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 * Copyright (c) 2009-2010 jMonkeyEngine
 * All rights reserved.
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 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
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 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package jme3test.bullet;

import com.jme3.app.SimpleApplication;
import com.jme3.asset.TextureKey;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Sphere;
import com.jme3.scene.shape.Sphere.TextureMode;
import com.jme3.shadow.BasicShadowRenderer;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;

/**
 *
 * @author double1984
 */
public class TestBrickWall extends SimpleApplication {

    static float bLength = 0.48f;
    static float bWidth = 0.24f;
    static float bHeight = 0.12f;
    Material mat;
    Material mat2;
    Material mat3;
    BasicShadowRenderer bsr;
    private static Sphere bullet;
    private static Box brick;
    private static SphereCollisionShape bulletCollisionShape;

    private BulletAppState bulletAppState;

    public static void main(String args[]) {
        TestBrickWall f = new TestBrickWall();
        f.start();
    }

    @Override
    public void simpleInitApp() {
        
        bulletAppState = new BulletAppState();
        bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
        stateManager.attach(bulletAppState);

        bullet = new Sphere(32, 32, 0.4f, true, false);
        bullet.setTextureMode(TextureMode.Projected);
        bulletCollisionShape = new SphereCollisionShape(0.4f);
        brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
        brick.scaleTextureCoordinates(new Vector2f(1f, .5f));

        initMaterial();
        initWall();
        initFloor();
        initCrossHairs();
        this.cam.setLocation(new Vector3f(0, 6f, 6f));
        cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
        cam.setFrustumFar(15);
        inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
        inputManager.addListener(actionListener, "shoot");
        inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X));
        inputManager.addListener(actionListener, "gc");

        rootNode.setShadowMode(ShadowMode.Off);
        bsr = new BasicShadowRenderer(assetManager, 256);
        bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
        viewPort.addProcessor(bsr);
    }

    private PhysicsSpace getPhysicsSpace() {
        return bulletAppState.getPhysicsSpace();
    }
    private ActionListener actionListener = new ActionListener() {

        public void onAction(String name, boolean keyPressed, float tpf) {
            if (name.equals("shoot") && !keyPressed) {
                Geometry bulletg = new Geometry("bullet", bullet);
                bulletg.setMaterial(mat2);
                bulletg.setShadowMode(ShadowMode.CastAndReceive);
                bulletg.setLocalTranslation(cam.getLocation());
                
                SphereCollisionShape bulletCollisionShape = new SphereCollisionShape(0.4f);
                RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
//                RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
                bulletNode.setLinearVelocity(cam.getDirection().mult(25));
                bulletg.addControl(bulletNode);
                rootNode.attachChild(bulletg);
                getPhysicsSpace().add(bulletNode);
            }
            if (name.equals("gc") && !keyPressed) {
                System.gc();
            }
        }
    };

    public void initWall() {
        float startpt = bLength / 4;
        float height = 0;
        for (int j = 0; j < 15; j++) {
            for (int i = 0; i < 4; i++) {
                Vector3f vt = new Vector3f(i * bLength * 2 + startpt, bHeight + height, 0);
                addBrick(vt);
            }
            startpt = -startpt;
            height += 2 * bHeight;
        }
    }

    public void initFloor() {
        Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
        floorBox.scaleTextureCoordinates(new Vector2f(3, 6));

        Geometry floor = new Geometry("floor", floorBox);
        floor.setMaterial(mat3);
        floor.setShadowMode(ShadowMode.Receive);
        floor.setLocalTranslation(0, -0.1f, 0);
        floor.addControl(new RigidBodyControl(new BoxCollisionShape(new Vector3f(10f, 0.1f, 5f)), 0));
        this.rootNode.attachChild(floor);
        this.getPhysicsSpace().add(floor);
    }

    public void initMaterial() {
        mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
        TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
        key.setGenerateMips(true);
        Texture tex = assetManager.loadTexture(key);
        mat.setTexture("ColorMap", tex);

        mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
        TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
        key2.setGenerateMips(true);
        Texture tex2 = assetManager.loadTexture(key2);
        mat2.setTexture("ColorMap", tex2);

        mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
        TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg");
        key3.setGenerateMips(true);
        Texture tex3 = assetManager.loadTexture(key3);
        tex3.setWrap(WrapMode.Repeat);
        mat3.setTexture("ColorMap", tex3);
    }

    public void addBrick(Vector3f ori) {

        Geometry reBoxg = new Geometry("brick", brick);
        reBoxg.setMaterial(mat);
        reBoxg.setLocalTranslation(ori);
        //for geometry with sphere mesh the physics system automatically uses a sphere collision shape
        reBoxg.addControl(new RigidBodyControl(1.5f));
        reBoxg.setShadowMode(ShadowMode.CastAndReceive);
        reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f);
        this.rootNode.attachChild(reBoxg);
        this.getPhysicsSpace().add(reBoxg);
    }

    protected void initCrossHairs() {
        guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
        BitmapText ch = new BitmapText(guiFont, false);
        ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
        ch.setText("+"); // crosshairs
        ch.setLocalTranslation( // center
                settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
                settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
        guiNode.attachChild(ch);
    }
}