ifneq ($(filter true% %true,$(BUILD_EMULATOR)$(BUILD_STANDALONE_EMULATOR)),) LOCAL_PATH:= $(call my-dir) # determine the host tag to use QEMU_HOST_TAG := $(HOST_PREBUILT_TAG) ifneq ($(USE_MINGW),) QEMU_HOST_TAG := windows endif # This defines EMULATOR_BUILD_64BITS to indicate that 64-bit binaries # must be generated by the build system. For now, only do it for # Linux and Darwin, since we the sources do not compile with Mingw-w64 # yet due to differing procedure call ABI conventions. EMULATOR_BUILD_64BITS := $(strip $(filter linux darwin,$(HOST_OS))) # Disable 64-bit build for Darwin platform builds. ifeq ($(HOST_OS),darwin) ifneq (true,$(BUILD_STANDALONE_EMULATOR)) EMULATOR_BUILD_64BITS := $(strip $(empty)) endif # BUILD_STANDALONE_EMULATOR != true endif # HOST_OS == darwin # A function that includes a file only if 32-bit binaries are necessary. # This is always the case, but later used with include-if-bitness-64. # $1: Build file to include. include-if-bitness-32 = $(eval include $1) # A function that includes a file only of EMULATOR_BUILD_64BITS is not empty. # $1: Build file to include. include-if-bitness-64 = $(if $(strip $(EMULATOR_BUILD_64BITS)),$(eval include $1)) # determine the location of platform-specific directories # CONFIG_DIRS := \ $(LOCAL_PATH)/android/config/$(QEMU_HOST_TAG) ifeq ($(BUILD_STANDALONE_EMULATOR),true) CONFIG_DIRS := $(LOCAL_PATH)/objs $(CONFIG_DIRS) endif CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%) MY_CC := $(HOST_CC) MY_CXX := $(HOST_CXX) MY_LD := $(HOST_LD) MY_AR := $(HOST_AR) MY_CFLAGS := $(CONFIG_INCLUDES) -g -falign-functions=0 ifeq ($(BUILD_DEBUG_EMULATOR),true) MY_CFLAGS += -O0 else MY_CFLAGS += -O2 endif # Generate position-independent binaries. Don't add -fPIC when targetting # Windows, because newer toolchain complain loudly about it, since all # Windows code is position-independent. ifneq (windows,$(HOST_OS)) MY_CFLAGS += -fPIC endif MY_CFLAGS32 := MY_CFLAGS64 := MY_LDLIBS := MY_LDLIBS32 := MY_LDLIBS64 := MY_LDFLAGS := MY_LDFLAGS32 := MY_LDFLAGS64 := ifeq ($(HOST_OS),freebsd) MY_CFLAGS += -I /usr/local/include endif ifeq ($(HOST_OS),windows) # we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0) MY_CFLAGS += -DWINVER=0x501 MY_CFLAGS += -D_WIN32 # LARGEADDRESSAWARE gives more address space to 32-bit process MY_LDFLAGS32 += -Xlinker --large-address-aware ifneq ($(HOST_IS_64_BIT),) # Microsoft 64-bit compiler define both _WIN32 and _WIN64 MY_CFLAGS += -D_WIN64 # amd64-mingw32msvc- toolchain still name it vfw32. May change it once amd64-mingw32msvc- # is stabilized MY_LDLIBS += -lvfw32 else MY_LDLIBS += -lvfw32 endif endif ifeq ($(HOST_ARCH),ppc) MY_CFLAGS += -D__powerpc__ endif ifeq ($(HOST_OS),darwin) MY_CFLAGS += -D_DARWIN_C_SOURCE=1 ifneq ($(host_toolchain_header),) MY_CFLAGS += -isystem $(host_toolchain_header) else ifneq (,$(mac_sdk_root)) MY_CFLAGS += -isysroot $(mac_sdk_root) -mmacosx-version-min=$(mac_sdk_version) -DMACOSX_DEPLOYMENT_TARGET=$(mac_sdk_version) MY_LDLIBS += -isysroot $(mac_sdk_root) -Wl,-syslibroot,$(mac_sdk_root) -mmacosx-version-min=$(mac_sdk_version) # Clang complains about this flag being not useful anymore. MY_CFLAGS := $(filter-out -falign-functions=0,$(MY_CFLAGS)) endif endif endif # NOTE: The