/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES 3.0 Module
 * -------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Sync tests.
 *//*--------------------------------------------------------------------*/

#include "es3fSyncTests.hpp"

#include "tcuTestLog.hpp"
#include "tcuVector.hpp"
#include "gluShaderProgram.hpp"
#include "gluCallLogWrapper.hpp"
#include "gluRenderContext.hpp"
#include "glwEnums.hpp"
#include "deRandom.hpp"
#include "deStringUtil.hpp"
#include "deString.h"

#include <vector>

using tcu::TestLog;

namespace deqp
{
namespace gles3
{
namespace Functional
{

using namespace glw; // GL types

static const int	NUM_CASE_ITERATIONS = 5;

enum WaitCommand
{
	COMMAND_WAIT_SYNC			= 1 << 0,
	COMMAND_CLIENT_WAIT_SYNC	= 1 << 1
};

enum CaseOptions
{
	CASE_FLUSH_BEFORE_WAIT	= 1 << 0,
	CASE_FINISH_BEFORE_WAIT	= 1 << 1
};

class FenceSyncCase : public TestCase, private glu::CallLogWrapper
{
public:
						FenceSyncCase		(Context& context, const char* name, const char* description, int numPrimitives, deUint32 waitCommand, deUint32 waitFlags, deUint64 timeout, deUint32 options);
						~FenceSyncCase		(void);

	void				init				(void);
	void				deinit				(void);
	IterateResult		iterate				(void);

private:
						FenceSyncCase		(const FenceSyncCase& other);
	FenceSyncCase&		operator=			(const FenceSyncCase& other);

	int					m_numPrimitives;
	deUint32			m_waitCommand;
	deUint32			m_waitFlags;
	deUint64			m_timeout;
	deUint32			m_caseOptions;

	glu::ShaderProgram*	m_program;
	GLsync				m_syncObject;
	int					m_iterNdx;
	de::Random			m_rnd;
};

FenceSyncCase::FenceSyncCase (Context& context, const char* name, const char* description, int numPrimitives, deUint32 waitCommand, deUint32 waitFlags, deUint64 timeout, deUint32 options)
	: TestCase				(context, name, description)
	, CallLogWrapper		(context.getRenderContext().getFunctions(), context.getTestContext().getLog())
	, m_numPrimitives		(numPrimitives)
	, m_waitCommand			(waitCommand)
	, m_waitFlags			(waitFlags)
	, m_timeout				(timeout)
	, m_caseOptions			(options)
	, m_program				(DE_NULL)
	, m_syncObject			(DE_NULL)
	, m_iterNdx				(0)
	, m_rnd					(deStringHash(name))
{
}

FenceSyncCase::~FenceSyncCase (void)
{
	FenceSyncCase::deinit();
}

static void generateVertices (std::vector<float>& dst, int numPrimitives, de::Random& rnd)
{
	int numVertices = 3*numPrimitives;
	dst.resize(numVertices * 4);

	for (int i = 0; i < numVertices; i++)
	{
		dst[i*4    ] = rnd.getFloat(-1.0f, 1.0f);	// x
		dst[i*4 + 1] = rnd.getFloat(-1.0f, 1.0f);	// y
		dst[i*4 + 2] = rnd.getFloat( 0.0f, 1.0f);	// z
		dst[i*4 + 3] = 1.0f;						// w
	}
}

void FenceSyncCase::init (void)
{
	const char*	vertShaderSource =
				"#version 300 es\n"
				"layout(location = 0) in mediump vec4 a_position;\n"
				"\n"
				"void main (void)\n"
				"{\n"
				"	gl_Position = a_position;\n"
				"}\n";

	const char* fragShaderSource =
				"#version 300 es\n"
				"layout(location = 0) out mediump vec4 o_color;\n"
				"\n"
				"void main (void)\n"
				"{\n"
				"	o_color = vec4(0.25, 0.5, 0.75, 1.0);\n"
				"}\n";

	DE_ASSERT(!m_program);
	m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));

	if (!m_program->isOk())
	{
		m_testCtx.getLog() << *m_program;
		TCU_FAIL("Failed to compile shader program");
	}

	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); // Initialize test result to pass.
	GLU_CHECK_MSG("Case initialization finished");
}

void FenceSyncCase::deinit (void)
{
	if (m_program)
	{
		delete m_program;
		m_program = DE_NULL;
	}

	if (m_syncObject)
	{
		glDeleteSync(m_syncObject);
		m_syncObject = DE_NULL;
	}
}

FenceSyncCase::IterateResult FenceSyncCase::iterate (void)
{
	TestLog&			log		= m_testCtx.getLog();
	std::vector<float>	vertices;
	bool				testOk	= true;

	std::string header = "Case iteration " + de::toString(m_iterNdx+1) + " / " + de::toString(NUM_CASE_ITERATIONS);
	log << TestLog::Section(header, header);

	enableLogging(true);

	DE_ASSERT		(m_program);
	glUseProgram	(m_program->getProgram());
	glEnable		(GL_DEPTH_TEST);
	glClearColor	(0.3f, 0.3f, 0.3f, 1.0f);
	glClearDepthf	(1.0f);
	glClear			(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	// Generate vertices

	glEnableVertexAttribArray (0);
	generateVertices		  (vertices, m_numPrimitives, m_rnd);
	glVertexAttribPointer	  (0, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]);

	// Draw

	glDrawArrays(GL_TRIANGLES, 0, (int)vertices.size() / 4);
	log << TestLog::Message << "// Primitives drawn." << TestLog::EndMessage;

