// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/gamepad/gamepad_standard_mappings.h" namespace content { blink::WebGamepadButton AxisToButton(float input) { float value = (input + 1.f) / 2.f; return blink::WebGamepadButton( value > kDefaultButtonPressedThreshold, value); } blink::WebGamepadButton AxisNegativeAsButton(float input) { float value = (input < -0.5f) ? 1.f : 0.f; return blink::WebGamepadButton( value > kDefaultButtonPressedThreshold, value); } blink::WebGamepadButton AxisPositiveAsButton(float input) { float value = (input > 0.5f) ? 1.f : 0.f; return blink::WebGamepadButton( value > kDefaultButtonPressedThreshold, value); } blink::WebGamepadButton ButtonFromButtonAndAxis( blink::WebGamepadButton button, float axis) { float value = (axis + 1.f) / 2.f; return blink::WebGamepadButton(button.pressed, value); } blink::WebGamepadButton NullButton() { return blink::WebGamepadButton(false, 0.0); } void DpadFromAxis(blink::WebGamepad* mapped, float dir) { bool up = false; bool right = false; bool down = false; bool left = false; // Dpad is mapped as a direction on one axis, where -1 is up and it // increases clockwise to 1, which is up + left. It's set to a large (> 1.f) // number when nothing is depressed, except on start up, sometimes it's 0.0 // for no data, rather than the large number. if (dir != 0.0f) { up = (dir >= -1.f && dir < -0.7f) || (dir >= .95f && dir <= 1.f); right = dir >= -.75f && dir < -.1f; down = dir >= -.2f && dir < .45f; left = dir >= .4f && dir <= 1.f; } mapped->buttons[kButtonDpadUp].pressed = up; mapped->buttons[kButtonDpadUp].value = up ? 1.f : 0.f; mapped->buttons[kButtonDpadRight].pressed = right; mapped->buttons[kButtonDpadRight].value = right ? 1.f : 0.f; mapped->buttons[kButtonDpadDown].pressed = down; mapped->buttons[kButtonDpadDown].value = down ? 1.f : 0.f; mapped->buttons[kButtonDpadLeft].pressed = left; mapped->buttons[kButtonDpadLeft].value = left ? 1.f : 0.f; } } // namespace content