/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 2.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Mipmapping accuracy tests.
*//*--------------------------------------------------------------------*/
#include "es2aTextureMipmapTests.hpp"
#include "glsTextureTestUtil.hpp"
#include "gluTexture.hpp"
#include "gluStrUtil.hpp"
#include "gluTextureUtil.hpp"
#include "gluPixelTransfer.hpp"
#include "tcuTestLog.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuVector.hpp"
#include "tcuMatrix.hpp"
#include "tcuMatrixUtil.hpp"
#include "deStringUtil.hpp"
#include "deRandom.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
namespace deqp
{
namespace gles2
{
namespace Accuracy
{
using tcu::TestLog;
using std::vector;
using std::string;
using tcu::Sampler;
using tcu::Vec2;
using tcu::Mat2;
using tcu::Vec4;
using tcu::IVec2;
using tcu::IVec4;
using namespace glu;
using namespace gls::TextureTestUtil;
enum CoordType
{
COORDTYPE_BASIC, //!< texCoord = translateScale(position).
COORDTYPE_BASIC_BIAS, //!< Like basic, but with bias values.
COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
COORDTYPE_PROJECTED, //!< Projected coordinates, w != 1
COORDTYPE_LAST
};
// Texture2DMipmapCase
class Texture2DMipmapCase : public tcu::TestCase
{
public:
Texture2DMipmapCase (tcu::TestContext& testCtx,
glu::RenderContext& renderCtx,
const glu::ContextInfo& renderCtxInfo,
const char* name,
const char* desc,
CoordType coordType,
deUint32 minFilter,
deUint32 wrapS,
deUint32 wrapT,
deUint32 format,
deUint32 dataType,
int width,
int height);
~Texture2DMipmapCase (void);
void init (void);
void deinit (void);
IterateResult iterate (void);
private:
Texture2DMipmapCase (const Texture2DMipmapCase& other);
Texture2DMipmapCase& operator= (const Texture2DMipmapCase& other);
glu::RenderContext& m_renderCtx;
const glu::ContextInfo& m_renderCtxInfo;
CoordType m_coordType;
deUint32 m_minFilter;
deUint32 m_wrapS;
deUint32 m_wrapT;
deUint32 m_format;
deUint32 m_dataType;
int m_width;
int m_height;
glu::Texture2D* m_texture;
TextureRenderer m_renderer;
};
Texture2DMipmapCase::Texture2DMipmapCase (tcu::TestContext& testCtx,
glu::RenderContext& renderCtx,
const glu::ContextInfo& renderCtxInfo,
const char* name,
const char* desc,
CoordType coordType,
deUint32 minFilter,
deUint32 wrapS,
deUint32 wrapT,
deUint32 format,
deUint32 dataType,
int width,
int height)
: TestCase (testCtx, tcu::NODETYPE_ACCURACY, name, desc)
, m_renderCtx (renderCtx)
, m_renderCtxInfo (renderCtxInfo)
, m_coordType (coordType)
, m_minFilter (minFilter)
, m_wrapS (wrapS)
, m_wrapT (wrapT)
, m_format (format)
, m_dataType (dataType)
, m_width (width)
, m_height (height)
, m_texture (DE_NULL)
, m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_100_ES,
renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available.
: glu::PRECISION_MEDIUMP)
{
}
Texture2DMipmapCase::~Texture2DMipmapCase (void)
{
deinit();
}
void Texture2DMipmapCase::init (void)
{
if (!m_renderCtxInfo.isFragmentHighPrecisionSupported())
m_testCtx.getLog() << TestLog::Message << "Warning: High precision not supported in fragment shaders." << TestLog::EndMessage;
m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
// Fill texture with colored grid.
