// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_MEMORY_DISCARDABLE_MEMORY_H_
#define BASE_MEMORY_DISCARDABLE_MEMORY_H_
#include <string>
#include <vector>
#include "base/base_export.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
namespace base {
enum DiscardableMemoryType {
DISCARDABLE_MEMORY_TYPE_NONE,
DISCARDABLE_MEMORY_TYPE_ASHMEM,
DISCARDABLE_MEMORY_TYPE_MAC,
DISCARDABLE_MEMORY_TYPE_EMULATED,
DISCARDABLE_MEMORY_TYPE_MALLOC
};
enum DiscardableMemoryLockStatus {
DISCARDABLE_MEMORY_LOCK_STATUS_FAILED,
DISCARDABLE_MEMORY_LOCK_STATUS_PURGED,
DISCARDABLE_MEMORY_LOCK_STATUS_SUCCESS
};
// Platform abstraction for discardable memory. DiscardableMemory is used to
// cache large objects without worrying about blowing out memory, both on mobile
// devices where there is no swap, and desktop devices where unused free memory
// should be used to help the user experience. This is preferable to releasing
// memory in response to an OOM signal because it is simpler, though it has less
// flexibility as to which objects get discarded.
//
// Discardable memory has two states: locked and unlocked. While the memory is
// locked, it will not be discarded. Unlocking the memory allows the OS to
// reclaim it if needed. Locks do not nest.
//
// Notes:
// - The paging behavior of memory while it is locked is not specified. While
// mobile platforms will not swap it out, it may qualify for swapping
// on desktop platforms. It is not expected that this will matter, as the
// preferred pattern of usage for DiscardableMemory is to lock down the
// memory, use it as quickly as possible, and then unlock it.
// - Because of memory alignment, the amount of memory allocated can be
// larger than the requested memory size. It is not very efficient for
// small allocations.
// - A discardable memory instance is not thread safe. It is the
// responsibility of users of discardable memory to ensure there are no
// races.
//
// References:
// - Linux: http://lwn.net/Articles/452035/
// - Mac: http://trac.webkit.org/browser/trunk/Source/WebCore/platform/mac/PurgeableBufferMac.cpp
// the comment starting with "vm_object_purgable_control" at
// http://www.opensource.apple.com/source/xnu/xnu-792.13.8/osfmk/vm/vm_object.c
//
// Thread-safety: DiscardableMemory instances are not thread-safe.
class BASE_EXPORT DiscardableMemory {
public:
virtual ~DiscardableMemory() {}
// Gets the discardable memory type with a given name.
static DiscardableMemoryType GetNamedType(const std::string& name);
// Gets the name of a discardable memory type.
static const char* GetTypeName(DiscardableMemoryType type);
// Gets system supported discardable memory types. Default preferred type
// at the front of vector.
static void GetSupportedTypes(std::vector<DiscardableMemoryType>* types);
// Sets the preferred discardable memory type. This overrides the default
// preferred type. Can only be called once prior to GetPreferredType()
// or CreateLockedMemory(). Caller is responsible for correct ordering.
static void SetPreferredType(DiscardableMemoryType type);
// Gets the preferred discardable memory type.
static DiscardableMemoryType GetPreferredType();
// Create a DiscardableMemory instance with specified |type| and |size|.
static scoped_ptr<DiscardableMemory> CreateLockedMemoryWithType(
DiscardableMemoryType type, size_t size);
// Create a DiscardableMemory instance with preferred type and |size|.
static scoped_ptr<DiscardableMemory> CreateLockedMemory(size_t size);
// Discardable memory implementations might allow an elevated usage level
// while in frequent use. Call this to have the usage reduced to the base
// level. Returns true if there's no need to call this again until
// memory instances have been used. This indicates that all discardable
// memory implementations have reduced usage to the base level or below.
// Note: calling this too often or while discardable memory is in frequent
// use can hurt performance, whereas calling it too infrequently can result
// in memory bloat.
static bool ReduceMemoryUsage();
// Locks the memory so that it will not be purged by the system. Returns
// DISCARDABLE_MEMORY_LOCK_STATUS_SUCCESS on success. If the return value is
// DISCARDABLE_MEMORY_LOCK_STATUS_FAILED then this object should be
// discarded and a new one should be created. If the return value is
// DISCARDABLE_MEMORY_LOCK_STATUS_PURGED then the memory is present but any
// data that was in it is gone.
virtual DiscardableMemoryLockStatus Lock() WARN_UNUSED_RESULT = 0;
// Unlocks the memory so that it can be purged by the system. Must be called
// after every successful lock call.
virtual void Unlock() = 0;
// Returns the memory address held by this object. The object must be locked
// before calling this. Otherwise, this will cause a DCHECK error.
virtual void* Memory() const = 0;
// Testing utility calls.
// Purge all discardable memory in the system. This call has global effects
// across all running processes, so it should only be used for testing!
static void PurgeForTesting();
};
} // namespace base
#endif // BASE_MEMORY_DISCARDABLE_MEMORY_H_