push_back( display_manager->GetDisplayInfo(secondary_display.id())); display_manager->OnNativeDisplaysChanged(display_info_list); EXPECT_EQ(2, Shell::GetScreen()->GetNumDisplays()); EXPECT_EQ(secondary_display.id(), Shell::GetScreen()->GetPrimaryDisplay().id()); EXPECT_EQ(primary_display.id(), ScreenUtil::GetSecondaryDisplay().id()); EXPECT_EQ( primary_root, display_controller->GetRootWindowForDisplayId(secondary_display.id())); EXPECT_NE( primary_root, display_controller->GetRootWindowForDisplayId(primary_display.id())); EXPECT_TRUE(primary_root->Contains(shelf_window)); // Deleting 2nd display and adding 2nd display with a different ID. The 2nd // display shouldn't become primary. UpdateDisplay("200x200"); DisplayInfo third_display_info( secondary_display.id() + 1, std::string(), false); third_display_info.SetBounds(secondary_display.bounds()); ASSERT_NE(primary_display.id(), third_display_info.id()); const DisplayInfo& primary_display_info = display_manager->GetDisplayInfo(primary_display.id()); std::vector<DisplayInfo> display_info_list2; display_info_list2.push_back(primary_display_info); display_info_list2.push_back(third_display_info); display_manager->OnNativeDisplaysChanged(display_info_list2); EXPECT_EQ(2, Shell::GetScreen()->GetNumDisplays()); EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetPrimaryDisplay().id()); EXPECT_EQ(third_display_info.id(), ScreenUtil::GetSecondaryDisplay().id()); EXPECT_EQ( primary_root, display_controller->GetRootWindowForDisplayId(primary_display.id())); EXPECT_NE( primary_root, display_controller->GetRootWindowForDisplayId(third_display_info.id())); EXPECT_TRUE(primary_root->Contains(shelf_window)); } TEST_F(DisplayControllerTest, CursorDeviceScaleFactorSwapPrimary) { if (!SupportsMultipleDisplays()) return; DisplayController* display_controller = Shell::GetInstance()->display_controller(); UpdateDisplay("200x200,200x200*2"); gfx::Display primary_display = Shell::GetScreen()->GetPrimaryDisplay(); gfx::Display secondary_display = ScreenUtil::GetSecondaryDisplay(); aura::Window* primary_root = display_controller->GetRootWindowForDisplayId(primary_display.id()); aura::Window* secondary_root = display_controller->GetRootWindowForDisplayId(secondary_display.id()); EXPECT_NE(primary_root, secondary_root); test::CursorManagerTestApi test_api(Shell::GetInstance()->cursor_manager()); EXPECT_EQ(1.0f, primary_root->GetHost()->compositor()-> device_scale_factor()); primary_root->MoveCursorTo(gfx::Point(50, 50)); EXPECT_EQ(1.0f, test_api.GetCurrentCursor().device_scale_factor()); EXPECT_EQ(2.0f, secondary_root->GetHost()->compositor()-> device_scale_factor()); secondary_root->MoveCursorTo(gfx::Point(50, 50)); EXPECT_EQ(2.0f, test_api.GetCurrentCursor().device_scale_factor()); // Switch primary and secondary display_controller->SetPrimaryDisplay(secondary_display); // Cursor's device scale factor should be updated accroding to the swap of // primary and secondary. EXPECT_EQ(1.0f, secondary_root->GetHost()->compositor()-> device_scale_factor()); secondary_root->MoveCursorTo(gfx::Point(50, 50)); EXPECT_EQ(1.0f, test_api.GetCurrentCursor().device_scale_factor()); primary_root->MoveCursorTo(gfx::Point(50, 50)); EXPECT_EQ(2.0f, primary_root->GetHost()->compositor()-> device_scale_factor()); EXPECT_EQ(2.0f, test_api.GetCurrentCursor().device_scale_factor()); // Deleting 