普通文本  |  1605行  |  58.29 KB

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "chrome/browser/ui/views/tabs/tab.h"

#include <limits>

#include "base/command_line.h"
#include "base/debug/alias.h"
#include "base/strings/utf_string_conversions.h"
#include "chrome/browser/defaults.h"
#include "chrome/browser/themes/theme_properties.h"
#include "chrome/browser/ui/browser.h"
#include "chrome/browser/ui/tab_contents/core_tab_helper.h"
#include "chrome/browser/ui/tabs/tab_resources.h"
#include "chrome/browser/ui/tabs/tab_utils.h"
#include "chrome/browser/ui/view_ids.h"
#include "chrome/browser/ui/views/tabs/media_indicator_button.h"
#include "chrome/browser/ui/views/tabs/tab_controller.h"
#include "chrome/browser/ui/views/theme_image_mapper.h"
#include "chrome/browser/ui/views/touch_uma/touch_uma.h"
#include "chrome/common/chrome_switches.h"
#include "chrome/grit/generated_resources.h"
#include "content/public/browser/user_metrics.h"
#include "grit/theme_resources.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "ui/accessibility/ax_view_state.h"
#include "ui/aura/env.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/models/list_selection_model.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/base/theme_provider.h"
#include "ui/gfx/animation/animation_container.h"
#include "ui/gfx/animation/multi_animation.h"
#include "ui/gfx/animation/throb_animation.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/color_analysis.h"
#include "ui/gfx/favicon_size.h"
#include "ui/gfx/image/image_skia_operations.h"
#include "ui/gfx/path.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/skia_util.h"
#include "ui/resources/grit/ui_resources.h"
#include "ui/views/border.h"
#include "ui/views/controls/button/image_button.h"
#include "ui/views/controls/label.h"
#include "ui/views/rect_based_targeting_utils.h"
#include "ui/views/view_targeter.h"
#include "ui/views/widget/tooltip_manager.h"
#include "ui/views/widget/widget.h"
#include "ui/views/window/non_client_view.h"

using base::UserMetricsAction;

namespace {

// Padding around the "content" of a tab, occupied by the tab border graphics.
const int kLeftPadding = 22;
const int kTopPadding = 4;
const int kRightPadding = 17;
const int kBottomPadding = 2;

// Height of the shadow at the top of the tab image assets.
const int kDropShadowHeight = 4;

// How long the pulse throb takes.
const int kPulseDurationMs = 200;

// Width of touch tabs.
static const int kTouchWidth = 120;

static const int kToolbarOverlap = 1;
static const int kFaviconTitleSpacing = 4;
static const int kViewSpacing = 3;
static const int kStandardTitleWidth = 175;

// When a non-mini-tab becomes a mini-tab the width of the tab animates. If
// the width of a mini-tab is >= kMiniTabRendererAsNormalTabWidth then the tab
// is rendered as a normal tab. This is done to avoid having the title
// immediately disappear when transitioning a tab from normal to mini-tab.
static const int kMiniTabRendererAsNormalTabWidth =
    browser_defaults::kMiniTabWidth + 30;

// How opaque to make the hover state (out of 1).
static const double kHoverOpacity = 0.33;

// Opacity for non-active selected tabs.
static const double kSelectedTabOpacity = .45;

// Selected (but not active) tabs have their throb value scaled down by this.
static const double kSelectedTabThrobScale = .5;

// Durations for the various parts of the mini tab title animation.
static const int kMiniTitleChangeAnimationDuration1MS = 1600;
static const int kMiniTitleChangeAnimationStart1MS = 0;
static const int kMiniTitleChangeAnimationEnd1MS = 1900;
static const int kMiniTitleChangeAnimationDuration2MS = 0;
static const int kMiniTitleChangeAnimationDuration3MS = 550;
static const int kMiniTitleChangeAnimationStart3MS = 150;
static const int kMiniTitleChangeAnimationEnd3MS = 800;
static const int kMiniTitleChangeAnimationIntervalMS = 40;

// Offset from the right edge for the start of the mini title change animation.
static const int kMiniTitleChangeInitialXOffset = 6;

// Radius of the radial gradient used for mini title change animation.
static const int kMiniTitleChangeGradientRadius = 20;

// Colors of the gradient used during the mini title change animation.
static const SkColor kMiniTitleChangeGradientColor1 = SK_ColorWHITE;
static const SkColor kMiniTitleChangeGradientColor2 =
    SkColorSetARGB(0, 255, 255, 255);

// Max number of images to cache. This has to be at least two since rounding
// errors may lead to tabs in the same tabstrip having different sizes.
const size_t kMaxImageCacheSize = 4;

// Height of the miniature tab strip in immersive mode.
const int kImmersiveTabHeight = 3;

// Height of the small tab indicator rectangles in immersive mode.
const int kImmersiveBarHeight = 2;

// Color for active and inactive tabs in the immersive mode light strip. These
// should be a little brighter than the color of the normal art assets for tabs,
// which for active tabs is 230, 230, 230 and for inactive is 184, 184, 184.
const SkColor kImmersiveActiveTabColor = SkColorSetRGB(235, 235, 235);
const SkColor kImmersiveInactiveTabColor = SkColorSetRGB(190, 190, 190);

// The minimum opacity (out of 1) when a tab (either active or inactive) is
// throbbing in the immersive mode light strip.
const double kImmersiveTabMinThrobOpacity = 0.66;

// Number of steps in the immersive mode loading animation.
const int kImmersiveLoadingStepCount = 32;

const char kTabCloseButtonName[] = "TabCloseButton";

void DrawIconAtLocation(gfx::Canvas* canvas,
                        const gfx::ImageSkia& image,
                        int image_offset,
                        int dst_x,
                        int dst_y,
                        int icon_width,
                        int icon_height,
                        bool filter,
                        const SkPaint& paint) {
  // NOTE: the clipping is a work around for 69528, it shouldn't be necessary.
  canvas->Save();
  canvas->ClipRect(gfx::Rect(dst_x, dst_y, icon_width, icon_height));
  canvas->DrawImageInt(image,
                       image_offset, 0, icon_width, icon_height,
                       dst_x, dst_y, icon_width, icon_height,
                       filter, paint);
  canvas->Restore();
}

// Draws the icon image at the center of |bounds|.
void DrawIconCenter(gfx::Canvas* canvas,
                    const gfx::ImageSkia& image,
                    int image_offset,
                    int icon_width,
                    int icon_height,
                    const gfx::Rect& bounds,
                    bool filter,
                    const SkPaint& paint) {
  // Center the image within bounds.
  int dst_x = bounds.x() - (icon_width - bounds.width()) / 2;
  int dst_y = bounds.y() - (icon_height - bounds.height()) / 2;
  DrawIconAtLocation(canvas, image, image_offset, dst_x, dst_y, icon_width,
                     icon_height, filter, paint);
}

chrome::HostDesktopType GetHostDesktopType(views::View* view) {
  // Widget is NULL when tabs are detached.
  views::Widget* widget = view->GetWidget();
  return chrome::GetHostDesktopTypeForNativeView(
      widget ? widget->GetNativeView() : NULL);
}

// Stop()s |animation| and then deletes it. We do this rather than just deleting
// so that the delegate is notified before the destruction.
void StopAndDeleteAnimation(scoped_ptr<gfx::Animation> animation) {
  if (animation)
    animation->Stop();
}

}  // namespace

////////////////////////////////////////////////////////////////////////////////
// FaviconCrashAnimation
//
//  A custom animation subclass to manage the favicon crash animation.
class Tab::FaviconCrashAnimation : public gfx::LinearAnimation,
                                   public gfx::AnimationDelegate {
 public:
  explicit FaviconCrashAnimation(Tab* target)
      : gfx::LinearAnimation(1000, 25, this),
        target_(target) {
  }
  virtual ~FaviconCrashAnimation() {}

