/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture State Query tests. *//*--------------------------------------------------------------------*/ #include "es3fTextureStateQueryTests.hpp" #include "es3fApiCase.hpp" #include "glsStateQueryUtil.hpp" #include "gluRenderContext.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" #include "deRandom.hpp" #include "deMath.h" using namespace glw; // GLint and other GL types using namespace deqp::gls; using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; namespace deqp { namespace gles3 { namespace Functional { namespace TextureParamVerifiers { // TexParamVerifier class TexParamVerifier : protected glu::CallLogWrapper { public: TexParamVerifier (const glw::Functions& gl, tcu::TestLog& log, const char* testNamePostfix); virtual ~TexParamVerifier (); // make GCC happy const char* getTestNamePostfix (void) const; virtual void verifyInteger (tcu::TestContext& testCtx, GLenum target, GLenum name, GLint reference) = DE_NULL; virtual void verifyFloat (tcu::TestContext& testCtx, GLenum target, GLenum name, GLfloat reference) = DE_NULL; private: const char* const m_testNamePostfix; }; TexParamVerifier::TexParamVerifier (const glw::Functions& gl, tcu::TestLog& log, const char* testNamePostfix) : glu::CallLogWrapper (gl, log) , m_testNamePostfix (testNamePostfix) { enableLogging(true); } TexParamVerifier::~TexParamVerifier () { } const char* TexParamVerifier::getTestNamePostfix (void) const { return m_testNamePostfix; } class GetTexParameterIVerifier : public TexParamVerifier { public: GetTexParameterIVerifier (const glw::Functions& gl, tcu::TestLog& log); void verifyInteger (tcu::TestContext& testCtx, GLenum target, GLenum name, GLint reference); void verifyFloat (tcu::TestContext& testCtx, GLenum target, GLenum name, GLfloat reference); }; GetTexParameterIVerifier::GetTexParameterIVerifier (const glw::Functions& gl, tcu::TestLog& log) : TexParamVerifier(gl, log, "_gettexparameteri") { } void GetTexParameterIVerifier::verifyInteger (tcu::TestContext& testCtx, GLenum target, GLenum name, GLint reference) { using tcu::TestLog; StateQueryMemoryWriteGuard<GLint> state; glGetTexParameteriv(target, name, &state); if (!state.verifyValidity(testCtx)) return; if (state != reference) { testCtx.getLog() << TestLog::Message << "// ERROR: expected " << reference << "; got " << state << TestLog::EndMessage; if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid texture param value"); } } void GetTexParameterIVerifier::verifyFloat (tcu::TestContext& testCtx, GLenum target, GLenum name, GLfloat reference) { using tcu::TestLog; StateQueryMemoryWriteGuard<GLint> state; glGetTexParameteriv(target, name, &state); if (!state.verifyValidity(testCtx)) return; const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference); const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference); if (state < expectedGLStateMin || state > expectedGLStateMax) { testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << ", " << expectedGLStateMax << "]; got " << state << TestLog::EndMessage; if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid texture param value"); } } class GetTexParameterFVerifier : public TexParamVerifier { public: GetTexParameterFVerifier (const glw::Functions& gl, tcu::TestLog& log); void verifyInteger (tcu::TestContext& testCtx, GLenum target, GLenum name, GLint reference); void verifyFloat (tcu::TestContext& testCtx, GLenum target, GLenum name, GLfloat reference); }; GetTexParameterFVerifier::GetTexParameterFVerifier (const glw::Functions& gl, tcu::TestLog& log) : TexParamVerifier(gl, log, "_gettexparameterf") { } void GetTexParameterFVerifier::verifyInteger (tcu::TestContext& testCtx, GLenum target, GLenum name, GLint reference) { using tcu::TestLog; const GLfloat referenceAsFloat = GLfloat(reference); DE_ASSERT(reference == GLint(referenceAsFloat)); // reference integer must have 1:1 mapping to float for this to work. Reference value is always such value in these tests StateQueryMemoryWriteGuard<GLfloat> state; glGetTexParameterfv(target, name, &state); if (!state.verifyValidity(testCtx)) return; if (state != referenceAsFloat) { testCtx.getLog() << TestLog::Message << "// ERROR: expected " << referenceAsFloat << "; got " << state << TestLog::EndMessage; if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid float value"); } } void GetTexParameterFVerifier::verifyFloat (tcu::TestContext& testCtx, GLenum target, GLenum name, GLfloat reference) { using tcu::TestLog; StateQueryMemoryWriteGuard<GLfloat> state; glGetTexParameterfv(target, name, &state); if (!state.verifyValidity(testCtx)) return; if (state != reference) { testCtx.getLog() << TestLog::Message << "// ERROR: expected " << reference << "; got " << state << TestLog::EndMessage; if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid float value"); } } } // TextureParamVerifiers namespace { using namespace TextureParamVerifiers; // Tests class IsTextureCase : public ApiCase { public: IsTextureCase (Context& context, const char* name, const char* description, GLenum textureTarget) : ApiCase (context, name, description) , m_textureTarget (textureTarget) { } void test (void) { using tcu::TestLog; GLuint textureId = 0; glGenTextures(1, &textureId); glBindTexture(m_textureTarget, textureId); expectError(GL_NO_ERROR); checkBooleans(glIsTexture(textureId), GL_TRUE); glDeleteTextures(1, &textureId); expectError(GL_NO_ERROR); checkBooleans(glIsTexture(textureId), GL_FALSE); } protected: GLenum m_textureTarget; }; class TextureCase : public ApiCase { public: TextureCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) : ApiCase (context, name, description) , m_textureTarget (textureTarget) , m_verifier (verifier) { } virtual void testTexture (void) = DE_NULL; void test (void) { GLuint textureId = 0; glGenTextures(1, &textureId); glBindTexture(m_textureTarget, textureId); expectError(GL_NO_ERROR); testTexture(); glDeleteTextures(1, &textureId); expectError(GL_NO_ERROR); } protected: GLenum m_textureTarget; TexParamVerifier* m_verifier; }; class TextureSwizzleCase : public TextureCase { public: TextureSwizzleCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget, GLenum valueName, GLenum initialValue) : TextureCase (context, verifier, name, description, textureTarget) , m_valueName (valueName) , m_initialValue (initialValue) { } void testTexture (void) { m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, m_initialValue); expectError(GL_NO_ERROR); const GLenum swizzleValues[] = {GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_ZERO, GL_ONE}; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(swizzleValues); ++ndx) { glTexParameteri(m_textureTarget, m_valueName, swizzleValues[ndx]); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, swizzleValues[ndx]); expectError(GL_NO_ERROR); } //check unit conversions with float for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(swizzleValues); ++ndx) { glTexParameterf(m_textureTarget, m_valueName, (GLfloat)swizzleValues[ndx]); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, swizzleValues[ndx]); expectError(GL_NO_ERROR); } } private: GLenum m_valueName; GLenum m_initialValue; }; class TextureWrapCase : public TextureCase { public: TextureWrapCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget, GLenum valueName) : TextureCase (context, verifier, name, description, textureTarget) , m_valueName (valueName) { } void testTexture (void) { m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, GL_REPEAT); expectError(GL_NO_ERROR); const GLenum wrapValues[] = {GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT}; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(wrapValues); ++ndx) { glTexParameteri(m_textureTarget, m_valueName, wrapValues[ndx]); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, wrapValues[ndx]); expectError(GL_NO_ERROR); } //check unit conversions with float for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(wrapValues); ++ndx) { glTexParameterf(m_textureTarget, m_valueName, (GLfloat)wrapValues[ndx]); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, wrapValues[ndx]); expectError(GL_NO_ERROR); } } private: GLenum m_valueName; }; class TextureMagFilterCase : public TextureCase { public: TextureMagFilterCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) : TextureCase(context, verifier, name, description, textureTarget) { } void testTexture (void) { m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); expectError(GL_NO_ERROR); const GLenum magValues[] = {GL_NEAREST, GL_LINEAR}; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(magValues); ++ndx) { glTexParameteri(m_textureTarget, GL_TEXTURE_MAG_FILTER, magValues[ndx]); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_MAG_FILTER, magValues[ndx]); expectError(GL_NO_ERROR); } //check unit conversions with float for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(magValues); ++ndx) { glTexParameterf(m_textureTarget, GL_TEXTURE_MAG_FILTER, (GLfloat)magValues[ndx]); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_MAG_FILTER, magValues[ndx]); expectError(GL_NO_ERROR); } } }; class TextureMinFilterCase : public TextureCase { public: TextureMinFilterCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) : TextureCase(context, verifier, name, description, textureTarget) { } void