/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Clipping tests. *//*--------------------------------------------------------------------*/ #include "es3fClippingTests.hpp" #include "tcuRenderTarget.hpp" #include "tcuTextureUtil.hpp" #include "tcuImageCompare.hpp" #include "tcuVectorUtil.hpp" #include "deStringUtil.hpp" #include "deRandom.hpp" #include "sglrReferenceContext.hpp" #include "sglrGLContext.hpp" #include "glwEnums.hpp" #include "glwDefs.hpp" #include "glwFunctions.hpp" using namespace glw; // GLint and other GL types namespace deqp { namespace gles3 { namespace Functional { namespace { using tcu::PixelBufferAccess; using tcu::ConstPixelBufferAccess; using tcu::TestLog; static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f); static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f); static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f); const int TEST_CANVAS_SIZE = 200; const rr::WindowRectangle VIEWPORT_WHOLE (0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); const rr::WindowRectangle VIEWPORT_CENTER (TEST_CANVAS_SIZE/4, TEST_CANVAS_SIZE/4, TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2); const rr::WindowRectangle VIEWPORT_CORNER (TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2); const char* shaderSourceVertex = "#version 300 es\n" "in highp vec4 a_position;\n" "in highp vec4 a_color;\n" "in highp float a_pointSize;\n" "out highp vec4 varFragColor;\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" " gl_PointSize = a_pointSize;\n" " varFragColor = a_color;\n" "}\n"; const char* shaderSourceFragment = "#version 300 es\n" "layout(location = 0) out mediump vec4 fragColor;" "in highp vec4 varFragColor;\n" "void main (void)\n" "{\n" " fragColor = varFragColor;\n" "}\n"; inline bool isBlack (const tcu::IVec4& a) { return a.x() == 0 && a.y() == 0 && a.z() == 0; } inline bool isHalfFilled (const tcu::IVec4& a) { const tcu::IVec4 halfFilled (127, 0, 0, 0); const tcu::IVec4 threshold (20, 256, 256, 256); return tcu::boolAll(tcu::lessThanEqual(tcu::abs(a - halfFilled), threshold)); } inline bool isLessThanHalfFilled (const tcu::IVec4& a) { const int halfFilled = 127; const int threshold = 20; return a.x() + threshold < halfFilled; } inline bool compareBlackNonBlackPixels (const tcu::IVec4& a, const tcu::IVec4& b) { return isBlack(a) == isBlack(b); } inline bool compareColoredPixels (const tcu::IVec4& a, const tcu::IVec4& b) { const bool aIsBlack = isBlack(a); const bool bIsBlack = isBlack(b); const tcu::IVec4 threshold(20, 20, 20, 0); if (aIsBlack && bIsBlack) return true; if (aIsBlack != bIsBlack) return false; return tcu::boolAll(tcu::lessThanEqual(tcu::abs(a - b), threshold)); } void blitImageOnBlackSurface(const ConstPixelBufferAccess& src, const PixelBufferAccess& dst) { const int height = src.getHeight(); const int width = src.getWidth(); const tcu::IVec4 black = tcu::IVec4(0, 0, 0, 255); for (int y = 0; y < height; y++) for (int x = 0; x < width; x++) { const tcu::IVec4 cSrc = src.getPixelInt(x, y); const tcu::IVec4 cDst = tcu::IVec4(cSrc.x(), cSrc.y(), cSrc.z(), 255); dst.setPixel(cDst, x, y); } } /*--------------------------------------------------------------------*//*! * \brief Pixelwise comparison of two images. * \note copied & modified from glsRasterizationTests * * Kernel radius defines maximum allowed distance. If radius is 0, only * perfect match is allowed. Radius of 1 gives a 3x3 kernel. Pixels are * equal if pixelCmp returns true.. * * Return values: -1 = Perfect match * 0 = Deviation within kernel * >0 = Number of faulty pixels *//*--------------------------------------------------------------------*/ inline int compareImages (tcu::TestLog& log, const ConstPixelBufferAccess& test, const ConstPixelBufferAccess& ref, const PixelBufferAccess& diffMask, int kernelRadius, bool (*pixelCmp)(const tcu::IVec4& a, const tcu::IVec4& b)) { const int height = test.getHeight(); const int width = test.getWidth(); int deviatingPixels = 0; int faultyPixels = 0; int compareFailed = -1; tcu::clear(diffMask, MASK_COLOR_OK); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { const tcu::IVec4 cRef = ref.getPixelInt(x, y); const tcu::IVec4 cTest = test.getPixelInt(x, y); // Pixelwise match, no deviation or fault if ((*pixelCmp)(cRef, cTest)) continue; // Deviation { const int radius = kernelRadius; bool foundRef = false; bool foundTest = false; // edges are considered a "deviation" too. The suitable pixel could be "behind" the edge if (y < radius || x < radius || y + radius >= height || x + radius >= width) { foundRef = true; foundTest = true; } else { // find ref for (int kY = y - radius; kY <= y + radius; kY++) for (int kX = x - radius; kX <= x + radius; kX++) { if ((*pixelCmp)(cRef, test.getPixelInt(kX, kY))) { foundRef = true; break; } } // find result for (int kY = y - radius; kY <= y + radius; kY++) for (int kX = x - radius; kX <= x + radius; kX++) { if ((*pixelCmp)(cTest, ref.getPixelInt(kX, kY))) { foundTest = true; break; } } } // A pixel is deviating if the reference color is found inside the kernel and (~= every pixel reference draws must be drawn by the gl too) // the result color is found in the reference image inside the kernel (~= every pixel gl draws must be drawn by the reference too) if (foundRef && foundTest) { diffMask.setPixel(MASK_COLOR_DEV, x, y); if (compareFailed == -1) compareFailed = 0; deviatingPixels++; continue; } } diffMask.setPixel(MASK_COLOR_FAIL, x, y); faultyPixels++; // The pixel is faulty if the color is not found compareFailed = 1; } } log << TestLog::Message << deviatingPixels << " deviating pixel(s) found." << TestLog::EndMessage; log << TestLog::Message << faultyPixels << " faulty pixel(s) found." << TestLog::EndMessage; return (compareFailed == 1 ? faultyPixels : compareFailed); } /*--------------------------------------------------------------------*//*! * \brief Pixelwise comparison of two images. * * Kernel radius defines maximum allowed distance. If radius is 0, only * perfect match is allowed. Radius of 1 gives a 3x3 kernel. Pixels are * equal if they both are black, or both are non-black. * * Return values: -1 = Perfect match * 0 = Deviation within kernel * >0 = Number of faulty pixels *//*--------------------------------------------------------------------*/ int compareBlackNonBlackImages (tcu::TestLog& log, const ConstPixelBufferAccess& test, const ConstPixelBufferAccess& ref, const PixelBufferAccess& diffMask, int kernelRadius) { return compareImages(log, test, ref, diffMask, kernelRadius, compareBlackNonBlackPixels); } /*--------------------------------------------------------------------*//*! * \brief Pixelwise comparison of two images. * * Kernel radius defines maximum allowed distance. If radius is 0, only * perfect match is allowed. Radius of 1 gives a 3x3 kernel. Pixels are * equal if they both are black, or both are non-black with color values * close to each other. * * Return values: -1 = Perfect match * 0 = Deviation within kernel * >0 = Number of faulty pixels *//*--------------------------------------------------------------------*/ int compareColoredImages (tcu::TestLog& log, const ConstPixelBufferAccess& test, const ConstPixelBufferAccess& ref, const PixelBufferAccess& diffMask, int kernelRadius) { return compareImages(log, test, ref, diffMask, kernelRadius, compareColoredPixels); } /*--------------------------------------------------------------------*//*! * \brief Overdraw check verification * * Check that image does not have at any point a * pixel with red component value > 0.5 * * Return values: false = area not filled, or leaking *//*--------------------------------------------------------------------*/ bool checkHalfFilledImageOverdraw (tcu::TestLog& log, const tcu::RenderTarget& m_renderTarget, const ConstPixelBufferAccess& image, const PixelBufferAccess& output) { const int height = image.getHeight(); const int width = image.getWidth(); bool faulty = false; tcu::clear(output, MASK_COLOR_OK); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { const tcu::IVec4 cTest = image.getPixelInt(x, y); const bool pixelValid = isBlack(cTest) || isHalfFilled(cTest) || (m_renderTarget.getNumSamples() > 1 && isLessThanHalfFilled(cTest)); if (!pixelValid) { output.setPixel(MASK_COLOR_FAIL, x, y); faulty = true; } } } if (faulty) log << TestLog::Message << "Faulty pixel(s) found." << TestLog::EndMessage; return !faulty; } void checkPointSize (const glw::Functions& gl, float pointSize) { GLfloat pointSizeRange[2] = {0,0}; gl.getFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); if (pointSizeRange[1] < pointSize) throw tcu::NotSupportedError("Maximum point size is too low for this test"); } void checkLineWidth (const glw::Functions& gl, float lineWidth) { GLfloat lineWidthRange[2] = {0,0}; gl.getFloatv(GL_ALIASED_LINE_WIDTH_RANGE, lineWidthRange); if (lineWidthRange[1] < lineWidth) throw tcu::NotSupportedError("Maximum line width is too low for this test"); } tcu::Vec3 IVec3ToVec3 (const tcu::IVec3& v) { return tcu::Vec3((float)v.x(), (float)v.y(), (float)v.z()); } bool pointOnTriangle (const tcu::IVec3& p, const tcu::IVec3& t0, const tcu::IVec3& t1, const tcu::IVec3& t2) { // Must be on the plane const tcu::IVec3 n = tcu::cross(t1 - t0, t2 - t0); const tcu::IVec3 d = (p - t0); if (tcu::dot(n, d)) return false; // Must be within the triangle area if (deSign32(tcu::dot(n, tcu::cross(t1 - t0, p - t0))) == deSign32(tcu::dot(n, tcu::cross(t2 - t0, p - t0)))) return false; if (deSign32(tcu::dot(n, tcu::cross(t2 - t1, p - t1))) == deSign32(tcu::dot(n, tcu::cross(t0 - t1, p - t1)))) return false; if (deSign32(tcu::dot(n, tcu::cross(t0 - t2, p - t2))) == deSign32(tcu::dot(n, tcu::cross(t1 - t2, p - t2)))) return false; return true; } bool pointsOnLine (const tcu::IVec2& t0, const tcu::IVec2& t1, const tcu::IVec2& t2) { return (t1 - t0).x() * (t2 - t0).y() - (t2 - t0).x() * (t1 - t0).y() == 0; } // returns true for cases where polygon is (almost) along xz or yz planes (normal.z < 0.1) // \note[jarkko] Doesn't have to be accurate, just to detect some obviously bad cases bool twoPointClippedTriangleInvisible(const tcu::Vec3& p, const tcu::IVec3& dir1, const tcu::IVec3& dir2) { // fixed-point-like coords const deInt64 fixedScale = 64; const deInt64 farValue = 1024; const tcu::Vector<deInt64, 3> d1 = tcu::Vector<deInt64, 3>(dir1.x(), dir1.y(), dir1.z()); const tcu::Vector<deInt64, 3> d2 = tcu::Vector<deInt64, 3>(dir2.x(), dir2.y(), dir2.z()); const tcu::Vector<deInt64, 3> pfixed = tcu::Vector<deInt64, 3>(deFloorFloatToInt32(p.x() * fixedScale), deFloorFloatToInt32(p.y() * fixedScale), deFloorFloatToInt32(p.z() * fixedScale)); const tcu::Vector<deInt64, 