  // gfx::Animation overrides:
  virtual void AnimateToState(double state) OVERRIDE {
    const double kHidingOffset = 27;

    if (state < .5) {
      target_->SetFaviconHidingOffset(
          static_cast<int>(floor(kHidingOffset * 2.0 * state)));
    } else {
      target_->DisplayCrashedFavicon();
      target_->SetFaviconHidingOffset(
          static_cast<int>(
              floor(kHidingOffset - ((state - .5) * 2.0 * kHidingOffset))));
    }
  }

  // gfx::AnimationDelegate overrides:
  virtual void AnimationCanceled(const gfx::Animation* animation) OVERRIDE {
    target_->SetFaviconHidingOffset(0);
  }

 private:
  Tab* target_;

  DISALLOW_COPY_AND_ASSIGN(FaviconCrashAnimation);
};

////////////////////////////////////////////////////////////////////////////////
// TabCloseButton
//
//  This is a Button subclass that causes middle clicks to be forwarded to the
//  parent View by explicitly not handling them in OnMousePressed.
class Tab::TabCloseButton : public views::ImageButton,
                            public views::MaskedTargeterDelegate {
 public:
  explicit TabCloseButton(Tab* tab)
      : views::ImageButton(tab),
        tab_(tab) {
    SetEventTargeter(
        scoped_ptr<views::ViewTargeter>(new views::ViewTargeter(this)));
  }

  virtual ~TabCloseButton() {}

  // views::View:
  virtual View* GetTooltipHandlerForPoint(const gfx::Point& point) OVERRIDE {
    // Tab close button has no children, so tooltip handler should be the same
    // as the event handler.
    // In addition, a hit test has to be performed for the point (as
    // GetTooltipHandlerForPoint() is responsible for it).
    if (!HitTestPoint(point))
      return NULL;
    return GetEventHandlerForPoint(point);
  }

  virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE {
    tab_->controller_->OnMouseEventInTab(this, event);

    bool handled = ImageButton::OnMousePressed(event);
    // Explicitly mark midle-mouse clicks as non-handled to ensure the tab
    // sees them.
    return event.IsOnlyMiddleMouseButton() ? false : handled;
  }

  virtual void OnMouseMoved(const ui::MouseEvent& event) OVERRIDE {
    tab_->controller_->OnMouseEventInTab(this, event);
    CustomButton::OnMouseMoved(event);
  }

  virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE {
    tab_->controller_->OnMouseEventInTab(this, event);
    CustomButton::OnMouseReleased(event);
  }

  virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE {
    // Consume all gesture events here so that the parent (Tab) does not
    // start consuming gestures.
    ImageButton::OnGestureEvent(event);
    event->SetHandled();
  }

  virtual const char* GetClassName() const OVERRIDE {
    return kTabCloseButtonName;
  }

 private:
  // Returns the rectangular bounds of parent tab's visible region in the
  // local coordinate space of |this|.
  gfx::Rect GetTabBounds() const {
    gfx::Path tab_mask;
    tab_->GetHitTestMask(&tab_mask);

    gfx::RectF tab_bounds_f(gfx::SkRectToRectF(tab_mask.getBounds()));
    views::View::ConvertRectToTarget(tab_, this, &tab_bounds_f);
    return gfx::ToEnclosingRect(tab_bounds_f);
  }

  // Returns the rectangular bounds of the tab close button in the local
  // coordinate space of |this|, not including clipped regions on the top
  // or bottom of the button. |tab_bounds| is the rectangular bounds of
  // the parent tab's visible region in the local coordinate space of |this|.
  gfx::Rect GetTabCloseButtonBounds(const gfx::Rect& tab_bounds) const {
    gfx::Rect button_bounds(GetContentsBounds());
    button_bounds.set_x(GetMirroredXForRect(button_bounds));

    int top_overflow = tab_bounds.y() - button_bounds.y();
    int bottom_overflow = button_bounds.bottom() - tab_bounds.bottom();
    if (top_overflow > 0)
      button_bounds.set_y(tab_bounds.y());
    else if (bottom_overflow > 0)
      button_bounds.set_height(button_bounds.height() - bottom_overflow);

    return button_bounds;
  }

  // views::ViewTargeterDelegate:
  virtual View* TargetForRect(View* root, const gfx::Rect& rect) OVERRIDE {
    CHECK_EQ(root, this);

    if (!views::UsePointBasedTargeting(rect))
      return ViewTargeterDelegate::TargetForRect(root, rect);

    // Ignore the padding set on the button.
    gfx::Rect contents_bounds = GetContentsBounds();
    contents_bounds.set_x(GetMirroredXForRect(contents_bounds));

    // Include the padding in hit-test for touch events.
    if (aura::Env::GetInstance()->is_touch_down())
      contents_bounds = GetLocalBounds();

    return contents_bounds.Intersects(rect) ? this : parent();
  }

  // views:MaskedTargeterDelegate:
  virtual bool GetHitTestMask(gfx::Path* mask) const OVERRIDE {
    DCHECK(mask);
    mask->reset();

    // The parent tab may be partially occluded by another tab if we are
    // in stacked tab mode, which means that the tab close button may also
    // be partially occluded. Define the hit test mask of the tab close
    // button to be the intersection of the parent tab's visible bounds
    // and the bounds of the tab close button.
    gfx::Rect tab_bounds(GetTabBounds());
    gfx::Rect button_bounds(GetTabCloseButtonBounds(tab_bounds));
    gfx::Rect intersection(gfx::IntersectRects(tab_bounds, button_bounds));

    if (!intersection.IsEmpty()) {
      mask->addRect(RectToSkRect(intersection));
      return true;
    }

    return false;
  }

  virtual bool DoesIntersectRect(const View* target,
                                 const gfx::Rect& rect) const OVERRIDE {
    CHECK_EQ(target, this);

    // If the request is not made in response to a gesture, use the
    // default implementation.
    if (views::UsePointBasedTargeting(rect))
      return MaskedTargeterDelegate::DoesIntersectRect(target, rect);

    // The hit test request is in response to a gesture. Return false if any
    // part of the tab close button is hidden from the user.
    // TODO(tdanderson): Consider always returning the intersection if the
    //                   non-rectangular shape of the tab can be accounted for.
    gfx::Rect tab_bounds(GetTabBounds());
    gfx::Rect button_bounds(GetTabCloseButtonBounds(tab_bounds));
    if (!tab_bounds.Contains(button_bounds))
      return false;

    return MaskedTargeterDelegate::DoesIntersectRect(target, rect);
  }

  Tab* tab_;

  DISALLOW_COPY_AND_ASSIGN(TabCloseButton);
};

////////////////////////////////////////////////////////////////////////////////
// ImageCacheEntry

Tab::ImageCacheEntry::ImageCacheEntry()
    : resource_id(-1),
      scale_factor(ui::SCALE_FACTOR_NONE) {
}

Tab::ImageCacheEntry::~ImageCacheEntry() {}

////////////////////////////////////////////////////////////////////////////////
// Tab, statics:

// static
const char Tab::kViewClassName[] = "Tab";
Tab::TabImage Tab::tab_active_ = {0};
Tab::TabImage Tab::tab_inactive_ = {0};
Tab::TabImage Tab::tab_alpha_ = {0};
Tab::ImageCache* Tab::image_cache_ = NULL;

////////////////////////////////////////////////////////////////////////////////
// Tab, public:

Tab::Tab(TabController* controller)
    : controller_(controller),
      closing_(false),
      dragging_(false),
      detached_(false),
      favicon_hiding_offset_(0),
      loading_animation_frame_(0),
      immersive_loading_step_(0),
      should_display_crashed_favicon_(false),
      close_button_(NULL),
      media_indicator_button_(NULL),
      title_(new views::Label()),
      tab_activated_with_last_tap_down_(false),
      hover_controller_(this),
      showing_icon_(false),
      showing_media_indicator_(false),
      showing_close_button_(false),
      close_button_color_(0) {
  DCHECK(controller);
  InitTabResources();