2nd display. UpdateDisplay("200x200"); RunAllPendingInMessageLoop(); // RootWindow is deleted in a posted task. // Cursor's device scale factor should be updated even without moving cursor. EXPECT_EQ(1.0f, test_api.GetCurrentCursor().device_scale_factor()); primary_root->MoveCursorTo(gfx::Point(50, 50)); EXPECT_EQ(1.0f, primary_root->GetHost()->compositor()-> device_scale_factor()); EXPECT_EQ(1.0f, test_api.GetCurrentCursor().device_scale_factor()); } TEST_F(DisplayControllerTest, OverscanInsets) { if (!SupportsMultipleDisplays()) return; DisplayController* display_controller = Shell::GetInstance()->display_controller(); TestEventHandler event_handler; Shell::GetInstance()->AddPreTargetHandler(&event_handler); UpdateDisplay("120x200,300x400*2"); gfx::Display display1 = Shell::GetScreen()->GetPrimaryDisplay(); aura::Window::Windows root_windows = Shell::GetAllRootWindows(); display_controller->SetOverscanInsets(display1.id(), gfx::Insets(10, 15, 20, 25)); EXPECT_EQ("0,0 80x170", root_windows[0]->bounds().ToString()); EXPECT_EQ("150x200", root_windows[1]->bounds().size().ToString()); EXPECT_EQ("80,0 150x200", ScreenUtil::GetSecondaryDisplay().bounds().ToString()); ui::test::EventGenerator generator(root_windows[0]); generator.MoveMouseToInHost(20, 25); EXPECT_EQ("5,15", event_handler.GetLocationAndReset()); display_controller->SetOverscanInsets(display1.id(), gfx::Insets()); EXPECT_EQ("0,0 120x200", root_windows[0]->bounds().ToString()); EXPECT_EQ("120,0 150x200", ScreenUtil::GetSecondaryDisplay().bounds().ToString()); generator.MoveMouseToInHost(30, 20); EXPECT_EQ("30,20", event_handler.GetLocationAndReset()); // Make sure the root window transformer uses correct scale // factor when swapping display. Test crbug.com/253690. UpdateDisplay("400x300*2,600x400/o"); root_windows = Shell::GetAllRootWindows(); gfx::Point point; Shell::GetAllRootWindows()[1]->GetHost()-> GetRootTransform().TransformPoint(&point); EXPECT_EQ("15,10", point.ToString()); display_controller->SwapPrimaryDisplay(); point.SetPoint(0, 0); Shell::GetAllRootWindows()[1]->GetHost()-> GetRootTransform().TransformPoint(&point); EXPECT_EQ("15,10", point.ToString()); Shell::GetInstance()->RemovePreTargetHandler(&event_handler); } TEST_F(DisplayControllerTest, Rotate) { if (!SupportsMultipleDisplays()) return; DisplayManager* display_manager = Shell::GetInstance()->display_manager(); TestEventHandler event_handler; Shell::GetInstance()->AddPreTargetHandler(&event_handler); UpdateDisplay("120x200,300x400*2"); gfx::Display display1 = Shell::GetScreen()->GetPrimaryDisplay(); int64 display2_id = ScreenUtil::GetSecondaryDisplay().id(); aura::Window::Windows root_windows = Shell::GetAllRootWindows(); ui::test::EventGenerator generator1(root_windows[0]); TestObserver observer; EXPECT_EQ("120x200", root_windows[0]->bounds().size().ToString()); EXPECT_EQ("150x200", root_windows[1]->bounds().size().ToString()); EXPECT_EQ("120,0 150x200", ScreenUtil::GetSecondaryDisplay().bounds().ToString()); generator1.MoveMouseToInHost(50, 