// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/touch/touch_observer_hud.h" #include "ash/ash_switches.h" #include "ash/display/display_manager.h" #include "ash/root_window_controller.h" #include "ash/screen_util.h" #include "ash/shell.h" #include "ash/test/ash_test_base.h" #include "ash/test/display_manager_test_api.h" #include "ash/touch/touch_hud_debug.h" #include "ash/touch/touch_hud_projection.h" #include "base/command_line.h" #include "base/format_macros.h" #include "base/strings/stringprintf.h" #include "ui/aura/window.h" #include "ui/views/widget/widget.h" namespace ash { class TouchHudTestBase : public test::AshTestBase { public: TouchHudTestBase() {} virtual ~TouchHudTestBase() {} virtual void SetUp() OVERRIDE { test::AshTestBase::SetUp(); // Initialize display infos. They should be initialized after Ash // environment is set up, i.e., after test::AshTestBase::SetUp(). internal_display_id_ = test::DisplayManagerTestApi(GetDisplayManager()). SetFirstDisplayAsInternalDisplay(); external_display_id_ = 10; mirrored_display_id_ = 11; internal_display_info_ = CreateDisplayInfo(internal_display_id_, gfx::Rect(0, 0, 500, 500)); external_display_info_ = CreateDisplayInfo(external_display_id_, gfx::Rect(1, 1, 100, 100)); mirrored_display_info_ = CreateDisplayInfo(mirrored_display_id_, gfx::Rect(0, 0, 100, 100)); } gfx::Display GetPrimaryDisplay() { return Shell::GetScreen()->GetPrimaryDisplay(); } const gfx::Display& GetSecondaryDisplay() { return ScreenUtil::GetSecondaryDisplay(); } void SetupSingleDisplay() { display_info_list_.clear(); display_info_list_.push_back(internal_display_info_); GetDisplayManager()->OnNativeDisplaysChanged(display_info_list_); } void SetupDualDisplays() { display_info_list_.clear(); display_info_list_.push_back(internal_display_info_); display_info_list_.push_back(external_display_info_); GetDisplayManager()->OnNativeDisplaysChanged(display_info_list_); } void SetInternalAsPrimary() { const gfx::Display& internal_display = GetDisplayManager()->GetDisplayForId(internal_display_id_); GetDisplayController()->SetPrimaryDisplay(internal_display); } void SetExternalAsPrimary() { const gfx::Display& external_display = GetDisplayManager()->GetDisplayForId(external_display_id_); GetDisplayController()->SetPrimaryDisplay(external_display); } void MirrorDisplays() { DCHECK_EQ(2U, display_info_list_.size()); DCHECK_EQ(internal_display_id_, display_info_list_[0].id()); DCHECK_EQ(external_display_id_, display_info_list_[1].id()); display_info_list_[1] = mirrored_display_info_; GetDisplayManager()->OnNativeDisplaysChanged(display_info_list_); } void UnmirrorDisplays() { DCHECK_EQ(2U, display_info_list_.size()); DCHECK_EQ(internal_display_id_, display_info_list_[0].id()); DCHECK_EQ(mirrored_display_id_, display_info_list_[1].id()); display_info_list_[1] = external_display_info_; GetDisplayManager()->OnNativeDisplaysChanged(display_info_list_); } void RemoveInternalDisplay() { DCHECK_LT(0U, display_info_list_.size()); DCHECK_EQ(internal_display_id_, display_info_list_[0].id()); display_info_list_.erase(display_info_list_.begin()); GetDisplayManager()->OnNativeDisplaysChanged(display_info_list_); } void RemoveExternalDisplay() { DCHECK_EQ(2U, display_info_list_.size()); display_info_list_.pop_back(); GetDisplayManager()->OnNativeDisplaysChanged(display_info_list_); } void AddInternalDisplay() { DCHECK_EQ(0U, display_info_list_.size()); display_info_list_.push_back(internal_display_info_); GetDisplayManager()->OnNativeDisplaysChanged(display_info_list_); } void