  // So we get don't get enter/exit on children and don't prematurely stop the
  // hover.
  set_notify_enter_exit_on_child(true);

  set_id(VIEW_ID_TAB);

  title_->SetHorizontalAlignment(gfx::ALIGN_TO_HEAD);
  title_->SetElideBehavior(gfx::FADE_TAIL);
  title_->SetAutoColorReadabilityEnabled(false);
  title_->SetText(CoreTabHelper::GetDefaultTitle());
  AddChildView(title_);

  SetEventTargeter(
      scoped_ptr<views::ViewTargeter>(new views::ViewTargeter(this)));

  // Add the Close Button.
  close_button_ = new TabCloseButton(this);
  ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
  close_button_->SetImage(views::CustomButton::STATE_NORMAL,
                          rb.GetImageSkiaNamed(IDR_CLOSE_1));
  close_button_->SetImage(views::CustomButton::STATE_HOVERED,
                          rb.GetImageSkiaNamed(IDR_CLOSE_1_H));
  close_button_->SetImage(views::CustomButton::STATE_PRESSED,
                          rb.GetImageSkiaNamed(IDR_CLOSE_1_P));
  close_button_->SetAccessibleName(
      l10n_util::GetStringUTF16(IDS_ACCNAME_CLOSE));
  // Disable animation so that the red danger sign shows up immediately
  // to help avoid mis-clicks.
  close_button_->SetAnimationDuration(0);
  AddChildView(close_button_);

  set_context_menu_controller(this);
}

Tab::~Tab() {
}

void Tab::set_animation_container(gfx::AnimationContainer* container) {
  animation_container_ = container;
  hover_controller_.SetAnimationContainer(container);
}

bool Tab::IsActive() const {
  return controller_->IsActiveTab(this);
}

bool Tab::IsSelected() const {
  return controller_->IsTabSelected(this);
}

void Tab::SetData(const TabRendererData& data) {
  if (data_.Equals(data))
    return;

  TabRendererData old(data_);
  data_ = data;

  base::string16 title = data_.title;
  if (title.empty()) {
    title = data_.loading ?
        l10n_util::GetStringUTF16(IDS_TAB_LOADING_TITLE) :
        CoreTabHelper::GetDefaultTitle();
  } else {
    Browser::FormatTitleForDisplay(&title);
  }
  title_->SetText(title);

  if (data_.IsCrashed()) {
    if (!should_display_crashed_favicon_ && !IsPerformingCrashAnimation()) {
      data_.media_state = TAB_MEDIA_STATE_NONE;
#if defined(OS_CHROMEOS)
      // On Chrome OS, we reload killed tabs automatically when the user
      // switches to them.  Don't display animations for these unless they're
      // selected (i.e. in the foreground) -- we won't reload these
      // automatically since we don't want to get into a crash loop.
      if (IsSelected() ||
          data_.crashed_status != base::TERMINATION_STATUS_PROCESS_WAS_KILLED)
        StartCrashAnimation();
#else
      StartCrashAnimation();
#endif
    }
  } else {
    if (IsPerformingCrashAnimation())
      StopCrashAnimation();
    ResetCrashedFavicon();
  }

  if (data_.media_state != old.media_state)
    GetMediaIndicatorButton()->TransitionToMediaState(data_.media_state);

  if (old.mini != data_.mini) {
    StopAndDeleteAnimation(
        mini_title_change_animation_.PassAs<gfx::Animation>());
  }

  DataChanged(old);

  Layout();
  SchedulePaint();
}

void Tab::UpdateLoadingAnimation(TabRendererData::NetworkState state) {
  if (state == data_.network_state &&
      state == TabRendererData::NETWORK_STATE_NONE) {
    // If the network state is none and hasn't changed, do nothing. Otherwise we
    // need to advance the animation frame.
    return;
  }

  TabRendererData::NetworkState old_state = data_.network_state;
  data_.network_state = state;
  AdvanceLoadingAnimation(old_state, state);
}

void Tab::StartPulse() {
  pulse_animation_.reset(new gfx::ThrobAnimation(this));
  pulse_animation_->SetSlideDuration(kPulseDurationMs);
  if (animation_container_.get())
    pulse_animation_->SetContainer(animation_container_.get());
  pulse_animation_->StartThrobbing(std::numeric_limits<int>::max());
}

void Tab::StopPulse() {
  StopAndDeleteAnimation(pulse_animation_.PassAs<gfx::Animation>());
}

void Tab::StartMiniTabTitleAnimation() {
  if (!data().mini)
    return;
  if (!mini_title_change_animation_) {
    gfx::MultiAnimation::Parts parts;
    parts.push_back(
        gfx::MultiAnimation::Part(kMiniTitleChangeAnimationDuration1MS,
                                 gfx::Tween::EASE_OUT));
    parts.push_back(
        gfx::MultiAnimation::Part(kMiniTitleChangeAnimationDuration2MS,
                                 gfx::Tween::ZERO));
    parts.push_back(
        gfx::MultiAnimation::Part(kMiniTitleChangeAnimationDuration3MS,
                                 gfx::Tween::EASE_IN));
    parts[0].start_time_ms = kMiniTitleChangeAnimationStart1MS;
    parts[0].end_time_ms = kMiniTitleChangeAnimationEnd1MS;
    parts[2].start_time_ms = kMiniTitleChangeAnimationStart3MS;
    parts[2].end_time_ms = kMiniTitleChangeAnimationEnd3MS;
    base::TimeDelta timeout =
        base::TimeDelta::FromMilliseconds(kMiniTitleChangeAnimationIntervalMS);
    mini_title_change_animation_.reset(new gfx::MultiAnimation(parts, timeout));
    if (animation_container_.get())
      mini_title_change_animation_->SetContainer(animation_container_.get());
    mini_title_change_animation_->set_delegate(this);
  }
  mini_title_change_animation_->Start();
}

void Tab::StopMiniTabTitleAnimation() {
  StopAndDeleteAnimation(mini_title_change_animation_.PassAs<gfx::Animation>());
}

// static
gfx::Size Tab::GetBasicMinimumUnselectedSize() {
  InitTabResources();

  gfx::Size minimum_size;
  minimum_size.set_width(kLeftPadding + kRightPadding);
  // Since we use image images, the real minimum height of the image is
  // defined most accurately by the height of the end cap images.
  minimum_size.set_height(tab_active_.image_l->height());
  return minimum_size;
}

gfx::Size Tab::GetMinimumUnselectedSize() {
  return GetBasicMinimumUnselectedSize();
}

// static
gfx::Size Tab::GetMinimumSelectedSize() {
  gfx::Size minimum_size = GetBasicMinimumUnselectedSize();
  minimum_size.set_width(
      kLeftPadding + gfx::kFaviconSize + kRightPadding);
  return minimum_size;
}

// static
gfx::Size Tab::GetStandardSize() {
  gfx::Size standard_size = GetBasicMinimumUnselectedSize();
  standard_size.set_width(
      standard_size.width() + kFaviconTitleSpacing + kStandardTitleWidth);
  return standard_size;
}

