// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/memory/scoped_ptr.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/event.h"
#include "ui/events/event_utils.h"
#include "ui/events/keycodes/dom4/keycode_converter.h"
#include "ui/events/test/events_test_utils.h"
#if defined(USE_X11)
#include <X11/Xlib.h>
#include "ui/events/test/events_test_utils_x11.h"
#include "ui/gfx/x/x11_types.h"
#endif
namespace ui {
TEST(EventTest, NoNativeEvent) {
KeyEvent keyev(ET_KEY_PRESSED, VKEY_SPACE, EF_NONE);
EXPECT_FALSE(keyev.HasNativeEvent());
}
TEST(EventTest, NativeEvent) {
#if defined(OS_WIN)
MSG native_event = { NULL, WM_KEYUP, VKEY_A, 0 };
KeyEvent keyev(native_event);
EXPECT_TRUE(keyev.HasNativeEvent());
#elif defined(USE_X11)
ScopedXI2Event event;
event.InitKeyEvent(ET_KEY_RELEASED, VKEY_A, EF_NONE);
KeyEvent keyev(event);
EXPECT_TRUE(keyev.HasNativeEvent());
#endif
}
TEST(EventTest, GetCharacter) {
// Check if Control+Enter returns 10.
KeyEvent keyev1(ET_KEY_PRESSED, VKEY_RETURN, EF_CONTROL_DOWN);
EXPECT_EQ(10, keyev1.GetCharacter());
// Check if Enter returns 13.
KeyEvent keyev2(ET_KEY_PRESSED, VKEY_RETURN, EF_NONE);
EXPECT_EQ(13, keyev2.GetCharacter());
#if defined(USE_X11)
// For X11, test the functions with native_event() as well. crbug.com/107837
ScopedXI2Event event;
event.InitKeyEvent(ET_KEY_PRESSED, VKEY_RETURN, EF_CONTROL_DOWN);
KeyEvent keyev3(event);
EXPECT_EQ(10, keyev3.GetCharacter());
event.InitKeyEvent(ET_KEY_PRESSED, VKEY_RETURN, EF_NONE);
KeyEvent keyev4(event);
EXPECT_EQ(13, keyev4.GetCharacter());
#endif
}
TEST(EventTest, ClickCount) {
const gfx::Point origin(0, 0);
MouseEvent mouseev(ET_MOUSE_PRESSED, origin, origin, 0, 0);
for (int i = 1; i <=3 ; ++i) {
mouseev.SetClickCount(i);
EXPECT_EQ(i, mouseev.GetClickCount());
}
}
TEST(EventTest, RepeatedClick) {
const gfx::Point origin(0, 0);
MouseEvent mouse_ev1(ET_MOUSE_PRESSED, origin, origin, 0, 0);
MouseEvent mouse_ev2(ET_MOUSE_PRESSED, origin, origin, 0, 0);
LocatedEventTestApi test_ev1(&mouse_ev1);
LocatedEventTestApi test_ev2(&mouse_ev2);
base::TimeDelta start = base::TimeDelta::FromMilliseconds(0);
base::TimeDelta soon = start + base::TimeDelta::FromMilliseconds(1);
base::TimeDelta later = start + base::TimeDelta::FromMilliseconds(1000);
// Close point.
test_ev1.set_location(gfx::Point(0, 0));
test_ev2.set_location(gfx::Point(1, 0));
test_ev1.set_time_stamp(start);
test_ev2.set_time_stamp(soon);
EXPECT_TRUE(MouseEvent::IsRepeatedClickEvent(mouse_ev1, mouse_ev2));
// Too far.
test_ev1.set_location(gfx::Point(0, 0));
test_ev2.set_location(gfx::Point(10, 0));
test_ev1.set_time_stamp(start);
test_ev2.set_time_stamp(soon);
EXPECT_FALSE(MouseEvent::IsRepeatedClickEvent(mouse_ev1, mouse_ev2));
// Too long a time between clicks.
