// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "google_apis/gcm/base/socket_stream.h" #include "base/bind.h" #include "base/callback.h" #include "net/base/io_buffer.h" #include "net/socket/stream_socket.h" namespace gcm { namespace { // TODO(zea): consider having dynamically-sized buffers if this becomes too // expensive. const uint32 kDefaultBufferSize = 8*1024; } // namespace SocketInputStream::SocketInputStream(net::StreamSocket* socket) : socket_(socket), io_buffer_(new net::IOBuffer(kDefaultBufferSize)), read_buffer_(new net::DrainableIOBuffer(io_buffer_.get(), kDefaultBufferSize)), next_pos_(0), last_error_(net::OK), weak_ptr_factory_(this) { DCHECK(socket->IsConnected()); } SocketInputStream::~SocketInputStream() { } bool SocketInputStream::Next(const void** data, int* size) { if (GetState() != EMPTY && GetState() != READY) { NOTREACHED() << "Invalid input stream read attempt."; return false; } if (GetState() == EMPTY) { DVLOG(1) << "No unread data remaining, ending read."; return false; } DCHECK_EQ(GetState(), READY) << " Input stream must have pending data before reading."; DCHECK_LT(next_pos_, read_buffer_->BytesConsumed()); *data = io_buffer_->data() + next_pos_; *size = UnreadByteCount(); next_pos_ = read_buffer_->BytesConsumed(); DVLOG(1) << "Consuming " << *size << " bytes in input buffer."; return true; } void SocketInputStream::BackUp(int count) { DCHECK(GetState() == READY || GetState() == EMPTY); // TODO(zea): investigating crbug.com/409985 CHECK_GT(count, 0); CHECK_LE(count, next_pos_); next_pos_ -= count; DVLOG(1) << "Backing up " << count << " bytes in input buffer. " << "Current position now at " << next_pos_ << " of " << read_buffer_->BytesConsumed(); } bool SocketInputStream::Skip(int count) { NOTIMPLEMENTED(); return false; } int64 SocketInputStream::ByteCount() const { DCHECK_NE(GetState(), CLOSED); DCHECK_NE(GetState(), READING); return next_pos_; } int SocketInputStream::UnreadByteCount() const { DCHECK_NE(GetState(), CLOSED); DCHECK_NE(GetState(), READING); return read_buffer_->BytesConsumed() - next_pos_; } net::Error SocketInputStream::Refresh(const base::Closure& callback, int byte_limit) { DCHECK_NE(GetState(), CLOSED); DCHECK_NE(GetState(), READING); DCHECK_GT(byte_limit, 0); if (byte_limit > read_buffer_->BytesRemaining()) { LOG(ERROR) << "Out of buffer space, closing input stream."; CloseStream(net::ERR_FILE_TOO_BIG, base::Closure()); return net::OK; } if (!socket_->IsConnected()) { LOG(ERROR) << "Socket was disconnected, closing input stream"; CloseStream(net::ERR_CONNECTION_CLOSED, base::Closure()); return net::OK; } DVLOG(1) << "Refreshing input stream, limit of " << byte_limit << " bytes."; int result = socket_->Read(read_buffer_.get(), byte_limit, base::Bind(&SocketInputStream::RefreshCompletionCallback, weak_ptr_factory_.GetWeakPtr(), callback)); DVLOG(1) << "Read returned " << result; if (result == net::ERR_IO_PENDING) { last_error_ = net::ERR_IO_PENDING; return net::ERR_IO_PENDING; } RefreshCompletionCallback(base::Closure(), result); return net::OK; } void SocketInputStream::RebuildBuffer() { DVLOG(1) << "Rebuilding input stream, consumed " << next_pos_ << " bytes."; DCHECK_NE(GetState(), READING); DCHECK_NE(GetState(), CLOSED); int unread_data_size = 0; const void* unread_data_ptr = NULL; Next(&unread_data_ptr, &unread_data_size); ResetInternal(); if (unread_data_ptr != io_buffer_->data()) { DVLOG(1) << "Have " << unread_data_size << " unread bytes remaining, shifting."; // Move any remaining unread data to the start of the buffer; std::memmove(io_buffer_->data(), unread_data_ptr, unread_data_size); } else { DVLOG(1) << "Have " << unread_data_size << " unread bytes remaining."; } read_buffer_->DidConsume(unread_data_size); // TODO(zea): investigating crbug.com/409985 CHECK_GE(UnreadByteCount(), 0); } net::Error SocketInputStream::last_error() const { return last_error_; } SocketInputStream::State SocketInputStream::GetState() const { if (last_error_ < net::ERR_IO_PENDING) return CLOSED; if (last_error_ == net::ERR_IO_PENDING) return READING; DCHECK_EQ(last_error_, net::OK); if (read_buffer_->BytesConsumed() == next_pos_) return EMPTY; return READY; } void SocketInputStream::RefreshCompletionCallback( const base::Closure& callback, int