// static
int Tab::GetTouchWidth() {
  return kTouchWidth;
}

// static
int Tab::GetMiniWidth() {
  return browser_defaults::kMiniTabWidth;
}

// static
int Tab::GetImmersiveHeight() {
  return kImmersiveTabHeight;
}

////////////////////////////////////////////////////////////////////////////////
// Tab, AnimationDelegate overrides:

void Tab::AnimationProgressed(const gfx::Animation* animation) {
  // Ignore if the pulse animation is being performed on active tab because
  // it repaints the same image. See |Tab::PaintTabBackground()|.
  if (animation == pulse_animation_.get() && IsActive())
    return;
  SchedulePaint();
}

void Tab::AnimationCanceled(const gfx::Animation* animation) {
  SchedulePaint();
}

void Tab::AnimationEnded(const gfx::Animation* animation) {
  SchedulePaint();
}

////////////////////////////////////////////////////////////////////////////////
// Tab, views::ButtonListener overrides:

void Tab::ButtonPressed(views::Button* sender, const ui::Event& event) {
  if (media_indicator_button_ && media_indicator_button_->visible()) {
    if (media_indicator_button_->enabled())
      content::RecordAction(UserMetricsAction("CloseTab_MuteToggleAvailable"));
    else if (data_.media_state == TAB_MEDIA_STATE_AUDIO_PLAYING)
      content::RecordAction(UserMetricsAction("CloseTab_AudioIndicator"));
    else
      content::RecordAction(UserMetricsAction("CloseTab_RecordingIndicator"));
  } else {
    content::RecordAction(UserMetricsAction("CloseTab_NoMediaIndicator"));
  }

  const CloseTabSource source =
      (event.type() == ui::ET_MOUSE_RELEASED &&
       (event.flags() & ui::EF_FROM_TOUCH) == 0) ? CLOSE_TAB_FROM_MOUSE :
      CLOSE_TAB_FROM_TOUCH;
  DCHECK_EQ(close_button_, sender);
  controller_->CloseTab(this, source);
  if (event.type() == ui::ET_GESTURE_TAP)
    TouchUMA::RecordGestureAction(TouchUMA::GESTURE_TABCLOSE_TAP);
}

////////////////////////////////////////////////////////////////////////////////
// Tab, views::ContextMenuController overrides:

void Tab::ShowContextMenuForView(views::View* source,
                                 const gfx::Point& point,
                                 ui::MenuSourceType source_type) {
  if (!closing())
    controller_->ShowContextMenuForTab(this, point, source_type);
}

////////////////////////////////////////////////////////////////////////////////
// Tab, views::MaskedTargeterDelegate overrides:

bool Tab::GetHitTestMask(gfx::Path* mask) const {
  DCHECK(mask);

  // When the window is maximized we don't want to shave off the edges or top
  // shadow of the tab, such that the user can click anywhere along the top
  // edge of the screen to select a tab. Ditto for immersive fullscreen.
  const views::Widget* widget = GetWidget();
  bool include_top_shadow =
      widget && (widget->IsMaximized() || widget->IsFullscreen());
  TabResources::GetHitTestMask(width(), height(), include_top_shadow, mask);

  // It is possible for a portion of the tab to be occluded if tabs are
  // stacked, so modify the hit test mask to only include the visible
  // region of the tab.
  gfx::Rect clip;
  controller_->ShouldPaintTab(this, &clip);
  if (clip.size().GetArea()) {
    SkRect intersection(mask->getBounds());
    intersection.intersect(RectToSkRect(clip));
    mask->reset();
    mask->addRect(intersection);
  }

  return true;
}

////////////////////////////////////////////////////////////////////////////////
// Tab, views::View overrides:

void Tab::OnPaint(gfx::Canvas* canvas) {
  // Don't paint if we're narrower than we can render correctly. (This should
  // only happen during animations).
  if (width() < GetMinimumUnselectedSize().width() && !data().mini)
    return;

  gfx::Rect clip;
  if (!controller_->ShouldPaintTab(this, &clip))
    return;
  if (!clip.IsEmpty()) {
    canvas->Save();
    canvas->ClipRect(clip);
  }

  if (controller_->IsImmersiveStyle())
    PaintImmersiveTab(canvas);
  else
    PaintTab(canvas);

  if (!clip.IsEmpty())
    canvas->Restore();
}

void Tab::Layout() {
  gfx::Rect lb = GetContentsBounds();
  if (lb.IsEmpty())
    return;

  lb.Inset(kLeftPadding, kTopPadding, kRightPadding, kBottomPadding);
  showing_icon_ = ShouldShowIcon();
  favicon_bounds_.SetRect(lb.x(), lb.y(), 0, 0);
  if (showing_icon_) {
    favicon_bounds_.set_size(gfx::Size(gfx::kFaviconSize, gfx::kFaviconSize));
    favicon_bounds_.set_y(lb.y() + (lb.height() - gfx::kFaviconSize + 1) / 2);
    MaybeAdjustLeftForMiniTab(&favicon_bounds_);
  }

  showing_close_button_ = ShouldShowCloseBox();
  if (showing_close_button_) {
    // If the ratio of the close button size to tab width exceeds the maximum.
    // The close button should be as large as possible so that there is a larger
    // hit-target for touch events. So the close button bounds extends to the
    // edges of the tab. However, the larger hit-target should be active only
    // for mouse events, and the close-image should show up in the right place.
    // So a border is added to the button with necessary padding. The close
    // button (BaseTab::TabCloseButton) makes sure the padding is a hit-target
    // only for touch events.
    close_button_->SetBorder(views::Border::NullBorder());
    const gfx::Size close_button_size(close_button_->GetPreferredSize());
    const int top = lb.y() + (lb.height() - close_button_size.height() + 1) / 2;
    const int bottom = height() - (close_button_size.height() + top);
    const int left = kViewSpacing;
    const int right = width() - (lb.width() + close_button_size.width() + left);
    close_button_->SetBorder(
        views::Border::CreateEmptyBorder(top, left, bottom, right));
    close_button_->SetPosition(gfx::Point(lb.width(), 0));
    close_button_->SizeToPreferredSize();
  }
  close_button_->SetVisible(showing_close_button_);

  showing_media_indicator_ = ShouldShowMediaIndicator();
  if (showing_media_indicator_) {
    views::ImageButton* const button = GetMediaIndicatorButton();
    const gfx::Size image_size(button->GetPreferredSize());
    const int right = showing_close_button_ ?
        close_button_->x() + close_button_->GetInsets().left() : lb.right();
    gfx::Rect bounds(
        std::max(lb.x(), right - image_size.width()),
        lb.y() + (lb.height() - image_size.height() + 1) / 2,
        image_size.width(),
        image_size.height());
    MaybeAdjustLeftForMiniTab(&bounds);
    button->SetBoundsRect(bounds);
    button->SetVisible(true);
  } else if (media_indicator_button_) {
    media_indicator_button_->SetVisible(false);
  }

  // Size the title to fill the remaining width and use all available height.
  bool show_title = !data().mini || width() >= kMiniTabRendererAsNormalTabWidth;
  if (show_title) {
    int title_left = favicon_bounds_.right() + kFaviconTitleSpacing;
    int title_width = lb.width() - title_left;
    if (showing_media_indicator_) {
      title_width = media_indicator_button_->x() - kViewSpacing - title_left;
    } else if (close_button_->visible()) {
      // Allow the title to overlay the close button's empty border padding.
      title_width = close_button_->x() + close_button_->GetInsets().left() -
          kViewSpacing - title_left;
    }
    gfx::Rect rect(title_left, lb.y(), std::max(title_width, 0), lb.height());
    const int title_height = title_->GetPreferredSize().height();
    if (title_height > rect.height()) {
      rect.set_y(lb.y() - (title_height - rect.height()) / 2);
      rect.set_height(title_height);
    }
    title_->SetBoundsRect(rect);
  }
  title_->SetVisible(show_title);
}

void Tab::OnThemeChanged() {
  LoadTabImages();
}

const char* Tab::GetClassName() const {
  return kViewClassName;
}

bool Tab::GetTooltipText(const gfx::Point& p, base::string16* tooltip) const {
  // Note: Anything that affects the tooltip text should be accounted for when
  // calling TooltipTextChanged() from Tab::DataChanged().
  *tooltip = chrome::AssembleTabTooltipText(data_.title, data_.media_state);
  return !tooltip->empty();
}

bool Tab::GetTooltipTextOrigin(const gfx::Point& p, gfx::Point* origin) const {
  origin->set_x(title_->x() + 10);
  origin->set_y(-views::TooltipManager::GetTooltipHeight() - 4);
  return true;
}

bool Tab::OnMousePressed(const ui::MouseEvent& event) {
  controller_->OnMouseEventInTab(this, event);

