// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sync/engine/net/server_connection_manager.h"
#include <errno.h>
#include <ostream>
#include <string>
#include <vector>
#include "base/metrics/histogram.h"
#include "build/build_config.h"
#include "net/base/net_errors.h"
#include "net/http/http_status_code.h"
#include "sync/engine/net/url_translator.h"
#include "sync/engine/syncer.h"
#include "sync/internal_api/public/base/cancelation_signal.h"
#include "sync/protocol/sync.pb.h"
#include "sync/syncable/directory.h"
#include "url/gurl.h"
namespace syncer {
using std::ostream;
using std::string;
using std::vector;
static const char kSyncServerSyncPath[] = "/command/";
HttpResponse::HttpResponse()
: response_code(kUnsetResponseCode),
content_length(kUnsetContentLength),
payload_length(kUnsetPayloadLength),
server_status(NONE) {}
#define ENUM_CASE(x) case x: return #x; break
const char* HttpResponse::GetServerConnectionCodeString(
ServerConnectionCode code) {
switch (code) {
ENUM_CASE(NONE);
ENUM_CASE(CONNECTION_UNAVAILABLE);
ENUM_CASE(IO_ERROR);
ENUM_CASE(SYNC_SERVER_ERROR);
ENUM_CASE(SYNC_AUTH_ERROR);
ENUM_CASE(SERVER_CONNECTION_OK);
ENUM_CASE(RETRY);
}
NOTREACHED();
return "";
}
#undef ENUM_CASE
// TODO(clamy): check if all errors are in the right category.
HttpResponse::ServerConnectionCode
HttpResponse::ServerConnectionCodeFromNetError(int error_code) {
switch (error_code) {
case net::ERR_ABORTED:
case net::ERR_SOCKET_NOT_CONNECTED:
case net::ERR_NETWORK_CHANGED:
case net::ERR_CONNECTION_FAILED:
case net::ERR_NAME_NOT_RESOLVED:
case net::ERR_INTERNET_DISCONNECTED:
case net::ERR_NETWORK_ACCESS_DENIED:
case net::ERR_NETWORK_IO_SUSPENDED:
return CONNECTION_UNAVAILABLE;
}
return IO_ERROR;
}
ServerConnectionManager::Connection::Connection(
ServerConnectionManager* scm) : scm_(scm) {
}
ServerConnectionManager::Connection::~Connection() {
}
bool ServerConnectionManager::Connection::ReadBufferResponse(
string* buffer_out,
HttpResponse* response,
bool require_response) {
if (net::HTTP_OK != response->response_code) {
response->server_status = HttpResponse::SYNC_SERVER_ERROR;
return false;
}
if (require_response && (1 > response->content_length))
return false;
const int64 bytes_read = ReadResponse(buffer_out,
static_cast<int>(response->content_length));
if (bytes_read != response->content_length) {
response->server_status = HttpResponse::IO_ERROR;
return false;
}
return true;
}
bool ServerConnectionManager::Connection::ReadDownloadResponse(
HttpResponse* response,
string* buffer_out) {
const int64 bytes_read = ReadResponse(buffer_out,
static_cast<int>(response->content_length));
if (bytes_read != response->content_length) {
LOG(ERROR) << "Mismatched content lengths, server claimed " <<
response->content_length << ", but sent " << bytes_read;
response->server_status = HttpResponse::IO_ERROR;
return false;
}
return true;
}
ServerConnectionManager::ScopedConnectionHelper::ScopedConnectionHelper(
ServerConnectionManager* manager, Connection* connection)
: manager_(manager), connection_(connection) {}
ServerConnectionManager::ScopedConnectionHelper::~ScopedConnectionHelper() {
if (connection_)
manager_->OnConnectionDestroyed(connection_.get());
connection_.reset();
}
ServerConnectionManager::Connection*
ServerConnectionManager::ScopedConnectionHelper::get() {
return connection_.get();
}
namespace {
string StripTrailingSlash(const string& s) {
int stripped_end_pos = s.size();
if (s.at(stripped_end_pos - 1) == '/') {
stripped_end_pos = stripped_end_pos - 1;
}
return s.substr(0, stripped_end_pos);
}
} // namespace
// TODO(chron): Use a GURL instead of string concatenation.
