/* * ==================================================== * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. * * Developed at SunPro, a Sun Microsystems, Inc. business. * Permission to use, copy, modify, and distribute this * software is freely granted, provided that this notice * is preserved. * ==================================================== */ /* * from: @(#)fdlibm.h 5.1 93/09/24 * $FreeBSD$ */ #ifndef _MATH_PRIVATE_H_ #define _MATH_PRIVATE_H_ #include <sys/types.h> #include <machine/endian.h> /* * The original fdlibm code used statements like: * n0 = ((*(int*)&one)>>29)^1; * index of high word * * ix0 = *(n0+(int*)&x); * high word of x * * ix1 = *((1-n0)+(int*)&x); * low word of x * * to dig two 32 bit words out of the 64 bit IEEE floating point * value. That is non-ANSI, and, moreover, the gcc instruction * scheduler gets it wrong. We instead use the following macros. * Unlike the original code, we determine the endianness at compile * time, not at run time; I don't see much benefit to selecting * endianness at run time. */ /* * A union which permits us to convert between a double and two 32 bit * ints. */ #ifdef __arm__ #if defined(__VFP_FP__) || defined(__ARM_EABI__) #define IEEE_WORD_ORDER BYTE_ORDER #else #define IEEE_WORD_ORDER BIG_ENDIAN #endif #else /* __arm__ */ #define IEEE_WORD_ORDER BYTE_ORDER #endif #if IEEE_WORD_ORDER == BIG_ENDIAN typedef union { double value; struct { u_int32_t msw; u_int32_t lsw; } parts; struct { u_int64_t w; } xparts; } ieee_double_shape_type; #endif #if IEEE_WORD_ORDER == LITTLE_ENDIAN typedef union { double value; struct { u_int32_t lsw; u_int32_t msw; } parts; struct { u_int64_t w; } xparts; } ieee_double_shape_type; #endif /* Get two 32 bit ints from a double. */ #define EXTRACT_WORDS(ix0,ix1,d) \ do { \ ieee_double_shape_type ew_u; \ ew_u.value = (d); \ (ix0) = ew_u.parts.msw; \ (ix1) = ew_u.parts.lsw; \ } while (0) /* Get a 64-bit int from a double. */ #define EXTRACT_WORD64(ix,d) \ do { \ ieee_double_shape_type ew_u; \ ew_u.value = (d); \ (ix) = ew_u.xparts.w; \ } while (0) /* Get the more significant 32 bit int from a double. */ #define GET_HIGH_WORD(i,d) \ do { \ ieee_double_shape_type gh_u; \ gh_u.value = (d); \ (i) = gh_u.parts.msw; \ } while (0) /* Get the less significant 32 bit int from a double. */ #define GET_LOW_WORD(i,d) \ do { \ ieee_double_shape_type gl_u; \ gl_u.value = (d); \ (i) = gl_u.parts.lsw; \ } while (0) /* Set a double from two 32 bit ints. */ #define INSERT_WORDS(d,ix0,ix1) \ do { \ ieee_double_shape_type iw_u; \ iw_u.parts.msw = (ix0); \ iw_u.parts.lsw = (ix1); \ (d) = iw_u.value; \ } while (0) /* Set a double from a 64-bit int. */ #define INSERT_WORD64(d,ix) \ do { \ ieee_double_shape_type iw_u; \ iw_u.xparts.w = (ix); \ (d) = iw_u.value; \ } while (0) /* Set the more significant 32 bits of a double from an int. */ #define SET_HIGH_WORD(d,v) \ do { \ ieee_double_shape_type sh_u; \ sh_u.value = (d); \ sh_u.parts.msw = (v); \ (d) = sh_u.value; \ } while (0) /* Set the less significant 32 bits of a double from an int. */ #define SET_LOW_WORD(d,v) \ do { \ ieee_double_shape_type sl_u; \ sl_u.value = (d); \ sl_u.parts.lsw = (v); \ (d) = sl_u.value; \ } while (0) /* * A union which permits us to convert between a float and a 32 bit * int. */ typedef union { float value; /* FIXME: Assumes 32 bit int. */ unsigned int word; } ieee_float_shape_type; /* Get a 32 bit int from a float. */ #define GET_FLOAT_WORD(i,d) \ do { \ ieee_float_shape_type gf_u; \ gf_u.value = (d); \ (i) = gf_u.word; \ } while (0) /* Set a float from a 32 bit int. */ #define SET_FLOAT_WORD(d,i) \ do { \ ieee_float_shape_type sf_u; \ sf_u.word = (i); \ (d) = sf_u.value; \ } while (0) /* * Get expsign and mantissa as 16 bit and 64 bit ints from an 80 bit long * double. */ #define EXTRACT_LDBL80_WORDS(ix0,ix1,d) \ do { \ union IEEEl2bits ew_u; \ ew_u.e = (d); \ (ix0) = ew_u.xbits.expsign; \ (ix1) = ew_u.xbits.man; \ } while (0) /* * Get expsign and mantissa as one 16 bit and two 64 bit ints from a 128 bit * long double. */ #define EXTRACT_LDBL128_WORDS(ix0,ix1,ix2,d) \ do { \ union IEEEl2bits ew_u; \ ew_u.e = (d); \ (ix0) = ew_u.xbits.expsign; \ (ix1) = ew_u.xbits.manh; \ (ix2) = ew_u.xbits.manl; \ } while (0) /* Get expsign as a 16 bit int from a long double. */ #define GET_LDBL_EXPSIGN(i,d) \ do { \ union IEEEl2bits ge_u; \ ge_u.e = (d); \ (i) = ge_u.xbits.expsign; \ } while (0) /* * Set an 80 bit long double from a 16 bit int expsign and a 64 bit int * mantissa. */ #define INSERT_LDBL80_WORDS(d,ix0,ix1) \ do { \ union IEEEl2bits iw_u; \ iw_u.xbits.expsign = (ix0); \ iw_u.xbits.man = (ix1); \ (d) = iw_u.e; \ } while (0) /* * Set a 128 bit long double from a 16 bit int expsign and two 64 bit ints * comprising the mantissa. */ #define INSERT_LDBL128_WORDS(d,ix0,ix1,ix2) \ do { \ union IEEEl2bits iw_u; \ iw_u.xbits.expsign = (ix0); \ iw_u.xbits.manh = (ix1); \ iw_u.xbits.manl = (ix2); \ (d) = iw_u.e; \ } while (0) /* Set expsign of a long double from a 16 bit int. */ #define SET_LDBL_EXPSIGN(d,v) \ do { \ union IEEEl2bits se_u; \ se_u.e = (d); \ se_u.xbits.expsign = (v); \ (d) = se_u.e; \ } while (0) #ifdef __i386__ /* Long double constants are broken on i386. */ #define LD80C(m, ex, v) { \ .xbits.man = __CONCAT(m, ULL), \ .xbits.expsign = (0x3fff + (ex)) | ((v) < 0 ? 0x8000 : 0), \ } #else /* The above works on non-i386 too, but we use this to check v. */ #define LD80C(m, ex, v) { .e = (v), } #endif #ifdef FLT_EVAL_METHOD /* * Attempt to get strict C99 semantics for assignment with non-C99 compilers. */ #if FLT_EVAL_METHOD == 0 || __GNUC__ == 0 #define STRICT_ASSIGN(type, lval, rval) ((lval) = (rval)) #else #define STRICT_ASSIGN(type, lval, rval) do { \ volatile type __lval; \ \ if (sizeof(type) >= sizeof(long double)) \ (lval) = (rval); \ else { \ __lval = (rval); \ (lval) = __lval; \ } \ } while (0) #endif #endif /* FLT_EVAL_METHOD */ /* Support switching the mode to FP_PE if necessary. */ #if defined(__i386__) && !defined(NO_FPSETPREC) #define ENTERI() \ long double __retval; \ fp_prec_t __oprec; \ \ if ((__oprec = fpgetprec()) != FP_PE) \ fpsetprec(FP_PE) #define RETURNI(x) do { \ __retval = (x); \ if (__oprec != FP_PE) \ fpsetprec(__oprec); \ RETURNF(__retval); \ } while (0) #else #define ENTERI(x) #define RETURNI(x) RETURNF(x) #endif /* Default return statement if hack*_t() is not used. */ #define RETURNF(v) return (v) /* * 2sum gives the same result as 2sumF without requiring |a| >= |b| or * a == 0, but is slower. */ #define _2sum(a, b) do { \ __typeof(a) __s, __w; \ \ __w = (a) + (b); \ __s = __w - (a); \ (b) = ((a) - (__w - __s)) + ((b) - __s); \ (a) = __w; \ } while (0) /* * 2sumF algorithm. * * "Normalize" the terms in the infinite-precision expression a + b for * the sum of 2 floating point values so that b is as small as possible * relative to 'a'. (The resulting 'a' is the value of the expression in * the same precision as 'a' and the resulting b is the rounding error.) * |a| must be >= |b| or 0, b's type must be no larger than 'a's type, and * exponent overflow or underflow must not occur. This uses a Theorem of * Dekker (1971). See Knuth (1981) 4.2.2 Theorem C. The name "TwoSum" * is apparently due to Skewchuk (1997). * * For this to always work, assignment of a + b to 'a' must not retain any * extra precision in a + b. This is required