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
deUint32 step = 0xff / (numLevels-1);
deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff);
deUint32 dec = 0xff - inc;
deUint32 rgb = (inc << 16) | (dec << 8) | 0xff;
deUint32 color = 0xff000000 | rgb;
m_texture->getRefTexture().allocLevel(levelNdx);
tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color)));
}
}
void Texture2DMipmapCase::deinit (void)
{
delete m_texture;
m_texture = DE_NULL;
m_renderer.clear();
}
static void getBasicTexCoord2D (std::vector<float>& dst, int cellNdx)
{
static const struct
{
Vec2 bottomLeft;
Vec2 topRight;
} s_basicCoords[] =
{
{ Vec2(-0.1f, 0.1f), Vec2( 0.8f, 1.0f) },
{ Vec2(-0.3f, -0.6f), Vec2( 0.7f, 0.4f) },
{ Vec2(-0.3f, 0.6f), Vec2( 0.7f, -0.9f) },
{ Vec2(-0.8f, 0.6f), Vec2( 0.7f, -0.9f) },
{ Vec2(-0.5f, -0.5f), Vec2( 1.5f, 1.5f) },
{ Vec2( 1.0f, -1.0f), Vec2(-1.3f, 1.0f) },
{ Vec2( 1.2f, -1.0f), Vec2(-1.3f, 1.6f) },
{ Vec2( 2.2f, -1.1f), Vec2(-1.3f, 0.8f) },
{ Vec2(-1.5f, 1.6f), Vec2( 1.7f, -1.4f) },
{ Vec2( 2.0f, 1.6f), Vec2( 2.3f, -1.4f) },
{ Vec2( 1.3f, -2.6f), Vec2(-2.7f, 2.9f) },
{ Vec2(-0.8f, -6.6f), Vec2( 6.0f, -0.9f) },
{ Vec2( -8.0f, 9.0f), Vec2( 8.3f, -7.0f) },
{ Vec2(-16.0f, 10.0f), Vec2( 18.3f, 24.0f) },
{ Vec2( 30.2f, 55.0f), Vec2(-24.3f, -1.6f) },
{ Vec2(-33.2f, 64.1f), Vec2( 32.1f, -64.1f) },
};
DE_ASSERT(de::inBounds(cellNdx, 0, DE_LENGTH_OF_ARRAY(s_basicCoords)));
const Vec2& bottomLeft = s_basicCoords[cellNdx].bottomLeft;
const Vec2& topRight = s_basicCoords[cellNdx].topRight;
computeQuadTexCoord2D(dst, bottomLeft, topRight);
}
static void getAffineTexCoord2D (std::vector<float>& dst, int cellNdx)
{
// Use basic coords as base.
getBasicTexCoord2D(dst, cellNdx);
// Rotate based on cell index.
float angle = 2.0f*DE_PI * ((float)cellNdx / 16.0f);
tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle);
// Second and third row are sheared.
float shearX = de::inRange(cellNdx, 4, 11) ? (float)(15-cellNdx) / 16.0f : 0.0f;
tcu::Mat2 shearMatrix = tcu::shearMatrix(tcu::Vec2(shearX, 0.0f));
tcu::Mat2 transform = rotMatrix * shearMatrix;
Vec2 p0 = transform * Vec2(dst[0], dst[1]);
Vec2 p1 = transform * Vec2(dst[2], dst[3]);
Vec2 p2 = transform * Vec2(dst[4], dst[5]);
Vec2 p3 = transform * Vec2(dst[6], dst[7]);
dst[0] = p0.x(); dst[1] = p0.y();
dst[2] = p1.x(); dst[3] = p1.y();
dst[4] = p2.x(); dst[5] = p2.y();
dst[6] = p3.x(); dst[7] = p3.y();
}
Texture2DMipmapCase::IterateResult Texture2DMipmapCase::iterate (void)
{
// Constants.
const deUint32 magFilter = GL_NEAREST;
const glw::Functions& gl = m_renderCtx.getFunctions();
TestLog& log = m_testCtx.getLog();
const tcu::Texture2D& refTexture = m_texture->getRefTexture();
const tcu::TextureFormat& texFmt = refTexture.getFormat();
tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt);
int texWidth = refTexture.getWidth();
int texHeight = refTexture.getHeight();
int defViewportWidth = texWidth*4;
int defViewportHeight = texHeight*4;
RandomViewport viewport (m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
ReferenceParams sampleParams (TEXTURETYPE_2D);
vector<float> texCoord;
bool isProjected = m_coordType == COORDTYPE_PROJECTED;
bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS;
tcu::Surface renderedFrame (viewport.width, viewport.height);
// Accuracy cases test against ideal lod computation.