40); EXPECT_EQ("50,40", event_handler.GetLocationAndReset()); EXPECT_EQ(gfx::Display::ROTATE_0, GetStoredRotation(display1.id())); EXPECT_EQ(gfx::Display::ROTATE_0, GetStoredRotation(display2_id)); EXPECT_EQ(0, observer.GetRotationChangedCountAndReset()); display_manager->SetDisplayRotation(display1.id(), gfx::Display::ROTATE_90); EXPECT_EQ("200x120", root_windows[0]->bounds().size().ToString()); EXPECT_EQ("150x200", root_windows[1]->bounds().size().ToString()); EXPECT_EQ("200,0 150x200", ScreenUtil::GetSecondaryDisplay().bounds().ToString()); generator1.MoveMouseToInHost(50, 40); EXPECT_EQ("40,69", event_handler.GetLocationAndReset()); EXPECT_EQ(gfx::Display::ROTATE_90, GetStoredRotation(display1.id())); EXPECT_EQ(gfx::Display::ROTATE_0, GetStoredRotation(display2_id)); EXPECT_EQ(1, observer.GetRotationChangedCountAndReset()); DisplayLayout display_layout(DisplayLayout::BOTTOM, 50); display_manager->SetLayoutForCurrentDisplays(display_layout); EXPECT_EQ("50,120 150x200", ScreenUtil::GetSecondaryDisplay().bounds().ToString()); display_manager->SetDisplayRotation(display2_id, gfx::Display::ROTATE_270); EXPECT_EQ("200x120", root_windows[0]->bounds().size().ToString()); EXPECT_EQ("200x150", root_windows[1]->bounds().size().ToString()); EXPECT_EQ("50,120 200x150", ScreenUtil::GetSecondaryDisplay().bounds().ToString()); EXPECT_EQ(gfx::Display::ROTATE_90, GetStoredRotation(display1.id())); EXPECT_EQ(gfx::Display::ROTATE_270, GetStoredRotation(display2_id)); EXPECT_EQ(1, observer.GetRotationChangedCountAndReset()); #if !defined(OS_WIN) ui::test::EventGenerator generator2(root_windows[1]); generator2.MoveMouseToInHost(50, 40); EXPECT_EQ("179,25", event_handler.GetLocationAndReset()); display_manager->SetDisplayRotation(display1.id(), gfx::Display::ROTATE_180); EXPECT_EQ("120x200", root_windows[0]->bounds().size().ToString()); EXPECT_EQ("200x150", root_windows[1]->bounds().size().ToString()); // Dislay must share at least 100, so the x's offset becomes 20. EXPECT_EQ("20,200 200x150", ScreenUtil::GetSecondaryDisplay().bounds().ToString()); EXPECT_EQ(gfx::Display::ROTATE_180, GetStoredRotation(display1.id())); EXPECT_EQ(gfx::Display::ROTATE_270, GetStoredRotation(display2_id)); EXPECT_EQ(1, observer.GetRotationChangedCountAndReset()); generator1.MoveMouseToInHost(50, 40); EXPECT_EQ("69,159", event_handler.GetLocationAndReset()); #endif Shell::GetInstance()->RemovePreTargetHandler(&event_handler); } TEST_F(DisplayControllerTest, ScaleRootWindow) { if (!SupportsMultipleDisplays()) return; TestEventHandler event_handler; Shell::GetInstance()->AddPreTargetHandler(&event_handler); UpdateDisplay("600x400*2@1.5,500x300"); gfx::Display display1 = Shell::GetScreen()->GetPrimaryDisplay(); gfx::Display::SetInternalDisplayId(display1.id()); gfx::Display display2 = ScreenUtil::GetSecondaryDisplay(); aura::Window::Windows root_windows = Shell::GetAllRootWindows(); EXPECT_EQ("0,0 450x300", display1.bounds().ToString()); EXPECT_EQ("0,0 450x300", root_windows[0]->bounds().ToString()); EXPECT_EQ("450,0 500x300", display2.bounds().ToString()); EXPECT_EQ(1.5f, GetStoredUIScale(display1.id())); EXPECT_EQ(1.0f, GetStoredUIScale(display2.id())); ui::test::EventGenerator generator(root_windows[0]); generator.MoveMouseToInHost(599, 200); EXPECT_EQ("449,150", event_handler.GetLocationAndReset()); DisplayManager* display_manager = Shell::GetInstance()->display_manager(); display_manager->SetDisplayUIScale(display1.id(), 