// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <cstring> #include <set> #include <X11/extensions/XInput2.h> #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/XKBlib.h> // Generically-named #defines from Xlib that conflict with symbols in GTest. #undef Bool #undef None #include "base/memory/scoped_ptr.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/events/event.h" #include "ui/events/event_constants.h" #include "ui/events/event_utils.h" #include "ui/events/test/events_test_utils.h" #include "ui/events/test/events_test_utils_x11.h" #include "ui/events/x/device_data_manager_x11.h" #include "ui/events/x/touch_factory_x11.h" #include "ui/gfx/point.h" namespace ui { namespace { // Initializes the passed-in Xlib event. void InitButtonEvent(XEvent* event, bool is_press, const gfx::Point& location, int button, int state) { memset(event, 0, sizeof(*event)); // We don't bother setting fields that the event code doesn't use, such as // x_root/y_root and window/root/subwindow. XButtonEvent* button_event = &(event->xbutton); button_event->type = is_press ? ButtonPress : ButtonRelease; button_event->x = location.x(); button_event->y = location.y(); button_event->button = button; button_event->state = state; } // Initializes the passed-in Xlib event. void InitKeyEvent(Display* display, XEvent* event, bool is_press, int keycode, int state) { memset(event, 0, sizeof(*event)); // We don't bother setting fields that the event code doesn't use, such as // x_root/y_root and window/root/subwindow. XKeyEvent* key_event = &(event->xkey); key_event->display = display; key_event->type = is_press ? KeyPress : KeyRelease; key_event->keycode = keycode; key_event->state = state; } // Returns true if the keysym maps to a KeyEvent with the EF_FUNCTION_KEY // flag set, or the keysym maps to a zero key code. bool HasFunctionKeyFlagSetIfSupported(Display* display, int x_keysym) { XEvent event; int x_keycode = XKeysymToKeycode(display, x_keysym); // Exclude keysyms for which the server has no corresponding keycode. if (x_keycode) { InitKeyEvent(display, &event, true, x_keycode, 0); ui::KeyEvent ui_key_event(&event); return (ui_key_event.flags() & ui::EF_FUNCTION_KEY); } return true; } } // namespace class EventsXTest : public testing::Test { public: EventsXTest() {} virtual ~EventsXTest() {} virtual void SetUp() OVERRIDE { DeviceDataManagerX11::CreateInstance(); ui::TouchFactory::GetInstance()->ResetForTest(); } private: DISALLOW_COPY_AND_ASSIGN(EventsXTest); }; TEST_F(EventsXTest, ButtonEvents) { XEvent event; gfx::Point location(5, 10); gfx::Vector2d offset; InitButtonEvent(&event, true, location, 1, 0); EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event)); EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event)); EXPECT_EQ(location, ui::EventLocationFromNative(&event)); InitButtonEvent(&event, true, location, 2, Button1Mask | ShiftMask); EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event)); EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON | ui::EF_MIDDLE_MOUSE_BUTTON | ui::EF_SHIFT_DOWN, ui::EventFlagsFromNative(&event)); EXPECT_EQ(location, ui::EventLocationFromNative(&event)); InitButtonEvent(&event, false, location, 3, 0); EXPECT_EQ(ui::ET_MOUSE_RELEASED, ui::EventTypeFromNative(&event)); EXPECT_EQ(ui::EF_RIGHT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event)); EXPECT_EQ(location, ui::EventLocationFromNative(&event)); // Scroll up. InitButtonEvent(&event, true, location, 4, 0); EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event)); EXPECT_EQ(0, ui::EventFlagsFromNative(&event)); EXPECT_EQ(location, ui::EventLocationFromNative(&event)); offset = ui::GetMouseWheelOffset(&event); EXPECT_GT(offset.y(), 0); EXPECT_EQ(0, offset.x()); // Scroll down. InitButtonEvent(&event, true, location, 5, 0); EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event)); EXPECT_EQ(0, ui::EventFlagsFromNative(&event)); EXPECT_EQ(location, ui::EventLocationFromNative(&event)); offset = ui::GetMouseWheelOffset(&event); EXPECT_LT(offset.y(), 0); EXPECT_EQ(0, offset.x()); // Scroll left. InitButtonEvent(&event, true, location, 6, 0); EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event)); EXPECT_EQ(0, ui::EventFlagsFromNative(&event)); EXPECT_EQ(location, ui::EventLocationFromNative(&event)); offset = ui::GetMouseWheelOffset(&event); EXPECT_EQ(0, offset.y()); EXPECT_GT(offset.x(), 0); // Scroll right. InitButtonEvent(&event, true, location, 7, 0); EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event)); EXPECT_EQ(0, ui::EventFlagsFromNative(&event)); EXPECT_EQ(location, ui::EventLocationFromNative(&event)); offset = ui::GetMouseWheelOffset(&event); EXPECT_EQ(0, offset.y()); EXPECT_LT(offset.x(), 0); // TODO(derat): Test XInput code. } TEST_F(EventsXTest, AvoidExtraEventsOnWheelRelease) { XEvent event; gfx::Point location(5, 10); InitButtonEvent(&event, true, location, 4, 0); EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event)); // We should return ET_UNKNOWN for the release event instead of returning // ET_MOUSEWHEEL; otherwise we'll scroll twice for each scrollwheel step. InitButtonEvent(&event, false, location, 4, 0); EXPECT_EQ(ui::ET_UNKNOWN, ui::EventTypeFromNative(&event)); // TODO(derat): Test XInput code. } TEST_F(EventsXTest, EnterLeaveEvent) { XEvent event; event.xcrossing.type = EnterNotify; event.xcrossing.x = 10; event.xcrossing.y = 20; event.xcrossing.x_root = 110; event.xcrossing.y_root = 120; // Mouse enter events are converted to mouse move events to be consistent with // the way views handle mouse enter. See comments for EnterNotify case in // ui::EventTypeFromNative for more details. EXPECT_EQ(ui::ET_MOUSE_MOVED, ui::EventTypeFromNative(&event)); EXPECT_EQ("10,20", ui::EventLocationFromNative(&event).ToString()); EXPECT_EQ("110,120", ui::EventSystemLocationFromNative(&event).ToString()); event.xcrossing.type = LeaveNotify; event.xcrossing.x = 30; event.xcrossing.y = 40; event.xcrossing.x_root = 230; event.xcrossing.y_root = 240; EXPECT_EQ(ui::ET_MOUSE_EXITED, ui::EventTypeFromNative(&event)); EXPECT_EQ("30,40", ui::EventLocationFromNative(&event).ToString()); EXPECT_EQ("230,240", ui::EventSystemLocationFromNative(&event).ToString()); } TEST_F(EventsXTest, ClickCount) { XEvent event; gfx::Point location(5, 10); for (int i = 1; i <= 3; ++i) { InitButtonEvent(&event, true, location, 1, 0); { MouseEvent mouseev(&event); EXPECT_EQ(ui::ET_MOUSE_PRESSED, mouseev.type()); EXPECT_EQ(i, mouseev.GetClickCount()); } InitButtonEvent(&event, false, location, 1, 0); { MouseEvent mouseev(&event); EXPECT_EQ(ui::ET_MOUSE_RELEASED, mouseev.type()); EXPECT_EQ(i, mouseev.GetClickCount()); } } } #if defined(USE_XI2_MT) TEST_F(EventsXTest, TouchEventBasic) { std::vector<unsigned int> devices; devices.push_back(0); ui::SetUpTouchDevicesForTest(devices); std::vector<Valuator> valuators; // Init touch begin with tracking id 5, touch id 0. valuators.push_back(Valuator(DeviceDataManagerX11::DT_TOUCH_MAJOR, 20)); valuators.push_back( Valuator(DeviceDataManagerX11::DT_TOUCH_ORIENTATION, 0.3f)); valuators.push_back(Valuator(DeviceDataManagerX11::DT_TOUCH_PRESSURE, 100)); ui::ScopedXI2Event scoped_xevent; scoped_xevent.InitTouchEvent( 0, XI_TouchBegin, 5, gfx::Point(10, 10), valuators); EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(scoped_xevent)); EXPECT_EQ("10,10", ui::EventLocationFromNative(scoped_xevent).ToString()); EXPECT_EQ(GetTouchId(scoped_xevent), 0); EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 10); EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.15f); EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.1f); // Touch update, with new orientation info. valuators.clear(); valuators.push_back( Valuator(DeviceDataManagerX11::DT_TOUCH_ORIENTATION, 0.5f)); scoped_xevent.InitTouchEvent( 0, XI_TouchUpdate, 5, gfx::Point(20, 20), valuators); EXPECT_EQ(ui::ET_TOUCH_MOVED, ui::EventTypeFromNative(scoped_xevent)); EXPECT_EQ("20,20", ui::EventLocationFromNative(scoped_xevent).ToString()); EXPECT_EQ(GetTouchId(scoped_xevent), 0); EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 10); EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.25f); EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.1f); // Another touch with tracking id 6, touch id 1. valuators.clear(); valuators.push_back(Valuator(DeviceDataManagerX11::DT_TOUCH_MAJOR, 100)); valuators.push_back(Valuator( DeviceDataManagerX11::DT_TOUCH_ORIENTATION, 0.9f)); valuators.push_back(Valuator(DeviceDataManagerX11::DT_TOUCH_PRESSURE, 