# iOS Target set(DEQP_TARGET_NAME "iOS") set(DEQP_SUPPORT_GLES2 ON) set(DEQP_SUPPORT_GLES3 ON) set(DEQP_SUPPORT_EGL OFF) # Libraries find_library(GLES2_LIBRARY NAMES OpenGLES PATHS /System/Library/Frameworks) find_library(FOUNDATION_LIBRARY NAMES Foundation PATHS /System/Library/Frameworks) find_library(UIKIT_LIBRARY NAMES UIKit PATHS /System/Library/Frameworks) find_library(COREGRAPHICS_LIBRARY NAMES CoreGraphics PATHS /System/Library/Frameworks) find_library(QUARTZCORE_LIBRARY NAMES QuartzCore PATHS /System/Library/Frameworks) set(DEQP_GLES2_LIBRARIES ${GLES2_LIBRARY}) set(DEQP_GLES3_LIBRARIES ${GLES2_LIBRARY}) set(DEQP_PLATFORM_LIBRARIES ${FOUNDATION_LIBRARY} ${UIKIT_LIBRARY} ${COREGRAPHICS_LIBRARY} ${QUARTZCORE_LIBRARY}) # Execserver is compiled in include_directories(execserver)