by C standards but broken * in many compilers. The brokenness cannot be worked around using * STRICT_ASSIGN() like we do elsewhere, since the efficiency of this * algorithm would be destroyed by non-null strict assignments. (The * compilers are correct to be broken -- the efficiency of all floating * point code calculations would be destroyed similarly if they forced the * conversions.) * * Fortunately, a case that works well can usually be arranged by building * any extra precision into the type of 'a' -- 'a' should have type float_t, * double_t or long double. b's type should be no larger than 'a's type. * Callers should use these types with scopes as large as possible, to * reduce their own extra-precision and efficiciency problems. In * particular, they shouldn't convert back and forth just to call here. */ #ifdef DEBUG #define _2sumF(a, b) do { \ __typeof(a) __w; \ volatile __typeof(a) __ia, __ib, __r, __vw; \ \ __ia = (a); \ __ib = (b); \ assert(__ia == 0 || fabsl(__ia) >= fabsl(__ib)); \ \ __w = (a) + (b); \ (b) = ((a) - __w) + (b); \ (a) = __w; \ \ /* The next 2 assertions are weak if (a) is already long double. */ \ assert((long double)__ia + __ib == (long double)(a) + (b)); \ __vw = __ia + __ib; \ __r = __ia - __vw; \ __r += __ib; \ assert(__vw == (a) && __r == (b)); \ } while (0) #else /* !DEBUG */ #define _2sumF(a, b) do { \ __typeof(a) __w; \ \ __w = (a) + (b); \ (b) = ((a) - __w) + (b); \ (a) = __w; \ } while (0) #endif /* DEBUG */ /* * Set x += c, where x is represented in extra precision as a + b. * x must be sufficiently normalized and sufficiently larger than c, * and the result is then sufficiently normalized. * * The details of ordering are that |a| must be >= |c| (so that (a, c) * can be normalized without extra work to swap 'a' with c). The details of * the normalization are that b must be small relative to the normalized 'a'. * Normalization of (a, c) makes the normalized c tiny relative to the * normalized a, so b remains small relative to 'a' in the result. However, * b need not ever be tiny relative to 'a'. For example, b might be about * 2**20 times smaller than 'a' to give about 20 extra bits of precision. * That is usually enough, and adding c (which by normalization is about * 2**53 times smaller than a) cannot change b significantly. However, * cancellation of 'a' with c in normalization of (a, c) may reduce 'a' * significantly relative to b. The caller must ensure that significant * cancellation doesn't occur, either by having c of the same sign as 'a', * or by having |c| a few percent smaller than |a|. Pre-normalization of * (a, b) may help. * * This is is a variant of an algorithm of Kahan (see Knuth (1981) 4.2.2 * exercise 19). We gain considerable efficiency by requiring the terms to * be sufficiently normalized and sufficiently increasing. */ #define _3sumF(a, b, c) do { \ __typeof(a) __tmp; \ \ __tmp = (c); \ _2sumF(__tmp, (a)); \ (b) += (a); \ (a) = __tmp; \ } while (0) /* * Common routine to process the arguments to nan(), nanf(), and nanl(). */ void _scan_nan(uint32_t *__words, int __num_words, const char *__s); #ifdef _COMPLEX_H /* * C99 specifies that complex numbers have the same representation as * an array of two elements, where the first element is the real part * and the second element is the imaginary part. */ typedef union { float complex f; float a[2]; } float_complex; typedef union { double complex f; double a[2]; } double_complex; typedef union { long double complex f; long double a[2]; } long_double_complex; #define REALPART(z) ((z).a[0]) #define IMAGPART(z) ((z).a[1]) /* * Inline functions that can be used to construct complex values. * * The