/* WARNING: This is auto-generated file. Do not modify, since changes will * be lost! Modify the generating script instead. */ glw::GLsync glCreateSyncFromCLeventARB (struct _cl_context* context, struct _cl_event* event, glw::GLbitfield flags); void glBlendBarrierKHR (); void glCullFace (glw::GLenum mode); void glFrontFace (glw::GLenum mode); void glHint (glw::GLenum target, glw::GLenum mode); void glLineWidth (glw::GLfloat width); void glPointSize (glw::GLfloat size); void glPolygonMode (glw::GLenum face, glw::GLenum mode); void glScissor (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glTexParameterf (glw::GLenum target, glw::GLenum pname, glw::GLfloat param); void glTexParameterfv (glw::GLenum target, glw::GLenum pname, const glw::GLfloat* params); void glTexParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param); void glTexParameteriv (glw::GLenum target, glw::GLenum pname, const glw::GLint* params); void glTexImage1D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels); void glTexImage2D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels); void glDrawBuffer (glw::GLenum mode); void glClear (glw::GLbitfield mask); void glClearColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha); void glClearStencil (glw::GLint s); void glClearDepth (glw::GLdouble depth); void glStencilMask (glw::GLuint mask); void glColorMask (glw::GLboolean red, glw::GLboolean green, glw::GLboolean blue, glw::GLboolean alpha); void glDepthMask (glw::GLboolean flag); void glDisable (glw::GLenum cap); void glEnable (glw::GLenum cap); void glFinish (); void glFlush (); void glBlendFunc (glw::GLenum sfactor, glw::GLenum dfactor); void glLogicOp (glw::GLenum opcode); void glStencilFunc (glw::GLenum func, glw::GLint ref, glw::GLuint mask); void glStencilOp (glw::GLenum fail, glw::GLenum zfail, glw::GLenum zpass); void glDepthFunc (glw::GLenum func); void glPixelStoref (glw::GLenum pname, glw::GLfloat param); void glPixelStorei (glw::GLenum pname, glw::GLint param); void glReadBuffer (glw::GLenum mode); void glReadPixels (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, glw::GLvoid* pixels); void glGetBooleanv (glw::GLenum pname, glw::GLboolean* params); void glGetDoublev (glw::GLenum pname, glw::GLdouble* params); glw::GLenum glGetError (); void glGetFloatv (glw::GLenum pname, glw::GLfloat* params); void glGetIntegerv (glw::GLenum pname, glw::GLint* params); const glw::GLubyte* glGetString (glw::GLenum name); void glGetTexImage (glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLvoid* pixels); void glGetTexParameterfv (glw::GLenum target, glw::GLenum pname, glw::GLfloat* params); void glGetTexParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint* params); void glGetTexLevelParameterfv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat* params); void glGetTexLevelParameteriv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint* params); glw::GLboolean glIsEnabled (glw::GLenum cap); void glDepthRange (glw::GLdouble near, glw::GLdouble far); void glViewport (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glDrawArrays (glw::GLenum mode, glw::GLint first, glw::GLsizei count); void glDrawElements (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const glw::GLvoid* indices); void glGetPointerv (glw::GLenum pname, glw::GLvoid** params); void glPolygonOffset (glw::GLfloat factor, glw::GLfloat units); void glCopyTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border); void glCopyTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border); void glCopyTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width); void glCopyTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels); void glTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels); void glBindTexture (glw::GLenum target, glw::GLuint texture); void glDeleteTextures (glw::GLsizei n, const glw::GLuint* textures); void glGenTextures (glw::GLsizei n, glw::GLuint* textures); glw::GLboolean glIsTexture (glw::GLuint texture); void glBlendColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha); void glBlendEquation (glw::GLenum mode); void glDrawRangeElements (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const glw::GLvoid* indices); void glTexImage3D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels); void glTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels); void glCopyTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glActiveTexture (glw::GLenum texture); void glSampleCoverage (glw::GLfloat value, glw::GLboolean invert); void glCompressedTexImage3D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const glw::GLvoid* data); void glCompressedTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const glw::GLvoid* data); void glCompressedTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const glw::GLvoid* data); void glCompressedTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const glw::GLvoid* data); void glCompressedTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const glw::GLvoid* data); void glCompressedTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const glw::GLvoid* data); void glGetCompressedTexImage (glw::GLenum target, glw::GLint level, glw::GLvoid* img); void glBlendFuncSeparate (glw::GLenum sfactorRGB, glw::GLenum dfactorRGB, glw::GLenum sfactorAlpha, glw::GLenum dfactorAlpha); void glMultiDrawArrays (glw::GLenum mode, const glw::GLint* first, const glw::GLsizei* count, glw::GLsizei drawcount); void glMultiDrawElements (glw::GLenum mode, const