// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler/linkage.h" #include "src/code-stubs.h" #include "src/compiler.h" #include "src/compiler/node.h" #include "src/compiler/pipeline.h" #include "src/scopes.h" namespace v8 { namespace internal { namespace compiler { OStream& operator<<(OStream& os, const CallDescriptor::Kind& k) { switch (k) { case CallDescriptor::kCallCodeObject: os << "Code"; break; case CallDescriptor::kCallJSFunction: os << "JS"; break; case CallDescriptor::kCallAddress: os << "Addr"; break; } return os; } OStream& operator<<(OStream& os, const CallDescriptor& d) { // TODO(svenpanne) Output properties etc. and be less cryptic. return os << d.kind() << ":" << d.debug_name() << ":r" << d.ReturnCount() << "j" << d.JSParameterCount() << "i" << d.InputCount() << "f" << d.FrameStateCount(); } Linkage::Linkage(CompilationInfo* info) : info_(info) { if (info->function() != NULL) { // If we already have the function literal, use the number of parameters // plus the receiver. incoming_ = GetJSCallDescriptor(1 + info->function()->parameter_count()); } else if (!info->closure().is_null()) { // If we are compiling a JS function, use a JS call descriptor, // plus the receiver. SharedFunctionInfo* shared = info->closure()->shared(); incoming_ = GetJSCallDescriptor(1 + shared->formal_parameter_count()); } else if (info->code_stub() != NULL) { // Use the code stub interface descriptor. CallInterfaceDescriptor descriptor = info->code_stub()->GetCallInterfaceDescriptor(); incoming_ = GetStubCallDescriptor(descriptor); } else { incoming_ = NULL; // TODO(titzer): ? } } FrameOffset Linkage::GetFrameOffset(int spill_slot, Frame* frame, int extra) { if (frame->GetSpillSlotCount() > 0 || incoming_->IsJSFunctionCall() || incoming_->kind() == CallDescriptor::kCallAddress) { int offset; int register_save_area_size = frame->GetRegisterSaveAreaSize(); if (spill_slot >= 0) { // Local or spill slot. Skip the frame pointer, function, and // context in the fixed part of the frame. offset = -(spill_slot + 1) * kPointerSize - register_save_area_size + extra; } else { // Incoming parameter. Skip the return address. offset = -(spill_slot + 1) * kPointerSize + kFPOnStackSize + kPCOnStackSize + extra; } return FrameOffset::FromFramePointer(offset); } else { // No frame. Retrieve all parameters relative to stack pointer. DCHECK(spill_slot < 0); // Must be a parameter. int register_save_area_size = frame->GetRegisterSaveAreaSize(); int offset = register_save_area_size - (spill_slot + 1) * kPointerSize + kPCOnStackSize + extra; return FrameOffset::FromStackPointer(offset); } } CallDescriptor* Linkage::GetJSCallDescriptor(int parameter_count) { return GetJSCallDescriptor(parameter_count, this->info_->zone()); } CallDescriptor* Linkage::GetRuntimeCallDescriptor( Runtime::FunctionId function, int parameter_count, Operator::Properties properties) { return GetRuntimeCallDescriptor(function, parameter_count, properties, this->info_->zone()); } CallDescriptor* Linkage::GetStubCallDescriptor( CallInterfaceDescriptor descriptor, int stack_parameter_count, CallDescriptor::Flags flags) { return GetStubCallDescriptor(descriptor, stack_parameter_count, flags, this->info_->zone()); } // static bool Linkage::NeedsFrameState(Runtime::FunctionId function) { if (!FLAG_turbo_deoptimization) { return false; } // TODO(jarin) At the moment, we only add frame state for // few chosen runtime functions. switch (function) { case Runtime::kDebugBreak: case Runtime::kDebugGetLoadedScripts: case Runtime::kDeoptimizeFunction: case Runtime::kInlineCallFunction: case Runtime::kPrepareStep: case Runtime::kSetScriptBreakPoint: case Runtime::kStackGuard: case Runtime::kCheckExecutionState: case Runtime::kDebugEvaluate: case Runtime::kCollectStackTrace: return true; default: return false; } } //============================================================================== // Provide unimplemented methods on unsupported architectures, to at least link. //============================================================================== #if !V8_TURBOFAN_BACKEND CallDescriptor* Linkage::GetJSCallDescriptor(int parameter_count, Zone* zone) { UNIMPLEMENTED(); return NULL; } CallDescriptor* Linkage::GetRuntimeCallDescriptor( Runtime::FunctionId function, int parameter_count, Operator::Properties properties, Zone* zone) { UNIMPLEMENTED(); return NULL; } CallDescriptor* Linkage::GetStubCallDescriptor( CallInterfaceDescriptor descriptor, int stack_parameter_count, CallDescriptor::Flags flags, Zone* zone) { UNIMPLEMENTED(); return NULL; } CallDescriptor* Linkage::GetSimplifiedCDescriptor(Zone* zone, MachineSignature* sig) { UNIMPLEMENTED(); return NULL; } #endif // !V8_TURBOFAN_BACKEND } } } // namespace v8::internal::compiler