/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_SCRIPT_GROUP_H
#define ANDROID_RS_SCRIPT_GROUP_H
#include "rsAllocation.h"
#include "rsScript.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class ProgramVertex;
class ProgramFragment;
class ProgramRaster;
class ProgramStore;
class ScriptGroup : public ObjectBase {
public:
Vector<ObjectBaseRef<ScriptKernelID> > mKernels;
class Link {
public:
ObjectBaseRef<const ScriptKernelID> mSource;
ObjectBaseRef<const ScriptKernelID> mDstKernel;
ObjectBaseRef<const ScriptFieldID> mDstField;
ObjectBaseRef<const Type> mType;
ObjectBaseRef<Allocation> mAlloc;
Link();
~Link();
};
class Node {
public:
Node(Script *);
Vector<const ScriptKernelID *> mKernels;
Vector<Link *> mOutputs;
Vector<Link *> mInputs;
bool mSeen;
int mOrder;
Script *mScript;
};
class IO {
public:
IO(const ScriptKernelID *);
const ScriptKernelID *mKernel;
ObjectBaseRef<Allocation> mAlloc;
};
Vector<Link *> mLinks;
Vector<Node *> mNodes;
Vector<IO *> mInputs;
Vector<IO *> mOutputs;
struct Hal {
void * drv;
struct DriverInfo {
};
DriverInfo info;
};
Hal mHal;
static ScriptGroup * create(Context *rsc,
ScriptKernelID ** kernels, size_t kernelsSize,
ScriptKernelID ** src, size_t srcSize,
ScriptKernelID ** dstK, size_t dstKSize,
ScriptFieldID ** dstF, size_t dstFSize,
const Type ** type, size_t typeSize);
virtual void serialize(Context *rsc, OStream *stream) const;
virtual RsA3DClassID getClassId() const;
void execute(Context *rsc);
void setInput(Context *rsc, ScriptKernelID *kid, Allocation *a);
void setOutput(Context *rsc, ScriptKernelID *kid, Allocation *a);
protected:
virtual ~ScriptGroup();
bool mInitialized;
private:
bool calcOrderRecurse(Node *n, int depth);
bool calcOrder();
Node * findNode(Script *s) const;
// Check if input/output Allocations are correctly set for a ScriptGroup.
// Send any error back to the client (app). Called before the ScriptGroup
// executes. Skips the exeuction if validation fails.
bool validateInputAndOutput(Context *);
ScriptGroup(Context *);
};
}
}
#endif