#ifndef _DESOCKET_HPP #define _DESOCKET_HPP /*------------------------------------------------------------------------- * drawElements C++ Base Library * ----------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief deSocket C++ wrapper. *//*--------------------------------------------------------------------*/ #include "deDefs.hpp" #include "deSocket.h" #include <string> #include <stdexcept> namespace de { class SocketError : public std::runtime_error { public: SocketError (const std::string& message) : std::runtime_error(message) {} }; class SocketAddress { public: SocketAddress (void); ~SocketAddress (void); void setHost (const char* host); void setPort (int port); void setFamily (deSocketFamily family); void setType (deSocketType type); void setProtocol (deSocketProtocol protocol); const char* getHost (void) const { return deSocketAddress_getHost(m_address); } int getPort (void) const { return deSocketAddress_getPort(m_address); } deSocketFamily getFamily (void) const { return deSocketAddress_getFamily(m_address); } deSocketType getType (void) const { return deSocketAddress_getType(m_address); } deSocketProtocol getProtocol (void) const { return deSocketAddress_getProtocol(m_address); } operator deSocketAddress* () { return m_address; } operator const deSocketAddress* () const { return m_address; } deSocketAddress* getPtr (void) { return m_address; } private: SocketAddress (const SocketAddress& other); SocketAddress& operator= (const SocketAddress& other); deSocketAddress* m_address; }; class Socket { public: Socket (void); ~Socket (void); void setFlags (deUint32 flags); deSocketState getState (void) const { return deSocket_getState(m_socket); } bool isConnected (void) const { return getState() == DE_SOCKETSTATE_CONNECTED; } void listen (const SocketAddress& address); Socket* accept (SocketAddress& clientAddress) { return accept(clientAddress.getPtr()); } Socket* accept (void) { return accept(DE_NULL); } void connect (const SocketAddress& address); void shutdown (void); void shutdownSend (void); void shutdownReceive (void); bool isSendOpen (void) { return (deSocket_getOpenChannels(m_socket) & DE_SOCKETCHANNEL_SEND ) != 0; } bool isReceiveOpen (void) { return (deSocket_getOpenChannels(m_socket) & DE_SOCKETCHANNEL_RECEIVE ) != 0; } void close (void); deSocketResult send (const void* buf, int bufSize, int* numSent) { return deSocket_send(m_socket, buf, bufSize, numSent); } deSocketResult receive (void* buf, int bufSize, int* numRecv) { return deSocket_receive(m_socket, buf, bufSize, numRecv); } private: Socket (deSocket* socket) : m_socket(socket) {} Socket (const Socket& other); Socket& operator= (const Socket& other); Socket* accept (deSocketAddress* clientAddress); deSocket* m_socket; }; } // de #endif // _DESOCKET_HPP