glw::GLsizei* count, glw::GLenum type, const glw::GLvoid* const* indices, glw::GLsizei drawcount); void glPointParameterf (glw::GLenum pname, glw::GLfloat param); void glPointParameterfv (glw::GLenum pname, const glw::GLfloat* params); void glPointParameteri (glw::GLenum pname, glw::GLint param); void glPointParameteriv (glw::GLenum pname, const glw::GLint* params); void glGenQueries (glw::GLsizei n, glw::GLuint* ids); void glDeleteQueries (glw::GLsizei n, const glw::GLuint* ids); glw::GLboolean glIsQuery (glw::GLuint id); void glBeginQuery (glw::GLenum target, glw::GLuint id); void glEndQuery (glw::GLenum target); void glGetQueryiv (glw::GLenum target, glw::GLenum pname, glw::GLint* params); void glGetQueryObjectiv (glw::GLuint id, glw::GLenum pname, glw::GLint* params); void glGetQueryObjectuiv (glw::GLuint id, glw::GLenum pname, glw::GLuint* params); void glBindBuffer (glw::GLenum target, glw::GLuint buffer); void glDeleteBuffers (glw::GLsizei n, const glw::GLuint* buffers); void glGenBuffers (glw::GLsizei n, glw::GLuint* buffers); glw::GLboolean glIsBuffer (glw::GLuint buffer); void glBufferData (glw::GLenum target, glw::GLsizeiptr size, const glw::GLvoid* data, glw::GLenum usage); void glBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, const glw::GLvoid* data); void glGetBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLvoid* data); glw::GLvoid* glMapBuffer (glw::GLenum target, glw::GLenum access); glw::GLboolean glUnmapBuffer (glw::GLenum target); void glGetBufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint* params); void glGetBufferPointerv (glw::GLenum target, glw::GLenum pname, glw::GLvoid** params); void glBlendEquationSeparate (glw::GLenum modeRGB, glw::GLenum modeAlpha); void glDrawBuffers (glw::GLsizei n, const glw::GLenum* bufs); void glStencilOpSeparate (glw::GLenum face, glw::GLenum sfail, glw::GLenum dpfail, glw::GLenum dppass); void glStencilFuncSeparate (glw::GLenum face, glw::GLenum func, glw::GLint ref, glw::GLuint mask); void glStencilMaskSeparate (glw::GLenum face, glw::GLuint mask); void glAttachShader (glw::GLuint program, glw::GLuint shader); void glBindAttribLocation (glw::GLuint program, glw::GLuint index, const glw::GLchar* name); void glCompileShader (glw::GLuint shader); glw::GLuint glCreateProgram (); glw::GLuint glCreateShader (glw::GLenum type); void glDeleteProgram (glw::GLuint program); void glDeleteShader (glw::GLuint shader); void glDetachShader (glw::GLuint program, glw::GLuint shader); void glDisableVertexAttribArray (glw::GLuint index); void glEnableVertexAttribArray (glw::GLuint index); void glGetActiveAttrib (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLint* size, glw::GLenum* type, glw::GLchar* name); void glGetActiveUniform (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLint* size, glw::GLenum* type, glw::GLchar* name); void glGetAttachedShaders (glw::GLuint program, glw::GLsizei maxCount, glw::GLsizei* count, glw::GLuint* obj); glw::GLint glGetAttribLocation (glw::GLuint program, const glw::GLchar* name); void glGetProgramiv (glw::GLuint program, glw::GLenum pname, glw::GLint* params); void glGetProgramInfoLog (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* infoLog); void glGetShaderiv (glw::GLuint shader, glw::GLenum pname, glw::GLint* params); void glGetShaderInfoLog (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* infoLog); void glGetShaderSource (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* source); glw::GLint glGetUniformLocation (glw::GLuint program, const glw::GLchar* name); void glGetUniformfv (glw::GLuint program, glw::GLint location, glw::GLfloat* params); void glGetUniformiv (glw::GLuint program, glw::GLint location, glw::GLint* params); void glGetVertexAttribdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble* params); void glGetVertexAttribfv (glw::GLuint index, glw::GLenum pname, glw::GLfloat* params); void glGetVertexAttribiv (glw::GLuint index, glw::GLenum pname, glw::GLint* params); void glGetVertexAttribPointerv (glw::GLuint index, glw::GLenum pname, glw::GLvoid** pointer); glw::GLboolean glIsProgram (glw::GLuint program); glw::GLboolean glIsShader (glw::GLuint shader); void glLinkProgram (glw::GLuint program); void glShaderSource (glw::GLuint shader, glw::GLsizei count, const glw::GLchar* const* string, const glw::GLint* length); void glUseProgram (glw::GLuint program); void glUniform1f (glw::GLint location, glw::GLfloat v0); void glUniform2f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1); void glUniform3f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2); void glUniform4f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3); void glUniform1i (glw::GLint location, glw::GLint v0); void glUniform2i (glw::GLint location, glw::GLint v0, glw::GLint v1); void glUniform3i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2); void glUniform4i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3); void glUniform1fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat* value); void glUniform2fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat* value); void glUniform3fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat* value); void glUniform4fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat* value); void glUniform1iv (glw::GLint location, glw::GLsizei count, const glw::GLint* value); void glUniform2iv (glw::GLint location, glw::GLsizei count, const glw::GLint* value); void glUniform3iv (glw::GLint location, glw::GLsizei count, const