test_ev1.set_location(gfx::Point(0, 0));
test_ev2.set_location(gfx::Point(0, 0));
test_ev1.set_time_stamp(start);
test_ev2.set_time_stamp(later);
EXPECT_FALSE(MouseEvent::IsRepeatedClickEvent(mouse_ev1, mouse_ev2));
}
// Tests that an event only increases the click count and gets marked as a
// double click if a release event was seen for the previous click. This
// prevents the same PRESSED event from being processed twice:
// http://crbug.com/389162
TEST(EventTest, DoubleClickRequiresRelease) {
const gfx::Point origin1(0, 0);
const gfx::Point origin2(100, 0);
scoped_ptr<MouseEvent> ev;
base::TimeDelta start = base::TimeDelta::FromMilliseconds(0);
ev.reset(new MouseEvent(ET_MOUSE_PRESSED, origin1, origin1, 0, 0));
ev->set_time_stamp(start);
EXPECT_EQ(1, MouseEvent::GetRepeatCount(*ev));
ev.reset(new MouseEvent(ET_MOUSE_PRESSED, origin1, origin1, 0, 0));
ev->set_time_stamp(start);
EXPECT_EQ(1, MouseEvent::GetRepeatCount(*ev));
ev.reset(new MouseEvent(ET_MOUSE_PRESSED, origin2, origin2, 0, 0));
ev->set_time_stamp(start);
EXPECT_EQ(1, MouseEvent::GetRepeatCount(*ev));
ev.reset(new MouseEvent(ET_MOUSE_RELEASED, origin2, origin2, 0, 0));
ev->set_time_stamp(start);
EXPECT_EQ(1, MouseEvent::GetRepeatCount(*ev));
ev.reset(new MouseEvent(ET_MOUSE_PRESSED, origin2, origin2, 0, 0));
ev->set_time_stamp(start);
EXPECT_EQ(2, MouseEvent::GetRepeatCount(*ev));
ev.reset(new MouseEvent(ET_MOUSE_RELEASED, origin2, origin2, 0, 0));
ev->set_time_stamp(start);
EXPECT_EQ(2, MouseEvent::GetRepeatCount(*ev));
MouseEvent::ResetLastClickForTest();
}
// Tests that clicking right and then left clicking does not generate a double
// click.
TEST(EventTest, SingleClickRightLeft) {
const gfx::Point origin(0, 0);
scoped_ptr<MouseEvent> ev;
base::TimeDelta start = base::TimeDelta::FromMilliseconds(0);
ev.reset(new MouseEvent(ET_MOUSE_PRESSED, origin, origin,
ui::EF_RIGHT_MOUSE_BUTTON,
ui::EF_RIGHT_MOUSE_BUTTON));
ev->set_time_stamp(start);
EXPECT_EQ(1, MouseEvent::GetRepeatCount(*ev));
ev.reset(new MouseEvent(ET_MOUSE_PRESSED, origin, origin,
ui::EF_LEFT_MOUSE_BUTTON,
ui::EF_LEFT_MOUSE_BUTTON));
ev->set_time_stamp(start);
EXPECT_EQ(1, MouseEvent::GetRepeatCount(*ev));
ev.reset(new MouseEvent(ET_MOUSE_RELEASED, origin, origin,
ui::EF_LEFT_MOUSE_BUTTON,
ui::EF_LEFT_MOUSE_BUTTON));
ev->set_time_stamp(start);
EXPECT_EQ(1, MouseEvent::GetRepeatCount(*ev));
ev.reset(new MouseEvent(ET_MOUSE_PRESSED, origin, origin,
ui::EF_LEFT_MOUSE_BUTTON,
ui::EF_LEFT_MOUSE_BUTTON));
ev->set_time_stamp(start);
EXPECT_EQ(2, MouseEvent::GetRepeatCount(*ev));
MouseEvent::ResetLastClickForTest();
}
TEST(EventTest, KeyEvent) {
static const struct {
KeyboardCode key_code;
int flags;
uint16 character;
} kTestData[] = {
{ VKEY_A, 0, 'a' },
{ VKEY_A, EF_SHIFT_DOWN, 'A' },
{ VKEY_A, EF_CAPS_LOCK_DOWN, 'A' },
{ VKEY_A, EF_SHIFT_DOWN | EF_CAPS_LOCK_DOWN, 'a' },
{ VKEY_A, EF_CONTROL_DOWN, 0x01 },
{ VKEY_A, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\x01' },
