# dEQP-GLES2.performance
set(DEQP_GLES2_PERFORMANCE_SRCS
es2pBlendTests.cpp
es2pBlendTests.hpp
es2pPerformanceTests.cpp
es2pPerformanceTests.hpp
es2pShaderControlStatementTests.cpp
es2pShaderControlStatementTests.hpp
es2pShaderOperatorTests.cpp
es2pShaderOperatorTests.hpp
es2pTextureCases.cpp
es2pTextureCases.hpp
es2pTextureCountTests.cpp
es2pTextureCountTests.hpp
es2pTextureFilteringTests.cpp
es2pTextureFilteringTests.hpp
es2pTextureFormatTests.cpp
es2pTextureFormatTests.hpp
es2pShaderCompilerTests.cpp
es2pShaderCompilerTests.hpp
es2pTextureUploadTests.cpp
es2pTextureUploadTests.hpp
es2pStateChangeCallTests.hpp
es2pStateChangeCallTests.cpp
es2pStateChangeTests.hpp
es2pStateChangeTests.cpp
es2pRedundantStateChangeTests.hpp
es2pRedundantStateChangeTests.cpp
es2pDrawCallBatchingTests.hpp
es2pDrawCallBatchingTests.cpp
es2pShaderOptimizationTests.hpp
es2pShaderOptimizationTests.cpp
es2pShaderCompilationCases.hpp
es2pShaderCompilationCases.cpp
)
add_library(deqp-gles2-performance STATIC ${DEQP_GLES2_PERFORMANCE_SRCS})
target_link_libraries(deqp-gles2-performance deqp-gl-shared glutil tcutil ${DEQP_GLES2_LIBRARIES})