glw::GLint* value); void glUniform4iv (glw::GLint location, glw::GLsizei count, const glw::GLint* value); void glUniformMatrix2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glUniformMatrix3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glUniformMatrix4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glValidateProgram (glw::GLuint program); void glVertexAttrib1d (glw::GLuint index, glw::GLdouble x); void glVertexAttrib1dv (glw::GLuint index, const glw::GLdouble* v); void glVertexAttrib1f (glw::GLuint index, glw::GLfloat x); void glVertexAttrib1fv (glw::GLuint index, const glw::GLfloat* v); void glVertexAttrib1s (glw::GLuint index, glw::GLshort x); void glVertexAttrib1sv (glw::GLuint index, const glw::GLshort* v); void glVertexAttrib2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y); void glVertexAttrib2dv (glw::GLuint index, const glw::GLdouble* v); void glVertexAttrib2f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y); void glVertexAttrib2fv (glw::GLuint index, const glw::GLfloat* v); void glVertexAttrib2s (glw::GLuint index, glw::GLshort x, glw::GLshort y); void glVertexAttrib2sv (glw::GLuint index, const glw::GLshort* v); void glVertexAttrib3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); void glVertexAttrib3dv (glw::GLuint index, const glw::GLdouble* v); void glVertexAttrib3f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z); void glVertexAttrib3fv (glw::GLuint index, const glw::GLfloat* v); void glVertexAttrib3s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z); void glVertexAttrib3sv (glw::GLuint index, const glw::GLshort* v); void glVertexAttrib4Nbv (glw::GLuint index, const glw::GLbyte* v); void glVertexAttrib4Niv (glw::GLuint index, const glw::GLint* v); void glVertexAttrib4Nsv (glw::GLuint index, const glw::GLshort* v); void glVertexAttrib4Nub (glw::GLuint index, glw::GLubyte x, glw::GLubyte y, glw::GLubyte z, glw::GLubyte w); void glVertexAttrib4Nubv (glw::GLuint index, const glw::GLubyte* v); void glVertexAttrib4Nuiv (glw::GLuint index, const glw::GLuint* v); void glVertexAttrib4Nusv (glw::GLuint index, const glw::GLushort* v); void glVertexAttrib4bv (glw::GLuint index, const glw::GLbyte* v); void glVertexAttrib4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w); void glVertexAttrib4dv (glw::GLuint index, const glw::GLdouble* v); void glVertexAttrib4f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w); void glVertexAttrib4fv (glw::GLuint index, const glw::GLfloat* v); void glVertexAttrib4iv (glw::GLuint index, const glw::GLint* v); void glVertexAttrib4s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z, glw::GLshort w); void glVertexAttrib4sv (glw::GLuint index, const glw::GLshort* v); void glVertexAttrib4ubv (glw::GLuint index, const glw::GLubyte* v); void glVertexAttrib4uiv (glw::GLuint index, const glw::GLuint* v); void glVertexAttrib4usv (glw::GLuint index, const glw::GLushort* v); void glVertexAttribPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, const glw::GLvoid* pointer); void glUniformMatrix2x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glUniformMatrix3x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glUniformMatrix2x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glUniformMatrix4x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glUniformMatrix3x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glUniformMatrix4x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glColorMaski (glw::GLuint index, glw::GLboolean r, glw::GLboolean g, glw::GLboolean b, glw::GLboolean a); void glGetBooleani_v (glw::GLenum target, glw::GLuint index, glw::GLboolean* data); void glGetIntegeri_v (glw::GLenum target, glw::GLuint index, glw::GLint* data); void glEnablei (glw::GLenum target, glw::GLuint index); void glDisablei (glw::GLenum target, glw::GLuint index); glw::GLboolean glIsEnabledi (glw::GLenum target, glw::GLuint index); void glBeginTransformFeedback (glw::GLenum primitiveMode); void glEndTransformFeedback (); void glBindBufferRange (glw::GLenum target, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size); void glBindBufferBase (glw::GLenum target, glw::GLuint index, glw::GLuint buffer); void glTransformFeedbackVaryings (glw::GLuint program, glw::GLsizei count, const glw::GLchar* const* varyings, glw::GLenum bufferMode); void glGetTransformFeedbackVarying (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLsizei* size, glw::GLenum* type, glw::GLchar* name); void glClampColor (glw::GLenum target, glw::GLenum clamp); void glBeginConditionalRender (glw::GLuint id, glw::GLenum mode); void glEndConditionalRender (); void glVertexAttribIPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const glw::GLvoid* pointer); void glGetVertexAttribIiv (glw::GLuint index, glw::GLenum pname, glw::GLint* params); void glGetVertexAttribIuiv (glw::GLuint index, glw::GLenum pname, glw::GLuint* params); void glVertexAttribI1i (glw::GLuint index, glw::GLint x); void glVertexAttribI2i (glw::GLuint index, glw::GLint x, glw::GLint y); void glVertexAttribI3i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z); void glVertexAttribI4i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w); void glVertexAttribI1ui (glw::GLuint index, glw::GLuint x); void glVertexAttribI2ui (glw::GLuint index, glw::GLuint x, glw::GLuint y); void glVertexAttribI3ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z); void glVertexAttribI4ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w); void glVertexAttribI1iv (glw::GLuint index, const glw::GLint* v); void glVertexAttribI2iv (glw::GLuint index, const glw::GLint* v); void glVertexAttribI3iv (glw::GLuint index, const glw::GLint* v); void glVertexAttribI4iv (glw::GLuint index, const glw::GLint* v); void glVertexAttribI1uiv (glw::GLuint index, const glw::GLuint* v); void glVertexAttribI2uiv (glw::GLuint index, const glw::GLuint* v); void glVertexAttribI3uiv (glw::GLuint index, const glw::GLuint* v); void glVertexAttribI4uiv (glw::GLuint index, const glw::GLuint* v); void glVertexAttribI4bv (glw::GLuint index, const glw::GLbyte* v); void glVertexAttribI4sv (glw::GLuint index, const glw::GLshort* v); void glVertexAttribI4ubv (glw::GLuint index, const glw::GLubyte* v); void glVertexAttribI4usv (glw::GLuint index, const glw::GLushort* v); void glGetUniformuiv (glw::GLuint program, glw::GLint location, glw::GLuint* params); void glBindFragDataLocation (glw::GLuint program, glw::GLuint color, const glw::GLchar* name); glw::GLint glGetFragDataLocation (glw::GLuint program, const glw::GLchar* name); void glUniform1ui (glw::GLint location, glw::GLuint v0); void glUniform2ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1); void glUniform3ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2); void glUniform4ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3); void glUniform1uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint* value); void glUniform2uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint* value); void glUniform3uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint* value); void glUniform4uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint* value); void glTexParameterIiv (glw::GLenum target, glw::GLenum pname, const glw::GLint* params); void glTexParameterIuiv (glw::GLenum target, glw::GLenum pname, const glw::GLuint* params); void glGetTexParameterIiv (glw::GLenum target, glw::GLenum pname, glw::GLint* params); void glGetTexParameterIuiv (glw::GLenum target, glw::GLenum pname, glw::GLuint* params); void glClearBufferiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint* value); void glClearBufferuiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint* value); void glClearBufferfv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat* value); void glClearBufferfi (glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil); const glw::GLubyte* glGetStringi (glw::GLenum name, glw::GLuint index); glw::GLboolean glIsRenderbuffer (glw::GLuint renderbuffer); void glBindRenderbuffer (glw::GLenum target, glw::GLuint renderbuffer); void glDeleteRenderbuffers (glw::GLsizei n, const glw::GLuint* renderbuffers); void glGenRenderbuffers (glw::GLsizei n, glw::GLuint* renderbuffers); void glRenderbufferStorage (glw::GLenum target, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); void glGetRenderbufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint* params); glw::GLboolean glIsFramebuffer (glw::GLuint framebuffer); void glBindFramebuffer (glw::GLenum target, glw::GLuint framebuffer); void glDeleteFramebuffers (glw::GLsizei n, const glw::GLuint* framebuffers); void glGenFramebuffers (glw::GLsizei n, glw::GLuint* framebuffers); glw::GLenum glCheckFramebufferStatus (glw::GLenum target); void glFramebufferTexture1D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level); void glFramebufferTexture2D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level); void glFramebufferTexture3D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset); void glFramebufferRenderbuffer (glw::GLenum target, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer); void glGetFramebufferAttachmentParameteriv (glw::GLenum target, glw::GLenum attachment, glw::GLenum pname, glw::GLint* params); void glGenerateMipmap (glw::GLenum target); void glBlitFramebuffer (glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter); void glRenderbufferStorageMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); void glFramebufferTextureLayer (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer); glw::GLvoid* glMapBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access); void glFlushMappedBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length); void glBindVertexArray (glw::GLuint array); void glDeleteVertexArrays (glw::GLsizei n, const glw::GLuint* arrays); void glGenVertexArrays (glw::GLsizei n, glw::GLuint* arrays); glw::GLboolean glIsVertexArray (glw::GLuint array); void glTexBuffer (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer); void glPrimitiveRestartIndex (glw::GLuint index); void glCopyBufferSubData (glw::GLenum readTarget, glw::GLenum writeTarget, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size); void glDrawArraysInstanced (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount); void glDrawElementsInstanced (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const glw::GLvoid* indices, glw::GLsizei instancecount); void glGetUniformIndices (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLchar* const* uniformNames, glw::GLuint* uniformIndices); void glGetActiveUniformsiv (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLuint* uniformIndices, glw::GLenum pname, glw::GLint* params); void glGetActiveUniformName (glw::GLuint program, glw::GLuint uniformIndex, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* uniformName); glw::GLuint glGetUniformBlockIndex (glw::GLuint program, const glw::GLchar* uniformBlockName); void glGetActiveUniformBlockiv (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLenum pname, glw::GLint* params); void glGetActiveUniformBlockName (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* uniformBlockName); void glUniformBlockBinding (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLuint uniformBlockBinding); void glGetInteger64i_v (glw::GLenum target, glw::GLuint index, glw::GLint64* data); void glGetBufferParameteri64v (glw::GLenum target, glw::GLenum pname, glw::GLint64* params); void glFramebufferTexture (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level); void glDrawElementsBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const glw::GLvoid* indices, glw::GLint basevertex); void glDrawRangeElementsBaseVertex (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const glw::GLvoid* indices, glw::GLint basevertex); void glDrawElementsInstancedBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const glw::GLvoid* indices, glw::GLsizei instancecount, glw::GLint basevertex); void glMultiDrawElementsBaseVertex (glw::GLenum mode, const glw::GLsizei* count, glw::GLenum type, const glw::GLvoid* const* indices, glw::GLsizei drawcount, const glw::GLint* basevertex); void glProvokingVertex (glw::GLenum mode); glw::GLsync glFenceSync (glw::GLenum condition, glw::GLbitfield flags); glw::GLboolean glIsSync (glw::GLsync sync); void glDeleteSync (glw::GLsync sync); glw::GLenum glClientWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout); void glWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout); void glGetInteger64v (glw::GLenum pname, glw::GLint64* params); void glGetSynciv (glw::GLsync sync, glw::GLenum pname, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLint* values); void glTexImage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations); void glTexImage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations); void glGetMultisamplefv (glw::GLenum pname, glw::GLuint index, glw::GLfloat* val); void glSampleMaski (glw::GLuint index, glw::GLbitfield mask); void glVertexAttribDivisor (glw::GLuint index, glw::GLuint divisor); void glBindFragDataLocationIndexed (glw::GLuint program, glw::GLuint colorNumber, glw::GLuint index, const glw::GLchar* name); glw::GLint glGetFragDataIndex (glw::GLuint program, const glw::GLchar* name); void glGenSamplers (glw::GLsizei count, glw::GLuint* samplers); void glDeleteSamplers (glw::GLsizei count, const glw::GLuint* samplers); glw::GLboolean glIsSampler (glw::GLuint sampler); void glBindSampler (glw::GLuint unit, glw::GLuint sampler); void glSamplerParameteri (glw::GLuint sampler, glw::GLenum pname, glw::GLint param); void glSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, const glw::GLint* param); void glSamplerParameterf (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat param); void glSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, const glw::GLfloat* param); void glSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, const glw::GLint* param); void glSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, const glw::GLuint* param); void glGetSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, glw::GLint* params); void glGetSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, glw::GLint* params); void glGetSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat* params); void glGetSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, glw::GLuint* params); void glQueryCounter (glw::GLuint id, glw::GLenum target); void glGetQueryObjecti64v (glw::GLuint id, glw::GLenum pname, glw::GLint64* params); void glGetQueryObjectui64v (glw::GLuint id, glw::GLenum pname, glw::GLuint64* params); void glVertexAttribP1ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value); void glVertexAttribP1uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint* value); void glVertexAttribP2ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value); void glVertexAttribP2uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint* value); void glVertexAttribP3ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value); void glVertexAttribP3uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint* value); void glVertexAttribP4ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value); void glVertexAttribP4uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint* value); void glBlendEquationi (glw::GLuint buf, glw::GLenum mode); void glBlendEquationSeparatei (glw::GLuint buf, glw::GLenum modeRGB, glw::GLenum modeAlpha); void glBlendFunci (glw::GLuint buf, glw::GLenum src, glw::GLenum dst); void glBlendFuncSeparatei (glw::GLuint buf, glw::GLenum srcRGB, glw::GLenum dstRGB, glw::GLenum srcAlpha, glw::GLenum dstAlpha); void glDrawArraysIndirect (glw::GLenum mode, const glw::GLvoid* indirect); void glDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const glw::GLvoid* indirect); void glUniform1d (glw::GLint location, glw::GLdouble x); void glUniform2d (glw::GLint location, glw::GLdouble x, glw::GLdouble y); void glUniform3d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); void glUniform4d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w); void glUniform1dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble* value); void glUniform2dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble* value); void glUniform3dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble* value); void glUniform4dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble* value); void