// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_EVENTS_OZONE_EVENTS_OZONE_H_ #define UI_EVENTS_OZONE_EVENTS_OZONE_H_ #include "base/callback.h" #include "base/event_types.h" #include "ui/events/events_export.h" namespace ui { class Event; // Wrap a "native" ui::Event in another ui::Event & dispatch it. // // This is really unfortunate, but exists for two reasons: // // 1. Some of the ui::Event constructors depend on global state that // is only used when building from a "native" event. For example: // last_click_event_ is used when constructing MouseEvent from // NativeEvent to determine click count. // // 2. Events contain a reference to a "native event", which some code // depends on. The ui::Event might get mutated during dispatch, but // the native event won't. Some code depends on the fact that the // "native" version of the event is unmodified. // // We are trying to fix both of these issues, but in the meantime we // define NativeEvent == ui::Event. // EVENTS_EXPORT void DispatchEventFromNativeUiEvent( const base::NativeEvent& native_event, base::Callback<void(ui::Event*)> callback); } // namespace ui #endif // UI_EVENTS_OZONE_EVENTS_OZONE_H_