following definitions are only used by the standalone build. MY_EXEEXT := MY_DLLEXT := .so ifeq ($(HOST_OS),windows) MY_EXEEXT := .exe MY_DLLEXT := .dll endif ifeq ($(HOST_OS),darwin) MY_DLLEXT := .dylib endif # Some CFLAGS below use -Wno-missing-field-initializers but this is not # supported on GCC 3.x which is still present under Cygwin. # Find out by probing GCC for support of this flag. Note that the test # itself only works on GCC 4.x anyway. GCC_W_NO_MISSING_FIELD_INITIALIZERS := -Wno-missing-field-initializers ifeq ($(HOST_OS),windows) ifeq (,$(shell gcc -Q --help=warnings 2>/dev/null | grep missing-field-initializers)) $(info emulator: Ignoring unsupported GCC flag $(GCC_W_NO_MISSING_FIELD_INITIALIZERS)) GCC_W_NO_MISSING_FIELD_INITIALIZERS := endif endif # BUILD_STANDALONE_EMULATOR is only defined when building with # the android-rebuild.sh script. The script will also provide # adequate values for HOST_CC # ifneq ($(BUILD_STANDALONE_EMULATOR),true) # On Linux, use our custom 32-bit host toolchain (unless HOST_IS_64_BIT=true) # which contains the relevant headers and 32-bit libraries for audio (The host 64-bit # Lucid doesn't provide these anymore, only their 64-bit versions). ifeq ($(HOST_OS),linux) HOST_SDK_TOOLCHAIN_PREFIX := prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/bin/x86_64-linux- ifeq (,$(strip $(wildcard $(HOST_SDK_TOOLCHAIN_PREFIX)gcc))) # fallback to the previous host toolchain if new one isn't available HOST_SDK_TOOLCHAIN_PREFIX := prebuilts/tools/gcc-sdk/ endif # Don't do anything if the toolchain is not there ifneq (,$(strip $(wildcard $(HOST_SDK_TOOLCHAIN_PREFIX)gcc))) MY_CC := $(HOST_SDK_TOOLCHAIN_PREFIX)gcc MY_CXX := $(HOST_SDK_TOOLCHAIN_PREFIX)g++ MY_AR := $(HOST_SDK_TOOLCHAIN_PREFIX)ar endif # $(HOST_SDK_TOOLCHAIN_PREFIX)gcc exists endif # HOST_OS == linux ifneq ($(USE_CCACHE),) ccache := prebuilts/misc/$(HOST_PREBUILT_TAG)/ccache/ccache ccache := $(strip $(wildcard $(ccache))) ifneq ($(ccache),$(firstword $(MY_CC))) MY_CC := $(ccache) $(MY_CC) MY_CXX := $(ccache) $(MY_CXX) endif ccache := endif endif ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true) ifneq ($(HOST_IS_64_BIT),) MY_CFLAGS += -m64 MY_LDFLAGS += -m64 else ifneq ($(HOST_ARCH),x86_64) MY_CFLAGS += -m32 MY_LDFLAGS += -m32 endif endif ifneq ($(BUILD_HOST_static),) MY_LDLIBS += -static endif endif ifeq ($(HOST_OS)-$(BUILD_STANDALONE_EMULATOR),windows-true) # Ensure that printf() et al use GNU printf format specifiers as required # by QEMU. This is important when using the newer Mingw64 cross-toolchain. # See http://sourceforge.net/apps/trac/mingw-w64/wiki/gnu%20printf MY_CFLAGS += -D__USE_MINGW_ANSI_STDIO=1 endif # Enable warning, except those related to missing field initializers # (the QEMU coding style loves using these). # MY_CFLAGS += -Wall $(GCC_W_NO_MISSING_FIELD_INITIALIZERS) # When using clang and ccache, disable the spammy warnings about unused # parameters during compilation, and re-enable colored output. # # See http://petereisentraut.blogspot.fr/2011/05/ccache-and-clang.html ifneq (,$(filter %ccache,$(MY_CC))) ifneq (,$(filter LLVM,$(shell $(HOST_CC) -v 2>&1))) MY_CFLAGS := -Qunused-arguments -fcolor-diagnostics $(MY_CFLAGS) endif endif # Needed to build block.c