glUniformMatrix2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glUniformMatrix3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glUniformMatrix4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glUniformMatrix2x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glUniformMatrix2x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glUniformMatrix3x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glUniformMatrix3x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glUniformMatrix4x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glUniformMatrix4x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glGetUniformdv (glw::GLuint program, glw::GLint location, glw::GLdouble* params); void glMinSampleShading (glw::GLfloat value); glw::GLint glGetSubroutineUniformLocation (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar* name); glw::GLuint glGetSubroutineIndex (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar* name); void glGetActiveSubroutineUniformiv (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLenum pname, glw::GLint* values); void glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei* length, glw::GLchar* name); void glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei* length, glw::GLchar* name); void glUniformSubroutinesuiv (glw::GLenum shadertype, glw::GLsizei count, const glw::GLuint* indices); void glGetUniformSubroutineuiv (glw::GLenum shadertype, glw::GLint location, glw::GLuint* params); void glGetProgramStageiv (glw::GLuint program, glw::GLenum shadertype, glw::GLenum pname, glw::GLint* values); void glPatchParameteri (glw::GLenum pname, glw::GLint value); void glPatchParameterfv (glw::GLenum pname, const glw::GLfloat* values); void glBindTransformFeedback (glw::GLenum target, glw::GLuint id); void glDeleteTransformFeedbacks (glw::GLsizei n, const glw::GLuint* ids); void glGenTransformFeedbacks (glw::GLsizei n, glw::GLuint* ids); glw::GLboolean glIsTransformFeedback (glw::GLuint id); void glPauseTransformFeedback (); void glResumeTransformFeedback (); void glDrawTransformFeedback (glw::GLenum mode, glw::GLuint id); void glDrawTransformFeedbackStream (glw::GLenum mode, glw::GLuint id, glw::GLuint stream); void glBeginQueryIndexed (glw::GLenum target, glw::GLuint index, glw::GLuint id); void glEndQueryIndexed (glw::GLenum target, glw::GLuint index); void glGetQueryIndexediv (glw::GLenum target, glw::GLuint index, glw::GLenum pname, glw::GLint* params); void glReleaseShaderCompiler (); void glShaderBinary (glw::GLsizei count, const glw::GLuint* shaders, glw::GLenum binaryformat, const glw::GLvoid* binary, glw::GLsizei length); void glGetShaderPrecisionFormat (glw::GLenum shadertype, glw::GLenum precisiontype, glw::GLint* range, glw::GLint* precision); void glDepthRangef (glw::GLfloat n, glw::GLfloat f); void glClearDepthf (glw::GLfloat d); void glGetProgramBinary (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLenum* binaryFormat, glw::GLvoid* binary); void glProgramBinary (glw::GLuint program, glw::GLenum binaryFormat, const glw::GLvoid* binary, glw::GLsizei length); void glProgramParameteri (glw::GLuint program, glw::GLenum pname, glw::GLint value); void glUseProgramStages (glw::GLuint pipeline, glw::GLbitfield stages, glw::GLuint program); void glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program); glw::GLuint glCreateShaderProgramv (glw::GLenum type, glw::GLsizei count, const glw::GLchar* const* strings); void glBindProgramPipeline (glw::GLuint pipeline); void glDeleteProgramPipelines (glw::GLsizei n, const glw::GLuint* pipelines); void glGenProgramPipelines (glw::GLsizei n, glw::GLuint* pipelines); glw::GLboolean glIsProgramPipeline (glw::GLuint pipeline); void glGetProgramPipelineiv (glw::GLuint pipeline, glw::GLenum pname, glw::GLint* params); void glProgramUniform1i (glw::GLuint program, glw::GLint location, glw::GLint v0); void glProgramUniform1iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint* value); void glProgramUniform1f (glw::GLuint program, glw::GLint location, glw::GLfloat v0); void glProgramUniform1fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat* value); void glProgramUniform1d (glw::GLuint program, glw::GLint location, glw::GLdouble v0); void glProgramUniform1dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble* value); void glProgramUniform1ui (glw::GLuint program, glw::GLint location, glw::GLuint v0); void glProgramUniform1uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint* value); void glProgramUniform2i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1); void glProgramUniform2iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint* value); void glProgramUniform2f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1); void glProgramUniform2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat* value); void glProgramUniform2d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1); void glProgramUniform2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble* value); void glProgramUniform2ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1); void glProgramUniform2uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint* value); void glProgramUniform3i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2); void glProgramUniform3iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint* value); void glProgramUniform3f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2); void glProgramUniform3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat* value); void glProgramUniform3d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2); void