string ServerConnectionManager::Connection::MakeConnectionURL(
const string& sync_server,
const string& path,
bool use_ssl) const {
string connection_url = (use_ssl ? "https://" : "http://");
connection_url += sync_server;
connection_url = StripTrailingSlash(connection_url);
connection_url += path;
return connection_url;
}
int ServerConnectionManager::Connection::ReadResponse(string* out_buffer,
int length) {
int bytes_read = buffer_.length();
CHECK(length <= bytes_read);
out_buffer->assign(buffer_);
return bytes_read;
}
ScopedServerStatusWatcher::ScopedServerStatusWatcher(
ServerConnectionManager* conn_mgr, HttpResponse* response)
: conn_mgr_(conn_mgr),
response_(response) {
response->server_status = conn_mgr->server_status_;
}
ScopedServerStatusWatcher::~ScopedServerStatusWatcher() {
conn_mgr_->SetServerStatus(response_->server_status);
}
ServerConnectionManager::ServerConnectionManager(
const string& server,
int port,
bool use_ssl,
CancelationSignal* cancelation_signal)
: sync_server_(server),
sync_server_port_(port),
use_ssl_(use_ssl),
proto_sync_path_(kSyncServerSyncPath),
server_status_(HttpResponse::NONE),
terminated_(false),
active_connection_(NULL),
cancelation_signal_(cancelation_signal),
signal_handler_registered_(false) {
signal_handler_registered_ = cancelation_signal_->TryRegisterHandler(this);
if (!signal_handler_registered_) {
// Calling a virtual function from a constructor. We can get away with it
// here because ServerConnectionManager::OnSignalReceived() is the function
// we want to call.
OnSignalReceived();
}
}
ServerConnectionManager::~ServerConnectionManager() {
if (signal_handler_registered_) {
cancelation_signal_->UnregisterHandler(this);
}
}
ServerConnectionManager::Connection*
ServerConnectionManager::MakeActiveConnection() {
base::AutoLock lock(terminate_connection_lock_);
DCHECK(!active_connection_);
if (terminated_)
return NULL;
active_connection_ = MakeConnection();
return active_connection_;
}
void ServerConnectionManager::OnConnectionDestroyed(Connection* connection) {
DCHECK(connection);
base::AutoLock lock(terminate_connection_lock_);
// |active_connection_| can be NULL already if it was aborted. Also,
// it can legitimately be a different Connection object if a new Connection
// was created after a previous one was Aborted and destroyed.
if (active_connection_ != connection)
return;
active_connection_ = NULL;
}
bool ServerConnectionManager::SetAuthToken(const std::string& auth_token) {
DCHECK(thread_checker_.CalledOnValidThread());
if (previously_invalidated_token != auth_token) {
auth_token_.assign(auth_token);
previously_invalidated_token = std::string();
return true;
}
// This could happen in case like server outage/bug. E.g. token returned by
// first request is considered invalid by sync server and because
// of token server's caching policy, etc, same token is returned on second
// request. Need to notify sync frontend again to request new token,
// otherwise backend will stay in SYNC_AUTH_ERROR state while frontend thinks
// everything is fine and takes no actions.
SetServerStatus(HttpResponse::SYNC_AUTH_ERROR);
return false;
}
void ServerConnectionManager::InvalidateAndClearAuthToken() {
DCHECK(thread_checker_.CalledOnValidThread());
// Copy over the token to previous invalid token.
if (!auth_token_.empty()) {
previously_invalidated_token.assign(auth_token_);
auth_token_ = std::string();
}
}
void ServerConnectionManager::SetServerStatus(
HttpResponse::ServerConnectionCode server_status) {
// SYNC_AUTH_ERROR is permanent error. Need to notify observer to take
// action externally to resolve.