500)); scoped_xevent.InitTouchEvent( 0, XI_TouchBegin, 6, gfx::Point(200, 200), valuators); EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(scoped_xevent)); EXPECT_EQ("200,200", ui::EventLocationFromNative(scoped_xevent).ToString()); EXPECT_EQ(GetTouchId(scoped_xevent), 1); EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 50); EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.45f); EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.5f); // Touch with tracking id 5 should have old radius/angle value and new pressue // value. valuators.clear(); valuators.push_back(Valuator(DeviceDataManagerX11::DT_TOUCH_PRESSURE, 50)); scoped_xevent.InitTouchEvent( 0, XI_TouchEnd, 5, gfx::Point(30, 30), valuators); EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(scoped_xevent)); EXPECT_EQ("30,30", ui::EventLocationFromNative(scoped_xevent).ToString()); EXPECT_EQ(GetTouchId(scoped_xevent), 0); EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 10); EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.25f); EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.05f); // Touch with tracking id 6 should have old angle/pressure value and new // radius value. valuators.clear(); valuators.push_back(Valuator(DeviceDataManagerX11::DT_TOUCH_MAJOR, 50)); scoped_xevent.InitTouchEvent( 0, XI_TouchEnd, 6, gfx::Point(200, 200), valuators); EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(scoped_xevent)); EXPECT_EQ("200,200", ui::EventLocationFromNative(scoped_xevent).ToString()); EXPECT_EQ(GetTouchId(scoped_xevent), 1); EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 25); EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.45f); EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.5f); } int GetTouchIdForTrackingId(uint32 tracking_id) { int slot = 0; bool success = TouchFactory::GetInstance()->QuerySlotForTrackingID(tracking_id, &slot); if (success) return slot; return -1; } TEST_F(EventsXTest, TouchEventIdRefcounting) { std::vector<unsigned int> devices; devices.push_back(0); ui::SetUpTouchDevicesForTest(devices); std::vector<Valuator> valuators; const int kTrackingId0 = 5; const int kTrackingId1 = 7; // Increment ref count once for first touch. ui::ScopedXI2Event xpress0; xpress0.InitTouchEvent( 0, XI_TouchBegin, kTrackingId0, gfx::Point(10, 10), valuators); scoped_ptr<ui::TouchEvent> upress0(new ui::TouchEvent(xpress0)); EXPECT_EQ(0, GetTouchIdForTrackingId(kTrackingId0)); // Increment ref count 4 times for second touch. ui::ScopedXI2Event xpress1; xpress1.InitTouchEvent( 0, XI_TouchBegin, kTrackingId1, gfx::Point(20, 20), valuators); for (int i = 0; i < 4; ++i) { ui::TouchEvent upress1(xpress1); EXPECT_EQ(1, GetTouchIdForTrackingId(kTrackingId1)); } ui::ScopedXI2Event xrelease1; xrelease1.InitTouchEvent( 0, XI_TouchEnd, kTrackingId1, gfx::Point(10, 10), valuators); // Decrement ref count 3 times for second touch. for (int i = 0; i < 3; ++i) { ui::TouchEvent urelease1(xrelease1); EXPECT_EQ(1, GetTouchIdForTrackingId(kTrackingId1)); } // This should clear the touch id of the second touch. scoped_ptr<ui::TouchEvent> urelease1(new ui::TouchEvent(xrelease1)); urelease1.reset(); EXPECT_EQ(-1, GetTouchIdForTrackingId(kTrackingId1)); // This should clear the touch id of the first touch. ui::ScopedXI2Event xrelease0; xrelease0.InitTouchEvent( 0, XI_TouchEnd, kTrackingId0, gfx::Point(10, 10), valuators); scoped_ptr<ui::TouchEvent> urelease0(new ui::TouchEvent(xrelease0)); urelease0.reset(); EXPECT_EQ(-1, GetTouchIdForTrackingId(kTrackingId0)); } #endif TEST_F(EventsXTest, NumpadKeyEvents) { XEvent event; Display* display = gfx::GetXDisplay(); struct { bool is_numpad_key; int x_keysym; } keys[] = { // XK_KP_Space and XK_KP_Equal are the extrema in the conventional // keysymdef.h numbering. { true, XK_KP_Space }, { true, XK_KP_Equal }, // Other numpad keysyms. (This is actually exhaustive in the current list.) { true, XK_KP_Tab }, { true, XK_KP_Enter }, { true, XK_KP_F1 }, { true, XK_KP_F2 }, { true, XK_KP_F3 }, { true, XK_KP_F4 }, { true, XK_KP_Home }, { true, XK_KP_Left }, { true, XK_KP_Up }, { true, XK_KP_Right }, { true, XK_KP_Down }, { true, XK_KP_Prior }, { true, XK_KP_Page_Up }, { true, XK_KP_Next }, { true, XK_KP_Page_Down }, { true, XK_KP_End }, { true, XK_KP_Begin }, { true, XK_KP_Insert }, { true, XK_KP_Delete }, { true, XK_KP_Multiply }, { true, XK_KP_Add }, { true, XK_KP_Separator }, { true, XK_KP_Subtract }, { true, XK_KP_Decimal }, { true, XK_KP_Divide }, { true, XK_KP_0 }, { true, XK_KP_1 }, { true, XK_KP_2 }, { true, XK_KP_3 }, { true, XK_KP_4 }, { true, XK_KP_5 }, { true, XK_KP_6 }, { true, XK_KP_7 }, { true, XK_KP_8 }, { true, XK_KP_9 }, // Largest keysym preceding XK_KP_Space. { false, XK_Num_Lock }, // Smallest keysym following XK_KP_Equal. { false, XK_F1 }, // Non-numpad analogues of numpad keysyms. { false, XK_Tab }, { false, XK_Return }, { false, XK_F1 }, { false, XK_F2 }, { false, XK_F3 }, { false, XK_F4 }, { false, XK_Home }, { false, XK_Left }, { false, XK_Up }, { false, XK_Right }, { false, XK_Down }, { false, XK_Prior }, { false, XK_Page_Up }, { false, XK_Next }, { false, XK_Page_Down }, { false, XK_End }, { false, XK_Insert }, { false, XK_Delete }, { false, XK_multiply }, { false, XK_plus }, { false, XK_minus }, { false, XK_period }, { false, XK_slash }, { false, XK_0 }, { false, XK_1 }, { false, XK_2 }, { false, XK_3 }, { false, XK_4 }, { false, XK_5 }, { false, XK_6 }, { false, XK_7 }, { false, XK_8 }, { false, XK_9 }, // Miscellaneous other keysyms. { false, XK_BackSpace }, { false, XK_Scroll_Lock }, { false, XK_Multi_key }, { false, XK_Select }, { false, XK_Num_Lock }, { false, XK_Shift_L }, { false, XK_space }, { false, XK_A }, }; for (size_t k = 0; k < ARRAYSIZE_UNSAFE(keys); ++k) { int x_keycode = XKeysymToKeycode(display, keys[k].x_keysym); // Exclude keysyms for which the server has no corresponding keycode. if (x_keycode) { InitKeyEvent(display, &event, true, x_keycode, 0); // int keysym = XLookupKeysym(&event.xkey, 0); // if (keysym) { ui::KeyEvent ui_key_event(&event); EXPECT_EQ(keys[k].is_numpad_key ? ui::EF_NUMPAD_KEY : 0, ui_key_event.flags() & ui::EF_NUMPAD_KEY); } } } TEST_F(EventsXTest, FunctionKeyEvents) { Display* display = gfx::GetXDisplay(); // Min function key code minus 1. EXPECT_FALSE(HasFunctionKeyFlagSetIfSupported(display, XK_F1 - 1)); // All function keys. EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F1)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F2)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F3)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F4)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F5)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F6)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F7)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F8)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F9)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F10)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F11)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F12)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F13)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F14)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F15)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F16)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F17)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F18)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F19)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F20)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F21)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F22)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F23)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F24)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F25)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F26)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F27)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F28)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F29)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F30)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F31)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F32)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F33)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F34)); EXPECT_TRUE(HasFunctionKeyFlagSetIfSupported(display, XK_F35)); // Max function key code plus 1. EXPECT_FALSE(HasFunctionKeyFlagSetIfSupported(display, XK_F35 + 1)); } #if defined(USE_XI2_MT) // Verifies that the type of events from a disabled keyboard is ET_UNKNOWN, but // that an exception list of keys can still be processed. TEST_F(EventsXTest, DisableKeyboard) { DeviceDataManagerX11* device_data_manager = static_cast<DeviceDataManagerX11*>( DeviceDataManager::GetInstance()); unsigned int blocked_device_id = 1; unsigned int other_device_id = 2; unsigned int master_device_id = 3; device_data_manager->DisableDevice(blocked_device_id); scoped_ptr<std::set<KeyboardCode> > excepted_keys(new std::set<KeyboardCode>); excepted_keys->insert(VKEY_B); device_data_manager->SetDisabledKeyboardAllowedKeys(excepted_keys.Pass()); ScopedXI2Event xev; // A is not allowed on the blocked keyboard, and should return ET_UNKNOWN. xev.InitGenericKeyEvent(master_device_id, blocked_device_id, ui::ET_KEY_PRESSED, ui::VKEY_A, 0); EXPECT_EQ(ui::ET_UNKNOWN, ui::EventTypeFromNative(xev)); // The B key is allowed as an exception, and should return KEY_PRESSED. xev.InitGenericKeyEvent(master_device_id, blocked_device_id, ui::ET_KEY_PRESSED, ui::VKEY_B, 0); EXPECT_EQ(ui::ET_KEY_PRESSED, ui::EventTypeFromNative(xev)); // Both A and B are allowed on an unblocked keyboard device. xev.InitGenericKeyEvent(master_device_id, other_device_id, ui::ET_KEY_PRESSED, ui::VKEY_A, 0); EXPECT_EQ(ui::ET_KEY_PRESSED, ui::EventTypeFromNative(xev)); xev.InitGenericKeyEvent(master_device_id, other_device_id, ui::ET_KEY_PRESSED, ui::VKEY_B, 0); EXPECT_EQ(ui::ET_KEY_PRESSED, ui::EventTypeFromNative(xev)); device_data_manager->EnableDevice(blocked_device_id); device_data_manager->SetDisabledKeyboardAllowedKeys( scoped_ptr<std::set<KeyboardCode> >()); // A key returns KEY_PRESSED as per usual now that keyboard was re-enabled. xev.InitGenericKeyEvent(master_device_id, blocked_device_id, ui::ET_KEY_PRESSED, ui::VKEY_A, 0); EXPECT_EQ(ui::ET_KEY_PRESSED, ui::EventTypeFromNative(xev)); } // Verifies that the type of events from a disabled mouse is ET_UNKNOWN. TEST_F(EventsXTest, DisableMouse) { DeviceDataManagerX11* device_data_manager = static_cast<DeviceDataManagerX11*>( DeviceDataManager::GetInstance()); unsigned int blocked_device_id = 1; unsigned int other_device_id = 2; std::vector<unsigned int> device_list; device_list.push_back(blocked_device_id); device_list.push_back(other_device_id); TouchFactory::GetInstance()->SetPointerDeviceForTest(device_list); device_data_manager->DisableDevice(blocked_device_id); ScopedXI2Event xev; xev.InitGenericButtonEvent(blocked_device_id, ET_MOUSE_PRESSED, gfx::Point(), EF_LEFT_MOUSE_BUTTON); EXPECT_EQ(ui::ET_UNKNOWN, ui::EventTypeFromNative(xev)); xev.InitGenericButtonEvent(other_device_id, ET_MOUSE_PRESSED, gfx::Point(), EF_LEFT_MOUSE_BUTTON); EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(xev)); device_data_manager->EnableDevice(blocked_device_id); xev.InitGenericButtonEvent(blocked_device_id, ET_MOUSE_PRESSED, gfx::Point(), EF_LEFT_MOUSE_BUTTON); EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(xev)); } #endif // defined(USE_XI2_MT) #if !defined(OS_CHROMEOS) TEST_F(EventsXTest, ImeFabricatedKeyEvents) { Display* display = gfx::GetXDisplay(); unsigned int state_to_be_fabricated[] = { 0, ShiftMask, LockMask, ShiftMask | LockMask, }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(state_to_be_fabricated); ++i) { unsigned int state = state_to_be_fabricated[i]; for (int is_char = 0; is_char < 2; ++is_char) { XEvent x_event; InitKeyEvent(display, &x_event, true, 0, state); ui::KeyEvent key_event(&x_event); if (is_char) { KeyEventTestApi test_event(&key_event); test_event.set_is_char(true); } EXPECT_TRUE(key_event.flags() & ui::EF_IME_FABRICATED_KEY); } } unsigned int state_to_be_not_fabricated[] = { ControlMask, Mod1Mask, Mod2Mask, ShiftMask | ControlMask, }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(state_to_be_not_fabricated); ++i) { unsigned int state = state_to_be_not_fabricated[i]; for (int is_char = 0; is_char < 2; ++is_char) { XEvent x_event; InitKeyEvent(display, &x_event, true, 0, state); ui::KeyEvent key_event(&x_event); if (is_char) { KeyEventTestApi test_event(&key_event); test_event.set_is_char(true); } EXPECT_FALSE(key_event.flags() & ui::EF_IME_FABRICATED_KEY); } } } #endif } // namespace ui