// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_GL_GL_CONTEXT_EGL_H_
#define UI_GL_GL_CONTEXT_EGL_H_

#include <string>

#include "base/compiler_specific.h"
#include "ui/gl/gl_context.h"

typedef void* EGLContext;
typedef void* EGLDisplay;
typedef void* EGLConfig;

namespace gfx {

class GLSurface;

// Encapsulates an EGL OpenGL ES context.
class GLContextEGL : public GLContextReal {
 public:
  explicit GLContextEGL(GLShareGroup* share_group);

  // Implement GLContext.
  virtual bool Initialize(
      GLSurface* compatible_surface, GpuPreference gpu_preference) OVERRIDE;
  virtual void Destroy() OVERRIDE;
  virtual bool MakeCurrent(GLSurface* surface) OVERRIDE;
  virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE;
  virtual bool IsCurrent(GLSurface* surface) OVERRIDE;
  virtual void* GetHandle() OVERRIDE;
  virtual void SetSwapInterval(int interval) OVERRIDE;
  virtual std::string GetExtensions() OVERRIDE;
  virtual bool WasAllocatedUsingRobustnessExtension() OVERRIDE;
  virtual bool GetTotalGpuMemory(size_t* bytes) OVERRIDE;
  virtual void SetUnbindFboOnMakeCurrent() OVERRIDE;

 protected:
  virtual ~GLContextEGL();

 private:
  EGLContext context_;
  EGLDisplay display_;
  EGLConfig config_;
  bool unbind_fbo_on_makecurrent_;

  DISALLOW_COPY_AND_ASSIGN(GLContextEGL);
};

}  // namespace gfx

#endif  // UI_GL_GL_CONTEXT_EGL_H_