// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_DISPLAY_DISPLAY_MANAGER_H_
#define ASH_DISPLAY_DISPLAY_MANAGER_H_
#include <string>
#include <vector>
#include "ash/ash_export.h"
#include "ash/display/display_info.h"
#include "ash/display/display_layout.h"
#include "base/compiler_specific.h"
#include "base/gtest_prod_util.h"
#include "base/memory/scoped_ptr.h"
#include "ui/gfx/display.h"
#if defined(OS_CHROMEOS)
#include "ui/display/chromeos/display_configurator.h"
#endif
namespace gfx {
class Display;
class Insets;
class Rect;
class Screen;
}
namespace ash {
class AcceleratorControllerTest;
class DisplayController;
class DisplayLayoutStore;
class ScreenAsh;
namespace test {
class DisplayManagerTestApi;
class SystemGestureEventFilterTest;
}
// DisplayManager maintains the current display configurations,
// and notifies observers when configuration changes.
//
// TODO(oshima): Make this non internal.
class ASH_EXPORT DisplayManager
#if defined(OS_CHROMEOS)
: public ui::DisplayConfigurator::SoftwareMirroringController
#endif
{
public:
class ASH_EXPORT Delegate {
public:
virtual ~Delegate() {}
// Create or updates the non desktop window with |display_info|.
virtual void CreateOrUpdateNonDesktopDisplay(
const DisplayInfo& display_info) = 0;
// Closes the mirror window if exists.
virtual void CloseNonDesktopDisplay() = 0;
// Called before and after the display configuration changes.
// When |clear_focus| is true, the implementation should
// deactivate the active window and set the focus window to NULL.
virtual void PreDisplayConfigurationChange(bool clear_focus) = 0;
virtual void PostDisplayConfigurationChange() = 0;
};
// How the second display will be used.
// 1) EXTENDED mode extends the desktop to the second dislpay.
// 2) MIRRORING mode copies the content of the primary display to
// the 2nd display. (Software Mirroring).
enum SecondDisplayMode {
EXTENDED,
MIRRORING
};
// Returns the list of possible UI scales for the display.
static std::vector<float> GetScalesForDisplay(const DisplayInfo& info);
// Returns next valid UI scale.
static float GetNextUIScale(const DisplayInfo& info, bool up);
// Updates the bounds of the display given by |secondary_display_id|
// according to |layout|.
static void UpdateDisplayBoundsForLayoutById(
const DisplayLayout& layout,
const gfx::Display& primary_display,
int64 secondary_display_id);
DisplayManager();
virtual ~DisplayManager();
DisplayLayoutStore* layout_store() {
return layout_store_.get();
}
gfx::Screen* screen() {
return screen_;
}
void set_delegate(Delegate* delegate) { delegate_ = delegate; }
// When set to true, the MonitorManager calls OnDisplayMetricsChanged
// even if the display's bounds didn't change. Used to swap primary
// display.
void set_force_bounds_changed(bool force_bounds_changed) {
force_bounds_changed_ = force_bounds_changed;
}
// Returns the display id of the first display in the outupt list.
int64 first_display_id() const { return first_display_id_; }
// Initializes displays using command line flag. Returns false
// if no command line flag was provided.
bool InitFromCommandLine();
// Initialize default display.
void InitDefaultDisplay();
// Initializes font related params that depends on display
// configuration.
void InitFontParams();
// True if the given |display| is currently connected.
bool IsActiveDisplay(const gfx::Display& display) const;
// True if there is an internal display.
bool HasInternalDisplay() const;
bool IsInternalDisplayId(int64 id) const;
// Returns the display layout used for current displays.
DisplayLayout GetCurrentDisplayLayout();
// Returns the current display pair.
DisplayIdPair GetCurrentDisplayIdPair() const;
// Sets the layout for the current display pair. The |layout| specifies
// the locaion of the secondary display relative to the primary.
void SetLayoutForCurrentDisplays(
const DisplayLayout& layout_relative_to_primary);
// Returns display for given |id|;
const gfx::Display& GetDisplayForId(int64 id) const;
// Finds the display that contains |point| in screeen coordinates.