  // Allow a right click from touch to drag, which corresponds to a long click.
  if (event.IsOnlyLeftMouseButton() ||
      (event.IsOnlyRightMouseButton() && event.flags() & ui::EF_FROM_TOUCH)) {
    ui::ListSelectionModel original_selection;
    original_selection.Copy(controller_->GetSelectionModel());
    // Changing the selection may cause our bounds to change. If that happens
    // the location of the event may no longer be valid. Create a copy of the
    // event in the parents coordinate, which won't change, and recreate an
    // event after changing so the coordinates are correct.
    ui::MouseEvent event_in_parent(event, static_cast<View*>(this), parent());
    if (controller_->SupportsMultipleSelection()) {
      if (event.IsShiftDown() && event.IsControlDown()) {
        controller_->AddSelectionFromAnchorTo(this);
      } else if (event.IsShiftDown()) {
        controller_->ExtendSelectionTo(this);
      } else if (event.IsControlDown()) {
        controller_->ToggleSelected(this);
        if (!IsSelected()) {
          // Don't allow dragging non-selected tabs.
          return false;
        }
      } else if (!IsSelected()) {
        controller_->SelectTab(this);
      }
    } else if (!IsSelected()) {
      controller_->SelectTab(this);
    }
    ui::MouseEvent cloned_event(event_in_parent, parent(),
                                static_cast<View*>(this));
    controller_->MaybeStartDrag(this, cloned_event, original_selection);
  }
  return true;
}

bool Tab::OnMouseDragged(const ui::MouseEvent& event) {
  controller_->ContinueDrag(this, event);
  return true;
}

void Tab::OnMouseReleased(const ui::MouseEvent& event) {
  controller_->OnMouseEventInTab(this, event);

  // Notify the drag helper that we're done with any potential drag operations.
  // Clean up the drag helper, which is re-created on the next mouse press.
  // In some cases, ending the drag will schedule the tab for destruction; if
  // so, bail immediately, since our members are already dead and we shouldn't
  // do anything else except drop the tab where it is.
  if (controller_->EndDrag(END_DRAG_COMPLETE))
    return;

  // Close tab on middle click, but only if the button is released over the tab
  // (normal windows behavior is to discard presses of a UI element where the
  // releases happen off the element).
  if (event.IsMiddleMouseButton()) {
    if (HitTestPoint(event.location())) {
      controller_->CloseTab(this, CLOSE_TAB_FROM_MOUSE);
    } else if (closing_) {
      // We're animating closed and a middle mouse button was pushed on us but
      // we don't contain the mouse anymore. We assume the user is clicking
      // quicker than the animation and we should close the tab that falls under
      // the mouse.
      Tab* closest_tab = controller_->GetTabAt(this, event.location());
      if (closest_tab)
        controller_->CloseTab(closest_tab, CLOSE_TAB_FROM_MOUSE);
    }
  } else if (event.IsOnlyLeftMouseButton() && !event.IsShiftDown() &&
             !event.IsControlDown()) {
    // If the tab was already selected mouse pressed doesn't change the
    // selection. Reset it now to handle the case where multiple tabs were
    // selected.
    controller_->SelectTab(this);

    if (media_indicator_button_ && media_indicator_button_->visible() &&
        media_indicator_button_->bounds().Contains(event.location())) {
      content::RecordAction(UserMetricsAction("TabMediaIndicator_Clicked"));
    }
  }
}

void Tab::OnMouseCaptureLost() {
  controller_->EndDrag(END_DRAG_CAPTURE_LOST);
}

void Tab::OnMouseEntered(const ui::MouseEvent& event) {
  hover_controller_.Show(views::GlowHoverController::SUBTLE);
}

void Tab::OnMouseMoved(const ui::MouseEvent& event) {
  hover_controller_.SetLocation(event.location());
  controller_->OnMouseEventInTab(this, event);
}

void Tab::OnMouseExited(const ui::MouseEvent& event) {
  hover_controller_.Hide();
}

void Tab::OnGestureEvent(ui::GestureEvent* event) {
  switch (event->type()) {
    case ui::ET_GESTURE_TAP_DOWN: {
      // TAP_DOWN is only dispatched for the first touch point.
      DCHECK_EQ(1, event->details().touch_points());

      // See comment in OnMousePressed() as to why we copy the event.
      ui::GestureEvent event_in_parent(*event, static_cast<View*>(this),
                                       parent());
      ui::ListSelectionModel original_selection;
      original_selection.Copy(controller_->GetSelectionModel());
      tab_activated_with_last_tap_down_ = !IsActive();
      if (!IsSelected())
        controller_->SelectTab(this);
      gfx::Point loc(event->location());
      views::View::ConvertPointToScreen(this, &loc);
      ui::GestureEvent cloned_event(event_in_parent, parent(),
                                    static_cast<View*>(this));
      controller_->MaybeStartDrag(this, cloned_event, original_selection);
      break;
    }

    case ui::ET_GESTURE_END:
      controller_->EndDrag(END_DRAG_COMPLETE);
      break;

    case ui::ET_GESTURE_SCROLL_UPDATE:
      controller_->ContinueDrag(this, *event);
      break;

    default:
      break;
  }
  event->SetHandled();
}

void Tab::GetAccessibleState(ui::AXViewState* state) {
  state->role = ui::AX_ROLE_TAB;
  state->name = data_.title;
  state->AddStateFlag(ui::AX_STATE_MULTISELECTABLE);
  state->AddStateFlag(ui::AX_STATE_SELECTABLE);
  controller_->UpdateTabAccessibilityState(this, state);
  if (IsSelected())
    state->AddStateFlag(ui::AX_STATE_SELECTED);
}

////////////////////////////////////////////////////////////////////////////////
// Tab, private

void Tab::MaybeAdjustLeftForMiniTab(gfx::Rect* bounds) const {
  if (!data().mini || width() >= kMiniTabRendererAsNormalTabWidth)
    return;
  const int mini_delta = kMiniTabRendererAsNormalTabWidth - GetMiniWidth();
  const int ideal_delta = width() - GetMiniWidth();
  const int ideal_x = (GetMiniWidth() - bounds->width()) / 2;
  bounds->set_x(bounds->x() + static_cast<int>(
      (1 - static_cast<float>(ideal_delta) / static_cast<float>(mini_delta)) *
      (ideal_x - bounds->x())));
}

void Tab::DataChanged(const TabRendererData& old) {
  if (data().media_state != old.media_state || data().title != old.title)
    TooltipTextChanged();

  if (data().blocked == old.blocked)
    return;

  if (data().blocked)
    StartPulse();
  else
    StopPulse();
}

void Tab::PaintTab(gfx::Canvas* canvas) {
  // See if the model changes whether the icons should be painted.
  const bool show_icon = ShouldShowIcon();
  const bool show_media_indicator = ShouldShowMediaIndicator();
  const bool show_close_button = ShouldShowCloseBox();
  if (show_icon != showing_icon_ ||
      show_media_indicator != showing_media_indicator_ ||
      show_close_button != showing_close_button_) {
    Layout();
  }

  PaintTabBackground(canvas);

  const SkColor title_color = GetThemeProvider()->GetColor(IsSelected() ?
      ThemeProperties::COLOR_TAB_TEXT :
      ThemeProperties::COLOR_BACKGROUND_TAB_TEXT);
  title_->SetVisible(!data().mini ||
                     width() > kMiniTabRendererAsNormalTabWidth);
  title_->SetEnabledColor(title_color);

  if (show_icon)
    PaintIcon(canvas);

  // If the close button color has changed, generate a new one.
  if (!close_button_color_ || title_color != close_button_color_) {
    close_button_color_ = title_color;
    ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
    close_button_->SetBackground(close_button_color_,
        rb.GetImageSkiaNamed(IDR_CLOSE_1),
        rb.GetImageSkiaNamed(IDR_CLOSE_1_MASK));
  }
}

void Tab::PaintImmersiveTab(gfx::Canvas* canvas) {
  // Use transparency for the draw-attention animation.
  int alpha = 255;
  if (pulse_animation_ && pulse_animation_->is_animating() && !data().mini) {
    alpha = pulse_animation_->CurrentValueBetween(
        255, static_cast<int>(255 * kImmersiveTabMinThrobOpacity));
  }