tcu::Surface idealFrame (viewport.width, viewport.height);
// Viewport is divided into 4x4 grid.
int gridWidth = 4;
int gridHeight = 4;
int cellWidth = viewport.width / gridWidth;
int cellHeight = viewport.height / gridHeight;
// Accuracy measurements are off unless we get the expected viewport size.
if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
// Sampling parameters.
sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
sampleParams.samplerType = gls::TextureTestUtil::getSamplerType(m_texture->getRefTexture().getFormat());
sampleParams.colorBias = fmtInfo.lookupBias;
sampleParams.colorScale = fmtInfo.lookupScale;
sampleParams.flags = (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0);
// Upload texture data.
m_texture->upload();
// Use unit 0.
gl.activeTexture(GL_TEXTURE0);
// Bind gradient texture and setup sampler parameters.
gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
// Bias values.
static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
// Projection values.
static const Vec4 s_projections[] =
{
Vec4(1.2f, 1.0f, 0.7f, 1.0f),
Vec4(1.3f, 0.8f, 0.6f, 2.0f),
Vec4(0.8f, 1.0f, 1.7f, 0.6f),
Vec4(1.2f, 1.0f, 1.7f, 1.5f)
};
// Render cells.
for (int gridY = 0; gridY < gridHeight; gridY++)
{
for (int gridX = 0; gridX < gridWidth; gridX++)
{
int curX = cellWidth*gridX;
int curY = cellHeight*gridY;
int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
int cellNdx = gridY*gridWidth + gridX;
// Compute texcoord.
switch (m_coordType)
{
case COORDTYPE_BASIC_BIAS: // Fall-through.
case COORDTYPE_PROJECTED:
case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
default: DE_ASSERT(DE_FALSE);
}
if (isProjected)
sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
if (useLodBias)
sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
// Render with GL.
gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
m_renderer.renderQuad(0, &texCoord[0], sampleParams);
// Render reference(s).
{
SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH);
sampleParams.lodMode = LODMODE_EXACT;
sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
}
}
}
// Read result.
glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
// Compare and log.
{
const int bestScoreDiff = (texWidth/16)*(texHeight/16);
const int worstScoreDiff = texWidth*texHeight;
int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
}
return STOP;
}
// TextureCubeMipmapCase
class TextureCubeMipmapCase : public tcu::TestCase
{
public:
TextureCubeMipmapCase (tcu::TestContext& testCtx,
glu::RenderContext& renderCtx,
const glu::ContextInfo& renderCtxInfo,
const char* name,
const char* desc,
CoordType coordType,
deUint32 minFilter,
deUint32 wrapS,
deUint32 wrapT,
deUint32 format,
deUint32 dataType,
int size);
~TextureCubeMipmapCase (void);
void init (void);
void deinit (void);
IterateResult iterate (void);
private:
TextureCubeMipmapCase (const TextureCubeMipmapCase& other);
TextureCubeMipmapCase& operator= (const TextureCubeMipmapCase& other);
glu::RenderContext& m_renderCtx;
const glu::ContextInfo& m_renderCtxInfo;
CoordType m_coordType;
deUint32 m_minFilter;
deUint32 m_wrapS;
deUint32 m_wrapT;
deUint32 m_format;
deUint32 m_dataType;
int m_size;
glu::TextureCube* m_texture;
TextureRenderer m_renderer;
};
TextureCubeMipmapCase::TextureCubeMipmapCase (tcu::TestContext& testCtx,
glu::RenderContext& renderCtx,
const glu::ContextInfo& renderCtxInfo,
const char* name,
const char* desc,
CoordType coordType,
deUint32 minFilter,
deUint32 wrapS,
deUint32 wrapT,
deUint32 format,
deUint32 dataType,
int size)
: TestCase (testCtx, tcu::NODETYPE_ACCURACY, name, desc)
, m_renderCtx (renderCtx)
, m_renderCtxInfo (renderCtxInfo)
, m_coordType (coordType)
, m_minFilter (minFilter)
, m_wrapS (wrapS)
, m_wrapT (wrapT)
, m_format (format)
, m_dataType (dataType)
, m_size (size)
, m_texture (DE_NULL)
, m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_100_ES,
renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available.
