C++程序  |  145行  |  4.33 KB

#ifndef _DESOCKET_H
#define _DESOCKET_H
/*-------------------------------------------------------------------------
 * drawElements Utility Library
 * ----------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Socket abstraction.
 *
 * Socket API is thread-safe except to:
 *  - listen()
 *  - connect()
 *  - destroy()
 *//*--------------------------------------------------------------------*/

#include "deDefs.h"

DE_BEGIN_EXTERN_C

/* Socket types. */
typedef struct deSocket_s			deSocket;
typedef struct deSocketAddress_s	deSocketAddress;

typedef enum deSocketFamily_e
{
	DE_SOCKETFAMILY_INET4 = 0,
	DE_SOCKETFAMILY_INET6,

	DE_SOCKETFAMILY_LAST
} deSocketFamily;

typedef enum deSocketType_e
{
	DE_SOCKETTYPE_STREAM	= 0,
	DE_SOCKETTYPE_DATAGRAM,

	DE_SOCKETTYPE_LAST
} deSocketType;

typedef enum deSocketProtocol_e
{
	DE_SOCKETPROTOCOL_TCP = 0,
	DE_SOCKETPROTOCOL_UDP,

	DE_SOCKETPROTOCOL_LAST
} deSocketProtocol;

typedef enum deSocketFlag_e
{
	DE_SOCKET_KEEPALIVE		= (1<<0),
	DE_SOCKET_NODELAY		= (1<<1),
	DE_SOCKET_NONBLOCKING	= (1<<2),
	DE_SOCKET_CLOSE_ON_EXEC	= (1<<3)
} deSocketFlag;

/* \todo [2012-07-09 pyry] Separate closed bits for send and receive channels. */

typedef enum deSocketState_e
{
	DE_SOCKETSTATE_CLOSED					= 0,
	DE_SOCKETSTATE_CONNECTED				= 1,
	DE_SOCKETSTATE_LISTENING				= 2,
	DE_SOCKETSTATE_DISCONNECTED				= 3,
	
	DE_SOCKETSTATE_LAST
} deSocketState;

typedef enum deSocketResult_e
{
	DE_SOCKETRESULT_SUCCESS					= 0,
	DE_SOCKETRESULT_WOULD_BLOCK				= 1,
	DE_SOCKETRESULT_CONNECTION_CLOSED		= 2,
	DE_SOCKETRESULT_CONNECTION_TERMINATED	= 3,
	DE_SOCKETRESULT_ERROR					= 4,

	DE_SOCKETRESULT_LAST
} deSocketResult;

typedef enum deSocketChannel_e
{
	DE_SOCKETCHANNEL_RECEIVE	= (1<<0),
	DE_SOCKETCHANNEL_SEND		= (1<<1),
	
	DE_SOCKETCHANNEL_BOTH		= DE_SOCKETCHANNEL_RECEIVE|DE_SOCKETCHANNEL_SEND
} deSocketChannel;

/* Socket API, similar to Berkeley sockets. */

deSocketAddress*	deSocketAddress_create		(void);
void				deSocketAddress_destroy		(deSocketAddress* address);

deBool				deSocketAddress_setFamily	(deSocketAddress* address, deSocketFamily family);
deSocketFamily		deSocketAddress_getFamily	(const deSocketAddress* address);
deBool				deSocketAddress_setType		(deSocketAddress* address, deSocketType type);
deSocketType		deSocketAddress_getType		(const deSocketAddress* address);
deBool				deSocketAddress_setProtocol	(deSocketAddress* address, deSocketProtocol protocol);
deSocketProtocol	deSocketAddress_getProtocol	(const deSocketAddress* address);
deBool				deSocketAddress_setPort		(deSocketAddress* address, int port);
int					deSocketAddress_getPort		(const deSocketAddress* address);
deBool				deSocketAddress_setHost		(deSocketAddress* address, const char* host);
const char*			deSocketAddress_getHost		(const deSocketAddress* address);

deSocket*			deSocket_create				(void);
void				deSocket_destroy			(deSocket* socket);

deSocketState		deSocket_getState			(const deSocket* socket);
deUint32			deSocket_getOpenChannels	(const deSocket* socket);

deBool				deSocket_setFlags			(deSocket* socket, deUint32 flags);

deBool				deSocket_listen				(deSocket* socket, const deSocketAddress* address);
deSocket*			deSocket_accept				(deSocket* socket, deSocketAddress* clientAddress);

deBool				deSocket_connect			(deSocket* socket, const deSocketAddress* address);

deBool				deSocket_shutdown			(deSocket* socket, deUint32 channels);
deBool				deSocket_close				(deSocket* socket);

deSocketResult		deSocket_send				(deSocket* socket, const void* buf, int bufSize, int* numSent);
deSocketResult		deSocket_receive			(deSocket* socket, void* buf, int bufSize, int* numReceived);

/* Utilities. */

const char*			deGetSocketFamilyName		(deSocketFamily family);
const char*			deGetSocketResultName		(deSocketResult result);

DE_END_EXTERN_C

#endif /* _DESOCKET_H */