// Returns invalid display if there is no display that can satisfy
// the condition.
const gfx::Display& FindDisplayContainingPoint(
const gfx::Point& point_in_screen) const;
// Sets the work area's |insets| to the display given by |display_id|.
bool UpdateWorkAreaOfDisplay(int64 display_id, const gfx::Insets& insets);
// Registers the overscan insets for the display of the specified ID. Note
// that the insets size should be specified in DIP size. It also triggers the
// display's bounds change.
void SetOverscanInsets(int64 display_id, const gfx::Insets& insets_in_dip);
// Sets the display's rotation.
void SetDisplayRotation(int64 display_id, gfx::Display::Rotation rotation);
// Sets the display's ui scale.
// TODO(mukai): remove this and merge into SetDisplayMode.
void SetDisplayUIScale(int64 display_id, float ui_scale);
// Sets the display's resolution.
// TODO(mukai): remove this and merge into SetDisplayMode.
void SetDisplayResolution(int64 display_id, const gfx::Size& resolution);
// Sets the external display's configuration, including resolution change,
// ui-scale change, and device scale factor change. Returns true if it changes
// the display resolution so that the caller needs to show a notification in
// case the new resolution actually doesn't work.
bool SetDisplayMode(int64 display_id, const DisplayMode& display_mode);
// Register per display properties. |overscan_insets| is NULL if
// the display has no custom overscan insets.
void RegisterDisplayProperty(int64 display_id,
gfx::Display::Rotation rotation,
float ui_scale,
const gfx::Insets* overscan_insets,
const gfx::Size& resolution_in_pixels,
float device_scale_factor,
ui::ColorCalibrationProfile color_profile);
// Register stored rotation properties for the internal display.
void RegisterDisplayRotationProperties(bool rotation_lock,
gfx::Display::Rotation rotation);
// Returns the stored rotation lock preference if it has been loaded,
// otherwise false.
bool registered_internal_display_rotation_lock() const {
return registered_internal_display_rotation_lock_;
}
// Returns the stored rotation preference for the internal display if it has
// been loaded, otherwise |gfx::Display::Rotate_0|.
gfx::Display::Rotation registered_internal_display_rotation() const {
return registered_internal_display_rotation_;
}
// Returns the display mode of |display_id| which is currently used.
DisplayMode GetActiveModeForDisplayId(int64 display_id) const;
// Returns the display's selected mode. This returns false and doesn't
// set |mode_out| if the display mode is in default.
bool GetSelectedModeForDisplayId(int64 display_id,
DisplayMode* mode_out) const;
// Tells if the virtual resolution feature is enabled.
bool IsDisplayUIScalingEnabled() const;
// Returns the current overscan insets for the specified |display_id|.
// Returns an empty insets (0, 0, 0, 0) if no insets are specified for
// the display.
gfx::Insets GetOverscanInsets(int64 display_id) const;
// Sets the color calibration of the display to |profile|.
void SetColorCalibrationProfile(int64 display_id,
ui::ColorCalibrationProfile profile);
// Called when display configuration has changed. The new display
// configurations is passed as a vector of Display object, which
// contains each display's new infomration.
void OnNativeDisplaysChanged(
const std::vector<DisplayInfo>& display_info_list);
// Updates the internal display data and notifies observers about the changes.
void UpdateDisplays(const std::vector<DisplayInfo>& display_info_list);
// Updates current displays using current |display_info_|.
void UpdateDisplays();
// Returns the display at |index|. The display at 0 is
// no longer considered "primary".
const gfx::Display& GetDisplayAt(size_t index) const;
const gfx::Display& GetPrimaryDisplayCandidate() const;
// Returns the logical number of displays. This returns 1
// when displays are mirrored.
size_t GetNumDisplays() const;
const std::vector<gfx::Display>& displays() const { return displays_; }
// Returns the number of connected displays. This returns 2
// when displays are mirrored.
size_t num_connected_displays() const { return num_connected_displays_; }
// Returns the mirroring status.
bool IsMirrored() const;
int64 mirrored_display_id() const { return mirrored_display_id_; }
// Returns the display object that is not a part of desktop.
const gfx::Display& non_desktop_display() const {
return non_desktop_display_;
}
// Retuns the display info associated with |display_id|.
const DisplayInfo& GetDisplayInfo(int64 display_id) const;
// Returns the human-readable name for the display |id|.
std::string GetDisplayNameForId(int64 id);
// Returns the display id that is capable of UI scaling. On device,
// this returns internal display's ID if its device scale factor is 2,
// or invalid ID if such internal display doesn't exist. On linux
// desktop, this returns the first display ID.
int64 GetDisplayIdForUIScaling() const;
// Change the mirror mode.
void SetMirrorMode(bool mirrored);
// Used to emulate display change when run in a desktop environment instead
// of on a device.