  // Draw a gray rectangle to represent the tab. This works for mini-tabs as
  // well as regular ones. The active tab has a brigher bar.
  SkColor color =
      IsActive() ? kImmersiveActiveTabColor : kImmersiveInactiveTabColor;
  gfx::Rect bar_rect = GetImmersiveBarRect();
  canvas->FillRect(bar_rect, SkColorSetA(color, alpha));

  // Paint network activity indicator.
  // TODO(jamescook): Replace this placeholder animation with a real one.
  // For now, let's go with a Cylon eye effect, but in blue.
  if (data().network_state != TabRendererData::NETWORK_STATE_NONE) {
    const SkColor kEyeColor = SkColorSetARGB(alpha, 71, 138, 217);
    int eye_width = bar_rect.width() / 3;
    int eye_offset = bar_rect.width() * immersive_loading_step_ /
        kImmersiveLoadingStepCount;
    if (eye_offset + eye_width < bar_rect.width()) {
      // Draw a single indicator strip because it fits inside |bar_rect|.
      gfx::Rect eye_rect(
          bar_rect.x() + eye_offset, 0, eye_width, kImmersiveBarHeight);
      canvas->FillRect(eye_rect, kEyeColor);
    } else {
      // Draw two indicators to simulate the eye "wrapping around" to the left
      // side. The first part fills the remainder of the bar.
      int right_eye_width = bar_rect.width() - eye_offset;
      gfx::Rect right_eye_rect(
          bar_rect.x() + eye_offset, 0, right_eye_width, kImmersiveBarHeight);
      canvas->FillRect(right_eye_rect, kEyeColor);
      // The second part parts the remaining |eye_width| on the left.
      int left_eye_width = eye_offset + eye_width - bar_rect.width();
      gfx::Rect left_eye_rect(
          bar_rect.x(), 0, left_eye_width, kImmersiveBarHeight);
      canvas->FillRect(left_eye_rect, kEyeColor);
    }
  }
}

void Tab::PaintTabBackground(gfx::Canvas* canvas) {
  if (IsActive()) {
    PaintActiveTabBackground(canvas);
  } else {
    if (mini_title_change_animation_ &&
        mini_title_change_animation_->is_animating()) {
      PaintInactiveTabBackgroundWithTitleChange(canvas);
    } else {
      PaintInactiveTabBackground(canvas);
    }

    double throb_value = GetThrobValue();
    if (throb_value > 0) {
      canvas->SaveLayerAlpha(static_cast<int>(throb_value * 0xff),
                             GetLocalBounds());
      PaintActiveTabBackground(canvas);
      canvas->Restore();
    }
  }
}

void Tab::PaintInactiveTabBackgroundWithTitleChange(gfx::Canvas* canvas) {
  // Render the inactive tab background. We'll use this for clipping.
  gfx::Canvas background_canvas(size(), canvas->image_scale(), false);
  PaintInactiveTabBackground(&background_canvas);

  gfx::ImageSkia background_image(background_canvas.ExtractImageRep());

  // Draw a radial gradient to hover_canvas.
  gfx::Canvas hover_canvas(size(), canvas->image_scale(), false);
  int radius = kMiniTitleChangeGradientRadius;
  int x0 = width() + radius - kMiniTitleChangeInitialXOffset;
  int x1 = radius;
  int x2 = -radius;
  int x;
  if (mini_title_change_animation_->current_part_index() == 0) {
    x = mini_title_change_animation_->CurrentValueBetween(x0, x1);
  } else if (mini_title_change_animation_->current_part_index() == 1) {
    x = x1;
  } else {
    x = mini_title_change_animation_->CurrentValueBetween(x1, x2);
  }
  SkPoint center_point;
  center_point.iset(x, 0);
  SkColor colors[2] = { kMiniTitleChangeGradientColor1,
                        kMiniTitleChangeGradientColor2 };
  skia::RefPtr<SkShader> shader = skia::AdoptRef(
      SkGradientShader::CreateRadial(
          center_point, SkIntToScalar(radius), colors, NULL, 2,
          SkShader::kClamp_TileMode));
  SkPaint paint;
  paint.setShader(shader.get());
  hover_canvas.DrawRect(gfx::Rect(x - radius, -radius, radius * 2, radius * 2),
                        paint);

  // Draw the radial gradient clipped to the background into hover_image.
  gfx::ImageSkia hover_image = gfx::ImageSkiaOperations::CreateMaskedImage(
      gfx::ImageSkia(hover_canvas.ExtractImageRep()), background_image);

  // Draw the tab background to the canvas.
  canvas->DrawImageInt(background_image, 0, 0);

  // And then the gradient on top of that.
  if (mini_title_change_animation_->current_part_index() == 2) {
    uint8 alpha = mini_title_change_animation_->CurrentValueBetween(255, 0);
    canvas->DrawImageInt(hover_image, 0, 0, alpha);
  } else {
    canvas->DrawImageInt(hover_image, 0, 0);
  }
}

void Tab::PaintInactiveTabBackground(gfx::Canvas* canvas) {
  int tab_id;
  int frame_id;
  views::Widget* widget = GetWidget();
  GetTabIdAndFrameId(widget, &tab_id, &frame_id);

  // Explicitly map the id so we cache correctly.
  const chrome::HostDesktopType host_desktop_type = GetHostDesktopType(this);
  tab_id = chrome::MapThemeImage(host_desktop_type, tab_id);

  // HasCustomImage() is only true if the theme provides the image. However,
  // even if the theme does not provide a tab background, the theme machinery
  // will make one if given a frame image.
  ui::ThemeProvider* theme_provider = GetThemeProvider();
  const bool theme_provided_image = theme_provider->HasCustomImage(tab_id) ||
      (frame_id != 0 && theme_provider->HasCustomImage(frame_id));

  const bool can_cache = !theme_provided_image &&
      !hover_controller_.ShouldDraw();

  if (can_cache) {
    ui::ScaleFactor scale_factor =
        ui::GetSupportedScaleFactor(canvas->image_scale());
    gfx::ImageSkia cached_image(GetCachedImage(tab_id, size(), scale_factor));
    if (cached_image.width() == 0) {
      gfx::Canvas tmp_canvas(size(), canvas->image_scale(), false);
      PaintInactiveTabBackgroundUsingResourceId(&tmp_canvas, tab_id);
      cached_image = gfx::ImageSkia(tmp_canvas.ExtractImageRep());
      SetCachedImage(tab_id, scale_factor, cached_image);
    }
    canvas->DrawImageInt(cached_image, 0, 0);
  } else {
    PaintInactiveTabBackgroundUsingResourceId(canvas, tab_id);
  }
}

void Tab::PaintInactiveTabBackgroundUsingResourceId(gfx::Canvas* canvas,
                                                    int tab_id) {
  // WARNING: the inactive tab background may be cached. If you change what it
  // is drawn from you may need to update whether it can be cached.

