page.title=Working with Drawables @jd:body <div id="tb-wrapper"> <div id="tb"> <h2>This lesson teaches you to</h2> <ol> <li><a href="#DrawableTint">Tint Drawable Resources</a></li> <li><a href="#ColorExtract">Extract Prominent Colors from an Image</a></li> <li><a href="#VectorDrawables">Create Vector Drawables</a></li> </ol> <h2>You should also read</h2> <ul> <li><a href="http://www.google.com/design/spec">Material design specification</a></li> <li><a href="{@docRoot}design/material/index.html">Material design on Android</a></li> </ul> </div> </div> <p>The following capabilities for drawables help you implement material design in your apps:</p> <ul> <li>Drawable tinting</li> <li>Prominent color extraction</li> <li>Vector drawables</li> </ul> <p>This lesson shows you how to use these features in your app.</p> <h2 id="DrawableTint">Tint Drawable Resources</h2> <p>With Android 5.0 (API level 21) and above, you can tint bitmaps and nine-patches defined as alpha masks. You can tint them with color resources or theme attributes that resolve to color resources (for example, <code>?android:attr/colorPrimary</code>). Usually, you create these assets only once and color them automatically to match your theme.</p> <p>You can apply a tint to {@link android.graphics.drawable.BitmapDrawable} or {@link android.graphics.drawable.NinePatchDrawable} objects with the {@code setTint()} method. You can also set the tint color and mode in your layouts with the <code>android:tint</code> and <code>android:tintMode</code> attributes.</p> <h2 id="ColorExtract">Extract Prominent Colors from an Image</h2> <p>The Android Support Library r21 and above includes the {@link android.support.v7.graphics.Palette} class, which lets you extract prominent colors from an image. This class extracts the following prominent colors:</p> <ul> <li>Vibrant</li> <li>Vibrant dark</li> <li>Vibrant light</li> <li>Muted</li> <li>Muted dark</li> <li>Muted light</li> </ul> <p>To extract these colors, pass a {@link android.graphics.Bitmap} object to the {@link android.support.v7.graphics.Palette#generate Palette.generate()} static method in the background thread where you load your images. If you can't use that thread, call the {@link android.support.v7.graphics.Palette#generateAsync Palette.generateAsync()} method and provide a listener instead.</p> <p>You can retrieve the prominent colors from the image using the getter methods in the <code>Palette</code> class, such as <code>Palette.getVibrantColor</code>.</p> <p>To use the {@link android.support.v7.graphics.Palette} class in your project, add the following <a href="{@docRoot}sdk/installing/studio-build.html#dependencies">Gradle dependency</a> to your app's module:</p> <pre> dependencies { ... compile 'com.android.support:palette-v7:21.0.0' } </pre> <p>For more information, see the API reference for the {@link android.support.v7.graphics.Palette} class.</p> <h2 id="VectorDrawables">Create Vector Drawables</h2> <!-- video box --> <a class="notice-developers-video" href="https://www.youtube.com/watch?v=wlFVIIstKmA" style="margin-top:18px"> <div> <h3>Video</h3> <p>Android Vector Graphics</p> </div> </a> <p>In Android 5.0 (API Level 21) and above, you can define vector drawables, which scale without losing definition. You need only one asset file for a vector image, as opposed to an asset file for each screen density in the case of bitmap images. To create a vector image, you define the details of the shape inside a <code><vector></code> XML element.</p> <p>The following example defines a vector image with the shape of a heart:</p> <pre> <!-- res/drawable/heart.xml --> <vector xmlns:android="http://schemas.android.com/apk/res/android" <!-- intrinsic size of the drawable --> android:height="256dp" android:width="256dp" <!-- size of the virtual canvas --> android:viewportWidth="32" android:viewportHeight="32"> <!-- draw a path --> <path android:fillColor="#8fff" android:pathData="M20.5,9.5 c-1.955,0,-3.83,1.268,-4.5,3 c-0.67,-1.732,-2.547,-3,-4.5,-3 C8.957,9.5,7,11.432,7,14 c0,3.53,3.793,6.257,9,11.5 c5.207,-5.242,9,-7.97,9,-11.5 C25,11.432,23.043,9.5,20.5,9.5z" /> </vector> </pre> <p>Vector images are represented in Android as {@link android.graphics.drawable.VectorDrawable} objects. For more information about the <code>pathData</code> syntax, see the <a href="http://www.w3.org/TR/SVG11/paths.html#PathData">SVG Path reference</a>. For more information about animating the properties of vector drawables, see <a href="{@docRoot}training/material/animations.html#AnimVector">Animating Vector Drawables</a>.</p>