	// Create sync object

	m_syncObject = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
	GLU_CHECK_MSG ("Sync object created");
	log << TestLog::Message << "// Sync object created." << TestLog::EndMessage;

	if (m_caseOptions & CASE_FLUSH_BEFORE_WAIT)
		glFlush();
	if (m_caseOptions & CASE_FINISH_BEFORE_WAIT)
		glFinish();

	// Wait for sync object

	GLenum waitValue = 0;

	if (m_waitCommand & COMMAND_WAIT_SYNC)
	{
		DE_ASSERT(m_timeout == GL_TIMEOUT_IGNORED);
		DE_ASSERT(m_waitFlags == 0);
		glWaitSync(m_syncObject, m_waitFlags, m_timeout);
		GLU_CHECK_MSG ("glWaitSync called");
		log << TestLog::Message << "// Wait command glWaitSync called with GL_TIMEOUT_IGNORED." << TestLog::EndMessage;
	}
	if (m_waitCommand & COMMAND_CLIENT_WAIT_SYNC)
	{
		waitValue = glClientWaitSync(m_syncObject, m_waitFlags, m_timeout);
		GLU_CHECK_MSG ("glClientWaitSync called");
		log << TestLog::Message << "// glClientWaitSync return value:" << TestLog::EndMessage;
		switch (waitValue)
		{
			case GL_ALREADY_SIGNALED:	 log << TestLog::Message << "// GL_ALREADY_SIGNALED"	<< TestLog::EndMessage; break;
			case GL_TIMEOUT_EXPIRED:	 log << TestLog::Message << "// GL_TIMEOUT_EXPIRED"		<< TestLog::EndMessage; break;
			case GL_CONDITION_SATISFIED: log << TestLog::Message << "// GL_CONDITION_SATISFIED"	<< TestLog::EndMessage; break;
			case GL_WAIT_FAILED:		 log << TestLog::Message << "// GL_WAIT_FAILED"			<< TestLog::EndMessage; testOk = false; break;
			default:					 log << TestLog::EndSection; TCU_FAIL("// Illegal return value!");
		}
	}

	glFinish();

	if (m_caseOptions & CASE_FINISH_BEFORE_WAIT && waitValue != GL_ALREADY_SIGNALED)
	{
		testOk = false;
		log << TestLog::Message << "// Expected glClientWaitSync to return GL_ALREADY_SIGNALED." << TestLog::EndMessage;
	}

	// Delete sync object

	if (m_syncObject)
	{
		glDeleteSync(m_syncObject);
		m_syncObject = DE_NULL;
		GLU_CHECK_MSG ("Sync object deleted");
		log << TestLog::Message << "// Sync object deleted." << TestLog::EndMessage;
	}

	// Evaluate test result

	log << TestLog::Message << "// Test result: " << (testOk ? "Passed!" : "Failed!") << TestLog::EndMessage;

	if (!testOk)
	{
		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
		log << TestLog::EndSection;
		return STOP;
	}

	log << TestLog::Message << "// Sync objects created and deleted successfully." << TestLog::EndMessage << TestLog::EndSection;

	return (++m_iterNdx < NUM_CASE_ITERATIONS) ? CONTINUE : STOP;
}

SyncTests::SyncTests (Context& context)
	: TestCaseGroup(context, "fence_sync", "Fence Sync Tests")
{
}

SyncTests::~SyncTests (void)
{
}

void SyncTests::init (void)
{
	// Fence sync tests.

	addChild(new FenceSyncCase(m_context, "wait_sync_smalldraw",	"",	10,		COMMAND_WAIT_SYNC,	0, GL_TIMEOUT_IGNORED,	0));
	addChild(new FenceSyncCase(m_context, "wait_sync_largedraw",	"",	100000,	COMMAND_WAIT_SYNC,	0, GL_TIMEOUT_IGNORED,	0));

	addChild(new FenceSyncCase(m_context, "client_wait_sync_smalldraw",			"",	10,		COMMAND_CLIENT_WAIT_SYNC,	0, 0,	0));
	addChild(new FenceSyncCase(m_context, "client_wait_sync_largedraw",			"",	100000,	COMMAND_CLIENT_WAIT_SYNC,	0, 0,	0));
	addChild(new FenceSyncCase(m_context, "client_wait_sync_timeout_smalldraw",	"",	10,		COMMAND_CLIENT_WAIT_SYNC,	0, 10,	0));
	addChild(new FenceSyncCase(m_context, "client_wait_sync_timeout_largedraw",	"",	100000,	COMMAND_CLIENT_WAIT_SYNC,	0, 10,	0));

	addChild(new FenceSyncCase(m_context, "client_wait_sync_flush_auto",	"",	100000, COMMAND_CLIENT_WAIT_SYNC,	GL_SYNC_FLUSH_COMMANDS_BIT, 0,	0));
	addChild(new FenceSyncCase(m_context, "client_wait_sync_flush_manual",	"",	100000, COMMAND_CLIENT_WAIT_SYNC,	0,							0,	CASE_FLUSH_BEFORE_WAIT));
	addChild(new FenceSyncCase(m_context, "client_wait_sync_noflush",		"",	100000, COMMAND_CLIENT_WAIT_SYNC,	0,							0,	0));
	addChild(new FenceSyncCase(m_context, "client_wait_sync_finish",		"",	100000, COMMAND_CLIENT_WAIT_SYNC,	0,							0,	CASE_FINISH_BEFORE_WAIT));
}

} // Functional
} // gles3
} // deqp