1.25f); display1 = Shell::GetScreen()->GetPrimaryDisplay(); display2 = ScreenUtil::GetSecondaryDisplay(); EXPECT_EQ("0,0 375x250", display1.bounds().ToString()); EXPECT_EQ("0,0 375x250", root_windows[0]->bounds().ToString()); EXPECT_EQ("375,0 500x300", display2.bounds().ToString()); EXPECT_EQ(1.25f, GetStoredUIScale(display1.id())); EXPECT_EQ(1.0f, GetStoredUIScale(display2.id())); Shell::GetInstance()->RemovePreTargetHandler(&event_handler); } TEST_F(DisplayControllerTest, TouchScale) { if (!SupportsMultipleDisplays()) return; TestEventHandler event_handler; Shell::GetInstance()->AddPreTargetHandler(&event_handler); UpdateDisplay("200x200*2"); gfx::Display display = Shell::GetScreen()->GetPrimaryDisplay(); aura::Window::Windows root_windows = Shell::GetAllRootWindows(); aura::Window* root_window = root_windows[0]; ui::test::EventGenerator generator(root_window); generator.PressMoveAndReleaseTouchTo(50, 50); // Default test touches have radius_x/y = 1.0, with device scale // factor = 2, the scaled radius_x/y should be 0.5. EXPECT_EQ(0.5, event_handler.touch_radius_x()); EXPECT_EQ(0.5, event_handler.touch_radius_y()); generator.ScrollSequence(gfx::Point(0,0), base::TimeDelta::FromMilliseconds(100), 10.0, 1.0, 5, 1); // ordinal_offset is invariant to the device scale factor. EXPECT_EQ(event_handler.scroll_x_offset(), event_handler.scroll_x_offset_ordinal()); EXPECT_EQ(event_handler.scroll_y_offset(), event_handler.scroll_y_offset_ordinal()); Shell::GetInstance()->RemovePreTargetHandler(&event_handler); } TEST_F(DisplayControllerTest, ConvertHostToRootCoords) { if (!SupportsMultipleDisplays()) return; TestEventHandler event_handler; Shell::GetInstance()->AddPreTargetHandler(&event_handler); UpdateDisplay("600x400*2/r@1.5"); gfx::Display display1 = Shell::GetScreen()->GetPrimaryDisplay(); aura::Window::Windows root_windows = Shell::GetAllRootWindows(); EXPECT_EQ("0,0 300x450", display1.bounds().ToString()); EXPECT_EQ("0,0 300x450", root_windows[0]->bounds().ToString()); EXPECT_EQ(1.5f, GetStoredUIScale(display1.id())); ui::test::EventGenerator generator(root_windows[0]); generator.MoveMouseToInHost(0, 0); EXPECT_EQ("0,449", event_handler.GetLocationAndReset()); generator.MoveMouseToInHost(599, 0); EXPECT_EQ("0,0", event_handler.GetLocationAndReset()); generator.MoveMouseToInHost(599, 399); EXPECT_EQ("299,0", event_handler.GetLocationAndReset()); generator.MoveMouseToInHost(0, 399); EXPECT_EQ("299,449", event_handler.GetLocationAndReset()); UpdateDisplay("600x400*2/u@1.5"); display1 = Shell::GetScreen()->GetPrimaryDisplay(); root_windows = Shell::GetAllRootWindows(); EXPECT_EQ("0,0 450x300", display1.bounds().ToString()); EXPECT_EQ("0,0 450x300", root_windows[0]->bounds().ToString()); EXPECT_EQ(1.5f, GetStoredUIScale(display1.id())); generator.MoveMouseToInHost(0, 0); EXPECT_EQ("449,299", event_handler.GetLocationAndReset()); generator.MoveMouseToInHost(599, 0); EXPECT_EQ("0,299", event_handler.GetLocationAndReset()); generator.MoveMouseToInHost(599, 399); EXPECT_EQ("0,0", event_handler.GetLocationAndReset()); generator.MoveMouseToInHost(0, 399); EXPECT_EQ("449,0", event_handler.GetLocationAndReset()); UpdateDisplay("600x400*2/l@1.5"); display1 = Shell::GetScreen()->GetPrimaryDisplay(); root_windows = Shell::GetAllRootWindows(); EXPECT_EQ("0,0 