  // The tab image needs to be lined up with the background image
  // so that it feels partially transparent.  These offsets represent the tab
  // position within the frame background image.
  int offset = GetMirroredX() + background_offset_.x();

  gfx::ImageSkia* tab_bg = GetThemeProvider()->GetImageSkiaNamed(tab_id);

  TabImage* tab_image = &tab_active_;
  TabImage* tab_inactive_image = &tab_inactive_;
  TabImage* alpha = &tab_alpha_;

  // If the theme is providing a custom background image, then its top edge
  // should be at the top of the tab. Otherwise, we assume that the background
  // image is a composited foreground + frame image.
  int bg_offset_y = GetThemeProvider()->HasCustomImage(tab_id) ?
      0 : background_offset_.y();

  // We need a gfx::Canvas object to be able to extract the image from.
  // We draw everything to this canvas and then output it to the canvas
  // parameter in addition to using it to mask the hover glow if needed.
  gfx::Canvas background_canvas(size(), canvas->image_scale(), false);

  // Draw left edge.  Don't draw over the toolbar, as we're not the foreground
  // tab.
  gfx::ImageSkia tab_l = gfx::ImageSkiaOperations::CreateTiledImage(
      *tab_bg, offset, bg_offset_y, tab_image->l_width, height());
  gfx::ImageSkia theme_l =
      gfx::ImageSkiaOperations::CreateMaskedImage(tab_l, *alpha->image_l);
  background_canvas.DrawImageInt(theme_l,
      0, 0, theme_l.width(), theme_l.height() - kToolbarOverlap,
      0, 0, theme_l.width(), theme_l.height() - kToolbarOverlap,
      false);

  // Draw right edge.  Again, don't draw over the toolbar.
  gfx::ImageSkia tab_r = gfx::ImageSkiaOperations::CreateTiledImage(*tab_bg,
      offset + width() - tab_image->r_width, bg_offset_y,
      tab_image->r_width, height());
  gfx::ImageSkia theme_r =
      gfx::ImageSkiaOperations::CreateMaskedImage(tab_r, *alpha->image_r);
  background_canvas.DrawImageInt(theme_r,
      0, 0, theme_r.width(), theme_r.height() - kToolbarOverlap,
      width() - theme_r.width(), 0, theme_r.width(),
      theme_r.height() - kToolbarOverlap, false);

  // Draw center.  Instead of masking out the top portion we simply skip over
  // it by incrementing by GetDropShadowHeight(), since it's a simple
  // rectangle. And again, don't draw over the toolbar.
  background_canvas.TileImageInt(*tab_bg,
     offset + tab_image->l_width,
     bg_offset_y + kDropShadowHeight,
     tab_image->l_width,
     kDropShadowHeight,
     width() - tab_image->l_width - tab_image->r_width,
     height() - kDropShadowHeight - kToolbarOverlap);

  canvas->DrawImageInt(
      gfx::ImageSkia(background_canvas.ExtractImageRep()), 0, 0);

  if (!GetThemeProvider()->HasCustomImage(tab_id) &&
      hover_controller_.ShouldDraw()) {
    hover_controller_.Draw(canvas, gfx::ImageSkia(
        background_canvas.ExtractImageRep()));
  }

  // Now draw the highlights/shadows around the tab edge.
  canvas->DrawImageInt(*tab_inactive_image->image_l, 0, 0);
  canvas->TileImageInt(*tab_inactive_image->image_c,
                       tab_inactive_image->l_width, 0,
                       width() - tab_inactive_image->l_width -
                           tab_inactive_image->r_width,
                       height());
  canvas->DrawImageInt(*tab_inactive_image->image_r,
                       width() - tab_inactive_image->r_width, 0);
}

void Tab::PaintActiveTabBackground(gfx::Canvas* canvas) {
  gfx::ImageSkia* tab_background =
      GetThemeProvider()->GetImageSkiaNamed(IDR_THEME_TOOLBAR);
  int offset = GetMirroredX() + background_offset_.x();

  TabImage* tab_image = &tab_active_;
  TabImage* alpha = &tab_alpha_;

  // Draw left edge.
  gfx::ImageSkia tab_l = gfx::ImageSkiaOperations::CreateTiledImage(
      *tab_background, offset, 0, tab_image->l_width, height());
  gfx::ImageSkia theme_l =
      gfx::ImageSkiaOperations::CreateMaskedImage(tab_l, *alpha->image_l);
  canvas->DrawImageInt(theme_l, 0, 0);

  // Draw right edge.
  gfx::ImageSkia tab_r = gfx::ImageSkiaOperations::CreateTiledImage(
      *tab_background,
      offset + width() - tab_image->r_width, 0, tab_image->r_width, height());
  gfx::ImageSkia theme_r =
      gfx::ImageSkiaOperations::CreateMaskedImage(tab_r, *alpha->image_r);
  canvas->DrawImageInt(theme_r, width() - tab_image->r_width, 0);

  // Draw center.  Instead of masking out the top portion we simply skip over it
  // by incrementing by GetDropShadowHeight(), since it's a simple rectangle.
  canvas->TileImageInt(*tab_background,
     offset + tab_image->l_width,
     kDropShadowHeight,
     tab_image->l_width,
     kDropShadowHeight,
     width() - tab_image->l_width - tab_image->r_width,
     height() - kDropShadowHeight);

  // Now draw the highlights/shadows around the tab edge.
  canvas->DrawImageInt(*tab_image->image_l, 0, 0);
  canvas->TileImageInt(*tab_image->image_c, tab_image->l_width, 0,
      width() - tab_image->l_width - tab_image->r_width, height());
  canvas->DrawImageInt(*tab_image->image_r, width() - tab_image->r_width, 0);
}

void Tab::PaintIcon(gfx::Canvas* canvas) {
  gfx::Rect bounds = favicon_bounds_;
  if (bounds.IsEmpty())
    return;

  bounds.set_x(GetMirroredXForRect(bounds));

  if (data().network_state != TabRendererData::NETWORK_STATE_NONE) {
    // Paint network activity (aka throbber) animation frame.
    ui::ThemeProvider* tp = GetThemeProvider();
    gfx::ImageSkia frames(*tp->GetImageSkiaNamed(
        (data().network_state == TabRendererData::NETWORK_STATE_WAITING) ?
        IDR_THROBBER_WAITING : IDR_THROBBER));

    int icon_size = frames.height();
    int image_offset = loading_animation_frame_ * icon_size;
    DrawIconCenter(canvas, frames, image_offset,
                   icon_size, icon_size,
                   bounds, false, SkPaint());
  } else if (should_display_crashed_favicon_) {
    // Paint crash favicon.
    ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
    gfx::ImageSkia crashed_favicon(*rb.GetImageSkiaNamed(IDR_SAD_FAVICON));
    bounds.set_y(bounds.y() + favicon_hiding_offset_);
    DrawIconCenter(canvas, crashed_favicon, 0,
                   crashed_favicon.width(),
                   crashed_favicon.height(),
                   bounds, true, SkPaint());
  } else if (!data().favicon.isNull()) {
    // Paint the normal favicon.
    DrawIconCenter(canvas, data().favicon, 0,
                   data().favicon.width(),
                   data().favicon.height(),
                   bounds, true, SkPaint());
  }
}

void Tab::AdvanceLoadingAnimation(TabRendererData::NetworkState old_state,
                                  TabRendererData::NetworkState state) {
  static bool initialized = false;
  static int loading_animation_frame_count = 0;
  static int waiting_animation_frame_count = 0;
  static int waiting_to_loading_frame_count_ratio = 0;
  if (!initialized) {
    initialized = true;
    ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
    gfx::ImageSkia loading_animation(*rb.GetImageSkiaNamed(IDR_THROBBER));
    loading_animation_frame_count =
        loading_animation.width() / loading_animation.height();
    gfx::ImageSkia waiting_animation(*rb.GetImageSkiaNamed(
        IDR_THROBBER_WAITING));
    waiting_animation_frame_count =
        waiting_animation.width() / waiting_animation.height();
    waiting_to_loading_frame_count_ratio =
        waiting_animation_frame_count / loading_animation_frame_count;

    base::debug::Alias(&loading_animation_frame_count);
    base::debug::Alias(&waiting_animation_frame_count);
    CHECK_NE(0, waiting_to_loading_frame_count_ratio) <<
        "Number of frames in IDR_THROBBER must be equal to or greater " <<
        "than the number of frames in IDR_THROBBER_WAITING. Please " <<
        "investigate how this happened and update http://crbug.com/132590, " <<
        "this is causing crashes in the wild.";
  }