3> normalDir = tcu::cross(d1*farValue - pfixed, d2*farValue - pfixed); const deInt64 normalLen2 = tcu::lengthSquared(normalDir); return (normalDir.z() * normalDir.z() - normalLen2/100) < 0; } std::string genClippingPointInfoString(const tcu::Vec4& p) { std::ostringstream msg; if (p.x() < -p.w()) msg << "\t(-X clip)"; if (p.x() > p.w()) msg << "\t(+X clip)"; if (p.y() < -p.w()) msg << "\t(-Y clip)"; if (p.y() > p.w()) msg << "\t(+Y clip)"; if (p.z() < -p.w()) msg << "\t(-Z clip)"; if (p.z() > p.w()) msg << "\t(+Z clip)"; return msg.str(); } std::string genColorString(const tcu::Vec4& p) { const tcu::Vec4 white (1.0f, 1.0f, 1.0f, 1.0f); const tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0f); const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); if (p == white) return "(white)"; if (p == red) return "(red)"; if (p == yellow) return "(yellow)"; if (p == blue) return "(blue)"; return ""; } class PositionColorShader : public sglr::ShaderProgram { public: enum { VARYINGLOC_COLOR = 0 }; PositionColorShader (void); void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; }; PositionColorShader::PositionColorShader (void) : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) << sglr::pdec::VertexAttribute("a_pointSize", rr::GENERICVECTYPE_FLOAT) << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) << sglr::pdec::VertexSource(shaderSourceVertex) << sglr::pdec::FragmentSource(shaderSourceFragment)) { } void PositionColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const { for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) { const int positionAttrLoc = 0; const int colorAttrLoc = 1; const int pointSizeAttrLoc = 2; rr::VertexPacket& packet = *packets[packetNdx]; // Transform to position packet.position = rr::readVertexAttribFloat(inputs[positionAttrLoc], packet.instanceNdx, packet.vertexNdx); // output point size packet.pointSize = rr::readVertexAttribFloat(inputs[pointSizeAttrLoc], packet.instanceNdx, packet.vertexNdx).x(); // Pass color to FS packet.outputs[VARYINGLOC_COLOR] = rr::readVertexAttribFloat(inputs[colorAttrLoc], packet.instanceNdx, packet.vertexNdx); } } void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const { for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) { rr::FragmentPacket& packet = packets[packetNdx]; for (int fragNdx = 0; fragNdx < 4; ++fragNdx) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx)); } } class RenderTestCase : public TestCase { public: RenderTestCase (Context& context, const char* name, const char* description); virtual void testRender (void) = DE_NULL; virtual void init (void) { } IterateResult iterate (void); }; RenderTestCase::RenderTestCase (Context& context, const char* name, const char* description) : TestCase (context, name, description) { } RenderTestCase::IterateResult RenderTestCase::iterate (void) { const int width = m_context.getRenderTarget().getWidth(); const int height = m_context.getRenderTarget().getHeight(); m_testCtx.getLog() << TestLog::Message << "Render target size: " << width << "x" << height << TestLog::EndMessage; if (width < TEST_CANVAS_SIZE || height < TEST_CANVAS_SIZE) throw tcu::NotSupportedError(std::string("Render target size must be at least ") + de::toString(TEST_CANVAS_SIZE) + "x" + de::toString(TEST_CANVAS_SIZE)); m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); // success by default testRender(); return STOP; } class PointCase : public RenderTestCase { public: PointCase (Context& context, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* pointsEnd, float pointSize, const rr::WindowRectangle& viewport); void init (void); void testRender (void); private: const std::vector<tcu::Vec4> m_points; const float m_pointSize; const rr::WindowRectangle m_viewport; }; PointCase::PointCase (Context& context, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* pointsEnd, float pointSize, const rr::WindowRectangle& viewport) : RenderTestCase(context, name, description) , m_points (pointsBegin, pointsEnd) , m_pointSize (pointSize) , m_viewport (viewport) { } void PointCase::init (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); checkPointSize (gl, m_pointSize); } void PointCase::testRender (void) { using tcu::TestLog; const int numSamples = de::max(m_context.getRenderTarget().getNumSamples(), 1); tcu::TestLog& log = m_testCtx.getLog(); sglr::GLContext glesContext (m_context.getRenderContext(), log, 0, tcu::IVec4(0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE)); sglr::ReferenceContextLimits limits; sglr::ReferenceContextBuffers buffers (m_context.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE, numSamples); sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); PositionColorShader program; tcu::Surface testSurface (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); tcu::Surface refSurface (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); sglr::Context* contexts[2] = {&glesContext, &refContext}; tcu::Surface* surfaces[2] = {&testSurface, &refSurface}; // log the purpose of the test log << TestLog::Message << "Viewport: left=" << m_viewport.left << "\tbottom=" << m_viewport.bottom << "\twidth=" << m_viewport.width << "\theight=" << m_viewport.height << TestLog::EndMessage; log << TestLog::Message << "Rendering points with point size " << m_pointSize << ". Coordinates:" << TestLog::EndMessage; for (size_t ndx = 0; ndx < m_points.size(); ++ndx) log << TestLog::Message << "\tx=" << m_points[ndx].x() << "\ty=" << m_points[ndx].y() << "\tz=" << m_points[ndx].z() << "\tw=" << m_points[ndx].w() << "\t" << genClippingPointInfoString(m_points[ndx]) << TestLog::EndMessage; for (int contextNdx = 0; contextNdx < 2; ++contextNdx) { sglr::Context& ctx = *contexts[contextNdx]; tcu::Surface& dstSurface = *surfaces[contextNdx]; const deUint32 programId = ctx.createProgram(&program); const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); const GLint pointSizeLoc = ctx.getAttribLocation(programId, "a_pointSize"); const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); ctx.clearColor (0, 0, 0, 1); ctx.clearDepthf (1.0f); ctx.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ctx.viewport (m_viewport.left, m_viewport.bottom, m_viewport.width, m_viewport.height); ctx.useProgram (programId); ctx.enableVertexAttribArray (positionLoc); ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &m_points[0]); ctx.vertexAttrib1f (pointSizeLoc, m_pointSize); ctx.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); ctx.drawArrays (GL_POINTS, 0, (glw::GLsizei)m_points.size()); ctx.disableVertexAttribArray (positionLoc); ctx.useProgram (0); ctx.deleteProgram (programId); ctx.finish (); ctx.readPixels(dstSurface, 0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); } // do the comparison { tcu::Surface diffMask (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); const int kernelRadius = 1; int faultyPixels; log << TestLog::Message << "Comparing images... " << TestLog::EndMessage; log << TestLog::Message << "Deviation within radius of " << kernelRadius << " is allowed." << TestLog::EndMessage; faultyPixels = compareBlackNonBlackImages(log, testSurface.getAccess(), refSurface.getAccess(), diffMask.getAccess(), kernelRadius); if (faultyPixels > 0) { log << TestLog::ImageSet("Images", "Image comparison") << TestLog::Image("TestImage", "Test image", testSurface.getAccess()) << TestLog::Image("ReferenceImage", "Reference image", refSurface.getAccess()) << TestLog::Image("DifferenceMask", "Difference mask", diffMask.getAccess()) << TestLog::EndImageSet << tcu::TestLog::Message << "Got " << faultyPixels << " faulty pixel(s)." << tcu::TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels"); } } } class LineRenderTestCase : public RenderTestCase { public: struct ColoredLineData { tcu::Vec4 p0; tcu::Vec4 c0; tcu::Vec4 p1; tcu::Vec4 c1; }; struct ColorlessLineData { tcu::Vec4 p0; tcu::Vec4 p1; }; LineRenderTestCase (Context& context, const char* name, const char* description, const ColoredLineData* linesBegin, const ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport); LineRenderTestCase (Context& context, const char* name, const char* description, const ColorlessLineData* linesBegin, const ColorlessLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport); virtual void verifyImage (const tcu::ConstPixelBufferAccess& testImageAccess, const tcu::ConstPixelBufferAccess& referenceImageAccess) = DE_NULL; void init (void); void testRender (void); private: std::vector<ColoredLineData> convertToColoredLines (const ColorlessLineData* linesBegin, const ColorlessLineData* linesEnd); const std::vector<ColoredLineData> m_lines; const float m_lineWidth; const rr::WindowRectangle m_viewport; }; LineRenderTestCase::LineRenderTestCase (Context& context, const char* name, const char* description, const ColoredLineData* linesBegin, const ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport) : RenderTestCase (context, name, description) , m_lines (linesBegin, linesEnd) , m_lineWidth (lineWidth) , m_viewport (viewport) { } LineRenderTestCase::LineRenderTestCase (Context& context, const char* name, const char* description, const ColorlessLineData* linesBegin, const ColorlessLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport) : RenderTestCase (context, name, description) , m_lines (convertToColoredLines(linesBegin, linesEnd)) , m_lineWidth (lineWidth) , m_viewport (viewport) { } void LineRenderTestCase::init (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); checkLineWidth (gl, m_lineWidth); } void LineRenderTestCase::testRender (void) { using tcu::TestLog; const int numSamples = de::max(m_context.getRenderTarget().getNumSamples(), 1); const int verticesPerLine = 2; tcu::TestLog& log = m_testCtx.getLog(); sglr::GLContext glesContext (m_context.getRenderContext(), log, 0, tcu::IVec4(0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE)); sglr::ReferenceContextLimits limits; sglr::ReferenceContextBuffers buffers (m_context.