{ VKEY_Z, 0, 'z' },
{ VKEY_Z, EF_SHIFT_DOWN, 'Z' },
{ VKEY_Z, EF_CAPS_LOCK_DOWN, 'Z' },
{ VKEY_Z, EF_SHIFT_DOWN | EF_CAPS_LOCK_DOWN, 'z' },
{ VKEY_Z, EF_CONTROL_DOWN, '\x1A' },
{ VKEY_Z, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\x1A' },
{ VKEY_2, EF_CONTROL_DOWN, '\0' },
{ VKEY_2, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0' },
{ VKEY_6, EF_CONTROL_DOWN, '\0' },
{ VKEY_6, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\x1E' },
{ VKEY_OEM_MINUS, EF_CONTROL_DOWN, '\0' },
{ VKEY_OEM_MINUS, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\x1F' },
{ VKEY_OEM_4, EF_CONTROL_DOWN, '\x1B' },
{ VKEY_OEM_4, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0' },
{ VKEY_OEM_5, EF_CONTROL_DOWN, '\x1C' },
{ VKEY_OEM_5, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0' },
{ VKEY_OEM_6, EF_CONTROL_DOWN, '\x1D' },
{ VKEY_OEM_6, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0' },
{ VKEY_RETURN, EF_CONTROL_DOWN, '\x0A' },
{ VKEY_0, 0, '0' },
{ VKEY_0, EF_SHIFT_DOWN, ')' },
{ VKEY_0, EF_SHIFT_DOWN | EF_CAPS_LOCK_DOWN, ')' },
{ VKEY_0, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0' },
{ VKEY_9, 0, '9' },
{ VKEY_9, EF_SHIFT_DOWN, '(' },
{ VKEY_9, EF_SHIFT_DOWN | EF_CAPS_LOCK_DOWN, '(' },
{ VKEY_9, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0' },
{ VKEY_NUMPAD0, EF_CONTROL_DOWN, '\0' },
{ VKEY_NUMPAD0, EF_SHIFT_DOWN, '0' },
{ VKEY_NUMPAD9, EF_CONTROL_DOWN, '\0' },
{ VKEY_NUMPAD9, EF_SHIFT_DOWN, '9' },
{ VKEY_TAB, EF_CONTROL_DOWN, '\0' },
{ VKEY_TAB, EF_SHIFT_DOWN, '\t' },
{ VKEY_MULTIPLY, EF_CONTROL_DOWN, '\0' },
{ VKEY_MULTIPLY, EF_SHIFT_DOWN, '*' },
{ VKEY_ADD, EF_CONTROL_DOWN, '\0' },
{ VKEY_ADD, EF_SHIFT_DOWN, '+' },
{ VKEY_SUBTRACT, EF_CONTROL_DOWN, '\0' },
{ VKEY_SUBTRACT, EF_SHIFT_DOWN, '-' },
{ VKEY_DECIMAL, EF_CONTROL_DOWN, '\0' },
{ VKEY_DECIMAL, EF_SHIFT_DOWN, '.' },
{ VKEY_DIVIDE, EF_CONTROL_DOWN, '\0' },
{ VKEY_DIVIDE, EF_SHIFT_DOWN, '/' },
{ VKEY_OEM_1, EF_CONTROL_DOWN, '\0' },
{ VKEY_OEM_1, EF_SHIFT_DOWN, ':' },
{ VKEY_OEM_PLUS, EF_CONTROL_DOWN, '\0' },
{ VKEY_OEM_PLUS, EF_SHIFT_DOWN, '+' },
{ VKEY_OEM_COMMA, EF_CONTROL_DOWN, '\0' },
{ VKEY_OEM_COMMA, EF_SHIFT_DOWN, '<' },
{ VKEY_OEM_PERIOD, EF_CONTROL_DOWN, '\0' },
{ VKEY_OEM_PERIOD, EF_SHIFT_DOWN, '>' },
{ VKEY_OEM_3, EF_CONTROL_DOWN, '\0' },
{ VKEY_OEM_3, EF_SHIFT_DOWN, '~' },
};
for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kTestData); ++i) {
KeyEvent key(ET_KEY_PRESSED,
kTestData[i].key_code,
kTestData[i].flags);
EXPECT_EQ(kTestData[i].character, key.GetCharacter())
<< " Index:" << i << " key_code:" << kTestData[i].key_code;
}
}
TEST(EventTest, KeyEventDirectUnicode) {
KeyEvent key(0x1234U, ui::VKEY_UNKNOWN, ui::EF_NONE);
EXPECT_EQ(0x1234U, key.GetCharacter());
EXPECT_EQ(ET_KEY_PRESSED, key.type());
EXPECT_TRUE(key.is_char());
}
TEST(EventTest, NormalizeKeyEventFlags) {
#if defined(USE_X11)
// Normalize flags when KeyEvent is created from XEvent.
