/* WARNING: This is auto-generated file. Do not modify, since changes will * be lost! Modify the generating script instead. */ { "glActiveTexture", (deFunctionPtr)glActiveTexture }, { "glAttachShader", (deFunctionPtr)glAttachShader }, { "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation }, { "glBindBuffer", (deFunctionPtr)glBindBuffer }, { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer }, { "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer }, { "glBindTexture", (deFunctionPtr)glBindTexture }, { "glBlendColor", (deFunctionPtr)glBlendColor }, { "glBlendEquation", (deFunctionPtr)glBlendEquation }, { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate }, { "glBlendFunc", (deFunctionPtr)glBlendFunc }, { "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate }, { "glBufferData", (deFunctionPtr)glBufferData }, { "glBufferSubData", (deFunctionPtr)glBufferSubData }, { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus }, { "glClear", (deFunctionPtr)glClear }, { "glClearColor", (deFunctionPtr)glClearColor }, { "glClearDepthf", (deFunctionPtr)glClearDepthf }, { "glClearStencil", (deFunctionPtr)glClearStencil }, { "glColorMask", (deFunctionPtr)glColorMask }, { "glCompileShader", (deFunctionPtr)glCompileShader }, { "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D }, { "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D }, { "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D }, { "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D }, { "glCreateProgram", (deFunctionPtr)glCreateProgram }, { "glCreateShader", (deFunctionPtr)glCreateShader }, { "glCullFace", (deFunctionPtr)glCullFace }, { "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers }, { "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers }, { "glDeleteProgram", (deFunctionPtr)glDeleteProgram }, { "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers }, { "glDeleteShader", (deFunctionPtr)glDeleteShader }, { "glDeleteTextures", (deFunctionPtr)glDeleteTextures }, { "glDepthFunc", (deFunctionPtr)glDepthFunc }, { "glDepthMask", (deFunctionPtr)glDepthMask }, { "glDepthRangef", (deFunctionPtr)glDepthRangef }, { "glDetachShader", (deFunctionPtr)glDetachShader }, { "glDisable", (deFunctionPtr)glDisable }, { "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray }, { "glDrawArrays", (deFunctionPtr)glDrawArrays }, { "glDrawElements", (deFunctionPtr)glDrawElements }, { "glEnable", (deFunctionPtr)glEnable }, { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray }, { "glFinish", (deFunctionPtr)glFinish }, { "glFlush", (deFunctionPtr)glFlush }, { "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer }, { "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D }, { "glFrontFace", (deFunctionPtr)glFrontFace }, { "glGenBuffers", (deFunctionPtr)glGenBuffers }, { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap }, { "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers }, { "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers }, { "glGenTextures", (deFunctionPtr)glGenTextures }, { "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib }, { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform }, { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders }, { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation }, { "glGetBooleanv", (deFunctionPtr)glGetBooleanv }, { "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv }, { "glGetError", (deFunctionPtr)glGetError }, { "glGetFloatv", (deFunctionPtr)glGetFloatv }, { "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv }, { "glGetIntegerv", (deFunctionPtr)glGetIntegerv }, { "glGetProgramiv", (deFunctionPtr)glGetProgramiv }, { "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog }, { "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv }, { "glGetShaderiv", (deFunctionPtr)glGetShaderiv }, { "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog }, { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat }, { "glGetShaderSource", (deFunctionPtr)glGetShaderSource }, { "glGetString", (deFunctionPtr)glGetString }, { "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv }, { "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv }, { "glGetUniformfv", (deFunctionPtr)glGetUniformfv }, { "glGetUniformiv", (deFunctionPtr)glGetUniformiv }, { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation }, { "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv }, { "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv }, { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv }, { "glHint", (deFunctionPtr)glHint }, { "glIsBuffer", (deFunctionPtr)glIsBuffer }, { "glIsEnabled", (deFunctionPtr)glIsEnabled }, { "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer }, { "glIsProgram", (deFunctionPtr)glIsProgram }, { "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer }, { "glIsShader", (deFunctionPtr)glIsShader }, { "glIsTexture", (deFunctionPtr)glIsTexture }, { "glLineWidth", (deFunctionPtr)glLineWidth }, { "glLinkProgram", (deFunctionPtr)glLinkProgram }, { "glPixelStorei", (deFunctionPtr)glPixelStorei }, { "glPolygonOffset", (deFunctionPtr)glPolygonOffset }, { "glReadPixels", (deFunctionPtr)glReadPixels }, { "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler }, { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage }, { "glSampleCoverage", (deFunctionPtr)glSampleCoverage }, { "glScissor", (deFunctionPtr)glScissor }, { "glShaderBinary", (deFunctionPtr)glShaderBinary }, { "glShaderSource", (deFunctionPtr)glShaderSource }, { "glStencilFunc", (deFunctionPtr)glStencilFunc }, { "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate }, { "glStencilMask", (deFunctionPtr)glStencilMask }, { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate }, { "glStencilOp", (deFunctionPtr)glStencilOp }, { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate }, { "glTexImage2D", (deFunctionPtr)glTexImage2D }, { "glTexParameterf", (deFunctionPtr)glTexParameterf }, { "glTexParameterfv", (deFunctionPtr)glTexParameterfv }, { "glTexParameteri", (deFunctionPtr)glTexParameteri }, { "glTexParameteriv", (deFunctionPtr)glTexParameteriv }, { "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D }, { "glUniform1f", (deFunctionPtr)glUniform1f }, { "glUniform1fv", (deFunctionPtr)glUniform1fv }, { "glUniform1i", (deFunctionPtr)glUniform1i }, { "glUniform1iv", (deFunctionPtr)glUniform1iv }, { "glUniform2f", (deFunctionPtr)glUniform2f }, { "glUniform2fv", (deFunctionPtr)glUniform2fv }, { "glUniform2i", (deFunctionPtr)glUniform2i }, { "glUniform2iv", (deFunctionPtr)glUniform2iv }, { "glUniform3f", (deFunctionPtr)glUniform3f }, { "glUniform3fv", (deFunctionPtr)glUniform3fv }, { "glUniform3i", (deFunctionPtr)glUniform3i }, { "glUniform3iv", (deFunctionPtr)glUniform3iv }, { "glUniform4f", (deFunctionPtr)glUniform4f }, { "glUniform4fv", (deFunctionPtr)glUniform4fv }, { "glUniform4i", (deFunctionPtr)glUniform4i }, { "glUniform4iv", (deFunctionPtr)glUniform4iv }, { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv }, { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv }, { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv }, { "glUseProgram", (deFunctionPtr)glUseProgram }, { "glValidateProgram", (deFunctionPtr)glValidateProgram }, { "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f }, { "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv }, { "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f }, { "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv }, { "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f }, { "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv }, { "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f }, { "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv }, { "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer }, { "glViewport", (deFunctionPtr)glViewport },