// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/scheduler/scheduler.h" #include <algorithm> #include "base/auto_reset.h" #include "base/debug/trace_event.h" #include "base/debug/trace_event_argument.h" #include "base/logging.h" #include "base/single_thread_task_runner.h" #include "cc/debug/devtools_instrumentation.h" #include "cc/debug/traced_value.h" #include "cc/scheduler/delay_based_time_source.h" #include "ui/gfx/frame_time.h" namespace cc { Scheduler::SyntheticBeginFrameSource::SyntheticBeginFrameSource( Scheduler* scheduler, scoped_refptr<DelayBasedTimeSource> time_source) : scheduler_(scheduler), time_source_(time_source) { time_source_->SetClient(this); } Scheduler::SyntheticBeginFrameSource::~SyntheticBeginFrameSource() { } void Scheduler::SyntheticBeginFrameSource::CommitVSyncParameters( base::TimeTicks timebase, base::TimeDelta interval) { time_source_->SetTimebaseAndInterval(timebase, interval); } void Scheduler::SyntheticBeginFrameSource::SetNeedsBeginFrame( bool needs_begin_frame, std::deque<BeginFrameArgs>* begin_retro_frame_args) { DCHECK(begin_retro_frame_args); base::TimeTicks missed_tick_time = time_source_->SetActive(needs_begin_frame); if (!missed_tick_time.is_null()) { begin_retro_frame_args->push_back( CreateSyntheticBeginFrameArgs(missed_tick_time)); } } bool Scheduler::SyntheticBeginFrameSource::IsActive() const { return time_source_->Active(); } void Scheduler::SyntheticBeginFrameSource::OnTimerTick() { BeginFrameArgs begin_frame_args( CreateSyntheticBeginFrameArgs(time_source_->LastTickTime())); scheduler_->BeginFrame(begin_frame_args); } void Scheduler::SyntheticBeginFrameSource::AsValueInto( base::debug::TracedValue* state) const { time_source_->AsValueInto(state); } BeginFrameArgs Scheduler::SyntheticBeginFrameSource::CreateSyntheticBeginFrameArgs( base::TimeTicks frame_time) { base::TimeTicks deadline = time_source_->NextTickTime(); return BeginFrameArgs::Create( frame_time, deadline, scheduler_->VSyncInterval()); } Scheduler::Scheduler( SchedulerClient* client, const SchedulerSettings& scheduler_settings, int layer_tree_host_id, const scoped_refptr<base::SingleThreadTaskRunner>& task_runner) : settings_(scheduler_settings), client_(client), layer_tree_host_id_(layer_tree_host_id), task_runner_(task_runner), vsync_interval_(BeginFrameArgs::DefaultInterval()), last_set_needs_begin_frame_(false), begin_unthrottled_frame_posted_(false), begin_retro_frame_posted_(false), state_machine_(scheduler_settings), inside_process_scheduled_actions_(false), inside_action_(SchedulerStateMachine::ACTION_NONE), weak_factory_(this) { TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"), "Scheduler::Scheduler", "settings", settings_.AsValue()); DCHECK(client_); DCHECK(!state_machine_.BeginFrameNeeded()); if (settings_.main_frame_before_activation_enabled) { DCHECK(settings_.main_frame_before_draw_enabled); } begin_retro_frame_closure_ = base::Bind(&Scheduler::BeginRetroFrame, weak_factory_.GetWeakPtr()); begin_unthrottled_frame_closure_ = base::Bind(&Scheduler::BeginUnthrottledFrame, weak_factory_.GetWeakPtr()); begin_impl_frame_deadline_closure_ = base::Bind( &Scheduler::OnBeginImplFrameDeadline, weak_factory_.GetWeakPtr()); poll_for_draw_triggers_closure_ = base::Bind( &Scheduler::PollForAnticipatedDrawTriggers, weak_factory_.GetWeakPtr()); advance_commit_state_closure_ = base::Bind( &Scheduler::PollToAdvanceCommitState, weak_factory_.GetWeakPtr()); if (!settings_.begin_frame_scheduling_enabled) { SetupSyntheticBeginFrames(); } } Scheduler::~Scheduler() { if (synthetic_begin_frame_source_) { synthetic_begin_frame_source_->SetNeedsBeginFrame(false, &begin_retro_frame_args_); } } void Scheduler::SetupSyntheticBeginFrames() { scoped_refptr<DelayBasedTimeSource> time_source; if (gfx::FrameTime::TimestampsAreHighRes()) { time_source = DelayBasedTimeSourceHighRes::Create(VSyncInterval(), task_runner_.get()); } else { time_source = DelayBasedTimeSource::Create(VSyncInterval(), task_runner_.get()); } DCHECK(!synthetic_begin_frame_source_); synthetic_begin_frame_source_.reset( new SyntheticBeginFrameSource(this, time_source)); } base::TimeTicks Scheduler::Now() const { return gfx::FrameTime::Now(); } void Scheduler::CommitVSyncParameters(base::TimeTicks timebase, base::TimeDelta interval) { // TODO(brianderson): We should not be receiving 0 intervals. if (interval == base::TimeDelta()) interval = BeginFrameArgs::DefaultInterval(); vsync_interval_ = interval; if (!settings_.begin_frame_scheduling_enabled) synthetic_begin_frame_source_->CommitVSyncParameters(timebase, interval); } void Scheduler::SetEstimatedParentDrawTime(base::TimeDelta draw_time) { DCHECK_GE(draw_time.ToInternalValue(), 0); estimated_parent_draw_time_ = draw_time; } void Scheduler::SetCanStart() { state_machine_.SetCanStart(); ProcessScheduledActions(); } void Scheduler::SetVisible(bool visible) { state_machine_.SetVisible(visible); ProcessScheduledActions(); } void Scheduler::SetCanDraw(bool can_draw) { state_machine_.SetCanDraw(can_draw); ProcessScheduledActions(); } void Scheduler::NotifyReadyToActivate() { state_machine_.NotifyReadyToActivate(); ProcessScheduledActions(); } void Scheduler::SetNeedsCommit() { state_machine_.SetNeedsCommit(); ProcessScheduledActions(); } void Scheduler::SetNeedsRedraw() { state_machine_.SetNeedsRedraw(); ProcessScheduledActions(); } void Scheduler::SetNeedsAnimate() { state_machine_.SetNeedsAnimate(); ProcessScheduledActions(); } void Scheduler::SetNeedsManageTiles() { DCHECK(!IsInsideAction(SchedulerStateMachine::ACTION_MANAGE_TILES)); state_machine_.SetNeedsManageTiles(); ProcessScheduledActions(); } void Scheduler::SetMaxSwapsPending(int max) { state_machine_.SetMaxSwapsPending(max); } void Scheduler::DidSwapBuffers() { state_machine_.DidSwapBuffers(); // There is no need to call ProcessScheduledActions here because // swapping should not trigger any new actions. if (!inside_process_scheduled_actions_) { DCHECK_EQ(state_machine_.NextAction(), SchedulerStateMachine::ACTION_NONE); } } void Scheduler::SetSwapUsedIncompleteTile(bool used_incomplete_tile) { state_machine_.SetSwapUsedIncompleteTile(used_incomplete_tile); ProcessScheduledActions(); } void Scheduler::DidSwapBuffersComplete() { state_machine_.DidSwapBuffersComplete(); ProcessScheduledActions(); } void Scheduler::SetImplLatencyTakesPriority(bool impl_latency_takes_priority) { state_machine_.SetImplLatencyTakesPriority(impl_latency_takes_priority); ProcessScheduledActions(); } void Scheduler::NotifyReadyToCommit() { TRACE_EVENT0("cc", "Scheduler::NotifyReadyToCommit"); state_machine_.NotifyReadyToCommit(); ProcessScheduledActions(); } void Scheduler::BeginMainFrameAborted(bool did_handle) { TRACE_EVENT0("cc", "Scheduler::BeginMainFrameAborted"); state_machine_.BeginMainFrameAborted(did_handle); ProcessScheduledActions(); } void Scheduler::DidManageTiles() { state_machine_.DidManageTiles(); } void Scheduler::DidLoseOutputSurface() { TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); state_machine_.DidLoseOutputSurface(); last_set_needs_begin_frame_ = false; if (!settings_.begin_frame_scheduling_enabled) { synthetic_begin_frame_source_->SetNeedsBeginFrame(false, &begin_retro_frame_args_); } begin_retro_frame_args_.clear(); ProcessScheduledActions(); } void Scheduler::DidCreateAndInitializeOutputSurface() { TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); DCHECK(!last_set_needs_begin_frame_); DCHECK(begin_impl_frame_deadline_task_.IsCancelled()); state_machine_.DidCreateAndInitializeOutputSurface(); ProcessScheduledActions(); } void