on Linux/x86_64. MY_CFLAGS += -D_GNU_SOURCE=1 MY_CFLAGS += -I$(LOCAL_PATH)/include # Need to include "qapi-types.h" and other auto-generated files from # android-configure.sh MY_CFLAGS += -I$(LOCAL_PATH)/qapi-auto-generated ifneq (true,$(BUILD_STANDALONE_EMULATOR)) my-host-tool = $(MY_$1) else my-host-tool = $(if $(strip $(LOCAL_HOST_BUILD)),$(BUILD_$1),$(MY_$1)) endif # A useful function that can be used to start the declaration of a host # module. Avoids repeating the same stuff again and again. # Usage: # # $(call start-emulator-library, <module-name>) # # ... declarations # # $(call end-emulator-library) # start-emulator-library = \ $(eval include $(CLEAR_VARS)) \ $(eval LOCAL_NO_DEFAULT_COMPILER_FLAGS := true) \ $(eval LOCAL_MODULE := $1) \ $(eval LOCAL_MODULE_CLASS := STATIC_LIBRARIES) \ $(eval LOCAL_MODULE_BITS := 32) start-emulator64-library = \ $(call start-emulator-library, $1) \ $(eval LOCAL_MODULE_BITS := 64) # Used with start-emulator-library end-emulator-library = \ $(eval $(end-emulator-module-ev)) \ $(call include-if-bitness-$(LOCAL_MODULE_BITS), $(BUILD_HOST_STATIC_LIBRARY)) # A variant of start-emulator-library to start the definition of a host # program instead. Use with end-emulator-program start-emulator-program = \ $(call start-emulator-library,$1) \ $(eval LOCAL_MODULE_CLASS := EXECUTABLES) start-emulator64-program = \ $(call start-emulator-program, $1) \ $(eval LOCAL_MODULE_BITS := 64) # A varient of end-emulator-library for host programs instead end-emulator-program = \ $(eval LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)) \ $(eval $(end-emulator-module-ev)) \ $(call include-if-bitness-$(LOCAL_MODULE_BITS), $(BUILD_HOST_EXECUTABLE)) define end-emulator-module-ev LOCAL_CC := $$(call my-host-tool,CC) LOCAL_CXX := $$(call my-host-tool,CXX) LOCAL_AR := $$(call my-host-tool,AR) LOCAL_LD := $$(call my-host-tool,LD) LOCAL_CFLAGS := \ $$(call my-host-tool,CFLAGS$$(LOCAL_MODULE_BITS)) \ $$(call my-host-tool,CFLAGS) \ $$(LOCAL_CFLAGS) LOCAL_LDFLAGS := \ $$(call my-host-tool,LDFLAGS$$(LOCAL_MODULE_BITS)) \ $$(call my-host-tool,LDFLAGS) \ $$(LOCAL_LDFLAGS) LOCAL_LDLIBS := \ $$(LOCAL_LDLIBS) \ $$(call my-host-tool,LDLIBS) \ $$(call my-host-tool,LDLIBS$$(LOCAL_MODULE_BITS)) # Ensure only one of -m32 or -m64 is being used and place it first. LOCAL_CFLAGS := \ -m$$(LOCAL_MODULE_BITS) \ $$(filter-out -m32 -m64, $$(LOCAL_CFLAGS)) LOCAL_LDFLAGS := \ -m$$(LOCAL_MODULE_BITS) \ $$(filter-out -m32 -m64, $$(LOCAL_LDFLAGS)) endef # The common libraries # QEMU_SYSTEM_LDLIBS := -lm ifeq ($(HOST_OS),windows) QEMU_SYSTEM_LDLIBS += -mwindows -mconsole endif ifeq ($(HOST_OS),freebsd) QEMU_SYSTEM_LDLIBS += -L/usr/local/lib -lpthread -lX11 -lutil endif ifeq ($(HOST_OS),linux) QEMU_SYSTEM_LDLIBS += -lutil -lrt endif ifeq ($(HOST_OS),windows) # amd64-mingw32msvc- toolchain still name it ws2_32. May change it once amd64-mingw32msvc- # is stabilized QEMU_SYSTEM_LDLIBS += -lwinmm -lws2_32 -liphlpapi else QEMU_SYSTEM_LDLIBS += -lpthread endif ifeq ($(HOST_OS),darwin) QEMU_SYSTEM_LDLIBS += -Wl,-framework,Cocoa,-framework,QTKit,-framework,CoreVideo # Required to avoid compilation errors when targetting i386 with newer # XCode toolchain. MY_LDFLAGS32 += -Wl,-read_only_relocs,suppress # SDK 