// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_EVENTS_GESTURES_FLING_CURVE_H_ #define UI_EVENTS_GESTURES_FLING_CURVE_H_ #include "base/time/time.h" #include "ui/events/events_base_export.h" #include "ui/gfx/geometry/point_f.h" #include "ui/gfx/geometry/vector2d_f.h" namespace ui { // FlingCurve can be used to scroll a UI element suitable for touch screen-based // flings. class EVENTS_BASE_EXPORT FlingCurve { public: FlingCurve(const gfx::Vector2dF& velocity, base::TimeTicks start_timestamp); ~FlingCurve(); gfx::Vector2dF GetScrollAmountAtTime(base::TimeTicks current_timestamp); base::TimeTicks start_timestamp() const { return start_timestamp_; } private: const float curve_duration_; const base::TimeTicks start_timestamp_; gfx::Vector2dF displacement_ratio_; gfx::Vector2dF cumulative_scroll_; base::TimeTicks last_timestamp_; float time_offset_; float position_offset_; DISALLOW_COPY_AND_ASSIGN(FlingCurve); }; } // namespace ui #endif // UI_EVENTS_GESTURES_FLING_CURVE_H_