Scheduler::NotifyBeginMainFrameStarted() { TRACE_EVENT0("cc", "Scheduler::NotifyBeginMainFrameStarted"); state_machine_.NotifyBeginMainFrameStarted(); } base::TimeTicks Scheduler::AnticipatedDrawTime() const { if (!last_set_needs_begin_frame_ || begin_impl_frame_args_.interval <= base::TimeDelta()) return base::TimeTicks(); base::TimeTicks now = Now(); base::TimeTicks timebase = std::max(begin_impl_frame_args_.frame_time, begin_impl_frame_args_.deadline); int64 intervals = 1 + ((now - timebase) / begin_impl_frame_args_.interval); return timebase + (begin_impl_frame_args_.interval * intervals); } base::TimeTicks Scheduler::LastBeginImplFrameTime() { return begin_impl_frame_args_.frame_time; } void Scheduler::SetupNextBeginFrameIfNeeded() { if (!task_runner_.get()) return; bool needs_begin_frame = state_machine_.BeginFrameNeeded(); if (settings_.throttle_frame_production) { SetupNextBeginFrameWhenVSyncThrottlingEnabled(needs_begin_frame); } else { SetupNextBeginFrameWhenVSyncThrottlingDisabled(needs_begin_frame); } SetupPollingMechanisms(needs_begin_frame); } // When we are throttling frame production, we request BeginFrames // from the OutputSurface. void Scheduler::SetupNextBeginFrameWhenVSyncThrottlingEnabled( bool needs_begin_frame) { bool at_end_of_deadline = state_machine_.begin_impl_frame_state() == SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE; bool should_call_set_needs_begin_frame = // Always request the BeginFrame immediately if it wasn't needed before. (needs_begin_frame && !last_set_needs_begin_frame_) || // Only stop requesting BeginFrames after a deadline. (!needs_begin_frame && last_set_needs_begin_frame_ && at_end_of_deadline); if (should_call_set_needs_begin_frame) { if (settings_.begin_frame_scheduling_enabled) { client_->SetNeedsBeginFrame(needs_begin_frame); } else { synthetic_begin_frame_source_->SetNeedsBeginFrame( needs_begin_frame, &begin_retro_frame_args_); } last_set_needs_begin_frame_ = needs_begin_frame; } PostBeginRetroFrameIfNeeded(); } // When we aren't throttling frame production, we initiate a BeginFrame // as soon as one is needed. void Scheduler::SetupNextBeginFrameWhenVSyncThrottlingDisabled( bool needs_begin_frame) { last_set_needs_begin_frame_ = needs_begin_frame; if (!needs_begin_frame || begin_unthrottled_frame_posted_) return; if (state_machine_.begin_impl_frame_state() != SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE && state_machine_.begin_impl_frame_state() != SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) { return; } begin_unthrottled_frame_posted_ = true; task_runner_->PostTask(FROM_HERE, begin_unthrottled_frame_closure_); } // BeginUnthrottledFrame is used when we aren't throttling frame production. // This will usually be because VSync is disabled. void Scheduler::BeginUnthrottledFrame() { DCHECK(!settings_.throttle_frame_production); DCHECK(begin_retro_frame_args_.empty()); base::TimeTicks now = Now(); base::TimeTicks deadline = now + vsync_interval_; BeginFrameArgs begin_frame_args = BeginFrameArgs::Create(now, deadline, vsync_interval_); BeginImplFrame(begin_frame_args); begin_unthrottled_frame_posted_ = false; } // We may need to poll when we can't rely on BeginFrame to advance certain // state or to avoid deadlock. void Scheduler::SetupPollingMechanisms(bool needs_begin_frame) { bool needs_advance_commit_state_timer = false; // Setup PollForAnticipatedDrawTriggers if we need to monitor state but // aren't expecting any more BeginFrames. This should only be needed by // the synchronous compositor when BeginFrameNeeded is false. if (state_machine_.ShouldPollForAnticipatedDrawTriggers()) { DCHECK(!state_machine_.SupportsProactiveBeginFrame()); DCHECK(!needs_begin_frame); if (poll_for_draw_triggers_task_.IsCancelled()) { poll_for_draw_triggers_task_.Reset(poll_for_draw_triggers_closure_); base::TimeDelta