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE, numSamples); sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); PositionColorShader program; tcu::Surface testSurface (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); tcu::Surface refSurface (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); sglr::Context* contexts[2] = {&glesContext, &refContext}; tcu::Surface* surfaces[2] = {&testSurface, &refSurface}; // log the purpose of the test log << TestLog::Message << "Viewport: left=" << m_viewport.left << "\tbottom=" << m_viewport.bottom << "\twidth=" << m_viewport.width << "\theight=" << m_viewport.height << TestLog::EndMessage; log << TestLog::Message << "Rendering lines with line width " << m_lineWidth << ". Coordinates:" << TestLog::EndMessage; for (size_t ndx = 0; ndx < m_lines.size(); ++ndx) { const std::string fromProperties = genClippingPointInfoString(m_lines[ndx].p0); const std::string toProperties = genClippingPointInfoString(m_lines[ndx].p1); log << TestLog::Message << "\tfrom (x=" << m_lines[ndx].p0.x() << "\ty=" << m_lines[ndx].p0.y() << "\tz=" << m_lines[ndx].p0.z() << "\tw=" << m_lines[ndx].p0.w() << ")\t" << fromProperties << TestLog::EndMessage; log << TestLog::Message << "\tto (x=" << m_lines[ndx].p1.x() << "\ty=" << m_lines[ndx].p1.y() << "\tz=" << m_lines[ndx].p1.z() << "\tw=" << m_lines[ndx].p1.w() << ")\t" << toProperties << TestLog::EndMessage; log << TestLog::Message << TestLog::EndMessage; } // render test image for (int contextNdx = 0; contextNdx < 2; ++contextNdx) { sglr::Context& ctx = *contexts[contextNdx]; tcu::Surface& dstSurface = *surfaces[contextNdx]; const deUint32 programId = ctx.createProgram(&program); const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); ctx.clearColor (0, 0, 0, 1); ctx.clearDepthf (1.0f); ctx.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ctx.viewport (m_viewport.left, m_viewport.bottom, m_viewport.width, m_viewport.height); ctx.useProgram (programId); ctx.enableVertexAttribArray (positionLoc); ctx.enableVertexAttribArray (colorLoc); ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].p0); ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].c0); ctx.lineWidth (m_lineWidth); ctx.drawArrays (GL_LINES, 0, verticesPerLine * (glw::GLsizei)m_lines.size()); ctx.disableVertexAttribArray (positionLoc); ctx.disableVertexAttribArray (colorLoc); ctx.useProgram (0); ctx.deleteProgram (programId); ctx.finish (); ctx.readPixels(dstSurface, 0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); } // compare verifyImage(testSurface.getAccess(), refSurface.getAccess()); } std::vector<LineRenderTestCase::ColoredLineData> LineRenderTestCase::convertToColoredLines(const ColorlessLineData* linesBegin, const ColorlessLineData* linesEnd) { std::vector<ColoredLineData> ret; for (const ColorlessLineData* it = linesBegin; it != linesEnd; ++it) { ColoredLineData r; r.p0 = (*it).p0; r.c0 = tcu::Vec4(1, 1, 1, 1); r.p1 = (*it).p1; r.c1 = tcu::Vec4(1, 1, 1, 1); ret.push_back(r); } return ret; } class LineCase : public LineRenderTestCase { public: LineCase (Context& context, const char* name, const char* description, const LineRenderTestCase::ColorlessLineData* linesBegin, const LineRenderTestCase::ColorlessLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport, int searchKernelSize = 1); void verifyImage (const tcu::ConstPixelBufferAccess& testImageAccess, const tcu::ConstPixelBufferAccess& referenceImageAccess); private: const int m_searchKernelSize; }; LineCase::LineCase (Context& context, const char* name, const char* description, const LineRenderTestCase::ColorlessLineData* linesBegin, const LineRenderTestCase::ColorlessLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport, int searchKernelSize) : LineRenderTestCase (context, name, description, linesBegin, linesEnd, lineWidth, viewport) , m_searchKernelSize (searchKernelSize) { } void LineCase::verifyImage (const tcu::ConstPixelBufferAccess& testImageAccess, const tcu::ConstPixelBufferAccess& referenceImageAccess) { const int faultyLimit = 6; int faultyPixels; tcu::TestLog& log = m_testCtx.getLog(); tcu::Surface diffMask (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); log << TestLog::Message << "Comparing images... " << TestLog::EndMessage; log << TestLog::Message << "Deviation within radius of " << m_searchKernelSize << " is allowed." << TestLog::EndMessage; log << TestLog::Message << faultyLimit << " faulty pixels are allowed." << TestLog::EndMessage; faultyPixels = compareBlackNonBlackImages(log, testImageAccess, referenceImageAccess, diffMask.getAccess(), m_searchKernelSize); if (faultyPixels > faultyLimit) { log << TestLog::ImageSet("Images", "Image comparison") << TestLog::Image("TestImage", "Test image", testImageAccess) << TestLog::Image("ReferenceImage", "Reference image", referenceImageAccess) << TestLog::Image("DifferenceMask", "Difference mask", diffMask.getAccess()) << TestLog::EndImageSet << tcu::TestLog::Message << "Got " << faultyPixels << " faulty pixel(s)." << tcu::TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels"); } } class ColoredLineCase : public LineRenderTestCase { public: ColoredLineCase (Context& context, const char* name, const char* description, const LineRenderTestCase::ColoredLineData* linesBegin, const LineRenderTestCase::ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport); void verifyImage (const tcu::ConstPixelBufferAccess& testImageAccess, const tcu::ConstPixelBufferAccess& referenceImageAccess); }; ColoredLineCase::ColoredLineCase (Context& context, const char* name, const char* description, const LineRenderTestCase::ColoredLineData* linesBegin, const LineRenderTestCase::ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport) : LineRenderTestCase (context, name, description, linesBegin, linesEnd, lineWidth, viewport) { } void ColoredLineCase::verifyImage (const tcu::ConstPixelBufferAccess& testImageAccess, const tcu::ConstPixelBufferAccess& referenceImageAccess) { const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; tcu::TestLog& log = m_testCtx.getLog(); if (!msaa) { const int kernelRadius = 1; const int faultyLimit = 6; int faultyPixels; tcu::Surface diffMask(TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); log << TestLog::Message << "Comparing images... " << TestLog::EndMessage; log << TestLog::Message << "Deviation within radius of " << kernelRadius << " is allowed." << TestLog::EndMessage; log << TestLog::Message << faultyLimit << " faulty pixels are allowed." << TestLog::EndMessage; faultyPixels = compareColoredImages(log, testImageAccess, referenceImageAccess, diffMask.getAccess(), kernelRadius); if (faultyPixels > faultyLimit) { log << TestLog::ImageSet("Images", "Image comparison") << TestLog::Image("TestImage", "Test image", testImageAccess) << TestLog::Image("ReferenceImage", "Reference image", referenceImageAccess) << TestLog::Image("DifferenceMask", "Difference mask", diffMask.getAccess()) << TestLog::EndImageSet << tcu::TestLog::Message << "Got " << faultyPixels << " faulty pixel(s)." << tcu::TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels"); } } else { const float threshold = 0.3f; if (!tcu::fuzzyCompare(log, "Images", "", referenceImageAccess, testImageAccess, threshold, tcu::COMPARE_LOG_ON_ERROR)) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels"); } } class TriangleCaseBase : public RenderTestCase { public: struct TriangleData { tcu::Vec4 p0; tcu::Vec4 c0; tcu::Vec4 p1; tcu::Vec4 c1; tcu::Vec4 p2; tcu::Vec4 c2; }; TriangleCaseBase (Context& context, const char* name, const char* description, const TriangleData* polysBegin, const TriangleData* polysEnd, const rr::WindowRectangle& viewport); virtual void verifyImage (const tcu::ConstPixelBufferAccess& testImageAccess, const tcu::ConstPixelBufferAccess& referenceImageAccess) = DE_NULL; void testRender (void); private: const std::vector<TriangleData> m_polys; const rr::WindowRectangle m_viewport; }; TriangleCaseBase::TriangleCaseBase (Context& context, const char* name, const char* description, const TriangleData* polysBegin, const TriangleData* polysEnd, const rr::WindowRectangle& viewport) : RenderTestCase(context, name, description) , m_polys (polysBegin, polysEnd) , m_viewport (viewport) { } void TriangleCaseBase::testRender (void) { using tcu::TestLog; const int numSamples = de::max(m_context.getRenderTarget().getNumSamples(), 1); const int verticesPerTriangle = 3; tcu::TestLog& log = m_testCtx.getLog(); sglr::GLContext glesContext (m_context.getRenderContext(), log, 0, tcu::IVec4(0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE)); sglr::ReferenceContextLimits limits; sglr::ReferenceContextBuffers buffers (m_context.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE, numSamples); sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); PositionColorShader program; tcu::Surface testSurface (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); tcu::Surface refSurface (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); sglr::Context* contexts[2] = {&glesContext, &refContext}; tcu::Surface* surfaces[2] = {&testSurface, &refSurface}; // log the purpose of the test log << TestLog::Message << "Viewport: left=" << m_viewport.left << "\tbottom=" << m_viewport.bottom << "\twidth=" << m_viewport.width << "\theight=" << m_viewport.height << TestLog::EndMessage; log << TestLog::Message << "Rendering triangles. Coordinates:" << TestLog::EndMessage; for (size_t ndx = 0; ndx < m_polys.size(); ++ndx) { const std::string v0Properties = genClippingPointInfoString(m_polys[ndx].p0); const std::string v1Properties = genClippingPointInfoString(m_polys[ndx].p1); const std::string v2Properties = genClippingPointInfoString(m_polys[ndx].p2); const std::string c0Properties = genColorString(m_polys[ndx].c0); const std::string c1Properties = genColorString(m_polys[ndx].c1); const std::string c2Properties = genColorString(m_polys[ndx].c2); log << TestLog::Message << "\tv0 (x=" << m_polys[ndx].p0.x() << "\ty=" << m_polys[ndx].p0.y() << "\tz=" << m_polys[ndx].p0.z() << "\tw=" << m_polys[ndx].p0.w() << ")\t" << v0Properties << "\t" << c0Properties << TestLog::EndMessage; log << TestLog::Message << "\tv1 (x=" << m_polys[ndx].p1.x() << "\ty=" << m_polys[ndx].p1.y() << "\tz=" << m_polys[ndx].p1.z() << "\tw=" << m_polys[ndx].p1.w() << ")\t" << v1Properties << "\t" << c1Properties << TestLog::EndMessage; log << TestLog::Message << "\tv2 (x=" << m_polys[ndx].p2.x() << "\ty=" << m_polys[ndx].p2.y() << "\tz=" << m_polys[ndx].p2.z() << "\tw=" << m_polys[ndx].p2.w() << ")\t" << v2Properties << "\t" << c2Properties << TestLog::EndMessage; log << TestLog::Message << TestLog::EndMessage; } // render test image for (int contextNdx = 0; contextNdx < 2; ++contextNdx) { sglr::Context& ctx = *contexts[contextNdx]; tcu::Surface& dstSurface = *surfaces[contextNdx]; const deUint32 programId = ctx.createProgram(&program); const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); ctx.clearColor (0, 0, 0, 1); ctx.clearDepthf (1.0f); ctx.