//===-- HexagonMachineScheduler.h - Custom Hexagon MI scheduler. ----===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Custom Hexagon MI scheduler. // //===----------------------------------------------------------------------===// #ifndef HEXAGONASMPRINTER_H #define HEXAGONASMPRINTER_H #include "llvm/ADT/PriorityQueue.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/CodeGen/LiveIntervalAnalysis.h" #include "llvm/CodeGen/MachineScheduler.h" #include "llvm/CodeGen/Passes.h" #include "llvm/CodeGen/RegisterClassInfo.h" #include "llvm/CodeGen/RegisterPressure.h" #include "llvm/CodeGen/ResourcePriorityQueue.h" #include "llvm/CodeGen/ScheduleDAGInstrs.h" #include "llvm/CodeGen/ScheduleHazardRecognizer.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Target/TargetInstrInfo.h" using namespace llvm; namespace llvm { //===----------------------------------------------------------------------===// // ConvergingVLIWScheduler - Implementation of the standard // MachineSchedStrategy. //===----------------------------------------------------------------------===// class VLIWResourceModel { /// ResourcesModel - Represents VLIW state. /// Not limited to VLIW targets per say, but assumes /// definition of DFA by a target. DFAPacketizer *ResourcesModel; const TargetSchedModel *SchedModel; /// Local packet/bundle model. Purely /// internal to the MI schedulre at the time. std::vector<SUnit*> Packet; /// Total packets created. unsigned TotalPackets; public: VLIWResourceModel(const TargetMachine &TM, const TargetSchedModel *SM) : SchedModel(SM), TotalPackets(0) { ResourcesModel = TM.getInstrInfo()->CreateTargetScheduleState(&TM, nullptr); // This hard requirement could be relaxed, // but for now do not let it proceed. assert(ResourcesModel && "Unimplemented CreateTargetScheduleState."); Packet.resize(SchedModel->getIssueWidth()); Packet.clear(); ResourcesModel->clearResources(); } ~VLIWResourceModel() { delete ResourcesModel; } void resetPacketState() { Packet.clear(); } void resetDFA() { ResourcesModel->clearResources(); } void reset() { Packet.clear(); ResourcesModel->clearResources(); } bool isResourceAvailable(SUnit *SU); bool reserveResources(SUnit *SU); unsigned getTotalPackets() const { return TotalPackets; } }; /// Extend the standard ScheduleDAGMI to provide more context and override the /// top-level schedule() driver. class VLIWMachineScheduler : public ScheduleDAGMILive { public: VLIWMachineScheduler(MachineSchedContext *C, std::unique_ptr<MachineSchedStrategy> S) : ScheduleDAGMILive(C, std::move(S)) {} /// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's /// time to do some work. virtual void schedule() override; /// Perform platform-specific DAG postprocessing. void postprocessDAG(); }; /// ConvergingVLIWScheduler shrinks the unscheduled zone using heuristics /// to balance the schedule. class ConvergingVLIWScheduler : public MachineSchedStrategy { /// Store the state used by ConvergingVLIWScheduler heuristics, required /// for the lifetime of one invocation of pickNode(). struct SchedCandidate { // The best SUnit candidate. SUnit *SU; // Register pressure values for the best candidate. RegPressureDelta RPDelta; // Best scheduling cost. int SCost; SchedCandidate(): SU(nullptr), SCost(0) {} }; /// Represent the type of SchedCandidate found within a single queue. enum CandResult { NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure, BestCost}; /// Each Scheduling boundary is associated with ready queues. It tracks the /// current cycle in whichever direction at has moved, and maintains the state /// of "hazards" and other interlocks at the current cycle. struct VLIWSchedBoundary { VLIWMachineScheduler *DAG; const TargetSchedModel *SchedModel; ReadyQueue Available; ReadyQueue Pending; bool CheckPending; ScheduleHazardRecognizer *HazardRec; VLIWResourceModel *ResourceModel; unsigned CurrCycle; unsigned IssueCount; /// MinReadyCycle - Cycle of the soonest available instruction. unsigned MinReadyCycle; // Remember the greatest min operand latency. unsigned MaxMinLatency; /// Pending queues extend the ready queues with the same ID and the /// PendingFlag set. VLIWSchedBoundary(unsigned ID, const Twine &Name): DAG(nullptr), SchedModel(nullptr), Available(ID, Name+".A"), Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name+".P"), CheckPending(false), HazardRec(nullptr), ResourceModel(nullptr), CurrCycle(0), IssueCount(0), MinReadyCycle(UINT_MAX), MaxMinLatency(0) {} ~VLIWSchedBoundary() { delete ResourceModel; delete HazardRec; } void init(VLIWMachineScheduler *dag, const TargetSchedModel *smodel) { DAG = dag; SchedModel = smodel; } bool isTop() const { return Available.getID() == ConvergingVLIWScheduler::TopQID; } bool checkHazard(SUnit *SU); void releaseNode(SUnit *SU, unsigned ReadyCycle); void bumpCycle(); void bumpNode(SUnit *SU); void releasePending(); void removeReady(SUnit *SU); SUnit *pickOnlyChoice(); }; VLIWMachineScheduler *DAG; const TargetSchedModel *SchedModel; // State of the top and bottom scheduled instruction boundaries. VLIWSchedBoundary Top; VLIWSchedBoundary Bot; public: /// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both) enum { TopQID = 1, BotQID = 2, LogMaxQID = 2 }; ConvergingVLIWScheduler() : DAG(nullptr), SchedModel(nullptr), Top(TopQID, "TopQ"), Bot(BotQID, "BotQ") {} virtual void initialize(ScheduleDAGMI *dag) override; virtual SUnit *pickNode(bool &IsTopNode) override; virtual void schedNode(SUnit *SU, bool IsTopNode) override; virtual void releaseTopNode(SUnit *SU) override; virtual void releaseBottomNode(SUnit *SU) override; unsigned ReportPackets() { return Top.ResourceModel->getTotalPackets() + Bot.ResourceModel->getTotalPackets(); } protected: SUnit *pickNodeBidrectional(bool &IsTopNode); int SchedulingCost(ReadyQueue &Q, SUnit *SU, SchedCandidate &Candidate, RegPressureDelta &Delta, bool verbose); CandResult pickNodeFromQueue(ReadyQueue &Q, const RegPressureTracker &RPTracker, SchedCandidate &Candidate); #ifndef NDEBUG void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU, PressureChange P = PressureChange()); #endif }; } // namespace #endif