AddExternalDisplay() { DCHECK_EQ(1U, display_info_list_.size()); display_info_list_.push_back(external_display_info_); GetDisplayManager()->OnNativeDisplaysChanged(display_info_list_); } int64 internal_display_id() const { return internal_display_id_; } int64 external_display_id() const { return external_display_id_; } protected: DisplayManager* GetDisplayManager() { return Shell::GetInstance()->display_manager(); } DisplayController* GetDisplayController() { return Shell::GetInstance()->display_controller(); } const gfx::Display& GetInternalDisplay() { return GetDisplayManager()->GetDisplayForId(internal_display_id_); } const gfx::Display& GetExternalDisplay() { return GetDisplayManager()->GetDisplayForId(external_display_id_); } aura::Window* GetInternalRootWindow() { return GetDisplayController()->GetRootWindowForDisplayId( internal_display_id_); } aura::Window* GetExternalRootWindow() { return GetDisplayController()->GetRootWindowForDisplayId( external_display_id_); } aura::Window* GetPrimaryRootWindow() { const gfx::Display& display = GetPrimaryDisplay(); return GetDisplayController()->GetRootWindowForDisplayId(display.id()); } aura::Window* GetSecondaryRootWindow() { const gfx::Display& display = GetSecondaryDisplay(); return GetDisplayController()->GetRootWindowForDisplayId(display.id()); } RootWindowController* GetInternalRootController() { aura::Window* root = GetInternalRootWindow(); return GetRootWindowController(root); } RootWindowController* GetExternalRootController() { aura::Window* root = GetExternalRootWindow(); return GetRootWindowController(root); } RootWindowController* GetPrimaryRootController() { aura::Window* root = GetPrimaryRootWindow(); return GetRootWindowController(root); } RootWindowController* GetSecondaryRootController() { aura::Window* root = GetSecondaryRootWindow(); return GetRootWindowController(root); } DisplayInfo CreateDisplayInfo(int64 id, const gfx::Rect& bounds) { DisplayInfo info(id, base::StringPrintf("x-%" PRId64, id), false); info.SetBounds(bounds); return info; } aura::Window* GetRootWindowForTouchHud(TouchObserverHUD* hud) { return hud->root_window_; } views::Widget* GetWidgetForTouchHud(TouchObserverHUD* hud) { return hud->widget_; } int64 internal_display_id_; int64 external_display_id_; int64 mirrored_display_id_; DisplayInfo internal_display_info_; DisplayInfo external_display_info_; DisplayInfo mirrored_display_info_; std::vector<DisplayInfo> display_info_list_; DISALLOW_COPY_AND_ASSIGN(TouchHudTestBase); }; class TouchHudDebugTest : public TouchHudTestBase { public: TouchHudDebugTest() {} virtual ~TouchHudDebugTest() {} virtual void SetUp() OVERRIDE { // Add ash-touch-hud flag to enable debug touch HUD. This flag should be set // before Ash environment is set up, i.e., before TouchHudTestBase::SetUp(). CommandLine::ForCurrentProcess()->AppendSwitch( ash::switches::kAshTouchHud); TouchHudTestBase::SetUp(); } void CheckInternalDisplay() { EXPECT_NE(static_cast<TouchObserverHUD*>(NULL), GetInternalTouchHudDebug()); EXPECT_EQ(internal_display_id(), GetInternalTouchHudDebug()->display_id()); EXPECT_EQ(GetInternalRootWindow(), GetRootWindowForTouchHud(GetInternalTouchHudDebug())); EXPECT_EQ(GetInternalRootWindow(), GetWidgetForTouchHud(GetInternalTouchHudDebug())-> GetNativeView()->GetRootWindow()); EXPECT_EQ(GetInternalDisplay().size(), GetWidgetForTouchHud(GetInternalTouchHudDebug())-> GetWindowBoundsInScreen().size()); } void