testTexture (void) { m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); expectError(GL_NO_ERROR); const GLenum minValues[] = {GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(minValues); ++ndx) { glTexParameteri(m_textureTarget, GL_TEXTURE_MIN_FILTER, minValues[ndx]); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_MIN_FILTER, minValues[ndx]); expectError(GL_NO_ERROR); } //check unit conversions with float for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(minValues); ++ndx) { glTexParameterf(m_textureTarget, GL_TEXTURE_MIN_FILTER, (GLfloat)minValues[ndx]); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_MIN_FILTER, minValues[ndx]); expectError(GL_NO_ERROR); } } }; class TextureLODCase : public TextureCase { public: TextureLODCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget, GLenum lodTarget, int initialValue) : TextureCase (context, verifier, name, description, textureTarget) , m_lodTarget (lodTarget) , m_initialValue (initialValue) { } void testTexture (void) { de::Random rnd(0xabcdef); m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_lodTarget, m_initialValue); expectError(GL_NO_ERROR); const int numIterations = 60; for (int ndx = 0; ndx < numIterations; ++ndx) { const GLfloat ref = rnd.getFloat(-64000, 64000); glTexParameterf(m_textureTarget, m_lodTarget, ref); expectError(GL_NO_ERROR); m_verifier->verifyFloat(m_testCtx, m_textureTarget, m_lodTarget, ref); expectError(GL_NO_ERROR); } // check unit conversions with int for (int ndx = 0; ndx < numIterations; ++ndx) { const GLint ref = rnd.getInt(-64000, 64000); glTexParameteri(m_textureTarget, m_lodTarget, ref); expectError(GL_NO_ERROR); m_verifier->verifyFloat(m_testCtx, m_textureTarget, m_lodTarget, (GLfloat)ref); expectError(GL_NO_ERROR); } } private: GLenum m_lodTarget; int m_initialValue; }; class TextureLevelCase : public TextureCase { public: TextureLevelCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget, GLenum levelTarget, int initialValue) : TextureCase (context, verifier, name, description, textureTarget) , m_levelTarget (levelTarget) , m_initialValue (initialValue) { } void testTexture (void) { de::Random rnd(0xabcdef); m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_levelTarget, m_initialValue); expectError(GL_NO_ERROR); const int numIterations = 60; for (int ndx = 0; ndx < numIterations; ++ndx) { const GLint ref = rnd.getInt(0, 64000); glTexParameteri(m_textureTarget, m_levelTarget, ref); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_levelTarget, ref); expectError(GL_NO_ERROR); } // check unit conversions with float const float nonSignificantOffsets[] = {-0.45f, -0.25f, 0, 0.45f}; // offsets O so that for any integers z in Z, o in O roundToClosestInt(z+o)==z const int numConversionIterations = 30; for (int ndx = 0; ndx < numConversionIterations; ++ndx) { const GLint ref = rnd.getInt(0, 64000); for (int offsetNdx = 0; offsetNdx < DE_LENGTH_OF_ARRAY(nonSignificantOffsets); ++offsetNdx) { glTexParameterf(m_textureTarget, m_levelTarget, ((GLfloat)ref) + nonSignificantOffsets[offsetNdx]); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_levelTarget, ref); expectError(GL_NO_ERROR); } } } private: GLenum m_levelTarget; int m_initialValue; }; class TextureCompareModeCase : public TextureCase { public: TextureCompareModeCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) : TextureCase(context, verifier, name, description, textureTarget) { } void testTexture (void) { m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_COMPARE_MODE, GL_NONE); expectError(GL_NO_ERROR); const GLenum modes[] = {GL_COMPARE_REF_TO_TEXTURE, GL_NONE}; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(modes); ++ndx) { glTexParameteri(m_textureTarget, GL_TEXTURE_COMPARE_MODE, modes[ndx]); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_COMPARE_MODE, modes[ndx]); expectError(GL_NO_ERROR); } // with float too for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(modes); ++ndx) { glTexParameterf(m_textureTarget, GL_TEXTURE_COMPARE_MODE, (GLfloat)modes[ndx]); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_COMPARE_MODE, modes[ndx]); expectError(GL_NO_ERROR); } } }; class TextureCompareFuncCase : public TextureCase { public: TextureCompareFuncCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) : TextureCase(context, verifier, name, description, textureTarget) { } void testTexture (void) { m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); expectError(GL_NO_ERROR); const GLenum