glProgramUniform3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble* value); void glProgramUniform3ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2); void glProgramUniform3uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint* value); void glProgramUniform4i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3); void glProgramUniform4iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint* value); void glProgramUniform4f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3); void glProgramUniform4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat* value); void glProgramUniform4d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2, glw::GLdouble v3); void glProgramUniform4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble* value); void glProgramUniform4ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3); void glProgramUniform4uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint* value); void glProgramUniformMatrix2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glProgramUniformMatrix3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glProgramUniformMatrix4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glProgramUniformMatrix2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glProgramUniformMatrix3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glProgramUniformMatrix4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glProgramUniformMatrix2x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glProgramUniformMatrix3x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glProgramUniformMatrix2x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glProgramUniformMatrix4x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glProgramUniformMatrix3x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glProgramUniformMatrix4x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value); void glProgramUniformMatrix2x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glProgramUniformMatrix3x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glProgramUniformMatrix2x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glProgramUniformMatrix4x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glProgramUniformMatrix3x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glProgramUniformMatrix4x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value); void glValidateProgramPipeline (glw::GLuint pipeline); void glGetProgramPipelineInfoLog (glw::GLuint pipeline, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* infoLog); void glVertexAttribL1d (glw::GLuint index, glw::GLdouble x); void glVertexAttribL2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y); void glVertexAttribL3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); void glVertexAttribL4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w); void glVertexAttribL1dv (glw::GLuint index, const glw::GLdouble* v); void glVertexAttribL2dv (glw::GLuint index, const glw::GLdouble* v); void glVertexAttribL3dv (glw::GLuint index, const glw::GLdouble* v); void glVertexAttribL4dv (glw::GLuint index, const glw::GLdouble* v); void glVertexAttribLPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const glw::GLvoid* pointer); void glGetVertexAttribLdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble* params); void glViewportArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLfloat* v); void glViewportIndexedf (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat w, glw::GLfloat h); void glViewportIndexedfv (glw::GLuint index, const glw::GLfloat* v); void glScissorArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLint* v); void glScissorIndexed (glw::GLuint index, glw::GLint left, glw::GLint bottom, glw::GLsizei width, glw::GLsizei height); void glScissorIndexedv (glw::GLuint index, const glw::GLint* v); void glDepthRangeArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLdouble* v); void glDepthRangeIndexed (glw::GLuint index, glw::GLdouble n, glw::GLdouble f); void glGetFloati_v (glw::GLenum target, glw::GLuint index, glw::GLfloat* data); void glGetDoublei_v (glw::GLenum target, glw::GLuint index, glw::GLdouble* data); void glDrawArraysInstancedBaseInstance (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount, glw::GLuint baseinstance); void glDrawElementsInstancedBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void* indices, glw::GLsizei instancecount, glw::GLuint baseinstance); void glDrawElementsInstancedBaseVertexBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void* indices, glw::GLsizei instancecount, glw::GLint basevertex, glw::GLuint baseinstance); void glDrawTransformFeedbackInstanced (glw::GLenum mode, glw::GLuint id, glw::GLsizei instancecount); void glDrawTransformFeedbackStreamInstanced (glw::GLenum mode, glw::GLuint id, glw::GLuint stream, glw::GLsizei instancecount); void glGetInternalformativ (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint* params); void glGetActiveAtomicCounterBufferiv (glw::GLuint program, glw::GLuint bufferIndex, glw::GLenum pname, glw::GLint* params); void glBindImageTexture (glw::GLuint unit, glw::GLuint texture, glw::GLint level, glw::GLboolean layered, glw::GLint layer, glw::GLenum access, glw::GLenum format); void glMemoryBarrier (glw::GLbitfield barriers); void glTexStorage1D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width); void glTexStorage2D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); void glTexStorage3D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth); void