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ctx.viewport (m_viewport.left, m_viewport.bottom, m_viewport.width, m_viewport.height); ctx.useProgram (programId); ctx.enableVertexAttribArray (positionLoc); ctx.enableVertexAttribArray (colorLoc); ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_polys[0].p0); ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_polys[0].c0); ctx.drawArrays (GL_TRIANGLES, 0, verticesPerTriangle * (glw::GLsizei)m_polys.size()); ctx.disableVertexAttribArray (positionLoc); ctx.disableVertexAttribArray (colorLoc); ctx.useProgram (0); ctx.deleteProgram (programId); ctx.finish (); ctx.readPixels(dstSurface, 0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); } verifyImage(testSurface.getAccess(), refSurface.getAccess()); } class TriangleCase : public TriangleCaseBase { public: TriangleCase (Context& context, const char* name, const char* description, const TriangleData* polysBegin, const TriangleData* polysEnd, const rr::WindowRectangle& viewport); void verifyImage (const tcu::ConstPixelBufferAccess& testImageAccess, const tcu::ConstPixelBufferAccess& referenceImageAccess); }; TriangleCase::TriangleCase (Context& context, const char* name, const char* description, const TriangleData* polysBegin, const TriangleData* polysEnd, const rr::WindowRectangle& viewport) : TriangleCaseBase(context, name, description, polysBegin, polysEnd, viewport) { } void TriangleCase::verifyImage (const tcu::ConstPixelBufferAccess& testImageAccess, const tcu::ConstPixelBufferAccess& referenceImageAccess) { const int kernelRadius = 1; const int faultyLimit = 6; tcu::TestLog& log = m_testCtx.getLog(); tcu::Surface diffMask (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); int faultyPixels; log << TestLog::Message << "Comparing images... " << TestLog::EndMessage; log << TestLog::Message << "Deviation within radius of " << kernelRadius << " is allowed." << TestLog::EndMessage; log << TestLog::Message << faultyLimit << " faulty pixels are allowed." << TestLog::EndMessage; faultyPixels = compareBlackNonBlackImages(log, testImageAccess, referenceImageAccess, diffMask.getAccess(), kernelRadius); if (faultyPixels > faultyLimit) { log << TestLog::ImageSet("Images", "Image comparison") << TestLog::Image("TestImage", "Test image", testImageAccess) << TestLog::Image("ReferenceImage", "Reference image", referenceImageAccess) << TestLog::Image("DifferenceMask", "Difference mask", diffMask.getAccess()) << TestLog::EndImageSet << tcu::TestLog::Message << "Got " << faultyPixels << " faulty pixel(s)." << tcu::TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels"); } } class TriangleAttributeCase : public TriangleCaseBase { public: TriangleAttributeCase (Context& context, const char* name, const char* description, const TriangleData* polysBegin, const TriangleData* polysEnd, const rr::WindowRectangle& viewport); void verifyImage (const tcu::ConstPixelBufferAccess& testImageAccess, const tcu::ConstPixelBufferAccess& referenceImageAccess); }; TriangleAttributeCase::TriangleAttributeCase (Context& context, const char* name, const char* description, const TriangleData* polysBegin, const TriangleData* polysEnd, const rr::WindowRectangle& viewport) : TriangleCaseBase(context, name, description, polysBegin, polysEnd, viewport) { } void TriangleAttributeCase::verifyImage (const tcu::ConstPixelBufferAccess& testImageAccess, const tcu::ConstPixelBufferAccess& referenceImageAccess) { const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; tcu::TestLog& log = m_testCtx.getLog(); if (!msaa) { const int kernelRadius = 1; const int faultyLimit = 6; int faultyPixels; tcu::Surface diffMask (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); log << TestLog::Message << "Comparing images... " << TestLog::EndMessage; log << TestLog::Message << "Deviation within radius of " << kernelRadius << " is allowed." << TestLog::EndMessage; log << TestLog::Message << faultyLimit << " faulty pixels are allowed." << TestLog::EndMessage; faultyPixels = compareColoredImages(log, testImageAccess, referenceImageAccess, diffMask.getAccess(), kernelRadius); if (faultyPixels > faultyLimit) { log << TestLog::ImageSet("Images", "Image comparison") << TestLog::Image("TestImage", "Test image", testImageAccess) << TestLog::Image("ReferenceImage", "Reference image", referenceImageAccess) << TestLog::Image("DifferenceMask", "Difference mask", diffMask.getAccess()) << TestLog::EndImageSet << tcu::TestLog::Message << "Got " << faultyPixels << " faulty pixel(s)." << tcu::TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels"); } } else { const float threshold = 0.3f; if (!tcu::fuzzyCompare(log, "Images", "", referenceImageAccess, testImageAccess, threshold, tcu::COMPARE_LOG_ON_ERROR)) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels"); } } class FillTest : public RenderTestCase { public: FillTest (Context& context, const char* name, const char* description, const rr::WindowRectangle& viewport); virtual void render (sglr::Context& ctx) = DE_NULL; void testRender (void); protected: const rr::WindowRectangle m_viewport; }; FillTest::FillTest (Context& context, const char* name, const char* description, const rr::WindowRectangle& viewport) : RenderTestCase(context, name, description) , m_viewport (viewport) { } void FillTest::testRender (void) { using tcu::TestLog; const int numSamples = 1; tcu::TestLog& log = m_testCtx.getLog(); sglr::GLContext glesContext (m_context.getRenderContext(), log, 0, tcu::IVec4(0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE)); sglr::ReferenceContextLimits limits; sglr::ReferenceContextBuffers buffers (m_context.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE, numSamples); sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); tcu::Surface testSurface (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); tcu::Surface refSurface (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); render(glesContext); glesContext.readPixels(testSurface, 0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); render(refContext); refContext.readPixels(refSurface, 0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); // check overdraw { bool overdrawOk; tcu::Surface outputImage(TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); log << TestLog::Message << "Checking for overdraw " << TestLog::EndMessage; overdrawOk = checkHalfFilledImageOverdraw(log, m_context.getRenderTarget(), testSurface.getAccess(), outputImage.getAccess()); if (!overdrawOk) { log << TestLog::ImageSet("Images", "Image comparison") << TestLog::Image("TestImage", "Test image", testSurface.getAccess()) << TestLog::Image("InvalidPixels", "Invalid pixels", outputImage.getAccess()) << TestLog::EndImageSet << tcu::TestLog::Message << "Got overdraw." << tcu::TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got overdraw"); } } // compare & check missing pixels { const int kernelRadius = 1; tcu::Surface diffMask (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); int faultyPixels; log << TestLog::Message << "Comparing images... " << TestLog::EndMessage; log << TestLog::Message << "Deviation within radius of " << kernelRadius << " is allowed." << TestLog::EndMessage; blitImageOnBlackSurface(refSurface.getAccess(), refSurface.getAccess()); // makes images look right in Candy faultyPixels = compareBlackNonBlackImages(log, testSurface.getAccess(), refSurface.getAccess(), diffMask.getAccess(), kernelRadius); if (faultyPixels > 0) { log << TestLog::ImageSet("Images", "Image comparison") << TestLog::Image("TestImage", "Test image", testSurface.getAccess()) << TestLog::Image("ReferenceImage", "Reference image", refSurface.getAccess()) << TestLog::Image("DifferenceMask", "Difference mask", diffMask.getAccess()) << TestLog::EndImageSet << tcu::TestLog::Message << "Got " << faultyPixels << " faulty pixel(s)." << tcu::TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels"); } } } class TriangleFillTest : public FillTest { public: struct FillTriangle { tcu::Vec4 v0; tcu::Vec4 c0; tcu::Vec4 v1; tcu::Vec4 c1; tcu::Vec4 v2; tcu::Vec4 c2; }; TriangleFillTest (Context& context, const char* name, const char* description, const rr::WindowRectangle& viewport); void render (sglr::Context& ctx); protected: std::vector<FillTriangle> m_triangles; }; TriangleFillTest::TriangleFillTest (Context& context, const char* name, const char* description, const rr::WindowRectangle& viewport) : FillTest(context, name, description, viewport) { } void TriangleFillTest::render (sglr::Context& ctx) { const int verticesPerTriangle = 3; PositionColorShader program; const deUint32 programId = ctx.createProgram(&program); const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); tcu::TestLog& log = m_testCtx.getLog(); // log the purpose of the test log << TestLog::Message << "Viewport: left=" << m_viewport.left << "\tbottom=" << m_viewport.bottom << "\twidth=" << m_viewport.width << "\theight=" << m_viewport.height << TestLog::EndMessage; log << TestLog::Message << "Rendering triangles. Coordinates:" << TestLog::EndMessage; for (size_t ndx = 0; ndx < m_triangles.size(); ++ndx) { const std::string v0Properties = genClippingPointInfoString(m_triangles[ndx].v0); const std::string v1Properties = genClippingPointInfoString(m_triangles[ndx].v1); const std::string v2Properties = genClippingPointInfoString(m_triangles[ndx].v2); log << TestLog::Message << "\tv0 (x=" << m_triangles[ndx].v0.x() << "\ty=" << m_triangles[ndx].v0.y() << "\tz=" << m_triangles[ndx].v0.z() << "\tw=" << m_triangles[ndx].v0.w() << ")\t" << v0Properties << TestLog::EndMessage; log << TestLog::Message << "\tv1 (x=" << m_triangles[ndx].v1.x() << "\ty=" << m_triangles[ndx].v1.y() << "\tz=" << m_triangles[ndx].v1.z() << "\tw=" << m_triangles[ndx].v1.w() << ")\t" << v1Properties << TestLog::EndMessage; log << TestLog::Message << "\tv2 (x=" << m_triangles[ndx].v2.x() << "\ty=" << m_triangles[ndx].v2.y() << "\tz=" << m_triangles[ndx].v2.z() << "\tw=" << m_triangles[ndx].v2.w() << ")\t" << v2Properties << TestLog::EndMessage; log << TestLog::Message << TestLog::EndMessage; } ctx.clearColor (0, 0, 0, 1); ctx.clearDepthf (1.0f); ctx.