// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_MANAGER_H_ #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_MANAGER_H_ #include <vector> #include "base/containers/hash_tables.h" #include "base/memory/scoped_ptr.h" #include "build/build_config.h" #include "content/common/content_export.h" #include "third_party/WebKit/public/web/WebAXEnums.h" #include "ui/accessibility/ax_node_data.h" #include "ui/accessibility/ax_serializable_tree.h" #include "ui/accessibility/ax_tree_update.h" #include "ui/gfx/native_widget_types.h" struct AccessibilityHostMsg_EventParams; struct AccessibilityHostMsg_LocationChangeParams; namespace content { class BrowserAccessibility; class BrowserAccessibilityManager; #if defined(OS_ANDROID) class BrowserAccessibilityManagerAndroid; #endif #if defined(OS_WIN) class BrowserAccessibilityManagerWin; #endif // For testing. CONTENT_EXPORT ui::AXTreeUpdate MakeAXTreeUpdate( const ui::AXNodeData& node, const ui::AXNodeData& node2 = ui::AXNodeData(), const ui::AXNodeData& node3 = ui::AXNodeData(), const ui::AXNodeData& node4 = ui::AXNodeData(), const ui::AXNodeData& node5 = ui::AXNodeData(), const ui::AXNodeData& node6 = ui::AXNodeData(), const ui::AXNodeData& node7 = ui::AXNodeData(), const ui::AXNodeData& node8 = ui::AXNodeData(), const ui::AXNodeData& node9 = ui::AXNodeData()); // Class that can perform actions on behalf of the BrowserAccessibilityManager. // Note: BrowserAccessibilityManager should never cache any of the return // values from any of these interfaces, especially those that return pointers. // They may only be valid within this call stack. That policy eliminates any // concerns about ownership and lifecycle issues; none of these interfaces // transfer ownership and no return values are guaranteed to be valid outside // of the current call stack. class CONTENT_EXPORT BrowserAccessibilityDelegate { public: virtual ~BrowserAccessibilityDelegate() {} virtual void AccessibilitySetFocus(int acc_obj_id) = 0; virtual void AccessibilityDoDefaultAction(int acc_obj_id) = 0; virtual void AccessibilityShowMenu(const gfx::Point& global_point) = 0; virtual void AccessibilityScrollToMakeVisible( int acc_obj_id, const gfx::Rect& subfocus) = 0; virtual void AccessibilityScrollToPoint( int acc_obj_id, const gfx::Point& point) = 0; virtual void AccessibilitySetTextSelection( int acc_obj_id, int start_offset, int end_offset) = 0; virtual bool AccessibilityViewHasFocus() const = 0; virtual gfx::Rect AccessibilityGetViewBounds() const = 0; virtual gfx::Point AccessibilityOriginInScreen( const gfx::Rect& bounds) const = 0; virtual void AccessibilityHitTest( const gfx::Point& point) = 0; virtual void AccessibilityFatalError() = 0; virtual gfx::AcceleratedWidget AccessibilityGetAcceleratedWidget() = 0; virtual gfx::NativeViewAccessible AccessibilityGetNativeViewAccessible() = 0; virtual BrowserAccessibilityManager* AccessibilityGetChildFrame( int accessibility_node_id) = 0; virtual BrowserAccessibility* AccessibilityGetParentFrame() = 0; }; class CONTENT_EXPORT BrowserAccessibilityFactory { public: virtual ~BrowserAccessibilityFactory() {} // Create an instance of BrowserAccessibility and return a new // reference to it. virtual BrowserAccessibility* Create(); }; // Manages a tree of BrowserAccessibility objects. class CONTENT_EXPORT BrowserAccessibilityManager : public ui::AXTreeDelegate { public: // Creates the platform-specific BrowserAccessibilityManager, but // with no parent window pointer. Only useful for unit tests. static BrowserAccessibilityManager* Create( const ui::AXTreeUpdate& initial_tree, BrowserAccessibilityDelegate* delegate, BrowserAccessibilityFactory* factory = new BrowserAccessibilityFactory()); virtual ~BrowserAccessibilityManager(); void Initialize(const ui::AXTreeUpdate& initial_tree); static ui::AXTreeUpdate GetEmptyDocument(); virtual void NotifyAccessibilityEvent( ui::AXEvent event_type, BrowserAccessibility* node) { } // Return a pointer to the root of the tree, does not make a new reference. BrowserAccessibility* GetRoot(); // Returns a pointer to the BrowserAccessibility object for a given AXNode. BrowserAccessibility* GetFromAXNode(ui::AXNode* node); // Return a pointer to the object corresponding to the given id, // does not make a new reference. BrowserAccessibility* GetFromID(int32 id); // Called to notify the accessibility manager that its associated native // view got focused. virtual void OnWindowFocused(); // Called to notify the accessibility manager that its associated native // view lost focus. virtual void OnWindowBlurred(); // Called to notify the accessibility manager that a mouse down event // occurred in the tab. void GotMouseDown(); // Update the focused node to |node|, which may be null. // If |notify| is true, send a message to the renderer to set focus // to this node. void