CheckExternalDisplay() { EXPECT_NE(static_cast<TouchHudDebug*>(NULL), GetExternalTouchHudDebug()); EXPECT_EQ(external_display_id(), GetExternalTouchHudDebug()->display_id()); EXPECT_EQ(GetExternalRootWindow(), GetRootWindowForTouchHud(GetExternalTouchHudDebug())); EXPECT_EQ(GetExternalRootWindow(), GetWidgetForTouchHud(GetExternalTouchHudDebug())-> GetNativeView()->GetRootWindow()); EXPECT_EQ(GetExternalDisplay().size(), GetWidgetForTouchHud(GetExternalTouchHudDebug())-> GetWindowBoundsInScreen().size()); } private: TouchHudDebug* GetInternalTouchHudDebug() { return GetInternalRootController()->touch_hud_debug(); } TouchHudDebug* GetExternalTouchHudDebug() { return GetExternalRootController()->touch_hud_debug(); } TouchHudDebug* GetPrimaryTouchHudDebug() { return GetPrimaryRootController()->touch_hud_debug(); } TouchHudDebug* GetSecondaryTouchHudDebug() { return GetSecondaryRootController()->touch_hud_debug(); } DISALLOW_COPY_AND_ASSIGN(TouchHudDebugTest); }; class TouchHudProjectionTest : public TouchHudTestBase { public: TouchHudProjectionTest() {} virtual ~TouchHudProjectionTest() {} void EnableTouchHudProjection() { Shell::GetInstance()->SetTouchHudProjectionEnabled(true); } void DisableTouchHudProjection() { Shell::GetInstance()->SetTouchHudProjectionEnabled(false); } TouchHudProjection* GetInternalTouchHudProjection() { return GetInternalRootController()->touch_hud_projection(); } int GetInternalTouchPointsCount() { return GetInternalTouchHudProjection()->points_.size(); } void SendTouchEventToInternalHud(ui::EventType type, const gfx::Point& location, int touch_id) { ui::TouchEvent event(type, location, touch_id, event_time); GetInternalTouchHudProjection()->OnTouchEvent(&event); // Advance time for next event. event_time += base::TimeDelta::FromMilliseconds(100); } private: base::TimeDelta event_time; DISALLOW_COPY_AND_ASSIGN(TouchHudProjectionTest); }; // Checks if debug touch HUD is correctly initialized for a single display. TEST_F(TouchHudDebugTest, SingleDisplay) { // Setup a single display setting. SetupSingleDisplay(); // Check if touch HUD is set correctly and associated with appropriate // display. CheckInternalDisplay(); } // Checks if debug touch HUDs are correctly initialized for two displays. TEST_F(TouchHudDebugTest, DualDisplays) { if (!SupportsMultipleDisplays()) return; // Setup a dual display setting. SetupDualDisplays(); // Check if touch HUDs are set correctly and associated with appropriate // displays. CheckInternalDisplay(); CheckExternalDisplay(); } // Checks if debug touch HUDs are correctly handled when primary display is // changed. TEST_F(TouchHudDebugTest, SwapPrimaryDisplay) { if (!SupportsMultipleDisplays()) return; // Setup a dual display setting. SetupDualDisplays(); // Set the primary display to the external one. SetExternalAsPrimary(); // Check if displays' touch HUDs are not swapped as root windows are. EXPECT_EQ(external_display_id(), GetPrimaryDisplay().id()); EXPECT_EQ(internal_display_id(), GetSecondaryDisplay().id()); CheckInternalDisplay(); CheckExternalDisplay(); // Set the primary display back to the internal one. SetInternalAsPrimary(); // Check if displays' touch HUDs are not swapped back as root windows are. EXPECT_EQ(internal_display_id(), GetPrimaryDisplay().id()); EXPECT_EQ(external_display_id(), GetSecondaryDisplay().id()); CheckInternalDisplay(); CheckExternalDisplay(); } // Checks if debug touch HUDs are correctly handled when displays are mirrored. TEST_F(TouchHudDebugTest, MirrorDisplays) { if (!SupportsMultipleDisplays()) return; // Setup a dual display setting. SetupDualDisplays(); // Mirror displays. MirrorDisplays(); // Check if the internal