if (server_status != HttpResponse::SYNC_AUTH_ERROR &&
server_status_ == server_status) {
return;
}
server_status_ = server_status;
NotifyStatusChanged();
}
void ServerConnectionManager::NotifyStatusChanged() {
DCHECK(thread_checker_.CalledOnValidThread());
FOR_EACH_OBSERVER(ServerConnectionEventListener, listeners_,
OnServerConnectionEvent(
ServerConnectionEvent(server_status_)));
}
bool ServerConnectionManager::PostBufferWithCachedAuth(
PostBufferParams* params, ScopedServerStatusWatcher* watcher) {
DCHECK(thread_checker_.CalledOnValidThread());
string path =
MakeSyncServerPath(proto_sync_path(), MakeSyncQueryString(client_id_));
return PostBufferToPath(params, path, auth_token(), watcher);
}
bool ServerConnectionManager::PostBufferToPath(PostBufferParams* params,
const string& path, const string& auth_token,
ScopedServerStatusWatcher* watcher) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(watcher != NULL);
// TODO(pavely): crbug.com/273096. Check for "credentials_lost" is added as
// workaround for M29 blocker to avoid sending RPC to sync with known invalid
// token but instead to trigger refreshing token in ProfileSyncService. Need
// to clean it.
if (auth_token.empty() || auth_token == "credentials_lost") {
params->response.server_status = HttpResponse::SYNC_AUTH_ERROR;
// Print a log to distinguish this "known failure" from others.
LOG(WARNING) << "ServerConnectionManager forcing SYNC_AUTH_ERROR";
return false;
}
// When our connection object falls out of scope, it clears itself from
// active_connection_.
ScopedConnectionHelper post(this, MakeActiveConnection());
if (!post.get()) {
params->response.server_status = HttpResponse::CONNECTION_UNAVAILABLE;
return false;
}
// Note that |post| may be aborted by now, which will just cause Init to fail
// with CONNECTION_UNAVAILABLE.
bool ok = post.get()->Init(
path.c_str(), auth_token, params->buffer_in, ¶ms->response);
if (params->response.server_status == HttpResponse::SYNC_AUTH_ERROR) {
InvalidateAndClearAuthToken();
}
if (!ok || net::HTTP_OK != params->response.response_code)
return false;
if (post.get()->ReadBufferResponse(
¶ms->buffer_out, ¶ms->response, true)) {
params->response.server_status = HttpResponse::SERVER_CONNECTION_OK;
return true;
}
return false;
}
// Returns the current server parameters in server_url and port.
void ServerConnectionManager::GetServerParameters(string* server_url,
int* port,
bool* use_ssl) const {
if (server_url != NULL)
*server_url = sync_server_;
if (port != NULL)
*port = sync_server_port_;
if (use_ssl != NULL)
*use_ssl = use_ssl_;
}
std::string ServerConnectionManager::GetServerHost() const {
string server_url;
int port;
bool use_ssl;
GetServerParameters(&server_url, &port, &use_ssl);
// For unit tests.
if (server_url.empty())
return std::string();
// We just want the hostname, so we don't need to switch on use_ssl.
server_url = "http://" + server_url;
GURL gurl(server_url);
DCHECK(gurl.is_valid()) << gurl;
return gurl.host();
}
void ServerConnectionManager::AddListener(
ServerConnectionEventListener* listener) {
DCHECK(thread_checker_.CalledOnValidThread());
listeners_.AddObserver(listener);
}
void ServerConnectionManager::RemoveListener(
ServerConnectionEventListener* listener) {
DCHECK(thread_checker_.CalledOnValidThread());
listeners_.RemoveObserver(listener);
}
ServerConnectionManager::Connection* ServerConnectionManager::MakeConnection()
{
return NULL; // For testing.
}
void ServerConnectionManager::OnSignalReceived() {
base::AutoLock lock(terminate_connection_lock_);
terminated_ = true;
if (active_connection_)
active_connection_->Abort();
// Sever our ties to this connection object. Note that it still may exist,
// since we don't own it, but it has been neutered.
active_connection_ = NULL;
}
std::ostream& operator << (std::ostream& s, const struct HttpResponse& hr) {
s << " Response Code (bogus on error): " << hr.response_code;
s << " Content-Length (bogus on error): " << hr.content_length;
s << " Server Status: "
<< HttpResponse::GetServerConnectionCodeString(hr.server_status);
return s;
}
} // namespace syncer