: glu::PRECISION_MEDIUMP)
{
}
TextureCubeMipmapCase::~TextureCubeMipmapCase (void)
{
deinit();
}
void TextureCubeMipmapCase::init (void)
{
if (!m_renderCtxInfo.isFragmentHighPrecisionSupported())
m_testCtx.getLog() << TestLog::Message << "Warning: High precision not supported in fragment shaders." << TestLog::EndMessage;
m_texture = new TextureCube(m_renderCtx, m_format, m_dataType, m_size);
int numLevels = deLog2Floor32(m_size)+1;
// Fill texture with colored grid.
for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
{
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
deUint32 step = 0xff / (numLevels-1);
deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff);
deUint32 dec = 0xff - inc;
deUint32 rgb = 0;
switch (faceNdx)
{
case 0: rgb = (inc << 16) | (dec << 8) | 255; break;
case 1: rgb = (255 << 16) | (inc << 8) | dec; break;
case 2: rgb = (dec << 16) | (255 << 8) | inc; break;
case 3: rgb = (dec << 16) | (inc << 8) | 255; break;
case 4: rgb = (255 << 16) | (dec << 8) | inc; break;
case 5: rgb = (inc << 16) | (255 << 8) | dec; break;
}
deUint32 color = 0xff000000 | rgb;
m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx);
tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::RGBA(color)));
}
}
}
void TextureCubeMipmapCase::deinit (void)
{
delete m_texture;
m_texture = DE_NULL;
m_renderer.clear();
}
static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
{
const int minWidth = 8;
const int minHeight = 8;
bool partition = rnd.getFloat() > 0.4f;
bool partitionX = partition && width > minWidth && rnd.getBool();
bool partitionY = partition && height > minHeight && !partitionX;
if (partitionX)
{
int split = width/2 + rnd.getInt(-width/4, +width/4);
randomPartition(dst, rnd, x, y, split, height);
randomPartition(dst, rnd, x+split, y, width-split, height);
}
else if (partitionY)
{
int split = height/2 + rnd.getInt(-height/4, +height/4);
randomPartition(dst, rnd, x, y, width, split);
randomPartition(dst, rnd, x, y+split, width, height-split);
}
else
dst.push_back(IVec4(x, y, width, height));
}
static void computeGridLayout (vector<IVec4>& dst, int width, int height)
{
de::Random rnd(7);
randomPartition(dst, rnd, 0, 0, width, height);
}
TextureCubeMipmapCase::IterateResult TextureCubeMipmapCase::iterate (void)
{
// Constants.
const deUint32 magFilter = GL_NEAREST;
int texWidth = m_texture->getRefTexture().getSize();
int texHeight = m_texture->getRefTexture().getSize();
int defViewportWidth = texWidth*2;
int defViewportHeight = texHeight*2;
const glw::Functions& gl = m_renderCtx.getFunctions();
TestLog& log = m_testCtx.getLog();
RandomViewport viewport (m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
tcu::Sampler sampler = mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
vector<float> texCoord;
bool isProjected = m_coordType == COORDTYPE_PROJECTED;
bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS;
tcu::Surface renderedFrame (viewport.width, viewport.height);
// Accuracy cases test against ideal lod computation.
tcu::Surface idealFrame (viewport.width, viewport.height);
// Accuracy measurements are off unless we get the expected viewport size.
if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
// Upload texture data.
m_texture->upload();
// Use unit 0.
gl.activeTexture(GL_TEXTURE0);
// Bind gradient texture and setup sampler parameters.
gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS);
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT);
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter);
gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter);
GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
// Compute grid.
vector<IVec4> gridLayout;
computeGridLayout(gridLayout, viewport.width, viewport.height);
// Bias values.
static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
// Projection values \note Less agressive than in 2D case due to smaller quads.