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ctx.viewport (m_viewport.left, m_viewport.bottom, m_viewport.width, m_viewport.height); ctx.useProgram (programId); ctx.blendFunc (GL_ONE, GL_ONE); ctx.enable (GL_BLEND); ctx.enableVertexAttribArray (positionLoc); ctx.enableVertexAttribArray (colorLoc); ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_triangles[0].v0); ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_triangles[0].c0); ctx.drawArrays (GL_TRIANGLES, 0, verticesPerTriangle * (glw::GLsizei)m_triangles.size()); ctx.disableVertexAttribArray (positionLoc); ctx.disableVertexAttribArray (colorLoc); ctx.useProgram (0); ctx.deleteProgram (programId); ctx.finish (); } class QuadFillTest : public TriangleFillTest { public: QuadFillTest (Context& context, const char* name, const char* description, const rr::WindowRectangle& viewport, const tcu::Vec3& d1, const tcu::Vec3& d2, const tcu::Vec3& center_ = tcu::Vec3(0, 0, 0)); }; QuadFillTest::QuadFillTest (Context& context, const char* name, const char* description, const rr::WindowRectangle& viewport, const tcu::Vec3& d1, const tcu::Vec3& d2, const tcu::Vec3& center_) : TriangleFillTest(context, name, description, viewport) { const float radius = 40000.0f; const tcu::Vec4 center = tcu::Vec4(center_.x(), center_.y(), center_.z(), 1.0f); const tcu::Vec4 halfWhite = tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f); const tcu::Vec4 halfRed = tcu::Vec4(0.5f, 0.0f, 0.0f, 0.5f); const tcu::Vec4 e1 = radius * tcu::Vec4(d1.x(), d1.y(), d1.z(), 0.0f); const tcu::Vec4 e2 = radius * tcu::Vec4(d2.x(), d2.y(), d2.z(), 0.0f); FillTriangle triangle1; FillTriangle triangle2; triangle1.c0 = halfWhite; triangle1.c1 = halfWhite; triangle1.c2 = halfWhite; triangle1.v0 = center + e1 + e2; triangle1.v1 = center + e1 - e2; triangle1.v2 = center - e1 - e2; m_triangles.push_back(triangle1); triangle2.c0 = halfRed; triangle2.c1 = halfRed; triangle2.c2 = halfRed; triangle2.v0 = center + e1 + e2; triangle2.v1 = center - e1 - e2; triangle2.v2 = center - e1 + e2; m_triangles.push_back(triangle2); } class TriangleFanFillTest : public TriangleFillTest { public: TriangleFanFillTest (Context& context, const char* name, const char* description, const rr::WindowRectangle& viewport); }; TriangleFanFillTest::TriangleFanFillTest (Context& context, const char* name, const char* description, const rr::WindowRectangle& viewport) : TriangleFillTest(context, name, description, viewport) { const float radius = 70000.0f; const int trianglesPerVisit = 40; const tcu::Vec4 center = tcu::Vec4(0, 0, 0, 1.0f); const tcu::Vec4 halfWhite = tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f); const tcu::Vec4 oddSliceColor = tcu::Vec4(0.0f, 0.0f, 0.5f, 0.0f); // create a continuous surface that goes through all 6 clip planes /* * / / * /_ _ _ _ _ /x * | | | * | | / * | / --xe / * | | | / * |_ _ _ e _ _|/ * * e = enter * x = exit */ const struct ClipPlaneVisit { const tcu::Vec3 corner; const tcu::Vec3 entryPoint; const tcu::Vec3 exitPoint; } visits[] = { { tcu::Vec3( 1, 1, 1), tcu::Vec3( 0, 1, 1), tcu::Vec3( 1, 0, 1) }, { tcu::Vec3( 1,-1, 1), tcu::Vec3( 1, 0, 1), tcu::Vec3( 1,-1, 0) }, { tcu::Vec3( 1,-1,-1), tcu::Vec3( 1,-1, 0), tcu::Vec3( 0,-1,-1) }, { tcu::Vec3(-1,-1,-1), tcu::Vec3( 0,-1,-1), tcu::Vec3(-1, 0,-1) }, { tcu::Vec3(-1, 1,-1), tcu::Vec3(-1, 0,-1), tcu::Vec3(-1, 1, 0) }, { tcu::Vec3(-1, 1, 1), tcu::Vec3(-1, 1, 0), tcu::Vec3( 0, 1, 1) }, }; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(visits); ++ndx) { const ClipPlaneVisit& visit = visits[ndx]; for (int tri = 0; tri < trianglesPerVisit; ++tri) { tcu::Vec3 vertex0; tcu::Vec3 vertex1; if (tri == 0) // first vertex is magic { vertex0 = visit.entryPoint; } else { const tcu::Vec3 v1 = visit.entryPoint - visit.corner; const tcu::Vec3 v2 = visit.exitPoint - visit.corner; vertex0 = visit.corner + tcu::normalize(tcu::mix(v1, v2, tcu::Vec3(float(tri)/trianglesPerVisit))); } if (tri == trianglesPerVisit-1) // last vertex is magic { vertex1 = visit.exitPoint; } else { const tcu::Vec3 v1 = visit.entryPoint - visit.corner; const tcu::Vec3 v2 = visit.exitPoint - visit.corner; vertex1 = visit.corner + tcu::normalize(tcu::mix(v1, v2, tcu::Vec3(float(tri+1)/trianglesPerVisit))); } // write vec out { FillTriangle triangle; triangle.c0 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor; triangle.c1 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor; triangle.c2 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor; triangle.v0 = center; triangle.v1 = tcu::Vec4(vertex0.x() * radius, vertex0.y() * radius, vertex0.z() * radius, 1.0f); triangle.v2 = tcu::Vec4(vertex1.x() * radius, vertex1.y() * radius, vertex1.z() * radius, 1.0f); m_triangles.push_back(triangle); } } } } class PointsTestGroup : public TestCaseGroup { public: PointsTestGroup (Context& context); void init (void); }; PointsTestGroup::PointsTestGroup (Context& context) : TestCaseGroup(context, "point", "Point clipping tests") { } void PointsTestGroup::init (void) { const float littleOverViewport = 1.0f + (2.0f / (TEST_CANVAS_SIZE)); // one pixel over the viewport edge in VIEWPORT_WHOLE, half pixels over in the reduced viewport. const tcu::Vec4 viewportTestPoints[] = { // in clip volume tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4( 0.1f, 0.1f, 0.1f, 1.0f), tcu::Vec4(-0.1f, 0.1f, -0.1f, 1.0f), tcu::Vec4(-0.1f, -0.1f, 0.1f, 1.0f), tcu::Vec4( 0.1f, -0.1f, -0.1f, 1.0f), // in clip volume with w != 1 tcu::Vec4( 2.0f, 2.0f, 2.0f, 3.0f), tcu::Vec4(-2.0f, -2.0f, 2.0f, 3.0f), tcu::Vec4( 0.5f, -0.5f, 0.5f, 0.7f), tcu::Vec4(-0.5f, 0.5f, -0.5f, 0.7f), // near the edge tcu::Vec4(-2.0f, -2.0f, 0.0f, 2.2f), tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.1f), tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.1f), // not in the volume but still between near and far planes tcu::Vec4( 1.3f, 0.0f, 0.0f, 1.0f), tcu::Vec4(-1.3f, 0.0f, 0.0f, 1.0f), tcu::Vec4( 0.0f, 1.3f, 0.0f, 1.0f), tcu::Vec4( 0.0f, -1.3f, 0.0f, 1.0f), tcu::Vec4(-1.3f, -1.3f, 0.0f, 1.0f), tcu::Vec4(-1.3f, 1.3f, 0.0f, 1.0f), tcu::Vec4( 1.3f, 1.3f, 0.0f, 1.0f), tcu::Vec4( 1.3f, -1.3f, 0.0f, 1.0f), // outside the viewport, wide points have fragments in the viewport tcu::Vec4( littleOverViewport, littleOverViewport, 0.0f, 1.0f), tcu::Vec4( 0.0f, littleOverViewport, 0.0f, 1.0f), tcu::Vec4( littleOverViewport, 0.0f, 0.0f, 1.0f), }; const tcu::Vec4 depthTestPoints[] = { // in clip volume tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4( 0.1f, 0.1f, 0.1f, 1.0f), tcu::Vec4(-0.1f, 0.1f, -0.1f, 1.0f), tcu::Vec4(-0.1f, -0.1f, 0.1f, 1.0f), tcu::Vec4( 0.1f, -0.1f, -0.1f, 1.0f), // not between the near and the far planes. These should be clipped tcu::Vec4( 0.1f, 0.0f, 1.1f, 1.0f), tcu::Vec4(-0.1f, 0.0f, -1.1f, 1.0f), tcu::Vec4(-0.0f, -0.1f, 1.1f, 1.0f), tcu::Vec4( 0.0f, 0.1f, -1.1f, 1.0f) }; addChild(new PointCase(m_context, "point_z_clip", "point z clipping", DE_ARRAY_BEGIN(depthTestPoints), DE_ARRAY_END(depthTestPoints), 1.0f, VIEWPORT_WHOLE)); addChild(new PointCase(m_context, "point_z_clip_viewport_center", "point z clipping", DE_ARRAY_BEGIN(depthTestPoints), DE_ARRAY_END(depthTestPoints), 1.0f, VIEWPORT_CENTER)); addChild(new PointCase(m_context, "point_z_clip_viewport_corner", "point z clipping", DE_ARRAY_BEGIN(depthTestPoints), DE_ARRAY_END(depthTestPoints), 1.0f, VIEWPORT_CORNER)); addChild(new PointCase(m_context, "point_clip_viewport_center", "point viewport clipping", DE_ARRAY_BEGIN(viewportTestPoints), DE_ARRAY_END(viewportTestPoints), 1.0f, VIEWPORT_CENTER)); addChild(new PointCase(m_context, "point_clip_viewport_corner", "point viewport clipping", DE_ARRAY_BEGIN(viewportTestPoints), DE_ARRAY_END(viewportTestPoints), 1.0f, VIEWPORT_CORNER)); addChild(new PointCase(m_context, "wide_point_z_clip", "point z clipping", DE_ARRAY_BEGIN(depthTestPoints), DE_ARRAY_END(depthTestPoints), 5.0f, VIEWPORT_WHOLE)); addChild(new PointCase(m_context, "wide_point_z_clip_viewport_center", "point z clipping", DE_ARRAY_BEGIN(depthTestPoints), DE_ARRAY_END(depthTestPoints), 5.0f, VIEWPORT_CENTER)); addChild(new PointCase(m_context, "wide_point_z_clip_viewport_corner", "point z clipping", DE_ARRAY_BEGIN(depthTestPoints), DE_ARRAY_END(depthTestPoints), 5.0f, VIEWPORT_CORNER)); addChild(new PointCase(m_context, "wide_point_clip", "point viewport clipping", DE_ARRAY_BEGIN(viewportTestPoints), DE_ARRAY_END(viewportTestPoints), 5.0f, VIEWPORT_WHOLE)); addChild(new PointCase(m_context, "wide_point_clip_viewport_center", "point viewport clipping", DE_ARRAY_BEGIN(viewportTestPoints), DE_ARRAY_END(viewportTestPoints), 5.0f, VIEWPORT_CENTER)); addChild(new PointCase(m_context, "wide_point_clip_viewport_corner", "point viewport clipping", DE_ARRAY_BEGIN(viewportTestPoints), DE_ARRAY_END(viewportTestPoints), 5.0f, VIEWPORT_CORNER)); } class LinesTestGroup : public TestCaseGroup { public: LinesTestGroup (Context& context); void init (void); }; LinesTestGroup::LinesTestGroup (Context& context) : TestCaseGroup(context, "line", "Line clipping tests") { } void LinesTestGroup::init (void) { const float littleOverViewport = 1.0f + (2.0f / (TEST_CANVAS_SIZE)); // one pixel over the viewport edge in VIEWPORT_WHOLE, half pixels over in the reduced viewport. // lines const LineRenderTestCase::ColorlessLineData viewportTestLines[] = { // from center to outside of viewport {tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4( 0.0f, 1.5f, 0.0f, 1.0f)}, {tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(-1.5f, 1.0f, 0.0f, 1.0f)}, {tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(-1.5f, 0.0f, 0.0f, 1.0f)}, {tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4( 0.2f, 0.4f, 1.5f, 1.0f)}, {tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(-2.0f, -1.0f, 0.0f, 1.0f)}, {tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4( 1.0f, 0.1f, 0.0f, 0.6f)}, // from outside to inside of viewport {tcu::Vec4( 1.5f, 0.0f, 0.0f, 1.0f), tcu::Vec4( 0.8f, -0.2f, 0.0f, 1.0f)}, {tcu::Vec4( 0.0f, -1.5f, 0.0f, 1.0f), tcu::Vec4( 0.9f, -0.7f, 0.0f, 1.0f)}, // from outside to outside {tcu::Vec4( 0.0f, -1.3f, 0.0f, 1.0f), tcu::Vec4( 1.3f, 0.0f, 0.0f, 1.0f)}, // outside the viewport, wide lines have fragments in the viewport {tcu::Vec4(-0.8f, -littleOverViewport, 0.0f, 1.0f), tcu::Vec4( 0.0f, -littleOverViewport, 0.0f, 1.0f)}, {tcu::Vec4(-littleOverViewport - 1.