display is intact. EXPECT_EQ(internal_display_id(), GetPrimaryDisplay().id()); CheckInternalDisplay(); // Unmirror displays. UnmirrorDisplays(); // Check if external display is added back correctly. EXPECT_EQ(internal_display_id(), GetPrimaryDisplay().id()); EXPECT_EQ(external_display_id(), GetSecondaryDisplay().id()); CheckInternalDisplay(); CheckExternalDisplay(); } // Checks if debug touch HUDs are correctly handled when displays are mirrored // after setting the external display as the primary one. TEST_F(TouchHudDebugTest, SwapPrimaryThenMirrorDisplays) { if (!SupportsMultipleDisplays()) return; // Setup a dual display setting. SetupDualDisplays(); // Set the primary display to the external one. SetExternalAsPrimary(); // Mirror displays. MirrorDisplays(); // Check if the internal display is set as the primary one. EXPECT_EQ(internal_display_id(), GetPrimaryDisplay().id()); CheckInternalDisplay(); // Unmirror displays. UnmirrorDisplays(); // Check if the external display is added back as the primary display and // touch HUDs are set correctly. EXPECT_EQ(external_display_id(), GetPrimaryDisplay().id()); EXPECT_EQ(internal_display_id(), GetSecondaryDisplay().id()); CheckInternalDisplay(); CheckExternalDisplay(); } // Checks if debug touch HUDs are correctly handled when the external display, // which is the secondary one, is removed. TEST_F(TouchHudDebugTest, RemoveSecondaryDisplay) { if (!SupportsMultipleDisplays()) return; // Setup a dual display setting. SetupDualDisplays(); // Remove external display which is the secondary one. RemoveExternalDisplay(); // Check if the internal display is intact. EXPECT_EQ(internal_display_id(), GetPrimaryDisplay().id()); CheckInternalDisplay(); // Add external display back. AddExternalDisplay(); // Check if displays' touch HUDs are set correctly. EXPECT_EQ(internal_display_id(), GetPrimaryDisplay().id()); EXPECT_EQ(external_display_id(), GetSecondaryDisplay().id()); CheckInternalDisplay(); CheckExternalDisplay(); } // Checks if debug touch HUDs are correctly handled when the external display, // which is set as the primary display, is removed. TEST_F(TouchHudDebugTest, RemovePrimaryDisplay) { if (!SupportsMultipleDisplays()) return; // Setup a dual display setting. SetupDualDisplays(); // Set the primary display to the external one. SetExternalAsPrimary(); // Remove the external display which is the primary display. RemoveExternalDisplay(); // Check if the internal display is set as the primary one. EXPECT_EQ(internal_display_id(), GetPrimaryDisplay().id()); CheckInternalDisplay(); // Add the external display back. AddExternalDisplay(); // Check if the external display is set as primary and touch HUDs are set // correctly. EXPECT_EQ(external_display_id(), GetPrimaryDisplay().id()); EXPECT_EQ(internal_display_id(), GetSecondaryDisplay().id()); CheckInternalDisplay(); CheckExternalDisplay(); } // Checks if debug touch HUDs are correctly handled when all displays are // removed. TEST_F(TouchHudDebugTest, Headless) { if (!SupportsMultipleDisplays()) return; // Setup a single display setting. SetupSingleDisplay(); // Remove the only display which is the internal one. RemoveInternalDisplay(); // Add the internal display back. AddInternalDisplay(); // Check if the display's touch HUD is set correctly. EXPECT_EQ(internal_display_id(), GetPrimaryDisplay().id()); CheckInternalDisplay(); } // Checks projection touch HUD with a sequence of touch-pressed, touch-moved, // and touch-released