C99 standard intends x+I*y to be used for this, but x+I*y is * currently unusable in general since gcc introduces many overflow, * underflow, sign and efficiency bugs by rewriting I*y as * (0.0+I)*(y+0.0*I) and laboriously computing the full complex product. * In particular, I*Inf is corrupted to NaN+I*Inf, and I*-0 is corrupted * to -0.0+I*0.0. */ static __inline float complex cpackf(float x, float y) { float_complex z; REALPART(z) = x; IMAGPART(z) = y; return (z.f); } static __inline double complex cpack(double x, double y) { double_complex z; REALPART(z) = x; IMAGPART(z) = y; return (z.f); } static __inline long double complex cpackl(long double x, long double y) { long_double_complex z; REALPART(z) = x; IMAGPART(z) = y; return (z.f); } #endif /* _COMPLEX_H */ #ifdef __GNUCLIKE_ASM /* Asm versions of some functions. */ #ifdef __amd64__ static __inline int irint(double x) { int n; asm("cvtsd2si %1,%0" : "=r" (n) : "x" (x)); return (n); } #define HAVE_EFFICIENT_IRINT #endif #ifdef __i386__ static __inline int irint(double x) { int n; asm("fistl %0" : "=m" (n) : "t" (x)); return (n); } #define HAVE_EFFICIENT_IRINT #endif #if defined(__amd64__) || defined(__i386__) static __inline int irintl(long double x) { int n; asm("fistl %0" : "=m" (n) : "t" (x)); return (n); } #define HAVE_EFFICIENT_IRINTL #endif #endif /* __GNUCLIKE_ASM */ #ifdef DEBUG #if defined(__amd64__) || defined(__i386__) #define breakpoint() asm("int $3") #else #include <signal.h> #define breakpoint() raise(SIGTRAP) #endif #endif /* Write a pari script to test things externally. */ #ifdef DOPRINT #include <stdio.h> #ifndef DOPRINT_SWIZZLE #define DOPRINT_SWIZZLE 0 #endif #ifdef DOPRINT_LD80 #define DOPRINT_START(xp) do { \ uint64_t __lx; \ uint16_t __hx; \ \ /* Hack to give more-problematic args. */ \ EXTRACT_LDBL80_WORDS(__hx, __lx, *xp); \ __lx ^= DOPRINT_SWIZZLE; \ INSERT_LDBL80_WORDS(*xp, __hx, __lx); \ printf("x = %.21Lg; ", (long double)*xp); \ } while (0) #define DOPRINT_END1(v) \ printf("y = %.21Lg; z = 0; show(x, y, z);\n", (long double)(v)) #define DOPRINT_END2(hi, lo) \ printf("y = %.21Lg; z = %.21Lg; show(x, y, z);\n", \ (long double)(hi), (long double)(lo)) #elif defined(DOPRINT_D64) #define DOPRINT_START(xp) do { \ uint32_t __hx, __lx; \ \ EXTRACT_WORDS(__hx, __lx, *xp); \ __lx ^= DOPRINT_SWIZZLE; \ INSERT_WORDS(*xp, __hx, __lx); \ printf("x = %.21Lg; ", (long double)*xp); \ } while (0) #define DOPRINT_END1(v) \ printf("y = %.21Lg; z = 0; show(x, y, z);\n", (long double)(v)) #define DOPRINT_END2(hi, lo) \ printf("y = %.21Lg; z = %.21Lg; show(x, y, z);\n", \ (long double)(hi), (long double)(lo)) #elif defined(DOPRINT_F32) #define DOPRINT_START(xp) do { \ uint32_t __hx; \ \ GET_FLOAT_WORD(__hx, *xp); \ __hx ^= DOPRINT_SWIZZLE; \ SET_FLOAT_WORD(*xp, __hx); \ printf("x = %.21Lg; ", (long double)*xp); \ } while (0) #define DOPRINT_END1(v) \ printf("y = %.21Lg; z = 0; show(x, y, z);\n", (long double)(v)) #define DOPRINT_END2(hi, lo) \ printf("y = %.21Lg; z = %.21Lg; show(x, y, z);\n", \ (long double)(hi), (long double)(lo)) #else /* !DOPRINT_LD80 && !DOPRINT_D64 (LD128 only) */ #ifndef DOPRINT_SWIZZLE_HIGH #define DOPRINT_SWIZZLE_HIGH 0 #endif #define DOPRINT_START(xp) do { \ uint64_t __lx, __llx; \ uint16_t __hx; \ \ EXTRACT_LDBL128_WORDS(__hx, __lx, __llx, *xp); \ __llx ^= DOPRINT_SWIZZLE; \ __lx ^= DOPRINT_SWIZZLE_HIGH; \ INSERT_LDBL128_WORDS(*xp, __hx, __lx, __llx); \ printf("x = %.36Lg; ", (long double)*xp); \ } while (0) #define DOPRINT_END1(v) \ printf("y = %.36Lg; z = 0; show(x, y, z);\n", (long double)(v)) #define DOPRINT_END2(hi, lo) \ printf("y = %.36Lg; z = %.36Lg; show(x, y, z);\n", \ (long double)(hi), (long double)(lo)) #endif /* DOPRINT_LD80 */ #else /* !DOPRINT */ #define DOPRINT_START(xp) #define DOPRINT_END1(v) #define DOPRINT_END2(hi, lo) #endif /* DOPRINT */ #define RETURNP(x) do { \ DOPRINT_END1(x); \ RETURNF(x); \ } while (0) #define RETURNPI(x) do { \ DOPRINT_END1(x); \ RETURNI(x); \ } while (0) #define RETURN2P(x, y) do { \ DOPRINT_END2((x), (y)); \ RETURNF((x) + (y)); \ } while (0) #define RETURN2PI(x, y) do { \ DOPRINT_END2((x), (y)); \ RETURNI((x) + (y)); \ } while (0) #ifdef STRUCT_RETURN #define RETURNSP(rp) do { \ if (!