SetFocus(ui::AXNode* node, bool notify); void SetFocus(BrowserAccessibility* node, bool notify); // Tell the renderer to do the default action for this node. void DoDefaultAction(const BrowserAccessibility& node); // Tell the renderer to scroll to make |node| visible. // In addition, if it's not possible to make the entire object visible, // scroll so that the |subfocus| rect is visible at least. The subfocus // rect is in local coordinates of the object itself. void ScrollToMakeVisible( const BrowserAccessibility& node, gfx::Rect subfocus); // Tell the renderer to scroll such that |node| is at |point|, // where |point| is in global coordinates of the WebContents. void ScrollToPoint( const BrowserAccessibility& node, gfx::Point point); // Tell the renderer to set the text selection on a node. void SetTextSelection( const BrowserAccessibility& node, int start_offset, int end_offset); // Retrieve the bounds of the parent View in screen coordinates. gfx::Rect GetViewBounds(); // Called when the renderer process has notified us of about tree changes. void OnAccessibilityEvents( const std::vector<AccessibilityHostMsg_EventParams>& params); // Called when the renderer process updates the location of accessibility // objects. void OnLocationChanges( const std::vector<AccessibilityHostMsg_LocationChangeParams>& params); #if defined(OS_WIN) BrowserAccessibilityManagerWin* ToBrowserAccessibilityManagerWin(); #endif #if defined(OS_ANDROID) BrowserAccessibilityManagerAndroid* ToBrowserAccessibilityManagerAndroid(); #endif // Return the object that has focus, if it's a descandant of the // given root (inclusive). Does not make a new reference. virtual BrowserAccessibility* GetFocus(BrowserAccessibility* root); // Return the descentant of the given root that has focus, or that object's // active descendant if it has one. BrowserAccessibility* GetActiveDescendantFocus(BrowserAccessibility* root); // True by default, but some platforms want to treat the root // scroll offsets separately. virtual bool UseRootScrollOffsetsWhenComputingBounds(); // Walk the tree. BrowserAccessibility* NextInTreeOrder(BrowserAccessibility* node); BrowserAccessibility* PreviousInTreeOrder(BrowserAccessibility* node); // AXTreeDelegate implementation. virtual void OnNodeWillBeDeleted(ui::AXNode* node) OVERRIDE; virtual void OnNodeCreated(ui::AXNode* node) OVERRIDE; virtual void OnNodeChanged(ui::AXNode* node) OVERRIDE; virtual void OnNodeCreationFinished(ui::AXNode* node) OVERRIDE; virtual void OnNodeChangeFinished(ui::AXNode* node) OVERRIDE; virtual void OnRootChanged(ui::AXNode* new_root) OVERRIDE {} BrowserAccessibilityDelegate* delegate() const { return delegate_; } void set_delegate(BrowserAccessibilityDelegate* delegate) { delegate_ = delegate; } // Get a snapshot of the current tree as an AXTreeUpdate. ui::AXTreeUpdate SnapshotAXTreeForTesting(); protected: BrowserAccessibilityManager( BrowserAccessibilityDelegate* delegate, BrowserAccessibilityFactory* factory); BrowserAccessibilityManager( const ui::AXTreeUpdate& initial_tree, BrowserAccessibilityDelegate* delegate, BrowserAccessibilityFactory* factory); // Called at the end of updating the tree. virtual void OnTreeUpdateFinished() {} private: // The following states keep track of whether or not the // on-screen keyboard is allowed to be shown. enum OnScreenKeyboardState { // Never show the on-screen keyboard because this tab is hidden. OSK_DISALLOWED_BECAUSE_TAB_HIDDEN, // This tab was just shown, so don't pop-up the on-screen keyboard if a // text field gets focus that wasn't the result of an explicit touch. OSK_DISALLOWED_BECAUSE_TAB_JUST_APPEARED, // A touch event has occurred within the window, but focus has not // explicitly changed. Allow the on-screen keyboard to be shown if the // touch event was within the bounds of the currently focused object. // Otherwise we'll just wait to see if focus changes. OSK_ALLOWED_WITHIN_FOCUSED_OBJECT, // Focus has changed within a tab that's already visible. Allow the // on-screen keyboard to show anytime that a touch event leads to an // editable text control getting focus. OSK_ALLOWED }; protected: // The object that can perform actions on our behalf. BrowserAccessibilityDelegate* delegate_; // Factory to create BrowserAccessibility objects (for dependency injection). scoped_ptr<BrowserAccessibilityFactory> factory_; // The underlying tree of accessibility objects. scoped_ptr<ui::AXSerializableTree> tree_; // The node that currently has focus. ui::AXNode* focus_; // A mapping from a node id to its wrapper of type BrowserAccessibility. base::hash_map<int32, BrowserAccessibility*> id_wrapper_map_; // The on-screen keyboard state. OnScreenKeyboardState osk_state_; DISALLOW_COPY_AND_ASSIGN(BrowserAccessibilityManager); }; } // namespace content #endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_MANAGER_H_