events. TEST_F(TouchHudProjectionTest, TouchMoveRelease) { SetupSingleDisplay(); EXPECT_EQ(NULL, GetInternalTouchHudProjection()); EnableTouchHudProjection(); EXPECT_NE(static_cast<TouchHudProjection*>(NULL), GetInternalTouchHudProjection()); EXPECT_EQ(0, GetInternalTouchPointsCount()); SendTouchEventToInternalHud(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 1); EXPECT_EQ(1, GetInternalTouchPointsCount()); SendTouchEventToInternalHud(ui::ET_TOUCH_MOVED, gfx::Point(10, 20), 1); EXPECT_EQ(1, GetInternalTouchPointsCount()); SendTouchEventToInternalHud(ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), 1); EXPECT_EQ(0, GetInternalTouchPointsCount()); // Disabling projection touch HUD shoud remove it without crashing. DisableTouchHudProjection(); EXPECT_EQ(NULL, GetInternalTouchHudProjection()); } // Checks projection touch HUD with a sequence of touch-pressed, touch-moved, // and touch-cancelled events. TEST_F(TouchHudProjectionTest, TouchMoveCancel) { SetupSingleDisplay(); EXPECT_EQ(NULL, GetInternalTouchHudProjection()); EnableTouchHudProjection(); EXPECT_NE(static_cast<TouchHudProjection*>(NULL), GetInternalTouchHudProjection()); EXPECT_EQ(0, GetInternalTouchPointsCount()); SendTouchEventToInternalHud(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 1); EXPECT_EQ(1, GetInternalTouchPointsCount()); SendTouchEventToInternalHud(ui::ET_TOUCH_MOVED, gfx::Point(10, 20), 1); EXPECT_EQ(1, GetInternalTouchPointsCount()); SendTouchEventToInternalHud(ui::ET_TOUCH_CANCELLED, gfx::Point(10, 20), 1); EXPECT_EQ(0, GetInternalTouchPointsCount()); // Disabling projection touch HUD shoud remove it without crashing. DisableTouchHudProjection(); EXPECT_EQ(NULL, GetInternalTouchHudProjection()); } // Checks projection touch HUD with two simultaneous touches. TEST_F(TouchHudProjectionTest, DoubleTouch) { SetupSingleDisplay(); EXPECT_EQ(NULL, GetInternalTouchHudProjection()); EnableTouchHudProjection(); EXPECT_NE(static_cast<TouchHudProjection*>(NULL), GetInternalTouchHudProjection()); EXPECT_EQ(0, GetInternalTouchPointsCount()); SendTouchEventToInternalHud(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 1); EXPECT_EQ(1, GetInternalTouchPointsCount()); SendTouchEventToInternalHud(ui::ET_TOUCH_PRESSED, gfx::Point(20, 10), 2); EXPECT_EQ(2, GetInternalTouchPointsCount()); SendTouchEventToInternalHud(ui::ET_TOUCH_MOVED, gfx::Point(10, 20), 1); EXPECT_EQ(2, GetInternalTouchPointsCount()); SendTouchEventToInternalHud(ui::ET_TOUCH_MOVED, gfx::Point(20, 20), 2); EXPECT_EQ(2, GetInternalTouchPointsCount()); SendTouchEventToInternalHud(ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), 1); EXPECT_EQ(1, GetInternalTouchPointsCount()); SendTouchEventToInternalHud(ui::ET_TOUCH_RELEASED, gfx::Point(20, 20), 2); EXPECT_EQ(0, GetInternalTouchPointsCount()); // Disabling projection touch HUD shoud remove it without crashing. DisableTouchHudProjection(); EXPECT_EQ(NULL, GetInternalTouchHudProjection()); } // Checks if turning off touch HUD projection while touching the screen is // handled correctly. TEST_F(TouchHudProjectionTest, DisableWhileTouching) { SetupSingleDisplay(); EXPECT_EQ(NULL, GetInternalTouchHudProjection()); EnableTouchHudProjection(); EXPECT_NE(static_cast<TouchHudProjection*>(NULL), GetInternalTouchHudProjection()); EXPECT_EQ(0, GetInternalTouchPointsCount()); SendTouchEventToInternalHud(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 1); EXPECT_EQ(1, GetInternalTouchPointsCount()); // Disabling projection touch HUD shoud remove it without crashing. DisableTouchHudProjection(); EXPECT_EQ(NULL, GetInternalTouchHudProjection()); } } // namespace ash