  // The waiting animation is the reverse of the loading animation, but at a
  // different rate - the following reverses and scales the animation_frame_
  // so that the frame is at an equivalent position when going from one
  // animation to the other.
  if (state != old_state) {
    loading_animation_frame_ = loading_animation_frame_count -
        (loading_animation_frame_ / waiting_to_loading_frame_count_ratio);
  }

  if (state == TabRendererData::NETWORK_STATE_WAITING) {
    loading_animation_frame_ = (loading_animation_frame_ + 1) %
        waiting_animation_frame_count;
    // Waiting steps backwards.
    immersive_loading_step_ =
        (immersive_loading_step_ - 1 + kImmersiveLoadingStepCount) %
            kImmersiveLoadingStepCount;
  } else if (state == TabRendererData::NETWORK_STATE_LOADING) {
    loading_animation_frame_ = (loading_animation_frame_ + 1) %
        loading_animation_frame_count;
    immersive_loading_step_ = (immersive_loading_step_ + 1) %
        kImmersiveLoadingStepCount;
  } else {
    loading_animation_frame_ = 0;
    immersive_loading_step_ = 0;
  }
  if (controller_->IsImmersiveStyle())
    SchedulePaintInRect(GetImmersiveBarRect());
  else
    ScheduleIconPaint();
}

int Tab::IconCapacity() const {
  if (height() < GetMinimumUnselectedSize().height())
    return 0;
  const int available_width =
      std::max(0, width() - kLeftPadding - kRightPadding);
  const int width_per_icon = gfx::kFaviconSize;
  const int kPaddingBetweenIcons = 2;
  if (available_width >= width_per_icon &&
      available_width < (width_per_icon + kPaddingBetweenIcons)) {
    return 1;
  }
  return available_width / (width_per_icon + kPaddingBetweenIcons);
}

bool Tab::ShouldShowIcon() const {
  return chrome::ShouldTabShowFavicon(
      IconCapacity(), data().mini, IsActive(), data().show_icon,
      media_indicator_button_ ? media_indicator_button_->showing_media_state() :
                                data_.media_state);
}

bool Tab::ShouldShowMediaIndicator() const {
  return chrome::ShouldTabShowMediaIndicator(
      IconCapacity(), data().mini, IsActive(), data().show_icon,
      media_indicator_button_ ? media_indicator_button_->showing_media_state() :
                                data_.media_state);
}

bool Tab::ShouldShowCloseBox() const {
  return chrome::ShouldTabShowCloseButton(
      IconCapacity(), data().mini, IsActive());
}

double Tab::GetThrobValue() {
  const bool is_selected = IsSelected();
  const double min = is_selected ? kSelectedTabOpacity : 0;
  const double scale = is_selected ? kSelectedTabThrobScale : 1;

  // Showing both the pulse and title change animation at the same time is too
  // much.
  if (pulse_animation_ && pulse_animation_->is_animating() &&
      (!mini_title_change_animation_ ||
       !mini_title_change_animation_->is_animating())) {
    return pulse_animation_->GetCurrentValue() * kHoverOpacity * scale + min;
  }

  if (hover_controller_.ShouldDraw()) {
    return kHoverOpacity * hover_controller_.GetAnimationValue() * scale +
        min;
  }

  return is_selected ? kSelectedTabOpacity : 0;
}

void Tab::SetFaviconHidingOffset(int offset) {
  favicon_hiding_offset_ = offset;
  ScheduleIconPaint();
}

void Tab::DisplayCrashedFavicon() {
  should_display_crashed_favicon_ = true;
}

void Tab::ResetCrashedFavicon() {
  should_display_crashed_favicon_ = false;
}

void Tab::StopCrashAnimation() {
  crash_icon_animation_.reset();
}

void Tab::StartCrashAnimation() {
  crash_icon_animation_.reset(new FaviconCrashAnimation(this));
  crash_icon_animation_->Start();
}

bool Tab::IsPerformingCrashAnimation() const {
  return crash_icon_animation_.get() && data_.IsCrashed();
}

void Tab::ScheduleIconPaint() {
  gfx::Rect bounds = favicon_bounds_;
  if (bounds.IsEmpty())
    return;

  // Extends the area to the bottom when sad_favicon is animating.
  if (IsPerformingCrashAnimation())
    bounds.set_height(height() - bounds.y());
  bounds.set_x(GetMirroredXForRect(bounds));
  SchedulePaintInRect(bounds);
}

gfx::Rect Tab::GetImmersiveBarRect() const {
  // The main bar is as wide as the normal tab's horizontal top line.
  // This top line of the tab extends a few pixels left and right of the
  // center image due to pixels in the rounded corner images.
  const int kBarPadding = 1;
  int main_bar_left = tab_active_.l_width - kBarPadding;
  int main_bar_right = width() - tab_active_.r_width + kBarPadding;
  return gfx::Rect(
      main_bar_left, 0, main_bar_right - main_bar_left, kImmersiveBarHeight);
}

void Tab::GetTabIdAndFrameId(views::Widget* widget,
                             int* tab_id,
                             int* frame_id) const {
  if (widget &&
      widget->GetTopLevelWidget()->ShouldWindowContentsBeTransparent()) {
    *tab_id = IDR_THEME_TAB_BACKGROUND_V;
    *frame_id = 0;
  } else if (data().incognito) {
    *tab_id = IDR_THEME_TAB_BACKGROUND_INCOGNITO;
    *frame_id = IDR_THEME_FRAME_INCOGNITO;
  } else {
    *tab_id = IDR_THEME_TAB_BACKGROUND;
    *frame_id = IDR_THEME_FRAME;
  }
}

MediaIndicatorButton* Tab::GetMediaIndicatorButton() {
  if (!media_indicator_button_) {
    media_indicator_button_ = new MediaIndicatorButton();
    AddChildView(media_indicator_button_);  // Takes ownership.
  }
  return media_indicator_button_;
}

////////////////////////////////////////////////////////////////////////////////
// Tab, private static:

// static
void Tab::InitTabResources() {
  static bool initialized = false;
  if (initialized)
    return;

  initialized = true;
  image_cache_ = new ImageCache();

  // Load the tab images once now, and maybe again later if the theme changes.
  LoadTabImages();
}

// static
void Tab::LoadTabImages() {
  // We're not letting people override tab images just yet.
  ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();

  tab_alpha_.image_l = rb.GetImageSkiaNamed(IDR_TAB_ALPHA_LEFT);
  tab_alpha_.image_r = rb.GetImageSkiaNamed(IDR_TAB_ALPHA_RIGHT);

  tab_active_.image_l = rb.GetImageSkiaNamed(IDR_TAB_ACTIVE_LEFT);
  tab_active_.image_c = rb.GetImageSkiaNamed(IDR_TAB_ACTIVE_CENTER);
  tab_active_.image_r = rb.GetImageSkiaNamed(IDR_TAB_ACTIVE_RIGHT);
  tab_active_.l_width = tab_active_.image_l->width();
  tab_active_.r_width = tab_active_.image_r->width();

  tab_inactive_.image_l = rb.GetImageSkiaNamed(IDR_TAB_INACTIVE_LEFT);
  tab_inactive_.image_c = rb.GetImageSkiaNamed(IDR_TAB_INACTIVE_CENTER);
  tab_inactive_.image_r = rb.GetImageSkiaNamed(IDR_TAB_INACTIVE_RIGHT);
  tab_inactive_.l_width = tab_inactive_.image_l->width();
  tab_inactive_.r_width = tab_inactive_.image_r->width();
}

// static
gfx::ImageSkia Tab::GetCachedImage(int resource_id,
                                   const gfx::Size& size,
                                   ui::ScaleFactor scale_factor) {
  for (ImageCache::const_iterator i = image_cache_->begin();
       i != image_cache_->end(); ++i) {
    if (i->resource_id == resource_id && i->scale_factor == scale_factor &&
        i->image.size() == size) {
      return i->image;
    }
  }
  return gfx::ImageSkia();
}

// static
void Tab::SetCachedImage(int resource_id,
                         ui::ScaleFactor scale_factor,
                         const gfx::ImageSkia& image) {
  DCHECK_NE(scale_factor, ui::SCALE_FACTOR_NONE);
  ImageCacheEntry entry;
  entry.resource_id = resource_id;
  entry.scale_factor = scale_factor;
  entry.image = image;
  image_cache_->push_front(entry);
  if (image_cache_->size() > kMaxImageCacheSize)
    image_cache_->pop_back();
}