compareFuncs[] = {GL_LEQUAL, GL_GEQUAL, GL_LESS, GL_GREATER, GL_EQUAL, GL_NOTEQUAL, GL_ALWAYS, GL_NEVER}; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(compareFuncs); ++ndx) { glTexParameteri(m_textureTarget, GL_TEXTURE_COMPARE_FUNC, compareFuncs[ndx]); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_COMPARE_FUNC, compareFuncs[ndx]); expectError(GL_NO_ERROR); } // with float too for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(compareFuncs); ++ndx) { glTexParameterf(m_textureTarget, GL_TEXTURE_COMPARE_FUNC, (GLfloat)compareFuncs[ndx]); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_COMPARE_FUNC, compareFuncs[ndx]); expectError(GL_NO_ERROR); } } }; class TextureImmutableLevelsCase : public TextureCase { public: TextureImmutableLevelsCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) : TextureCase(context, verifier, name, description, textureTarget) { } void testTexture (void) { m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_IMMUTABLE_LEVELS, 0); expectError(GL_NO_ERROR); for (int level = 1; level <= 8; ++level) { GLuint textureID = 0; glGenTextures(1, &textureID); glBindTexture(m_textureTarget, textureID); expectError(GL_NO_ERROR); if (m_textureTarget == GL_TEXTURE_2D_ARRAY || m_textureTarget == GL_TEXTURE_3D) glTexStorage3D(m_textureTarget, level, GL_RGB8, 256, 256, 256); else glTexStorage2D(m_textureTarget, level, GL_RGB8, 256, 256); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_IMMUTABLE_LEVELS, level); glDeleteTextures(1, &textureID); expectError(GL_NO_ERROR); } } }; class TextureImmutableFormatCase : public TextureCase { public: TextureImmutableFormatCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) : TextureCase(context, verifier, name, description, textureTarget) { } void testTexture (void) { m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_IMMUTABLE_FORMAT, 0); expectError(GL_NO_ERROR); const GLenum formats[] = { GL_RGBA32I, GL_RGBA32UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA8, GL_RGBA8I, GL_RGBA8UI, GL_SRGB8_ALPHA8, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGBA4, GL_RGB5_A1, GL_RGB8, GL_RGB565, GL_RG32I, GL_RG32UI, GL_RG16I, GL_RG16UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_R32I, GL_R32UI, GL_R16I, GL_R16UI, GL_R8, GL_R8I, GL_R8UI, GL_RGBA32F, GL_RGBA16F, GL_RGBA8_SNORM, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_SRGB8, GL_R11F_G11F_B10F, GL_RGB9_E5, GL_RG32F, GL_RG16F, GL_RG8_SNORM, GL_R32F, GL_R16F, GL_R8_SNORM, }; const GLenum non3dFormats[] = { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16, GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8 }; for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx) testSingleFormat(formats[formatNdx]); if (m_textureTarget != GL_TEXTURE_3D) for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(non3dFormats); ++formatNdx) testSingleFormat(non3dFormats[formatNdx]); } void testSingleFormat (GLenum format) { GLuint textureID = 0; glGenTextures(1, &textureID); glBindTexture(m_textureTarget, textureID); expectError(GL_NO_ERROR); if (m_textureTarget == GL_TEXTURE_2D_ARRAY || m_textureTarget == GL_TEXTURE_3D) glTexStorage3D(m_textureTarget, 1, format, 32, 32, 32); else glTexStorage2D(m_textureTarget, 1, format, 32, 32); expectError(GL_NO_ERROR); m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_IMMUTABLE_FORMAT, 1); glDeleteTextures(1, &textureID); expectError(GL_NO_ERROR); } }; } // anonymous #define FOR_EACH_VERIFIER(VERIFIERS, CODE_BLOCK) \ for (int _verifierNdx = 0; _verifierNdx < DE_LENGTH_OF_ARRAY(VERIFIERS); _verifierNdx++) \ { \ TexParamVerifier* verifier = VERIFIERS[_verifierNdx]; \ CODE_BLOCK; \ } TextureStateQueryTests::TextureStateQueryTests (Context& context) : TestCaseGroup (context, "texture", "Texture State Query tests") , m_verifierInt (DE_NULL) , m_verifierFloat (DE_NULL) { } TextureStateQueryTests::~TextureStateQueryTests (void) { deinit(); } void TextureStateQueryTests::init (void) { using namespace TextureParamVerifiers; DE_ASSERT(m_verifierInt == DE_NULL); DE_ASSERT(m_verifierFloat == DE_NULL); m_verifierInt = new GetTexParameterIVerifier(m_context.getRenderContext().getFunctions(), m_context.getTestContext().getLog()); m_verifierFloat = new GetTexParameterFVerifier(m_context.getRenderContext().getFunctions(), m_context.getTestContext().getLog()); TexParamVerifier* verifiers[] = {m_verifierInt, m_verifierFloat}; const struct { const char* name; GLenum textureTarget; } textureTargets[] = { { "texture_2d", GL_TEXTURE_2D}, { "texture_3d", GL_TEXTURE_3D}, { "texture_2d_array", GL_TEXTURE_2D_ARRAY}, { "texture_cube_map", GL_TEXTURE_CUBE_MAP} }; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureTargets); ++ndx) { addChild(new IsTextureCase(m_context, (std::string(textureTargets[ndx].name) + "_is_texture").c_str(), "IsTexture", textureTargets[ndx].textureTarget)); FOR_EACH_VERIFIER(verifiers, addChild(new TextureSwizzleCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_swizzle_r" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_SWIZZLE_R", textureTargets[ndx].textureTarget, GL_TEXTURE_SWIZZLE_R, GL_RED))); FOR_EACH_VERIFIER(verifiers, addChild(new TextureSwizzleCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_swizzle_g" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_SWIZZLE_G", textureTargets[ndx].textureTarget, GL_TEXTURE_SWIZZLE_G, GL_GREEN))); FOR_EACH_VERIFIER(verifiers, addChild(new TextureSwizzleCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_swizzle_b" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_SWIZZLE_B", textureTargets[ndx].textureTarget, GL_TEXTURE_SWIZZLE_B, GL_BLUE))); FOR_EACH_VERIFIER(verifiers, addChild(new TextureSwizzleCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_swizzle_a" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_SWIZZLE_A", textureTargets[ndx].textureTarget, GL_TEXTURE_SWIZZLE_A, GL_ALPHA))); FOR_EACH_VERIFIER(verifiers, addChild(new TextureWrapCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_wrap_s" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_WRAP_S", textureTargets[ndx].textureTarget, GL_TEXTURE_WRAP_S))); if (textureTargets[ndx].textureTarget == GL_TEXTURE_2D || textureTargets[ndx].textureTarget == GL_TEXTURE_3D || textureTargets[ndx].textureTarget == GL_TEXTURE_CUBE_MAP) FOR_EACH_VERIFIER(verifiers, addChild(new TextureWrapCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_wrap_t" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_WRAP_T", textureTargets[ndx].textureTarget, GL_TEXTURE_WRAP_T))); if (textureTargets[ndx].textureTarget == GL_TEXTURE_3D) FOR_EACH_VERIFIER(verifiers, addChild(new TextureWrapCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_wrap_r" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_WRAP_R", textureTargets[ndx].textureTarget, GL_TEXTURE_WRAP_R))); FOR_EACH_VERIFIER(verifiers, addChild(new TextureMagFilterCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_mag_filter" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_MAG_FILTER", textureTargets[ndx].textureTarget))); FOR_EACH_VERIFIER(verifiers, addChild(new TextureMinFilterCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_min_filter" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_MIN_FILTER", textureTargets[ndx].textureTarget))); FOR_EACH_VERIFIER(verifiers, addChild(new TextureLODCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_min_lod" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_MIN_LOD", textureTargets[ndx].textureTarget, GL_TEXTURE_MIN_LOD, -1000))); FOR_EACH_VERIFIER(verifiers, addChild(new TextureLODCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_max_lod" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_MAX_LOD", textureTargets[ndx].textureTarget, GL_TEXTURE_MAX_LOD, 1000))); FOR_EACH_VERIFIER(verifiers, addChild(new TextureLevelCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_base_level" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_BASE_LEVEL", textureTargets[ndx].textureTarget, GL_TEXTURE_BASE_LEVEL, 0))); FOR_EACH_VERIFIER(verifiers, addChild(new TextureLevelCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_max_level" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_MAX_LEVEL", textureTargets[ndx].textureTarget, GL_TEXTURE_MAX_LEVEL, 1000))); FOR_EACH_VERIFIER(verifiers, addChild(new TextureCompareModeCase(m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_compare_mode" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_COMPARE_MODE", textureTargets[ndx].textureTarget))); FOR_EACH_VERIFIER(verifiers, addChild(new TextureCompareFuncCase(m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_compare_func" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_COMPARE_FUNC", textureTargets[ndx].textureTarget))); FOR_EACH_VERIFIER(verifiers, addChild(new TextureImmutableLevelsCase(m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_immutable_levels" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_IMMUTABLE_LEVELS", textureTargets[ndx].textureTarget))); FOR_EACH_VERIFIER(verifiers, addChild(new TextureImmutableFormatCase(m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_immutable_format" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_IMMUTABLE_FORMAT", textureTargets[ndx].textureTarget))); } } void TextureStateQueryTests::deinit (void) { if (m_verifierInt) { delete m_verifierInt; m_verifierInt = NULL; } if (m_verifierFloat) { delete m_verifierFloat; m_verifierFloat = NULL; } this->TestCaseGroup::deinit(); } } // Functional } // gles3 } // deqp