glClearBufferData (glw::GLenum target, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void* data); void glClearBufferSubData (glw::GLenum target, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void* data); void glDispatchCompute (glw::GLuint num_groups_x, glw::GLuint num_groups_y, glw::GLuint num_groups_z); void glDispatchComputeIndirect (glw::GLintptr indirect); void glCopyImageSubData (glw::GLuint srcName, glw::GLenum srcTarget, glw::GLint srcLevel, glw::GLint srcX, glw::GLint srcY, glw::GLint srcZ, glw::GLuint dstName, glw::GLenum dstTarget, glw::GLint dstLevel, glw::GLint dstX, glw::GLint dstY, glw::GLint dstZ, glw::GLsizei srcWidth, glw::GLsizei srcHeight, glw::GLsizei srcDepth); void glDebugMessageControl (glw::GLenum source, glw::GLenum type, glw::GLenum severity, glw::GLsizei count, const glw::GLuint* ids, glw::GLboolean enabled); void glDebugMessageInsert (glw::GLenum source, glw::GLenum type, glw::GLuint id, glw::GLenum severity, glw::GLsizei length, const glw::GLchar* buf); void glDebugMessageCallback (glw::GLDEBUGPROC callback, const void* userParam); glw::GLuint glGetDebugMessageLog (glw::GLuint count, glw::GLsizei bufsize, glw::GLenum* sources, glw::GLenum* types, glw::GLuint* ids, glw::GLenum* severities, glw::GLsizei* lengths, glw::GLchar* messageLog); void glPushDebugGroup (glw::GLenum source, glw::GLuint id, glw::GLsizei length, const glw::GLchar* message); void glPopDebugGroup (); void glObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei length, const glw::GLchar* label); void glGetObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* label); void glObjectPtrLabel (const void* ptr, glw::GLsizei length, const glw::GLchar* label); void glGetObjectPtrLabel (const void* ptr, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* label); void glFramebufferParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param); void glGetFramebufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint* params); void glGetInternalformati64v (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint64* params); void glInvalidateTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth); void glInvalidateTexImage (glw::GLuint texture, glw::GLint level); void glInvalidateBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length); void glInvalidateBufferData (glw::GLuint buffer); void glInvalidateFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum* attachments); void glInvalidateSubFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum* attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glMultiDrawArraysIndirect (glw::GLenum mode, const void* indirect, glw::GLsizei drawcount, glw::GLsizei stride); void glMultiDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void* indirect, glw::GLsizei drawcount, glw::GLsizei stride); void glGetProgramInterfaceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLenum pname, glw::GLint* params); glw::GLuint glGetProgramResourceIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar* name); void glGetProgramResourceName (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* name); void glGetProgramResourceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei propCount, const glw::GLenum* props, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLint* params); glw::GLint glGetProgramResourceLocation (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar* name); glw::GLint glGetProgramResourceLocationIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar* name); void glShaderStorageBlockBinding (glw::GLuint program, glw::GLuint storageBlockIndex, glw::GLuint storageBlockBinding); void glTexBufferRange (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size); void glTexStorage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations); void glTexStorage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations); void glTextureView (glw::GLuint texture, glw::GLenum target, glw::GLuint origtexture, glw::GLenum internalformat, glw::GLuint minlevel, glw::GLuint numlevels, glw::GLuint minlayer, glw::GLuint numlayers); void glBindVertexBuffer (glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride); void glVertexAttribFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset); void glVertexAttribIFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset); void glVertexAttribLFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset); void glVertexAttribBinding (glw::GLuint attribindex, glw::GLuint bindingindex); void glVertexBindingDivisor (glw::GLuint bindingindex, glw::GLuint divisor); void glBufferStorage (glw::GLenum target, glw::GLsizeiptr size, const void* data, glw::GLbitfield flags); void glClearTexImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, const void* data); void glClearTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void* data); void glBindBuffersBase (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint* buffers); void glBindBuffersRange (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint* buffers, const glw::GLintptr* offsets, const glw::GLsizeiptr* sizes); void glBindTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint* textures); void glBindSamplers (glw::GLuint first, glw::GLsizei count, const glw::GLuint* samplers); void glBindImageTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint* textures); void glBindVertexBuffers (glw::GLuint first, glw::GLsizei count, const glw::GLuint* buffers, const glw::GLintptr* offsets, const glw::GLsizei* strides);