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4( 0.0f, -littleOverViewport - 1.0f, 0.0f, 1.0f)}, }; const LineRenderTestCase::ColorlessLineData depthTestLines[] = { {tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4( 1.3f, 1.0f, 2.0f, 1.0f)}, {tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4( 1.3f, -1.0f, 2.0f, 1.0f)}, {tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(-1.0f, -1.1f, -2.0f, 1.0f)}, {tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(-1.0f, 1.1f, -2.0f, 1.0f)}, {tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4( 1.0f, 0.1f, 2.0f, 0.6f)}, }; const LineRenderTestCase::ColorlessLineData longTestLines[] = { {tcu::Vec4( -41000.0f, -40000.0f, -1000000.0f, 1.0f), tcu::Vec4( 41000.0f, 40000.0f, 1000000.0f, 1.0f)}, {tcu::Vec4( 41000.0f, -40000.0f, 1000000.0f, 1.0f), tcu::Vec4(-41000.0f, 40000.0f, -1000000.0f, 1.0f)}, {tcu::Vec4( 0.5f, -40000.0f, 100000.0f, 1.0f), tcu::Vec4( 0.5f, 40000.0f, -100000.0f, 1.0f)}, {tcu::Vec4( -0.5f, 40000.0f, 100000.0f, 1.0f), tcu::Vec4(-0.5f, -40000.0f, -100000.0f, 1.0f)}, }; // line attribute clipping const tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0f); const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); const tcu::Vec4 lightBlue (0.3f, 0.3f, 1.0f, 1.0f); const LineRenderTestCase::ColoredLineData colorTestLines[] = { {tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), red, tcu::Vec4( 1.3f, 1.0f, 2.0f, 1.0f), yellow }, {tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), red, tcu::Vec4( 1.3f, -1.0f, 2.0f, 1.0f), lightBlue }, {tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), red, tcu::Vec4(-1.0f, -1.0f, -2.0f, 1.0f), yellow }, {tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f), red, tcu::Vec4(-1.0f, 1.0f, -2.0f, 1.0f), lightBlue }, }; // line clipping addChild(new LineCase(m_context, "line_z_clip", "line z clipping", DE_ARRAY_BEGIN(depthTestLines), DE_ARRAY_END(depthTestLines), 1.0f, VIEWPORT_WHOLE)); addChild(new LineCase(m_context, "line_z_clip_viewport_center", "line z clipping", DE_ARRAY_BEGIN(depthTestLines), DE_ARRAY_END(depthTestLines), 1.0f, VIEWPORT_CENTER)); addChild(new LineCase(m_context, "line_z_clip_viewport_corner", "line z clipping", DE_ARRAY_BEGIN(depthTestLines), DE_ARRAY_END(depthTestLines), 1.0f, VIEWPORT_CORNER)); addChild(new LineCase(m_context, "line_clip_viewport_center", "line viewport clipping", DE_ARRAY_BEGIN(viewportTestLines), DE_ARRAY_END(viewportTestLines), 1.0f, VIEWPORT_CENTER)); addChild(new LineCase(m_context, "line_clip_viewport_corner", "line viewport clipping", DE_ARRAY_BEGIN(viewportTestLines), DE_ARRAY_END(viewportTestLines), 1.0f, VIEWPORT_CORNER)); addChild(new LineCase(m_context, "wide_line_z_clip", "line z clipping", DE_ARRAY_BEGIN(depthTestLines), DE_ARRAY_END(depthTestLines), 5.0f, VIEWPORT_WHOLE)); addChild(new LineCase(m_context, "wide_line_z_clip_viewport_center", "line z clipping", DE_ARRAY_BEGIN(depthTestLines), DE_ARRAY_END(depthTestLines), 5.0f, VIEWPORT_CENTER)); addChild(new LineCase(m_context, "wide_line_z_clip_viewport_corner", "line z clipping", DE_ARRAY_BEGIN(depthTestLines), DE_ARRAY_END(depthTestLines), 5.0f, VIEWPORT_CORNER)); addChild(new LineCase(m_context, "wide_line_clip", "line viewport clipping", DE_ARRAY_BEGIN(viewportTestLines), DE_ARRAY_END(viewportTestLines), 5.0f, VIEWPORT_WHOLE)); addChild(new LineCase(m_context, "wide_line_clip_viewport_center", "line viewport clipping", DE_ARRAY_BEGIN(viewportTestLines), DE_ARRAY_END(viewportTestLines), 5.0f, VIEWPORT_CENTER)); addChild(new LineCase(m_context, "wide_line_clip_viewport_corner", "line viewport clipping", DE_ARRAY_BEGIN(viewportTestLines), DE_ARRAY_END(viewportTestLines), 5.0f, VIEWPORT_CORNER)); addChild(new LineCase(m_context, "long_line_clip", "line viewport clipping", DE_ARRAY_BEGIN(longTestLines), DE_ARRAY_END(longTestLines), 1.0f, VIEWPORT_WHOLE, 2)); addChild(new LineCase(m_context, "long_wide_line_clip", "line viewport clipping", DE_ARRAY_BEGIN(longTestLines), DE_ARRAY_END(longTestLines), 5.0f, VIEWPORT_WHOLE, 2)); // line attribute clipping addChild(new ColoredLineCase(m_context, "line_attrib_clip", "line attribute clipping", DE_ARRAY_BEGIN(colorTestLines), DE_ARRAY_END(colorTestLines), 1.0f, VIEWPORT_WHOLE)); addChild(new ColoredLineCase(m_context, "wide_line_attrib_clip", "line attribute clipping", DE_ARRAY_BEGIN(colorTestLines), DE_ARRAY_END(colorTestLines), 5.0f, VIEWPORT_WHOLE)); } class PolysTestGroup : public TestCaseGroup { public: PolysTestGroup (Context& context); void init (void); }; PolysTestGroup::PolysTestGroup (Context& context) : TestCaseGroup(context, "polygon", "Polygon clipping tests") { } void PolysTestGroup::init (void) { const float large = 100000.0f; const float offset = 0.9f; const tcu::Vec4 white (1.0f, 1.0f, 1.0f, 1.0f); const tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0f); const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); // basic cases { const TriangleCase::TriangleData viewportPolys[] = { // one vertex clipped {tcu::Vec4(-0.8f, -0.2f, 0.0f, 1.0f), white, tcu::Vec4(-0.8f, 0.2f, 0.0f, 1.0f), white, tcu::Vec4(-1.3f, 0.05f, 0.0f, 1.0f), white}, // two vertices clipped {tcu::Vec4(-0.6f, -1.2f, 0.0f, 1.0f), white, tcu::Vec4(-1.2f, -0.6f, 0.0f, 1.0f), white, tcu::Vec4(-0.6f, -0.6f, 0.0f, 1.0f), white}, // three vertices clipped {tcu::Vec4(-1.1f, 0.6f, 0.0f, 1.0f), white, tcu::Vec4(-1.1f, 1.1f, 0.0f, 1.0f), white, tcu::Vec4(-0.6f, 1.1f, 0.0f, 1.0f), white}, {tcu::Vec4( 0.8f, 1.1f, 0.0f, 1.0f), white, tcu::Vec4( 0.95f,-1.1f, 0.0f, 1.0f), white, tcu::Vec4( 3.0f, 0.0f, 0.0f, 1.0f), white}, }; const TriangleCase::TriangleData depthPolys[] = { // one vertex clipped to Z+ {tcu::Vec4(-0.2f, 0.7f, 0.0f, 1.0f), white, tcu::Vec4( 0.2f, 0.7f, 0.0f, 1.0f), white, tcu::Vec4( 0.0f, 0.9f, 2.0f, 1.0f), white}, // two vertices clipped to Z- {tcu::Vec4( 0.9f, 0.4f, -1.5f, 1.0f), white, tcu::Vec4( 0.9f, -0.4f, -1.5f, 1.0f), white, tcu::Vec4( 0.6f, 0.0f, 0.0f, 1.0f), white}, // three vertices clipped {tcu::Vec4(-0.9f, 0.6f, -2.0f, 1.0f), white, tcu::Vec4(-0.9f, -0.6f, -2.0f, 1.0f), white, tcu::Vec4(-0.4f, 0.0f, 2.0f, 1.0f), white}, // three vertices clipped by X, Y and Z {tcu::Vec4( 0.0f, -1.2f, 0.0f, 1.0f), white, tcu::Vec4( 0.0f, 0.5f, -1.5f, 1.0f), white, tcu::Vec4( 1.2f, -0.9f, 0.0f, 1.0f), white}, }; const TriangleCase::TriangleData largePolys[] = { // one vertex clipped {tcu::Vec4(-0.2f, -0.3f, 0.0f, 1.0f), white, tcu::Vec4( 0.2f, -0.3f, 0.0f, 1.0f), white, tcu::Vec4( 0.0f, -large, 2.0f, 1.0f), white}, // two vertices clipped {tcu::Vec4( 0.5f, 0.5f, 0.0f, 1.0f), white, tcu::Vec4( large, 0.5f, 0.0f, 1.0f), white, tcu::Vec4( 0.5f, large, 0.0f, 1.0f), white}, // three vertices clipped {tcu::Vec4(-0.9f, -large, 0.0f, 1.0f), white, tcu::Vec4(-1.1f, -large, 0.0f, 1.0f), white, tcu::Vec4(-0.9f, large, 0.0f, 1.0f), white}, }; const TriangleCase::TriangleData largeDepthPolys[] = { // one vertex clipped {tcu::Vec4(-0.2f, -0.3f, 0.0f, 1.0f), white, tcu::Vec4( 0.2f, -0.3f, 0.0f, 1.0f), white, tcu::Vec4( 0.0f, -large, large, 1.0f), white}, // two vertices clipped {tcu::Vec4( 0.5f, 0.5f, 0.0f, 1.0f), white, tcu::Vec4( 0.9f, large/2, -large, 1.0f), white, tcu::Vec4( large/4, 0.0f, -large, 1.0f), white}, // three vertices clipped {tcu::Vec4(-0.9f, large/4, large, 1.0f), white, tcu::Vec4(-0.5f, -large/4, -large, 1.0f), white, tcu::Vec4(-0.2f, large/4, large, 1.0f), white}, }; const TriangleCase::TriangleData attribPolys[] = { // one vertex clipped to edge, large {tcu::Vec4(-0.2f, -0.3f, 0.0f, 1.0f), red, tcu::Vec4( 0.2f, -0.3f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.0f, -large, 2.0f, 1.0f), blue}, // two vertices clipped to edges {tcu::Vec4( 0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, 0.6f, 0.0f, 1.0f), blue}, // two vertices clipped to edges, with non-uniform w {tcu::Vec4( 0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, -0.6f, 0.0f, 1.0f), yellow, 16.0f*tcu::Vec4( 0.6f, -0.6f, 0.0f, 1.0f), blue}, // three vertices clipped, large, Z {tcu::Vec4(-0.9f, large/4, large, 1.0f), red, tcu::Vec4(-0.5f, -large/4, -large, 1.0f), yellow, tcu::Vec4(-0.2f, large/4, large, 1.0f), blue}, }; addChild(new TriangleCase(m_context, "poly_clip_viewport_center", "polygon viewport clipping", DE_ARRAY_BEGIN(viewportPolys), DE_ARRAY_END(viewportPolys), VIEWPORT_CENTER)); addChild(new TriangleCase(m_context, "poly_clip_viewport_corner", "polygon viewport clipping", DE_ARRAY_BEGIN(viewportPolys), DE_ARRAY_END(viewportPolys), VIEWPORT_CORNER)); addChild(new TriangleCase(m_context, "poly_z_clip", "polygon z clipping", DE_ARRAY_BEGIN(depthPolys), DE_ARRAY_END(depthPolys), VIEWPORT_WHOLE)); addChild(new TriangleCase(m_context, "poly_z_clip_viewport_center", "polygon z clipping", DE_ARRAY_BEGIN(depthPolys), DE_ARRAY_END(depthPolys), VIEWPORT_CENTER)); addChild(new TriangleCase(m_context, "poly_z_clip_viewport_corner", "polygon z clipping", DE_ARRAY_BEGIN(depthPolys), DE_ARRAY_END(depthPolys), VIEWPORT_CORNER)); addChild(new TriangleCase(m_context, "large_poly_clip_viewport_center", "polygon viewport clipping", DE_ARRAY_BEGIN(largePolys), DE_ARRAY_END(largePolys), VIEWPORT_CENTER)); addChild(new TriangleCase(m_context, "large_poly_clip_viewport_corner", "polygon viewport clipping", DE_ARRAY_BEGIN(largePolys), DE_ARRAY_END(largePolys), VIEWPORT_CORNER)); addChild(new TriangleCase(m_context, "large_poly_z_clip", "polygon z clipping", DE_ARRAY_BEGIN(largeDepthPolys), DE_ARRAY_END(largeDepthPolys), VIEWPORT_WHOLE)); addChild(new TriangleCase(m_context, "large_poly_z_clip_viewport_center", "polygon z clipping", DE_ARRAY_BEGIN(largeDepthPolys), DE_ARRAY_END(largeDepthPolys), VIEWPORT_CENTER)); addChild(new TriangleCase(m_context, "large_poly_z_clip_viewport_corner", "polygon z clipping", DE_ARRAY_BEGIN(largeDepthPolys), DE_ARRAY_END(largeDepthPolys), VIEWPORT_CORNER)); addChild(new TriangleAttributeCase(m_context, "poly_attrib_clip", "polygon clipping", DE_ARRAY_BEGIN(attribPolys), DE_ARRAY_END(attribPolys), VIEWPORT_WHOLE)); addChild(new TriangleAttributeCase(m_context, "poly_attrib_clip_viewport_center", "polygon clipping", DE_ARRAY_BEGIN(attribPolys), DE_ARRAY_END(attribPolys), VIEWPORT_CENTER)); addChild(new TriangleAttributeCase(m_context, "poly_attrib_clip_viewport_corner", "polygon clipping", DE_ARRAY_BEGIN(attribPolys), DE_ARRAY_END(attribPolys), VIEWPORT_CORNER)); } // multiple polygons { { const TriangleAttributeCase::TriangleData polys[] = { // one vertex clipped to edge {tcu::Vec4(-0.2f, -0.3f, 0.0f, 1.0f), red, tcu::Vec4( 0.2f, -0.3f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.0f, -offset, 2.0f, 1.0f), blue}, // two vertices clipped to edges {tcu::Vec4( 0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, 0.6f, 0.0f, 1.0f), blue}, // two vertices clipped to edges, with non-uniform w {tcu::Vec4( 0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, -0.6f, 0.0f, 1.0f), yellow, 16.0f*tcu::Vec4( 0.6f, -0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4( 0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, 0.6f, 0.0f, 1.0f), yellow, 16.0f*tcu::Vec4( 0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, 0.6f, 0.0f, 1.0f), yellow, 16.0f*tcu::Vec4(-0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, -0.6f, 0.0f, 1.0f), yellow, 16.0f*tcu::Vec4(-0.6f, -0.6f, 0.0f, 1.0f), blue}, // three vertices clipped, Z {tcu::Vec4(-0.9f, offset/4, offset, 1.0f), red, tcu::Vec4(-0.5f, -offset/4, -offset, 1.0f), yellow, tcu::Vec4(-0.2f, offset/4, offset, 1.0f), blue}, }; addChild(new TriangleAttributeCase(m_context, "multiple_0", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_WHOLE)); addChild(new TriangleAttributeCase(m_context, "multiple_0_viewport_center", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CENTER)); addChild(new TriangleAttributeCase(m_context, "multiple_0_viewport_corner", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CORNER)); } { const TriangleAttributeCase::TriangleData