300x450", display1.bounds().ToString()); EXPECT_EQ("0,0 300x450", root_windows[0]->bounds().ToString()); EXPECT_EQ(1.5f, GetStoredUIScale(display1.id())); generator.MoveMouseToInHost(0, 0); EXPECT_EQ("299,0", event_handler.GetLocationAndReset()); generator.MoveMouseToInHost(599, 0); EXPECT_EQ("299,449", event_handler.GetLocationAndReset()); generator.MoveMouseToInHost(599, 399); EXPECT_EQ("0,449", event_handler.GetLocationAndReset()); generator.MoveMouseToInHost(0, 399); EXPECT_EQ("0,0", event_handler.GetLocationAndReset()); Shell::GetInstance()->RemovePreTargetHandler(&event_handler); } namespace { DisplayInfo CreateDisplayInfo(int64 id, int y, gfx::Display::Rotation rotation) { DisplayInfo info(id, "", false); info.SetBounds(gfx::Rect(0, y, 500, 500)); info.set_rotation(rotation); return info; } } // namespace // Make sure that the compositor based mirroring can switch // from/to dock mode. TEST_F(DisplayControllerTest, DockToSingle) { if (!SupportsMultipleDisplays()) return; DisplayManager* display_manager = Shell::GetInstance()->display_manager(); const int64 internal_id = 1; const DisplayInfo internal_display_info = CreateDisplayInfo(internal_id, 0, gfx::Display::ROTATE_0); const DisplayInfo external_display_info = CreateDisplayInfo(2, 1, gfx::Display::ROTATE_90); std::vector<DisplayInfo> display_info_list; // Extended display_info_list.push_back(internal_display_info); display_info_list.push_back(external_display_info); display_manager->OnNativeDisplaysChanged(display_info_list); const int64 internal_display_id = test::DisplayManagerTestApi(display_manager). SetFirstDisplayAsInternalDisplay(); EXPECT_EQ(internal_id, internal_display_id); EXPECT_EQ(2U, display_manager->GetNumDisplays()); // Dock mode. display_info_list.clear(); display_info_list.push_back(external_display_info); display_manager->OnNativeDisplaysChanged(display_info_list); EXPECT_EQ(1U, display_manager->GetNumDisplays()); EXPECT_FALSE(Shell::GetPrimaryRootWindow()->GetHost()-> GetRootTransform().IsIdentityOrIntegerTranslation()); // Switch to single mode and make sure the transform is the one // for the internal display. display_info_list.clear(); display_info_list.push_back(internal_display_info); display_manager->OnNativeDisplaysChanged(display_info_list); EXPECT_TRUE(Shell::GetPrimaryRootWindow()->GetHost()-> GetRootTransform().IsIdentityOrIntegerTranslation()); } #if defined(USE_X11) TEST_F(DisplayControllerTest, XWidowNameForRootWindow) { EXPECT_EQ("aura_root_0", GetXWindowName( Shell::GetPrimaryRootWindow()->GetHost())); // Multiple display. UpdateDisplay("200x200,300x300"); aura::Window* primary, *secondary; GetPrimaryAndSeconary(&primary, &secondary); EXPECT_EQ("aura_root_0", GetXWindowName(primary->GetHost())); EXPECT_EQ("aura_root_x", GetXWindowName(secondary->GetHost())); // Swap primary. primary = secondary = NULL; Shell::GetInstance()->display_controller()->SwapPrimaryDisplay(); GetPrimaryAndSeconary(&primary, &secondary); EXPECT_EQ("aura_root_0", GetXWindowName(primary->GetHost())); EXPECT_EQ("aura_root_x", GetXWindowName(secondary->GetHost())); // Switching back to single display. UpdateDisplay("300x400"); EXPECT_EQ("aura_root_0", GetXWindowName( Shell::GetPrimaryRootWindow()->GetHost())); } #endif } // namespace ash