ScopedXI2Event event;
{
event.InitKeyEvent(ET_KEY_PRESSED, VKEY_SHIFT, EF_SHIFT_DOWN);
KeyEvent keyev(event);
EXPECT_EQ(EF_SHIFT_DOWN, keyev.flags());
}
{
event.InitKeyEvent(ET_KEY_RELEASED, VKEY_SHIFT, EF_SHIFT_DOWN);
KeyEvent keyev(event);
EXPECT_EQ(EF_NONE, keyev.flags());
}
{
event.InitKeyEvent(ET_KEY_PRESSED, VKEY_CONTROL, EF_CONTROL_DOWN);
KeyEvent keyev(event);
EXPECT_EQ(EF_CONTROL_DOWN, keyev.flags());
}
{
event.InitKeyEvent(ET_KEY_RELEASED, VKEY_CONTROL, EF_CONTROL_DOWN);
KeyEvent keyev(event);
EXPECT_EQ(EF_NONE, keyev.flags());
}
{
event.InitKeyEvent(ET_KEY_PRESSED, VKEY_MENU, EF_ALT_DOWN);
KeyEvent keyev(event);
EXPECT_EQ(EF_ALT_DOWN, keyev.flags());
}
{
event.InitKeyEvent(ET_KEY_RELEASED, VKEY_MENU, EF_ALT_DOWN);
KeyEvent keyev(event);
EXPECT_EQ(EF_NONE, keyev.flags());
}
#endif
// Do not normalize flags for synthesized events without
// KeyEvent::NormalizeFlags called explicitly.
{
KeyEvent keyev(ET_KEY_PRESSED, VKEY_SHIFT, EF_SHIFT_DOWN);
EXPECT_EQ(EF_SHIFT_DOWN, keyev.flags());
}
{
KeyEvent keyev(ET_KEY_RELEASED, VKEY_SHIFT, EF_SHIFT_DOWN);
EXPECT_EQ(EF_SHIFT_DOWN, keyev.flags());
keyev.NormalizeFlags();
EXPECT_EQ(EF_NONE, keyev.flags());
}
{
KeyEvent keyev(ET_KEY_PRESSED, VKEY_CONTROL, EF_CONTROL_DOWN);
EXPECT_EQ(EF_CONTROL_DOWN, keyev.flags());
}
{
KeyEvent keyev(ET_KEY_RELEASED, VKEY_CONTROL, EF_CONTROL_DOWN);
EXPECT_EQ(EF_CONTROL_DOWN, keyev.flags());
keyev.NormalizeFlags();
EXPECT_EQ(EF_NONE, keyev.flags());
}
{
KeyEvent keyev(ET_KEY_PRESSED, VKEY_MENU, EF_ALT_DOWN);
EXPECT_EQ(EF_ALT_DOWN, keyev.flags());
}
{
KeyEvent keyev(ET_KEY_RELEASED, VKEY_MENU, EF_ALT_DOWN);
EXPECT_EQ(EF_ALT_DOWN, keyev.flags());
keyev.NormalizeFlags();
EXPECT_EQ(EF_NONE, keyev.flags());
}
}
TEST(EventTest, KeyEventCopy) {
KeyEvent key(ET_KEY_PRESSED, VKEY_A, EF_NONE);
scoped_ptr<KeyEvent> copied_key(new KeyEvent(key));
EXPECT_EQ(copied_key->type(), key.type());
EXPECT_EQ(copied_key->key_code(), key.key_code());
}
TEST(EventTest, KeyEventCode) {
const char kCodeForSpace[] = "Space";
const uint16 kNativeCodeSpace =
ui::KeycodeConverter::CodeToNativeKeycode(kCodeForSpace);
ASSERT_NE(ui::KeycodeConverter::InvalidNativeKeycode(), kNativeCodeSpace);
{
KeyEvent key(ET_KEY_PRESSED, VKEY_SPACE, kCodeForSpace, EF_NONE);
EXPECT_EQ(kCodeForSpace, key.code());
}
{
// Regardless the KeyEvent.key_code (VKEY_RETURN), code should be
// the specified value.
KeyEvent key(ET_KEY_PRESSED, VKEY_RETURN, kCodeForSpace, EF_NONE);
EXPECT_EQ(kCodeForSpace, key.code());
}
{
// If the synthetic event is initialized without code, it returns
// an empty string.
// TODO(komatsu): Fill a fallback value assuming the US keyboard layout.
KeyEvent key(ET_KEY_PRESSED, VKEY_SPACE, EF_NONE);
EXPECT_TRUE(key.code().empty());
}
#if defined(USE_X11)
{
// KeyEvent converts from the native keycode (XKB) to the code.
ScopedXI2Event xevent;
xevent.InitKeyEvent(ET_KEY_PRESSED, VKEY_SPACE, kNativeCodeSpace);
KeyEvent key(xevent);
EXPECT_EQ(kCodeForSpace, key.code());
}
#endif // USE_X11
#if defined(OS_WIN)
{
// Test a non extended key.