10.6+ doesn't have __dyld_func_lookup anymore. Dynamic library lookup symbols # are instead resolved at runtime OSX_VERSION_MAJOR := $(shell echo $(mac_sdk_version) | cut -d . -f 2) OSX_VERSION_MAJOR_GREATER_THAN_OR_EQUAL_TO_6 := $(shell [ $(OSX_VERSION_MAJOR) -ge 6 ] && echo true) ifeq ($(OSX_VERSION_MAJOR_GREATER_THAN_OR_EQUAL_TO_6),true) QEMU_SYSTEM_LDLIBS += -undefined dynamic_lookup endif endif # Build libext4_utils and related modules/ include $(LOCAL_PATH)/distrib/zlib-1.2.8/sources.make include $(LOCAL_PATH)/distrib/libsparse/sources.mk include $(LOCAL_PATH)/distrib/libselinux/sources.mk include $(LOCAL_PATH)/distrib/ext4_utils/sources.mk include $(LOCAL_PATH)/Makefile.common ifeq ($(HOST_OS),windows) # on Windows, link the icon file as well into the executable # unfortunately, our build system doesn't help us much, so we need # to use some weird pathnames to make this work... # Locate windres executable WINDRES := windres ifneq ($(USE_MINGW),) # When building the Windows emulator under Linux, use the MinGW one WINDRES := i586-mingw32msvc-windres endif # Usage: $(eval $(call insert-windows-icon)) define insert-windows-icon LOCAL_PREBUILT_OBJ_FILES += images/emulator_icon.o endef # This seems to be the only way to add an object file that was not generated from # a C/C++/Java source file to our build system. and very unfortunately, # $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces # us to put the object file in the source directory. $(LOCAL_PATH)/images/emulator_icon.o: $(LOCAL_PATH)/images/android_icon.rc $(WINDRES) $< -I $(LOCAL_PATH)/images -o $@ endif # We want to build all variants of the emulator binaries. This makes # it easier to catch target-specific regressions during emulator development. EMULATOR_TARGET_ARCH := arm include $(LOCAL_PATH)/Makefile.target # Note: the same binary handles x86 and x86_64 EMULATOR_TARGET_ARCH := x86 include $(LOCAL_PATH)/Makefile.target EMULATOR_TARGET_ARCH := mips include $(LOCAL_PATH)/Makefile.target EMULATOR_TARGET_ARCH := arm64 include $(LOCAL_PATH)/Makefile.qemu-launcher ############################################################################## ############################################################################## ### ### emulator: LAUNCHER FOR TARGET-SPECIFIC EMULATOR ### ### $(call start-emulator-program, emulator) LOCAL_SRC_FILES := android/main-emulator.c LOCAL_STATIC_LIBRARIES := emulator-common ifeq ($(HOST_OS),windows) $(eval $(call insert-windows-icon)) endif $(call end-emulator-program) include $(LOCAL_PATH)/Makefile.tests ############################################################################## ############################################################################## ### ### GPU emulation libraries ### ### Build directly from sources when using the standalone build. ### ifeq (true,$(BUILD_STANDALONE_EMULATOR)) ifeq (,$(strip $(wildcard $(EMULATOR_EMUGL_SOURCES_DIR)))) $(error Cannot find GPU emulation sources directory: $(EMULATOR_EMUGL_SOURCES_DIR)) endif # TODO(digit): Remove the line below. BUILD_EMULATOR_OPENGL := true BUILD_EMULATOR_HOST_OPENGL := true include $(EMULATOR_EMUGL_SOURCES_DIR)/Android.mk endif ## VOILA!! endif # BUILD_EMULATOR == true || BUILD_STANDALONE_EMULATOR == true