void AddRemoveDisplay();
void ToggleDisplayScaleFactor();
// SoftwareMirroringController override:
#if defined(OS_CHROMEOS)
virtual void SetSoftwareMirroring(bool enabled) OVERRIDE;
virtual bool SoftwareMirroringEnabled() const OVERRIDE;
#endif
bool software_mirroring_enabled() const {
return second_display_mode_ == MIRRORING;
};
// Sets/gets second display mode.
void SetSecondDisplayMode(SecondDisplayMode mode);
SecondDisplayMode second_display_mode() const {
return second_display_mode_;
}
// Update the bounds of the display given by |display_id|.
bool UpdateDisplayBounds(int64 display_id,
const gfx::Rect& new_bounds);
// Creates mirror window if the software mirror mode is enabled.
// This is used only for bootstrap.
void CreateMirrorWindowIfAny();
// Create a screen instance to be used during shutdown.
void CreateScreenForShutdown() const;
private:
FRIEND_TEST_ALL_PREFIXES(ExtendedDesktopTest, ConvertPoint);
FRIEND_TEST_ALL_PREFIXES(DisplayManagerTest, TestNativeDisplaysChanged);
FRIEND_TEST_ALL_PREFIXES(DisplayManagerTest,
NativeDisplaysChangedAfterPrimaryChange);
FRIEND_TEST_ALL_PREFIXES(DisplayManagerTest, AutomaticOverscanInsets);
friend class ash::AcceleratorControllerTest;
friend class test::DisplayManagerTestApi;
friend class test::SystemGestureEventFilterTest;
friend class DisplayManagerTest;
typedef std::vector<gfx::Display> DisplayList;
void set_change_display_upon_host_resize(bool value) {
change_display_upon_host_resize_ = value;
}
gfx::Display* FindDisplayForId(int64 id);
// Add the mirror display's display info if the software based
// mirroring is in use.
void AddMirrorDisplayInfoIfAny(std::vector<DisplayInfo>* display_info_list);
// Inserts and update the DisplayInfo according to the overscan
// state. Note that The DisplayInfo stored in the |internal_display_info_|
// can be different from |new_info| (due to overscan state), so
// you must use |GetDisplayInfo| to get the correct DisplayInfo for
// a display.
void InsertAndUpdateDisplayInfo(const DisplayInfo& new_info);
// Called when the display info is updated through InsertAndUpdateDisplayInfo.
void OnDisplayInfoUpdated(const DisplayInfo& display_info);
// Creates a display object from the DisplayInfo for |display_id|.
gfx::Display CreateDisplayFromDisplayInfoById(int64 display_id);
// Updates the bounds of the secondary display in |display_list|
// using the layout registered for the display pair and set the
// index of display updated to |updated_index|. Returns true
// if the secondary display's bounds has been changed from current
// value, or false otherwise.
bool UpdateSecondaryDisplayBoundsForLayout(DisplayList* display_list,
size_t* updated_index) const;
static void UpdateDisplayBoundsForLayout(
const DisplayLayout& layout,
const gfx::Display& primary_display,
gfx::Display* secondary_display);
Delegate* delegate_; // not owned.
scoped_ptr<ScreenAsh> screen_ash_;
// This is to have an accessor without ScreenAsh definition.
gfx::Screen* screen_;
scoped_ptr<DisplayLayoutStore> layout_store_;
int64 first_display_id_;
// List of current active displays.
DisplayList displays_;
int num_connected_displays_;
bool force_bounds_changed_;
// The mapping from the display ID to its internal data.
std::map<int64, DisplayInfo> display_info_;
// Selected display modes for displays. Key is the displays' ID.
std::map<int64, DisplayMode> display_modes_;
// When set to true, the host window's resize event updates
// the display's size. This is set to true when running on
// desktop environment (for debugging) so that resizing the host
// window will update the display properly. This is set to false
// on device as well as during the unit tests.
bool change_display_upon_host_resize_;
SecondDisplayMode second_display_mode_;
int64 mirrored_display_id_;
gfx::Display non_desktop_display_;
// User preference for rotation lock of the internal display.
bool registered_internal_display_rotation_lock_;
// User preference for the rotation of the internal display.
gfx::Display::Rotation registered_internal_display_rotation_;
DISALLOW_COPY_AND_ASSIGN(DisplayManager);
};
} // namespace ash
#endif // ASH_DISPLAY_DISPLAY_MANAGER_H_