polys[] = { // one vertex clipped to z {tcu::Vec4(-0.2f, -0.3f, 0.0f, 1.0f), red, tcu::Vec4( 0.2f, -0.3f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.0f, -offset, 2.0f, 1.0f), blue}, // two vertices clipped to edges {tcu::Vec4( 0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, 0.6f, 0.0f, 1.0f), blue}, // two vertices clipped to edges, with non-uniform w {tcu::Vec4( 0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, -0.6f, 0.0f, 1.0f), yellow, 16.0f*tcu::Vec4( 0.6f, -0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4( 0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, 0.6f, 0.0f, 1.0f), yellow, 16.0f*tcu::Vec4( 0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, 0.6f, 0.0f, 1.0f), yellow, 16.0f*tcu::Vec4(-0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, -0.6f, 0.0f, 1.0f), yellow, 16.0f*tcu::Vec4(-0.6f, -0.6f, 0.0f, 1.0f), blue}, }; addChild(new TriangleAttributeCase(m_context, "multiple_1", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_WHOLE)); addChild(new TriangleAttributeCase(m_context, "multiple_1_viewport_center", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CENTER)); addChild(new TriangleAttributeCase(m_context, "multiple_1_viewport_corner", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CORNER)); } { const TriangleAttributeCase::TriangleData polys[] = { // one vertex clipped to z {tcu::Vec4(-0.2f, -0.3f, 0.0f, 1.0f), red, tcu::Vec4( 0.2f, -0.3f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.0f, -offset, 2.0f, 1.0f), blue}, // two vertices clipped to edges {tcu::Vec4( 0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, 0.6f, 0.0f, 1.0f), blue}, // two vertices clipped to edges {tcu::Vec4( 0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, -0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, -0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4( 0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4(-0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, -0.6f, 0.0f, 1.0f), yellow, tcu::Vec4(-0.6f, -0.6f, 0.0f, 1.0f), blue}, }; addChild(new TriangleAttributeCase(m_context, "multiple_2", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_WHOLE)); addChild(new TriangleAttributeCase(m_context, "multiple_2_viewport_center", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CENTER)); addChild(new TriangleAttributeCase(m_context, "multiple_2_viewport_corner", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CORNER)); } { const TriangleAttributeCase::TriangleData polys[] = { // one vertex clipped to z {tcu::Vec4(-0.2f, -0.3f, 0.0f, 1.0f), red, tcu::Vec4( 0.2f, -0.3f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.0f, -offset, -2.0f, 1.0f), blue}, // two vertices clipped to edges {tcu::Vec4( 0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, -0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, -0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4( 0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4(-0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, -0.6f, 0.0f, 1.0f), yellow, tcu::Vec4(-0.6f, -0.6f, 0.0f, 1.0f), blue}, }; addChild(new TriangleAttributeCase(m_context, "multiple_3", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_WHOLE)); addChild(new TriangleAttributeCase(m_context, "multiple_3_viewport_center", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CENTER)); addChild(new TriangleAttributeCase(m_context, "multiple_3_viewport_corner", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CORNER)); } { const TriangleAttributeCase::TriangleData polys[] = { // one vertex clipped to z {tcu::Vec4(0.3f, 0.2f, 0.0f, 1.0f), red, tcu::Vec4( 0.3f, -0.2f, 0.0f, 1.0f), yellow, tcu::Vec4( offset, 0.0f, 2.0f, 1.0f), blue}, // two vertices clipped to edges {tcu::Vec4( 0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, -0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, -0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4( 0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4(-0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, -0.6f, 0.0f, 1.0f), yellow, tcu::Vec4(-0.6f, -0.6f, 0.0f, 1.0f), blue}, }; addChild(new TriangleAttributeCase(m_context, "multiple_4", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_WHOLE)); addChild(new TriangleAttributeCase(m_context, "multiple_4_viewport_center", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CENTER)); addChild(new TriangleAttributeCase(m_context, "multiple_4_viewport_corner", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CORNER)); } { const TriangleAttributeCase::TriangleData polys[] = { // one vertex clipped to z {tcu::Vec4(-0.3f, 0.2f, 0.0f, 1.0f), red, tcu::Vec4(-0.3f, -0.2f, 0.0f, 1.0f), yellow, tcu::Vec4(-offset, 0.0f, 2.0f, 1.0f), blue}, // two vertices clipped to edges {tcu::Vec4( 0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, -0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, -0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4( 0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4(-0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, -0.6f, 0.0f, 1.0f), yellow, tcu::Vec4(-0.6f, -0.6f, 0.0f, 1.0f), blue}, }; addChild(new TriangleAttributeCase(m_context, "multiple_5", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_WHOLE)); addChild(new TriangleAttributeCase(m_context, "multiple_5_viewport_center", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CENTER)); addChild(new TriangleAttributeCase(m_context, "multiple_5_viewport_corner", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CORNER)); } { const TriangleAttributeCase::TriangleData polys[] = { // one vertex clipped to z {tcu::Vec4(-0.2f, 0.3f, 0.0f, 1.0f), red, tcu::Vec4( 0.2f, 0.3f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.0f, offset, 2.0f, 1.0f), blue}, // two vertices clipped to edges {tcu::Vec4( 0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, -0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, -0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4( 0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4(-0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, -0.6f, 0.0f, 1.0f), yellow, tcu::Vec4(-0.6f, -0.6f, 0.0f, 1.0f), blue}, }; addChild(new TriangleAttributeCase(m_context, "multiple_6", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_WHOLE)); addChild(new TriangleAttributeCase(m_context, "multiple_6_viewport_center", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CENTER)); addChild(new TriangleAttributeCase(m_context, "multiple_6_viewport_corner", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CORNER)); } { const TriangleAttributeCase::TriangleData polys[] = { // two vertices clipped to edges {tcu::Vec4( 0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, 0.6f, 0.0f, 1.0f), blue}, // two vertices clipped to edges {tcu::Vec4( 0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, -0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, -0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4( 0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4( 1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, 1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, 0.6f, 0.0f, 1.0f), yellow, tcu::Vec4(-0.6f, 0.6f, 0.0f, 1.0f), blue}, {tcu::Vec4(-0.6f, -1.2f, 0.0f, 1.0f), red, tcu::Vec4(-1.2f, -0.6f, 0.0f, 1.0f), yellow, tcu::Vec4(-0.6f, -0.6f, 0.0f, 1.0f), blue}, }; addChild(new TriangleAttributeCase(m_context, "multiple_7", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_WHOLE)); addChild(new TriangleAttributeCase(m_context, "multiple_7_viewport_center", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CENTER)); addChild(new TriangleAttributeCase(m_context, "multiple_7_viewport_corner", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CORNER)); } { const TriangleAttributeCase::TriangleData polys[] = { // one vertex clipped to z {tcu::Vec4(-0.2f, -0.3f, 0.0f, 1.0f), red, tcu::Vec4( 0.2f, -0.3f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.0f, -offset, 2.0f, 1.0f), blue}, // fill {tcu::Vec4( -1.0f, -1.0f, 0.0f, 1.0f), white, tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), white, tcu::Vec4( -1.0f, 1.0f, 0.0f, 1.0f), white}, {tcu::Vec4( -1.0f, 1.0f, 0.0f, 1.0f), blue, tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), blue, tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), blue}, }; addChild(new TriangleAttributeCase(m_context, "multiple_8", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_WHOLE)); addChild(new TriangleAttributeCase(m_context, "multiple_8_viewport_center", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CENTER)); addChild(new TriangleAttributeCase(m_context, "multiple_8_viewport_corner", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CORNER)); } { const TriangleAttributeCase::TriangleData polys[] = { // one vertex clipped to z {tcu::Vec4(-0.2f, -0.3f, 0.0f, 1.0f), red, tcu::Vec4( 0.2f, -0.3f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.0f, -offset, 2.0f, 1.0f), blue}, // fill {tcu::Vec4( -1.0f, 1.0f, 0.0f, 1.0f), red, tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), red, tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), red}, {tcu::Vec4( -1.0f, -1.0f, 0.0f, 1.0f), blue, tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), blue, tcu::Vec4( -1.0f, 1.0f, 0.0f, 1.0f), blue}, }; addChild(new TriangleAttributeCase(m_context, "multiple_9", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_WHOLE)); addChild(new TriangleAttributeCase(m_context, "multiple_9_viewport_center", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CENTER)); addChild(new TriangleAttributeCase(m_context, "multiple_9_viewport_corner", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CORNER)); } { const TriangleAttributeCase::TriangleData polys[] = { // one vertex clipped to z {tcu::Vec4(-0.2f, -0.3f, 0.0f, 1.0f), red, tcu::Vec4( 0.2f, -0.3f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.0f, -offset, 2.0f, 1.0f), blue}, // fill {tcu::Vec4( -1.0f, -1.0f, 0.0f, 1.0f), white, tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), white, tcu::Vec4( -1.0f, 1.0f, 0.0f, 1.0f), white}, {tcu::Vec4( -1.0f, 1.0f, 0.0f, 1.0f), red, tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), red, tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), red}, {tcu::Vec4( -1.0f, -1.0f, 0.0f, 1.0f), blue, tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), blue, tcu::Vec4( -1.0f, 1.0f, 0.0f, 1.0f), blue}, }; addChild(new TriangleAttributeCase(m_context, "multiple_10", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_WHOLE)); addChild(new TriangleAttributeCase(m_context, "multiple_10_viewport_center", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CENTER)); addChild(new