// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_METRICS_PROFILER_TRACKING_SYNCHRONIZER_H_ #define COMPONENTS_METRICS_PROFILER_TRACKING_SYNCHRONIZER_H_ #include <map> #include <string> #include <vector> #include "base/basictypes.h" #include "base/lazy_instance.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "content/public/browser/profiler_subscriber.h" // This class maintains state that is used to upload profiler data from the // various processes, into the browser process. Such transactions are usually // instigated by the browser. In general, a process will respond by gathering // profiler data, and transmitting the pickled profiler data. We collect the // data in asynchronous mode that doesn't block the UI thread. // // To assure that all the processes have responded, a counter is maintained // to indicate the number of pending (not yet responsive) processes. We tag // each group of requests with a sequence number. For each group of requests, we // create RequestContext object which stores the sequence number, pending // processes and the callback_object that needs to be notified when we receive // an update from processes. When an update arrives we find the RequestContext // associated with sequence number and send the unpickled profiler data to the // |callback_object_|. namespace metrics { class TrackingSynchronizerObserver; class TrackingSynchronizer : public content::ProfilerSubscriber, public base::RefCountedThreadSafe<TrackingSynchronizer> { public: // Construction also sets up the global singleton instance. This instance is // used to communicate between the IO and UI thread, and is destroyed only as // the main thread (browser_main) terminates, which means the IO thread has // already completed, and will not need this instance any further. TrackingSynchronizer(); // Contact all processes, and get them to upload to the browser any/all // changes to profiler data. It calls |callback_object|'s SetData method with // the data received from each sub-process. // This method is accessible on UI thread. static void FetchProfilerDataAsynchronously( const base::WeakPtr<TrackingSynchronizerObserver>& callback_object); // ------------------------------------------------------ // ProfilerSubscriber methods for browser child processes // ------------------------------------------------------ // Update the number of pending processes for the given |sequence_number|. // This is called on UI thread. virtual void OnPendingProcesses(int sequence_number, int pending_processes, bool end) OVERRIDE; private: friend class base::RefCountedThreadSafe<TrackingSynchronizer>; class RequestContext; virtual ~TrackingSynchronizer(); // Send profiler_data back to callback_object_ by calling // DecrementPendingProcessesAndSendData which records that we are waiting // for one less profiler data from renderer or browser child process for the // given sequence number. This method is accessible on UI thread. virtual void OnProfilerDataCollected( int sequence_number, const tracked_objects::ProcessDataSnapshot& profiler_data, int process_type) OVERRIDE; // Establish a new sequence_number_, and use it to notify all the processes of // the need to supply, to the browser, their tracking data. It also registers // |callback_object| in |outstanding_requests_| map. Return the // sequence_number_ that was used. This method is accessible on UI thread. int RegisterAndNotifyAllProcesses( const base::WeakPtr<TrackingSynchronizerObserver>& callback_object); // It finds the RequestContext for the given |sequence_number| and notifies // the RequestContext's |callback_object_| about the |value|. This is called // whenever we receive profiler data from processes. It also records that we // are waiting for one less profiler data from a process for the given // sequence number. If we have received a response from all renderers and // browser processes, then it calls RequestContext's DeleteIfAllDone to delete // the entry for sequence_number. This method is accessible on UI thread. void DecrementPendingProcessesAndSendData( int sequence_number, const tracked_objects::ProcessDataSnapshot& profiler_data, int process_type); // Get a new sequence number to be sent to processes from browser process. // This method is accessible on UI thread. int GetNextAvailableSequenceNumber(); // We don't track the actual processes that are contacted for an update, only // the count of the number of processes, and we can sometimes time-out and // give up on a "slow to respond" process. We use a sequence_number to be // sure a response from a process is associated with the current round of // requests. All sequence numbers used are non-negative. // last_used_sequence_number_ is the most recently used number (used to avoid // reuse for a long time). int last_used_sequence_number_; DISALLOW_COPY_AND_ASSIGN(TrackingSynchronizer); }; } // namespace metrics #endif // COMPONENTS_METRICS_PROFILER_TRACKING_SYNCHRONIZER_H_