/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Texture format performance tests.
*//*--------------------------------------------------------------------*/
#include "es3pTextureFormatTests.hpp"
#include "es3pTextureCases.hpp"
#include "gluStrUtil.hpp"
#include "glwEnums.hpp"
using std::string;
namespace deqp
{
namespace gles3
{
namespace Performance
{
TextureFormatTests::TextureFormatTests (Context& context)
: TestCaseGroup(context, "format", "Texture Format Performance Tests")
{
}
TextureFormatTests::~TextureFormatTests (void)
{
}
void TextureFormatTests::init (void)
{
struct
{
const char* name;
deUint32 internalFormat;
} texFormats[] =
{
{ "rgba32f", GL_RGBA32F, },
{ "rgba32i", GL_RGBA32I, },
{ "rgba32ui", GL_RGBA32UI, },
{ "rgba16f", GL_RGBA16F, },
{ "rgba16i", GL_RGBA16I, },
{ "rgba16ui", GL_RGBA16UI, },
{ "rgba8", GL_RGBA8, },
{ "rgba8i", GL_RGBA8I, },
{ "rgba8ui", GL_RGBA8UI, },
{ "srgb8_alpha8", GL_SRGB8_ALPHA8, },
{ "rgb10_a2", GL_RGB10_A2, },
{ "rgb10_a2ui", GL_RGB10_A2UI, },
{ "rgba4", GL_RGBA4, },
{ "rgb5_a1", GL_RGB5_A1, },
{ "rgba8_snorm", GL_RGBA8_SNORM, },
{ "rgb8", GL_RGB8, },
{ "rgb565", GL_RGB565, },
{ "r11f_g11f_b10f", GL_R11F_G11F_B10F, },
{ "rgb32f", GL_RGB32F, },
{ "rgb32i", GL_RGB32I, },
{ "rgb32ui", GL_RGB32UI, },
{ "rgb16f", GL_RGB16F, },
{ "rgb16i", GL_RGB16I, },
{ "rgb16ui", GL_RGB16UI, },
{ "rgb8_snorm", GL_RGB8_SNORM, },
{ "rgb8i", GL_RGB8I, },
{ "rgb8ui", GL_RGB8UI, },
{ "srgb8", GL_SRGB8, },
{ "rgb9_e5", GL_RGB9_E5, },
{ "rg32f", GL_RG32F, },
{ "rg32i", GL_RG32I, },
{ "rg32ui", GL_RG32UI, },
{ "rg16f", GL_RG16F, },
{ "rg16i", GL_RG16I, },
{ "rg16ui", GL_RG16UI, },
{ "rg8", GL_RG8, },
{ "rg8i", GL_RG8I, },
{ "rg8ui", GL_RG8UI, },
{ "rg8_snorm", GL_RG8_SNORM, },
{ "r32f", GL_R32F, },
{ "r32i", GL_R32I, },
{ "r32ui", GL_R32UI, },
{ "r16f", GL_R16F, },
{ "r16i", GL_R16I, },
{ "r16ui", GL_R16UI, },
{ "r8", GL_R8, },
{ "r8i", GL_R8I, },
{ "r8ui", GL_R8UI, },
{ "r8_snorm", GL_R8_SNORM, }
};
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
{
deUint32 format = texFormats[formatNdx].internalFormat;
string nameBase = texFormats[formatNdx].name;
deUint32 wrapS = GL_CLAMP_TO_EDGE;
deUint32 wrapT = GL_CLAMP_TO_EDGE;
deUint32 minFilter = GL_NEAREST;
deUint32 magFilter = GL_NEAREST;
int numTextures = 1;
string descriptionBase = glu::getPixelFormatName(format);
addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
}
}
} // Performance
} // gles3
} // deqp