delay = begin_impl_frame_args_.IsValid() ? begin_impl_frame_args_.interval : BeginFrameArgs::DefaultInterval(); task_runner_->PostDelayedTask( FROM_HERE, poll_for_draw_triggers_task_.callback(), delay); } } else { poll_for_draw_triggers_task_.Cancel(); // At this point we'd prefer to advance through the commit flow by // drawing a frame, however it's possible that the frame rate controller // will not give us a BeginFrame until the commit completes. See // crbug.com/317430 for an example of a swap ack being held on commit. Thus // we set a repeating timer to poll on ProcessScheduledActions until we // successfully reach BeginFrame. Synchronous compositor does not use // frame rate controller or have the circular wait in the bug. if (IsBeginMainFrameSentOrStarted() && !settings_.using_synchronous_renderer_compositor) { needs_advance_commit_state_timer = true; } } if (needs_advance_commit_state_timer) { if (advance_commit_state_task_.IsCancelled() && begin_impl_frame_args_.IsValid()) { // Since we'd rather get a BeginImplFrame by the normal mechanism, we // set the interval to twice the interval from the previous frame. advance_commit_state_task_.Reset(advance_commit_state_closure_); task_runner_->PostDelayedTask(FROM_HERE, advance_commit_state_task_.callback(), begin_impl_frame_args_.interval * 2); } } else { advance_commit_state_task_.Cancel(); } } // BeginFrame is the mechanism that tells us that now is a good time to start // making a frame. Usually this means that user input for the frame is complete. // If the scheduler is busy, we queue the BeginFrame to be handled later as // a BeginRetroFrame. void Scheduler::BeginFrame(const BeginFrameArgs& args) { TRACE_EVENT1("cc", "Scheduler::BeginFrame", "args", args.AsValue()); DCHECK(settings_.throttle_frame_production); BeginFrameArgs adjusted_args(args); adjusted_args.deadline -= EstimatedParentDrawTime(); bool should_defer_begin_frame; if (settings_.using_synchronous_renderer_compositor) { should_defer_begin_frame = false; } else { should_defer_begin_frame = !begin_retro_frame_args_.empty() || begin_retro_frame_posted_ || !last_set_needs_begin_frame_ || (state_machine_.begin_impl_frame_state() != SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); } if (should_defer_begin_frame) { begin_retro_frame_args_.push_back(adjusted_args); TRACE_EVENT_INSTANT0( "cc", "Scheduler::BeginFrame deferred", TRACE_EVENT_SCOPE_THREAD); return; } BeginImplFrame(adjusted_args); } // BeginRetroFrame is called for BeginFrames that we've deferred because // the scheduler was in the middle of processing a previous BeginFrame. void Scheduler::BeginRetroFrame() { TRACE_EVENT0("cc", "Scheduler::BeginRetroFrame"); DCHECK(!settings_.using_synchronous_renderer_compositor); DCHECK(begin_retro_frame_posted_); begin_retro_frame_posted_ = false; // If there aren't any retroactive BeginFrames, then we've lost the // OutputSurface and should abort. if (begin_retro_frame_args_.empty()) return; // Discard expired BeginRetroFrames // Today, we should always end up with at most one un-expired BeginRetroFrame // because deadlines will not be greater than the next frame time. We don't // DCHECK though because some systems don't always have monotonic timestamps. // TODO(brianderson): In the future, long deadlines could result in us not // draining the queue if we don't catch up. If we consistently can't catch // up, our fallback should be to lower our frame rate. base::TimeTicks now = Now(); base::TimeDelta draw_duration_estimate = client_->DrawDurationEstimate(); while (!begin_retro_frame_args_.empty()) { base::TimeTicks adjusted_deadline = AdjustedBeginImplFrameDeadline( begin_retro_frame_args_.front(), draw_duration_estimate); if (now <= adjusted_deadline) break; TRACE_EVENT_INSTANT2("cc", "Scheduler::BeginRetroFrame discarding", TRACE_EVENT_SCOPE_THREAD, "deadline - now", (adjusted_deadline - now).InMicroseconds(), "BeginFrameArgs", begin_retro_frame_args_.front().AsValue()); begin_retro_frame_args_.pop_front(); } if (begin_retro_frame_args_.empty()) { DCHECK(settings_.throttle_frame_production); TRACE_EVENT_INSTANT0("cc", "Scheduler::BeginRetroFrames all expired", TRACE_EVENT_SCOPE_THREAD); } else { BeginImplFrame(begin_retro_frame_args_.front()); begin_retro_frame_args_.pop_front(); } } // There could be a race between the posted BeginRetroFrame and a new // BeginFrame arriving via the normal mechanism. Scheduler::BeginFrame // will check if there is a pending BeginRetroFrame to ensure we handle // BeginFrames in FIFO order. void Scheduler::PostBeginRetroFrameIfNeeded() { TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"), "Scheduler::PostBeginRetroFrameIfNeeded", "state", AsValue()); if (!last_set_needs_begin_frame_) return; if (begin_retro_frame_args_.empty() || begin_retro_frame_posted_) return; // begin_retro_frame_args_ should always be empty for the // synchronous compositor. DCHECK(!settings_.using_synchronous_renderer_compositor); if (state_machine_.begin_impl_frame_state() != SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE) return; begin_retro_frame_posted_ = true; task_runner_->PostTask(FROM_HERE, begin_retro_frame_closure_); } // BeginImplFrame starts a compositor frame that will wait up until a deadline // for a BeginMainFrame+activation to complete before it times out and draws // any asynchronous animation and scroll/pinch updates. void Scheduler::BeginImplFrame(const BeginFrameArgs& args) { TRACE_EVENT1("cc", "Scheduler::BeginImplFrame", "args", args.AsValue()); DCHECK_EQ(state_machine_.begin_impl_frame_state(), SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); DCHECK(state_machine_.HasInitializedOutputSurface()); advance_commit_state_task_.Cancel(); base::TimeDelta draw_duration_estimate = client_->DrawDurationEstimate(); begin_impl_frame_args_ = args; begin_impl_frame_args_.deadline -= draw_duration_estimate; if (!state_machine_.impl_latency_takes_priority() && state_machine_.MainThreadIsInHighLatencyMode() && CanCommitAndActivateBeforeDeadline()) { state_machine_.SetSkipNextBeginMainFrameToReduceLatency(); } client_->WillBeginImplFrame(begin_impl_frame_args_); state_machine_.OnBeginImplFrame(begin_impl_frame_args_); devtools_instrumentation::DidBeginFrame(layer_tree_host_id_); ProcessScheduledActions(); state_machine_.OnBeginImplFrameDeadlinePending(); ScheduleBeginImplFrameDeadline( AdjustedBeginImplFrameDeadline(args, draw_duration_estimate)); } base::TimeTicks Scheduler::AdjustedBeginImplFrameDeadline( const BeginFrameArgs& args, base::TimeDelta draw_duration_estimate) const { if (settings_.using_synchronous_renderer_compositor) { // The synchronous compositor needs to draw right away. return base::TimeTicks(); } else if (state_machine_.ShouldTriggerBeginImplFrameDeadlineEarly()) { // We are ready to draw a new active tree immediately. return base::TimeTicks(); } else if (state_machine_.needs_redraw()) { // We have an animation or fast input path on the impl thread that wants // to draw, so don't wait too long for a new active tree. return args.deadline - draw_duration_estimate; } else { // The impl thread doesn't have anything it wants to draw and we are just // waiting for a new active tree, so post the deadline for the next // expected BeginImplFrame start. This allows us to draw immediately when // there is a new active tree, instead of waiting for the next // BeginImplFrame. // TODO(brianderson): Handle long deadlines (that are past the next frame's // frame time) properly instead of using this hack. return args.frame_time + args.interval; } } void