/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package jme3test.bullet; import com.jme3.app.SimpleApplication; import com.jme3.bullet.BulletAppState; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; import com.jme3.bullet.control.RigidBodyControl; import com.jme3.bullet.joints.ConeJoint; import com.jme3.bullet.joints.PhysicsJoint; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.MouseButtonTrigger; import com.jme3.math.Vector3f; import com.jme3.scene.Node; /** * * @author normenhansen */ public class TestRagDoll extends SimpleApplication implements ActionListener { private BulletAppState bulletAppState = new BulletAppState(); private Node ragDoll = new Node(); private Node shoulders; private Vector3f upforce = new Vector3f(0, 200, 0); private boolean applyForce = false; public static void main(String[] args) { TestRagDoll app = new TestRagDoll(); app.start(); } @Override public void simpleInitApp() { bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); bulletAppState.getPhysicsSpace().enableDebug(assetManager); inputManager.addMapping("Pull ragdoll up", new MouseButtonTrigger(0)); inputManager.addListener(this, "Pull ragdoll up"); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); createRagDoll(); } private void createRagDoll() { shoulders = createLimb(0.2f, 1.0f, new Vector3f(0.00f, 1.5f, 0), true); Node uArmL = createLimb(0.2f, 0.5f, new Vector3f(-0.75f, 0.8f, 0), false); Node uArmR = createLimb(0.2f, 0.5f, new Vector3f(0.75f, 0.8f, 0), false); Node lArmL = createLimb(0.2f, 0.5f, new Vector3f(-0.75f, -0.2f, 0), false); Node lArmR = createLimb(0.2f, 0.5f, new Vector3f(0.75f, -0.2f, 0), false); Node body = createLimb(0.2f, 1.0f, new Vector3f(0.00f, 0.5f, 0), false); Node hips = createLimb(0.2f, 0.5f, new Vector3f(0.00f, -0.5f, 0), true); Node uLegL = createLimb(0.2f, 0.5f, new Vector3f(-0.25f, -1.2f, 0), false); Node uLegR = createLimb(0.2f, 0.5f, new Vector3f(0.25f, -1.2f, 0), false); Node lLegL = createLimb(0.2f, 0.5f, new Vector3f(-0.25f, -2.2f, 0), false); Node lLegR = createLimb(0.2f, 0.5f, new Vector3f(0.25f, -2.2f, 0), false); join(body, shoulders, new Vector3f(0f, 1.4f, 0)); join(body, hips, new Vector3f(0f, -0.5f, 0)); join(uArmL, shoulders, new Vector3f(-0.75f, 1.4f, 0)); join(uArmR, shoulders, new Vector3f(0.75f, 1.4f, 0)); join(uArmL, lArmL, new Vector3f(-0.75f, .4f, 0)); join(uArmR, lArmR, new Vector3f(0.75f, .4f, 0)); join(uLegL, hips, new Vector3f(-.25f, -0.5f, 0)); join(uLegR, hips, new Vector3f(.25f, -0.5f, 0)); join(uLegL, lLegL, new Vector3f(-.25f, -1.7f, 0)); join(uLegR, lLegR, new Vector3f(.25f, -1.7f, 0)); ragDoll.attachChild(shoulders); ragDoll.attachChild(body); ragDoll.attachChild(hips); ragDoll.attachChild(uArmL); ragDoll.attachChild(uArmR); ragDoll.attachChild(lArmL); ragDoll.attachChild(lArmR); ragDoll.attachChild(uLegL); ragDoll.attachChild(uLegR); ragDoll.attachChild(lLegL); ragDoll.attachChild(lLegR); rootNode.attachChild(ragDoll); bulletAppState.getPhysicsSpace().addAll(ragDoll); } private Node createLimb(float width, float height, Vector3f location, boolean rotate) { int axis = rotate ? PhysicsSpace.AXIS_X : PhysicsSpace.AXIS_Y; CapsuleCollisionShape shape = new CapsuleCollisionShape(width, height, axis); Node node = new Node("Limb"); RigidBodyControl rigidBodyControl = new RigidBodyControl(shape, 1); node.setLocalTranslation(location); node.addControl(rigidBodyControl); return node; } private PhysicsJoint join(Node A, Node B, Vector3f connectionPoint) { Vector3f pivotA = A.worldToLocal(connectionPoint, new Vector3f()); Vector3f pivotB = B.worldToLocal(connectionPoint, new Vector3f()); ConeJoint joint = new ConeJoint(A.getControl(RigidBodyControl.class), B.getControl(RigidBodyControl.class), pivotA, pivotB); joint.setLimit(1f, 1f, 0); return joint; } public void onAction(String string, boolean bln, float tpf) { if ("Pull ragdoll up".equals(string)) { if (bln) { shoulders.getControl(RigidBodyControl.class).activate(); applyForce = true; } else { applyForce = false; } } } @Override public void simpleUpdate(float tpf) { if (applyForce) { shoulders.getControl(RigidBodyControl.class).applyForce(upforce, Vector3f.ZERO); } } }