ASSERT_EQ((kNativeCodeSpace & 0xFF), kNativeCodeSpace);
const LPARAM lParam = GetLParamFromScanCode(kNativeCodeSpace);
MSG native_event = { NULL, WM_KEYUP, VKEY_SPACE, lParam };
KeyEvent key(native_event);
// KeyEvent converts from the native keycode (scan code) to the code.
EXPECT_EQ(kCodeForSpace, key.code());
}
{
const char kCodeForHome[] = "Home";
const uint16 kNativeCodeHome = 0xe047;
// 'Home' is an extended key with 0xe000 bits.
ASSERT_NE((kNativeCodeHome & 0xFF), kNativeCodeHome);
const LPARAM lParam = GetLParamFromScanCode(kNativeCodeHome);
MSG native_event = { NULL, WM_KEYUP, VKEY_HOME, lParam };
KeyEvent key(native_event);
// KeyEvent converts from the native keycode (scan code) to the code.
EXPECT_EQ(kCodeForHome, key.code());
}
#endif // OS_WIN
}
#if defined(USE_X11) || defined(OS_WIN)
TEST(EventTest, AutoRepeat) {
const uint16 kNativeCodeA = ui::KeycodeConverter::CodeToNativeKeycode("KeyA");
const uint16 kNativeCodeB = ui::KeycodeConverter::CodeToNativeKeycode("KeyB");
#if defined(USE_X11)
ScopedXI2Event native_event_a_pressed;
native_event_a_pressed.InitKeyEvent(ET_KEY_PRESSED, VKEY_A, kNativeCodeA);
ScopedXI2Event native_event_a_released;
native_event_a_released.InitKeyEvent(ET_KEY_RELEASED, VKEY_A, kNativeCodeA);
ScopedXI2Event native_event_b_pressed;
native_event_b_pressed.InitKeyEvent(ET_KEY_PRESSED, VKEY_B, kNativeCodeB);
ScopedXI2Event native_event_a_pressed_nonstandard_state;
native_event_a_pressed_nonstandard_state.InitKeyEvent(
ET_KEY_PRESSED, VKEY_A, kNativeCodeA);
// IBUS-GTK uses the mask (1 << 25) to detect reposted event.
static_cast<XEvent*>(native_event_a_pressed_nonstandard_state)->xkey.state |=
1 << 25;
#elif defined(OS_WIN)
const LPARAM lParam_a = GetLParamFromScanCode(kNativeCodeA);
const LPARAM lParam_b = GetLParamFromScanCode(kNativeCodeB);
MSG native_event_a_pressed = { NULL, WM_KEYDOWN, VKEY_A, lParam_a };
MSG native_event_a_released = { NULL, WM_KEYUP, VKEY_A, lParam_a };
MSG native_event_b_pressed = { NULL, WM_KEYUP, VKEY_B, lParam_b };
#endif
KeyEvent key_a1(native_event_a_pressed);
EXPECT_FALSE(key_a1.IsRepeat());
KeyEvent key_a1_released(native_event_a_released);
EXPECT_FALSE(key_a1_released.IsRepeat());
KeyEvent key_a2(native_event_a_pressed);
EXPECT_FALSE(key_a2.IsRepeat());
KeyEvent key_a2_repeated(native_event_a_pressed);
EXPECT_TRUE(key_a2_repeated.IsRepeat());
KeyEvent key_a2_released(native_event_a_released);
EXPECT_FALSE(key_a2_released.IsRepeat());
KeyEvent key_a3(native_event_a_pressed);
EXPECT_FALSE(key_a3.IsRepeat());
KeyEvent key_b(native_event_b_pressed);
EXPECT_FALSE(key_b.IsRepeat());
KeyEvent key_a3_again(native_event_a_pressed);
EXPECT_FALSE(key_a3_again.IsRepeat());
KeyEvent key_a3_repeated(native_event_a_pressed);
EXPECT_TRUE(key_a3_repeated.IsRepeat());
KeyEvent key_a3_repeated2(native_event_a_pressed);
EXPECT_TRUE(key_a3_repeated2.IsRepeat());
KeyEvent key_a3_released(native_event_a_released);
EXPECT_FALSE(key_a3_released.IsRepeat());
#if defined(USE_X11)
KeyEvent key_a4_pressed(native_event_a_pressed);
EXPECT_FALSE(key_a4_pressed.IsRepeat());
KeyEvent key_a4_pressed_nonstandard_state(
native_event_a_pressed_nonstandard_state);
EXPECT_FALSE(key_a4_pressed_nonstandard_state.IsRepeat());
#endif
}
#endif // USE_X11 || OS_WIN
} // namespace ui