Scheduler::ScheduleBeginImplFrameDeadline(base::TimeTicks deadline) { TRACE_EVENT1( "cc", "Scheduler::ScheduleBeginImplFrameDeadline", "deadline", deadline); if (settings_.using_synchronous_renderer_compositor) { // The synchronous renderer compositor has to make its GL calls // within this call. // TODO(brianderson): Have the OutputSurface initiate the deadline tasks // so the sychronous renderer compositor can take advantage of splitting // up the BeginImplFrame and deadline as well. OnBeginImplFrameDeadline(); return; } begin_impl_frame_deadline_task_.Cancel(); begin_impl_frame_deadline_task_.Reset(begin_impl_frame_deadline_closure_); base::TimeDelta delta = deadline - Now(); if (delta <= base::TimeDelta()) delta = base::TimeDelta(); task_runner_->PostDelayedTask( FROM_HERE, begin_impl_frame_deadline_task_.callback(), delta); } void Scheduler::OnBeginImplFrameDeadline() { TRACE_EVENT0("cc", "Scheduler::OnBeginImplFrameDeadline"); begin_impl_frame_deadline_task_.Cancel(); // We split the deadline actions up into two phases so the state machine // has a chance to trigger actions that should occur durring and after // the deadline separately. For example: // * Sending the BeginMainFrame will not occur after the deadline in // order to wait for more user-input before starting the next commit. // * Creating a new OuputSurface will not occur during the deadline in // order to allow the state machine to "settle" first. state_machine_.OnBeginImplFrameDeadline(); ProcessScheduledActions(); state_machine_.OnBeginImplFrameIdle(); ProcessScheduledActions(); client_->DidBeginImplFrameDeadline(); } void Scheduler::PollForAnticipatedDrawTriggers() { TRACE_EVENT0("cc", "Scheduler::PollForAnticipatedDrawTriggers"); poll_for_draw_triggers_task_.Cancel(); state_machine_.DidEnterPollForAnticipatedDrawTriggers(); ProcessScheduledActions(); state_machine_.DidLeavePollForAnticipatedDrawTriggers(); } void Scheduler::PollToAdvanceCommitState() { TRACE_EVENT0("cc", "Scheduler::PollToAdvanceCommitState"); advance_commit_state_task_.Cancel(); ProcessScheduledActions(); } void Scheduler::DrawAndSwapIfPossible() { DrawResult result = client_->ScheduledActionDrawAndSwapIfPossible(); state_machine_.DidDrawIfPossibleCompleted(result); } void Scheduler::ProcessScheduledActions() { // We do not allow ProcessScheduledActions to be recursive. // The top-level call will iteratively execute the next action for us anyway. if (inside_process_scheduled_actions_) return; base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); SchedulerStateMachine::Action action; do { action = state_machine_.NextAction(); TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"), "SchedulerStateMachine", "state", AsValue()); VLOG(2) << "Scheduler::ProcessScheduledActions: " << SchedulerStateMachine::ActionToString(action) << " " << state_machine_.GetStatesForDebugging(); state_machine_.UpdateState(action); base::AutoReset<SchedulerStateMachine::Action> mark_inside_action(&inside_action_, action); switch (action) { case SchedulerStateMachine::ACTION_NONE: break; case SchedulerStateMachine::ACTION_ANIMATE: client_->ScheduledActionAnimate(); break; case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME: client_->ScheduledActionSendBeginMainFrame(); break; case SchedulerStateMachine::ACTION_COMMIT: client_->ScheduledActionCommit(); break; case SchedulerStateMachine::ACTION_UPDATE_VISIBLE_TILES: client_->ScheduledActionUpdateVisibleTiles(); break; case SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE: client_->ScheduledActionActivateSyncTree(); break; case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE: DrawAndSwapIfPossible(); break; case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED: client_->ScheduledActionDrawAndSwapForced(); break; case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT: // No action is actually performed, but this allows the state machine to // advance out of its waiting to draw state without actually drawing. break; case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: client_->ScheduledActionBeginOutputSurfaceCreation(); break; case SchedulerStateMachine::ACTION_MANAGE_TILES: client_->ScheduledActionManageTiles(); break; } } while (action != SchedulerStateMachine::ACTION_NONE); SetupNextBeginFrameIfNeeded(); client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); if (state_machine_.ShouldTriggerBeginImplFrameDeadlineEarly()) { DCHECK(!settings_.using_synchronous_renderer_compositor); ScheduleBeginImplFrameDeadline(base::TimeTicks()); } } bool Scheduler::WillDrawIfNeeded() const { return !state_machine_.PendingDrawsShouldBeAborted(); } scoped_refptr<base::debug::ConvertableToTraceFormat> Scheduler::AsValue() const { scoped_refptr<base::debug::TracedValue> state = new base::debug::TracedValue(); AsValueInto(state.get()); return state; } void Scheduler::AsValueInto(base::debug::TracedValue* state) const { state->BeginDictionary("state_machine"); state_machine_.AsValueInto(state, Now()); state->EndDictionary(); if (synthetic_begin_frame_source_) { state->BeginDictionary("synthetic_begin_frame_source_"); synthetic_begin_frame_source_->AsValueInto(state); state->EndDictionary(); } state->BeginDictionary("scheduler_state"); state->SetDouble("time_until_anticipated_draw_time_ms", (AnticipatedDrawTime() - Now()).InMillisecondsF()); state->SetDouble("vsync_interval_ms", vsync_interval_.InMillisecondsF()); state->SetDouble("estimated_parent_draw_time_ms", estimated_parent_draw_time_.InMillisecondsF()); state->SetBoolean("last_set_needs_begin_frame_", last_set_needs_begin_frame_); state->SetBoolean("begin_unthrottled_frame_posted_", begin_unthrottled_frame_posted_); state->SetBoolean("begin_retro_frame_posted_", begin_retro_frame_posted_); state->SetInteger("begin_retro_frame_args_", begin_retro_frame_args_.size()); state->SetBoolean("begin_impl_frame_deadline_task_", !begin_impl_frame_deadline_task_.IsCancelled()); state->SetBoolean("poll_for_draw_triggers_task_", !poll_for_draw_triggers_task_.IsCancelled()); state->SetBoolean("advance_commit_state_task_", !advance_commit_state_task_.IsCancelled()); state->BeginDictionary("begin_impl_frame_args"); begin_impl_frame_args_.AsValueInto(state); state->EndDictionary(); state->EndDictionary(); state->BeginDictionary("client_state"); state->SetDouble("draw_duration_estimate_ms", client_->DrawDurationEstimate().InMillisecondsF()); state->SetDouble( "begin_main_frame_to_commit_duration_estimate_ms", client_->BeginMainFrameToCommitDurationEstimate().InMillisecondsF()); state->SetDouble( "commit_to_activate_duration_estimate_ms", client_->CommitToActivateDurationEstimate().InMillisecondsF()); state->EndDictionary(); } bool Scheduler::CanCommitAndActivateBeforeDeadline() const { // Check if the main thread computation and commit can be finished before the // impl thread's deadline. base::TimeTicks estimated_draw_time = begin_impl_frame_args_.frame_time + client_->BeginMainFrameToCommitDurationEstimate() + client_->CommitToActivateDurationEstimate(); TRACE_EVENT2( TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"), "CanCommitAndActivateBeforeDeadline", "time_left_after_drawing_ms", (begin_impl_frame_args_.deadline - estimated_draw_time).InMillisecondsF(), "state", AsValue()); return estimated_draw_time < begin_impl_frame_args_.deadline; } bool Scheduler::IsBeginMainFrameSentOrStarted() const { return (state_machine_.commit_state() == SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT || state_machine_.commit_state() == SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED); } } // namespace cc