// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_SYNC_SOCKET_H_ #define BASE_SYNC_SOCKET_H_ // A socket abstraction used for sending and receiving plain // data. Because the receiving is blocking, they can be used to perform // rudimentary cross-process synchronization with low latency. #include "base/basictypes.h" #if defined(OS_WIN) #include <windows.h> #endif #include <sys/types.h> #include "base/base_export.h" #include "base/compiler_specific.h" #include "base/process/process_handle.h" #include "base/synchronization/waitable_event.h" #include "base/time/time.h" #if defined(OS_POSIX) #include "base/file_descriptor_posix.h" #endif namespace base { class BASE_EXPORT SyncSocket { public: #if defined(OS_WIN) typedef HANDLE Handle; typedef Handle TransitDescriptor; #else typedef int Handle; typedef FileDescriptor TransitDescriptor; #endif static const Handle kInvalidHandle; SyncSocket(); // Creates a SyncSocket from a Handle. Used in transport. explicit SyncSocket(Handle handle) : handle_(handle) {} virtual ~SyncSocket(); // Initializes and connects a pair of sockets. // |socket_a| and |socket_b| must not hold a valid handle. Upon successful // return, the sockets will both be valid and connected. static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b); // Returns |Handle| wrapped in a |TransitDescriptor|. static Handle UnwrapHandle(const TransitDescriptor& descriptor); // Prepares a |TransitDescriptor| which wraps |Handle| used for transit. // This is used to prepare the underlying shared resource before passing back // the handle to be used by the peer process. bool PrepareTransitDescriptor(ProcessHandle peer_process_handle, TransitDescriptor* descriptor); // Closes the SyncSocket. Returns true on success, false on failure. virtual bool Close(); // Sends the message to the remote peer of the SyncSocket. // Note it is not safe to send messages from the same socket handle by // multiple threads simultaneously. // buffer is a pointer to the data to send. // length is the length of the data to send (must be non-zero). // Returns the number of bytes sent, or 0 upon failure. virtual size_t Send(const void* buffer, size_t length); // Receives a message from an SyncSocket. // buffer is a pointer to the buffer to receive data. // length is the number of bytes of data to receive (must be non-zero). // Returns the number of bytes received, or 0 upon failure. virtual size_t Receive(void* buffer, size_t length); // Same as Receive() but only blocks for data until |timeout| has elapsed or // |buffer| |length| is exhausted. Currently only timeouts less than one // second are allowed. Return the amount of data read. virtual size_t ReceiveWithTimeout(void* buffer, size_t length, TimeDelta timeout); // Returns the number of bytes available. If non-zero, Receive() will not // not block when called. NOTE: Some implementations cannot reliably // determine the number of bytes available so avoid using the returned // size as a promise and simply test against zero. size_t Peek(); // Extracts the contained handle. Used for transferring between // processes. Handle handle() const { return handle_; } protected: Handle handle_; private: DISALLOW_COPY_AND_ASSIGN(SyncSocket); }; // Derives from SyncSocket and adds support for shutting down the socket from // another thread while a blocking Receive or Send is being done from the // thread that owns the socket. class BASE_EXPORT CancelableSyncSocket : public SyncSocket { public: CancelableSyncSocket(); explicit CancelableSyncSocket(Handle handle); virtual ~CancelableSyncSocket() {} // Initializes a pair of cancelable sockets. See documentation for // SyncSocket::CreatePair for more details. static bool CreatePair(CancelableSyncSocket* socket_a, CancelableSyncSocket* socket_b); // A way to shut down a socket even if another thread is currently performing // a blocking Receive or Send. bool Shutdown(); #if defined(OS_WIN) // Since the Linux and Mac implementations actually use a socket, shutting // them down from another thread is pretty simple - we can just call // shutdown(). However, the Windows implementation relies on named pipes // and there isn't a way to cancel a blocking synchronous Read that is // supported on <Vista. So, for Windows only, we override these // SyncSocket methods in order to support shutting down the 'socket'. virtual bool Close() OVERRIDE; virtual size_t Receive(void* buffer, size_t length) OVERRIDE; virtual size_t ReceiveWithTimeout(void* buffer, size_t length, TimeDelta timeout) OVERRIDE; #endif // Send() is overridden to catch cases where the remote end is not responding // and we fill the local socket buffer. When the buffer is full, this // implementation of Send() will not block indefinitely as // SyncSocket::Send will, but instead return 0, as no bytes could be sent. // Note that the socket will not be closed in this case. virtual size_t Send(const void* buffer, size_t length) OVERRIDE; private: #if defined(OS_WIN) WaitableEvent shutdown_event_; WaitableEvent file_operation_; #endif DISALLOW_COPY_AND_ASSIGN(CancelableSyncSocket); }; #if defined(OS_WIN) && !defined(COMPONENT_BUILD) // TODO(cpu): remove this once chrome is split in two dlls. __declspec(selectany) const SyncSocket::Handle SyncSocket::kInvalidHandle = INVALID_HANDLE_VALUE; #endif } // namespace base #endif // BASE_SYNC_SOCKET_H_