(rp)->lo_set) \ RETURNP((rp)->hi); \ RETURN2P((rp)->hi, (rp)->lo); \ } while (0) #define RETURNSPI(rp) do { \ if (!(rp)->lo_set) \ RETURNPI((rp)->hi); \ RETURN2PI((rp)->hi, (rp)->lo); \ } while (0) #endif #define SUM2P(x, y) ({ \ const __typeof (x) __x = (x); \ const __typeof (y) __y = (y); \ \ DOPRINT_END2(__x, __y); \ __x + __y; \ }) /* * ieee style elementary functions * * We rename functions here to improve other sources' diffability * against fdlibm. */ #define __ieee754_sqrt sqrt #define __ieee754_acos acos #define __ieee754_acosh acosh #define __ieee754_log log #define __ieee754_log2 log2 #define __ieee754_atanh atanh #define __ieee754_asin asin #define __ieee754_atan2 atan2 #define __ieee754_exp exp #define __ieee754_cosh cosh #define __ieee754_fmod fmod #define __ieee754_pow pow #define __ieee754_lgamma lgamma #define __ieee754_gamma gamma #define __ieee754_lgamma_r lgamma_r #define __ieee754_gamma_r gamma_r #define __ieee754_log10 log10 #define __ieee754_sinh sinh #define __ieee754_hypot hypot #define __ieee754_j0 j0 #define __ieee754_j1 j1 #define __ieee754_y0 y0 #define __ieee754_y1 y1 #define __ieee754_jn jn #define __ieee754_yn yn #define __ieee754_remainder remainder #define __ieee754_scalb scalb #define __ieee754_sqrtf sqrtf #define __ieee754_acosf acosf #define __ieee754_acoshf acoshf #define __ieee754_logf logf #define __ieee754_atanhf atanhf #define __ieee754_asinf asinf #define __ieee754_atan2f atan2f #define __ieee754_expf expf #define __ieee754_coshf coshf #define __ieee754_fmodf fmodf #define __ieee754_powf powf #define __ieee754_lgammaf lgammaf #define __ieee754_gammaf gammaf #define __ieee754_lgammaf_r lgammaf_r #define __ieee754_gammaf_r gammaf_r #define __ieee754_log10f log10f #define __ieee754_log2f log2f #define __ieee754_sinhf sinhf #define __ieee754_hypotf hypotf #define __ieee754_j0f j0f #define __ieee754_j1f j1f #define __ieee754_y0f y0f #define __ieee754_y1f y1f #define __ieee754_jnf jnf #define __ieee754_ynf ynf #define __ieee754_remainderf remainderf #define __ieee754_scalbf scalbf /* fdlibm kernel function */ int __kernel_rem_pio2(double*,double*,int,int,int); /* double precision kernel functions */ #ifndef INLINE_REM_PIO2 int __ieee754_rem_pio2(double,double*); #endif double __kernel_sin(double,double,int); double __kernel_cos(double,double); double __kernel_tan(double,double,int); double __ldexp_exp(double,int); #ifdef _COMPLEX_H double complex __ldexp_cexp(double complex,int); #endif /* float precision kernel functions */ #ifndef INLINE_REM_PIO2F int __ieee754_rem_pio2f(float,double*); #endif #ifndef INLINE_KERNEL_SINDF float __kernel_sindf(double); #endif #ifndef INLINE_KERNEL_COSDF float __kernel_cosdf(double); #endif #ifndef INLINE_KERNEL_TANDF float __kernel_tandf(double,int); #endif float __ldexp_expf(float,int); #ifdef _COMPLEX_H float complex __ldexp_cexpf(float complex,int); #endif /* long double precision kernel functions */ long double __kernel_sinl(long double, long double, int); long double __kernel_cosl(long double, long double); long double __kernel_tanl(long double, long double, int); #endif /* !_MATH_PRIVATE_H_ */