result) { // If an error occurred before the completion callback could complete, ignore // the result. if (GetState() == CLOSED) return; // Result == 0 implies EOF, which is treated as an error. if (result == 0) result = net::ERR_CONNECTION_CLOSED; DCHECK_NE(result, net::ERR_IO_PENDING); if (result < net::OK) { DVLOG(1) << "Failed to refresh socket: " << result; CloseStream(static_cast<net::Error>(result), callback); return; } DCHECK_GT(result, 0); last_error_ = net::OK; read_buffer_->DidConsume(result); // TODO(zea): investigating crbug.com/409985 CHECK_GT(UnreadByteCount(), 0); DVLOG(1) << "Refresh complete with " << result << " new bytes. " << "Current position " << next_pos_ << " of " << read_buffer_->BytesConsumed() << "."; if (!callback.is_null()) callback.Run(); } void SocketInputStream::ResetInternal() { read_buffer_->SetOffset(0); next_pos_ = 0; last_error_ = net::OK; weak_ptr_factory_.InvalidateWeakPtrs(); // Invalidate any callbacks. } void SocketInputStream::CloseStream(net::Error error, const base::Closure& callback) { DCHECK_LT(error, net::ERR_IO_PENDING); ResetInternal(); last_error_ = error; LOG(ERROR) << "Closing stream with result " << error; if (!callback.is_null()) callback.Run(); } SocketOutputStream::SocketOutputStream(net::StreamSocket* socket) : socket_(socket), io_buffer_(new net::IOBuffer(kDefaultBufferSize)), write_buffer_(new net::DrainableIOBuffer(io_buffer_.get(), kDefaultBufferSize)), next_pos_(0), last_error_(net::OK), weak_ptr_factory_(this) { DCHECK(socket->IsConnected()); } SocketOutputStream::~SocketOutputStream() { } bool SocketOutputStream::Next(void** data, int* size) { DCHECK_NE(GetState(), CLOSED); DCHECK_NE(GetState(), FLUSHING); if (next_pos_ == write_buffer_->size()) return false; *data = write_buffer_->data() + next_pos_; *size = write_buffer_->size() - next_pos_; next_pos_ = write_buffer_->size(); return true; } void SocketOutputStream::BackUp(int count) { DCHECK_GE(count, 0); if (count > next_pos_) next_pos_ = 0; next_pos_ -= count; DVLOG(1) << "Backing up " << count << " bytes in output buffer. " << next_pos_ << " bytes used."; } int64 SocketOutputStream::ByteCount() const { DCHECK_NE(GetState(), CLOSED); DCHECK_NE(GetState(), FLUSHING); return next_pos_; } net::Error SocketOutputStream::Flush(const base::Closure& callback) { DCHECK_EQ(GetState(), READY); if (!socket_->IsConnected()) { LOG(ERROR) << "Socket was disconnected, closing output stream"; last_error_ = net::ERR_CONNECTION_CLOSED; return net::OK; } DVLOG(1) << "Flushing " << next_pos_ << " bytes into socket."; int result = socket_->Write(write_buffer_.get(), next_pos_, base::Bind(&SocketOutputStream::FlushCompletionCallback, weak_ptr_factory_.GetWeakPtr(), callback)); DVLOG(1) << "Write returned " << result; if (result == net::ERR_IO_PENDING) { last_error_ = net::ERR_IO_PENDING; return net::ERR_IO_PENDING; } FlushCompletionCallback(base::Closure(), result); return net::OK; } SocketOutputStream::State SocketOutputStream::GetState() const{ if (last_error_ < net::ERR_IO_PENDING) return CLOSED; if (last_error_ == net::ERR_IO_PENDING) return FLUSHING; DCHECK_EQ(last_error_, net::OK); if (next_pos_ == 0) return EMPTY; return READY; } net::Error SocketOutputStream::last_error() const { return last_error_; } void SocketOutputStream::FlushCompletionCallback( const base::Closure& callback, int result) { // If an error occurred before the completion callback could complete, ignore // the result. if (GetState() == CLOSED) return; // Result == 0 implies EOF, which is treated as an error. if (result == 0) result = net::ERR_CONNECTION_CLOSED; DCHECK_NE(result, net::ERR_IO_PENDING); if (result < net::OK) { LOG(ERROR) << "Failed to flush socket."; last_error_ = static_cast<net::Error>(result); if (!callback.is_null()) callback.Run(); return; } DCHECK_GT(result, net::OK); last_error_ = net::OK; if (write_buffer_->BytesConsumed() + result < next_pos_) { DVLOG(1) << "Partial flush complete. Retrying."; // Only a partial write was completed. Flush again to finish the write. write_buffer_->DidConsume(result); Flush(callback); return; } DVLOG(1) << "Socket flush complete."; write_buffer_->SetOffset(0); next_pos_ = 0; if (!callback.is_null()) callback.Run(); } } // namespace gcm