TriangleAttributeCase(m_context, "multiple_10_viewport_corner", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CORNER)); } { const TriangleAttributeCase::TriangleData polys[] = { // one vertex clipped to z {tcu::Vec4(-0.2f, -0.3f, 0.0f, 1.0f), red, tcu::Vec4( 0.2f, -0.3f, 0.0f, 1.0f), yellow, tcu::Vec4( 0.0f, -offset, 2.0f, 1.0f), blue}, // fill {tcu::Vec4( -1.0f, -1.0f, 0.0f, 1.0f), white, tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), white, tcu::Vec4( -1.0f, 1.0f, 0.0f, 1.0f), white}, {tcu::Vec4( -1.0f, 1.0f, 0.0f, 1.0f), red, tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), red, tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), red}, {tcu::Vec4( -1.0f, -1.0f, 0.0f, 1.0f), blue, tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), blue, tcu::Vec4( -1.0f, 1.0f, 0.0f, 1.0f), blue}, {tcu::Vec4( -1.0f, 1.0f, 0.0f, 1.0f), yellow, tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), yellow, tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), yellow}, }; addChild(new TriangleAttributeCase(m_context, "multiple_11", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_WHOLE)); addChild(new TriangleAttributeCase(m_context, "multiple_11_viewport_center", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CENTER)); addChild(new TriangleAttributeCase(m_context, "multiple_11_viewport_corner", "polygon clipping", DE_ARRAY_BEGIN(polys), DE_ARRAY_END(polys), VIEWPORT_CORNER)); } } } class PolyEdgesTestGroup : public TestCaseGroup { public: PolyEdgesTestGroup (Context& context); void init (void); }; PolyEdgesTestGroup::PolyEdgesTestGroup (Context& context) : TestCaseGroup(context, "polygon_edge", "Polygon clipping edge tests") { } void PolyEdgesTestGroup::init (void) { // Quads via origin const struct Quad { tcu::Vec3 d1; // tangent tcu::Vec3 d2; // bi-tangent } quads[] = { { tcu::Vec3( 1, 1, 1), tcu::Vec3( 1, -1, 1) }, { tcu::Vec3( 1, 1, 1), tcu::Vec3(-1, 1.1f, 1) }, { tcu::Vec3( 1, 1, 0), tcu::Vec3(-1, 1, 0) }, { tcu::Vec3( 0, 1, 0), tcu::Vec3( 1, 0, 0) }, { tcu::Vec3( 0, 1, 0), tcu::Vec3( 1, 0.1f, 0) }, }; // Quad near edge const struct EdgeQuad { tcu::Vec3 d1; // tangent tcu::Vec3 d2; // bi-tangent tcu::Vec3 center; // center } edgeQuads[] = { { tcu::Vec3( 1, 0.01f, 0 ), tcu::Vec3( 0, 0.01f, 0), tcu::Vec3( 0, 0.99f, 0 ) }, // edge near x-plane { tcu::Vec3( 0.01f, 1, 0 ), tcu::Vec3( 0.01f, 0, 0), tcu::Vec3( 0.99f, 0, 0 ) }, // edge near y-plane { tcu::Vec3( 1, 1, 0.01f), tcu::Vec3( 0.01f, -0.01f, 0), tcu::Vec3( 0, 0, 0.99f) }, // edge near z-plane }; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(quads); ++ndx) addChild(new QuadFillTest(m_context, (std::string("quad_at_origin_") + de::toString(ndx)).c_str(), "polygon edge clipping", VIEWPORT_CENTER, quads[ndx].d1, quads[ndx].d2)); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(edgeQuads); ++ndx) addChild(new QuadFillTest(m_context, (std::string("quad_near_edge_") + de::toString(ndx)).c_str(), "polygon edge clipping", VIEWPORT_CENTER, edgeQuads[ndx].d1, edgeQuads[ndx].d2, edgeQuads[ndx].center)); // Polyfan addChild(new TriangleFanFillTest(m_context, "poly_fan", "polygon edge clipping", VIEWPORT_CENTER)); } class PolyVertexClipTestGroup : public TestCaseGroup { public: PolyVertexClipTestGroup (Context& context); void init (void); }; PolyVertexClipTestGroup::PolyVertexClipTestGroup (Context& context) : TestCaseGroup(context, "triangle_vertex", "Clip n vertices") { } void PolyVertexClipTestGroup::init (void) { const float far = 30000.0f; const tcu::IVec3 outside[] = { // outside one clipping plane tcu::IVec3(-1, 0, 0), tcu::IVec3( 1, 0, 0), tcu::IVec3( 0, 1, 0), tcu::IVec3( 0, -1, 0), tcu::IVec3( 0, 0, 1), tcu::IVec3( 0, 0, -1), // outside two clipping planes tcu::IVec3(-1, -1, 0), tcu::IVec3( 1, -1, 0), tcu::IVec3( 1, 1, 0), tcu::IVec3(-1, 1, 0), tcu::IVec3(-1, 0, -1), tcu::IVec3( 1, 0, -1), tcu::IVec3( 1, 0, 1), tcu::IVec3(-1, 0, 1), tcu::IVec3( 0, -1, -1), tcu::IVec3( 0, 1, -1), tcu::IVec3( 0, 1, 1), tcu::IVec3( 0, -1, 1), // outside three clipping planes tcu::IVec3(-1, -1, 1), tcu::IVec3( 1, -1, 1), tcu::IVec3( 1, 1, 1), tcu::IVec3(-1, 1, 1), tcu::IVec3(-1, -1, -1), tcu::IVec3( 1, -1, -1), tcu::IVec3( 1, 1, -1), tcu::IVec3(-1, 1, -1), }; de::Random rnd(0xabcdef); TestCaseGroup* clipOne = new TestCaseGroup(m_context, "clip_one", "Clip one vertex"); TestCaseGroup* clipTwo = new TestCaseGroup(m_context, "clip_two", "Clip two vertices"); TestCaseGroup* clipThree = new TestCaseGroup(m_context, "clip_three", "Clip three vertices"); addChild(clipOne); addChild(clipTwo); addChild(clipThree); // Test 1 point clipped for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(outside); ++ndx) { const float w0 = rnd.getFloat(0.2f, 16.0f); const float w1 = rnd.getFloat(0.2f, 16.0f); const float w2 = rnd.getFloat(0.2f, 16.0f); const tcu::Vec4 white = tcu::Vec4( 1, 1, 1, 1); const tcu::Vec3 r0 = tcu::Vec3( 0.2f, 0.3f, 0); const tcu::Vec3 r1 = tcu::Vec3(-0.3f, -0.4f, 0); const tcu::Vec3 r2 = IVec3ToVec3(outside[ndx]) * far; const tcu::Vec4 p0 = tcu::Vec4(r0.x() * w0, r0.y() * w0, r0.z() * w0, w0); const tcu::Vec4 p1 = tcu::Vec4(r1.x() * w1, r1.y() * w1, r1.z() * w1, w1); const tcu::Vec4 p2 = tcu::Vec4(r2.x() * w2, r2.y() * w2, r2.z() * w2, w2); const std::string name = std::string("clip") + (outside[ndx].x() > 0 ? "_pos_x" : (outside[ndx].x() < 0 ? "_neg_x" : "")) + (outside[ndx].y() > 0 ? "_pos_y" : (outside[ndx].y() < 0 ? "_neg_y" : "")) + (outside[ndx].z() > 0 ? "_pos_z" : (outside[ndx].z() < 0 ? "_neg_z" : "")); const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; // don't try to test with degenerate (or almost degenerate) triangles if (outside[ndx].x() == 0 && outside[ndx].y() == 0) continue; clipOne->addChild(new TriangleCase(m_context, name.c_str(), "clip one vertex", &triangle, &triangle + 1, VIEWPORT_CENTER)); } // Special triangles for "clip_z" cases, default triangles is not good, since it has very small visible area => problems with MSAA { const tcu::Vec4 white = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f); const TriangleCase::TriangleData posZTriangle = { tcu::Vec4( 0.0f, -0.7f, -0.9f, 1.0f), white, tcu::Vec4( 0.8f, 0.0f, -0.7f, 1.0f), white, tcu::Vec4(-0.9f, 0.9f, 3.0f, 1.0f), white }; const TriangleCase::TriangleData negZTriangle = { tcu::Vec4( 0.0f, -0.7f, 0.9f, 1.0f), white, tcu::Vec4( 0.4f, 0.0f, 0.7f, 1.0f), white, tcu::Vec4(-0.9f, 0.9f, -3.0f, 1.0f), white }; clipOne->addChild(new TriangleCase(m_context, "clip_pos_z", "clip one vertex", &posZTriangle, &posZTriangle + 1, VIEWPORT_CENTER)); clipOne->addChild(new TriangleCase(m_context, "clip_neg_z", "clip one vertex", &negZTriangle, &negZTriangle + 1, VIEWPORT_CENTER)); } // Test 2 points clipped for (int ndx1 = 0; ndx1 < DE_LENGTH_OF_ARRAY(outside); ++ndx1) for (int ndx2 = ndx1 + 1; ndx2 < DE_LENGTH_OF_ARRAY(outside); ++ndx2) { const float w0 = rnd.getFloat(0.2f, 16.0f); const float w1 = rnd.getFloat(0.2f, 16.0f); const float w2 = rnd.getFloat(0.2f, 16.0f); const tcu::Vec4 white = tcu::Vec4( 1, 1, 1, 1); const tcu::Vec3 r0 = tcu::Vec3( 0.2f, 0.3f, 0); const tcu::IVec3 r1 = outside[ndx1]; const tcu::IVec3 r2 = outside[ndx2]; const tcu::Vec4 p0 = tcu::Vec4(r0.x() * w0, r0.y() * w0, r0.z() * w0, w0); const tcu::Vec4 p1 = tcu::Vec4(r1.x() * far * w1, r1.y() * far * w1, r1.z() * far * w1, w1); const tcu::Vec4 p2 = tcu::Vec4(r2.x() * far * w2, r2.y() * far * w2, r2.z() * far * w2, w2); const std::string name = std::string("clip") + (outside[ndx1].x() > 0 ? "_pos_x" : (outside[ndx1].x() < 0 ? "_neg_x" : "")) + (outside[ndx1].y() > 0 ? "_pos_y" : (outside[ndx1].y() < 0 ? "_neg_y" : "")) + (outside[ndx1].z() > 0 ? "_pos_z" : (outside[ndx1].z() < 0 ? "_neg_z" : "")) + "_and" + (outside[ndx2].x() > 0 ? "_pos_x" : (outside[ndx2].x() < 0 ? "_neg_x" : "")) + (outside[ndx2].y() > 0 ? "_pos_y" : (outside[ndx2].y() < 0 ? "_neg_y" : "")) + (outside[ndx2].z() > 0 ? "_pos_z" : (outside[ndx2].z() < 0 ? "_neg_z" : "")); const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; if (twoPointClippedTriangleInvisible(r0, r1, r2)) continue; clipTwo->addChild(new TriangleCase(m_context, name.c_str(), "clip two vertices", &triangle, &triangle + 1, VIEWPORT_CENTER)); } // Test 3 points clipped for (int ndx1 = 0; ndx1 < DE_LENGTH_OF_ARRAY(outside); ++ndx1) for (int ndx2 = ndx1 + 1; ndx2 < DE_LENGTH_OF_ARRAY(outside); ++ndx2) for (int ndx3 = ndx2 + 1; ndx3 < DE_LENGTH_OF_ARRAY(outside); ++ndx3) { const float w0 = rnd.getFloat(0.2f, 16.0f); const float w1 = rnd.getFloat(0.2f, 16.0f); const float w2 = rnd.getFloat(0.2f, 16.0f); const tcu::Vec4 white = tcu::Vec4(1, 1, 1, 1); const tcu::IVec3 r0 = outside[ndx1]; const tcu::IVec3 r1 = outside[ndx2]; const tcu::IVec3 r2 = outside[ndx3]; const tcu::Vec4 p0 = tcu::Vec4(r0.x() * far * w0, r0.y() * far * w0, r0.z() * far * w0, w0); const tcu::Vec4 p1 = tcu::Vec4(r1.x() * far * w1, r1.y() * far * w1, r1.z() * far * w1, w1); const tcu::Vec4 p2 = tcu::Vec4(r2.x() * far * w2, r2.y() * far * w2, r2.z() * far * w2, w2); // ignore cases where polygon is along xz or yz planes if (pointsOnLine(r0.swizzle(0, 1), r1.swizzle(0, 1), r2.swizzle(0, 1))) continue; // triangle is visible only if it intersects the origin if (pointOnTriangle(tcu::IVec3(0, 0, 0), r0, r1, r2)) { const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; const std::string name = std::string("clip") + (outside[ndx1].x() > 0 ? "_pos_x" : (outside[ndx1].x() < 0 ? "_neg_x" : "")) + (outside[ndx1].y() > 0 ? "_pos_y" : (outside[ndx1].y() < 0 ? "_neg_y" : "")) + (outside[ndx1].z() > 0 ? "_pos_z" : (outside[ndx1].z() < 0 ? "_neg_z" : "")) + "_and" + (outside[ndx2].x() > 0 ? "_pos_x" : (outside[ndx2].x() < 0 ? "_neg_x" : "")) + (outside[ndx2].y() > 0 ? "_pos_y" : (outside[ndx2].y() < 0 ? "_neg_y" : "")) + (outside[ndx2].z() > 0 ? "_pos_z" : (outside[ndx2].z() < 0 ? "_neg_z" : "")) + "_and" + (outside[ndx3].x() > 0 ? "_pos_x" : (outside[ndx3].x() < 0 ? "_neg_x" : "")) + (outside[ndx3].y() > 0 ? "_pos_y" : (outside[ndx3].y() < 0 ? "_neg_y" : "")) + (outside[ndx3].z() > 0 ? "_pos_z" : (outside[ndx3].z() < 0 ? "_neg_z" : "")); clipThree->addChild(new TriangleCase(m_context, name.c_str(), "clip three vertices", &triangle, &triangle + 1, VIEWPORT_CENTER)); } } } } // anonymous ClippingTests::ClippingTests (Context& context) : TestCaseGroup(context, "clipping", "Clipping tests") { } ClippingTests::~ClippingTests (void) { } void ClippingTests::init (void) { addChild(new PointsTestGroup (m_context)); addChild(new LinesTestGroup (m_context)); addChild(new PolysTestGroup (m_context)); addChild(new PolyEdgesTestGroup (m_context)); addChild(new PolyVertexClipTestGroup(m_context)); } } // Functional } // gles3 } // deqp