static const Vec4 s_projections[] =
{
Vec4(1.2f, 1.0f, 0.7f, 1.0f),
Vec4(1.3f, 0.8f, 0.6f, 1.1f),
Vec4(0.8f, 1.0f, 1.2f, 0.8f),
Vec4(1.2f, 1.0f, 1.3f, 0.9f)
};
for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++)
{
int curX = gridLayout[cellNdx].x();
int curY = gridLayout[cellNdx].y();
int curW = gridLayout[cellNdx].z();
int curH = gridLayout[cellNdx].w();
tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
ReferenceParams params (TEXTURETYPE_CUBE);
params.sampler = sampler;
DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported.
computeQuadTexCoordCube(texCoord, cubeFace);
if (isProjected)
{
params.flags |= ReferenceParams::PROJECTED;
params.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
}
if (useLodBias)
{
params.flags |= ReferenceParams::USE_BIAS;
params.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
}
// Render with GL.
gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
m_renderer.renderQuad(0, &texCoord[0], params);
// Render reference(s).
{
SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH);
params.lodMode = LODMODE_EXACT;
sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params);
}
}
// Read result.
glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
// Compare and log.
{
const int bestScoreDiff = (texWidth/16)*(texHeight/16);
const int worstScoreDiff = texWidth*texHeight;
int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
}
return STOP;
}
TextureMipmapTests::TextureMipmapTests (Context& context)
: TestCaseGroup(context, "mipmap", "Mipmapping accuracy tests")
{
}
TextureMipmapTests::~TextureMipmapTests (void)
{
}
void TextureMipmapTests::init (void)
{
tcu::TestCaseGroup* group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D Texture Mipmapping");
tcu::TestCaseGroup* groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube Map Filtering");
addChild(group2D);
addChild(groupCube);
static const struct
{
const char* name;
deUint32 mode;
} wrapModes[] =
{
{ "clamp", GL_CLAMP_TO_EDGE },
{ "repeat", GL_REPEAT },
{ "mirror", GL_MIRRORED_REPEAT }
};
static const struct
{
const char* name;
deUint32 mode;
} minFilterModes[] =
{
{ "nearest_nearest", GL_NEAREST_MIPMAP_NEAREST },
{ "linear_nearest", GL_LINEAR_MIPMAP_NEAREST },
{ "nearest_linear", GL_NEAREST_MIPMAP_LINEAR },
{ "linear_linear", GL_LINEAR_MIPMAP_LINEAR }
};
static const struct
{
CoordType type;
const char* name;
const char* desc;
} coordTypes[] =
{
{ COORDTYPE_BASIC, "basic", "Mipmapping with translated and scaled coordinates" },
{ COORDTYPE_AFFINE, "affine", "Mipmapping with affine coordinate transform" },
{ COORDTYPE_PROJECTED, "projected", "Mipmapping with perspective projection" }
};
const int tex2DWidth = 64;
const int tex2DHeight = 64;
// 2D cases.
for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++)
{
tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc);
group2D->addChild(coordTypeGroup);
for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
{
for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++)
{
std::ostringstream name;
name << minFilterModes[minFilter].name
<< "_" << wrapModes[wrapMode].name;
coordTypeGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
name.str().c_str(), "",
coordTypes[coordType].type,
minFilterModes[minFilter].mode,
wrapModes[wrapMode].mode,
wrapModes[wrapMode].mode,
GL_RGBA, GL_UNSIGNED_BYTE,
tex2DWidth, tex2DHeight));
}
}
}
const int cubeMapSize = 64;
static const struct
{
CoordType type;
const char* name;
const char* desc;
} cubeCoordTypes[] =
{
{ COORDTYPE_BASIC, "basic", "Mipmapping with translated and scaled coordinates" },
{ COORDTYPE_PROJECTED, "projected", "Mipmapping with perspective projection" }
};
// Cubemap cases.
for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(cubeCoordTypes); coordType++)
{
tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, cubeCoordTypes[coordType].name, cubeCoordTypes[coordType].desc);
groupCube->addChild(coordTypeGroup);
for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
{
coordTypeGroup->addChild(new TextureCubeMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
minFilterModes[minFilter].name, "",
cubeCoordTypes[coordType].type,
minFilterModes[minFilter].mode,
GL_CLAMP_TO_EDGE,
GL_CLAMP_TO_EDGE,
GL_RGBA, GL_UNSIGNED_BYTE, cubeMapSize));
}
}
}
} // Accuracy
} // gles2
} // deqp